Virtua Fighter 5 REVO · v1.10 · Region: North America
神拳|Kaolan
Characters played — VF5's own record
| Brad | 36 | 906 | 568 | 338 | 62.7% |
|---|---|---|---|---|---|
| Akira | — | 614 | 428 | 186 | 69.7% |
| El Blaze | 35 | 393 | 254 | 139 | 64.6% |
| Goh | — | 174 | 129 | 45 | 74.1% |
| Jeffry | 31 | 144 | 97 | 47 | 67.4% |
| Lion | 30 | 105 | 70 | 35 | 66.7% |
| Jacky | 28 | 76 | 55 | 21 | 72.4% |
| Wolf | 26 | 10 | 6 | 4 | 60.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Brad | 28 | 17 | 11 | 60.7% | +12.2 |
|---|---|---|---|---|---|
| Pai | 22 | 9 | 13 | 40.9% | -9.2 |
| Kage | 14 | 4 | 10 | 28.6% | -22.1 |
| Jacky | 13 | 8 | 5 | 61.5% | -9.6 |
| Jeffry | 13 | 11 | 2 | 84.6% | +15.6 |
| Sarah | 12 | 8 | 4 | 66.7% | -5.9 |
| Taka | 11 | 3 | 8 | 27.3% | -22.9 |
| Wolf | 11 | 7 | 4 | 63.6% | +6.2 |
| Lau | 10 | 9 | 1 | 90.0% | +22.6 |
| Jean | 8 | 8 | 0 | 100.0% | +23.5 |
| Lion | 6 | 2 | 4 | 33.3% | -29.2 |
| Shun | 4 | 4 | 0 | 100.0% | +43.1 |
| Vanessa | 4 | 4 | 0 | 100.0% | +2.6 |
| Dural | 3 | 2 | 1 | 66.7% | -0.6 |
| Aoi | 2 | 2 | 0 | 100.0% | +16.4 |
| El Blaze | 2 | 0 | 2 | 0.0% | -47.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 27 | 11 | 16 | 40.7% | -20.5 |
|---|---|---|---|---|---|
| Half Fence | 25 | 15 | 10 | 60.0% | +8.6 |
| Single Wall | 21 | 13 | 8 | 61.9% | +5.6 |
| Open | 20 | 13 | 7 | 65.0% | -1.9 |
| Breakable Half Fence | 14 | 11 | 3 | 78.6% | +1.8 |
| Low Fence | 14 | 7 | 7 | 50.0% | -3.5 |
| Rectangle | 14 | 4 | 10 | 28.6% | -25.6 |
| Octagon | 13 | 12 | 1 | 92.3% | +25.8 |
| Full Fence | 7 | 6 | 1 | 85.7% | +24.8 |
| Full Fence and Open | 6 | 4 | 2 | 66.7% | +7.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 100 | 59.0% | 60.1% | -1.1 |
| No walls | 55 | 60.0% | 59.6% | +0.4 |
Walls against open: -1.6 points (95% range -17.9 to +14.8), p 0.852 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Johnnny_E_ (Rank 35) | 16 | 8 | 8 | 50.0% |
|---|---|---|---|---|
| Akai (Rank 38) | 15 | 3 | 12 | 20.0% |
| KDQIBushido (Rank 26) | 14 | 5 | 9 | 35.7% |
| legendaryhero (Rank 31) | 11 | 8 | 3 | 72.7% |
| bighorny (Rank 27) | 8 | 8 | 0 | 100.0% |
| iKillYouXChicken (Rank 38) | 7 | 1 | 6 | 14.3% |
| Crashing_Blow2003 (Rank 33) | 6 | 5 | 1 | 83.3% |
| Seawolf (Rank 30) | 6 | 3 | 3 | 50.0% |
| CarelessSax4450 (Rank 33) | 5 | 4 | 1 | 80.0% |
| CastleKingSide (Rank 26) | 5 | 4 | 1 | 80.0% |
| I'monlysleeping (Rank 33) | 5 | 4 | 1 | 80.0% |
| Jiikae (Rank 31) | 5 | 4 | 1 | 80.0% |
| SDVF|JINXHAND (Rank 31) | 5 | 4 | 1 | 80.0% |
| DatDemo (Rank 27) | 4 | 2 | 2 | 50.0% |
| DeejayMC-_- (Rank 5) | 4 | 4 | 0 | 100.0% |
| MisterDingle (Rank 28) | 3 | 2 | 1 | 66.7% |
| RayBladeX (Rank 32) | 3 | 2 | 1 | 66.7% |
| UltraSeBassツ (Rank 34) | 3 | 2 | 1 | 66.7% |
| Username (Rank 34) | 3 | 1 | 2 | 33.3% |
| llMICll (Rank 32) | 3 | 3 | 0 | 100.0% |
| tenpai (Rank 31) | 3 | 2 | 1 | 66.7% |
| DustinHoffman (Rank 30) | 2 | 1 | 1 | 50.0% |
| THEWEIAND (Rank 29) | 2 | 2 | 0 | 100.0% |
| daRockReaper (Rank 36) | 2 | 0 | 2 | 0.0% |
| generalripper114 (Rank 39) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| KDQIBushido (Rank 26) | 2026/07/06 | 14 | 5 | 9 | 35.7% |
|---|---|---|---|---|---|
| RayBladeX (Rank 32) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| iKillYouXChicken (Rank 38) | 2026/07/06 | 7 | 1 | 6 | 14.3% |
| Crashing_Blow2003 (Rank 33) | 2026/07/06 | 6 | 5 | 1 | 83.3% |
| Jiikae (Rank 31) | 2026/07/05 | 5 | 4 | 1 | 80.0% |
| I'monlysleeping (Rank 33) | 2026/06/20 | 5 | 4 | 1 | 80.0% |
| CastleKingSide (Rank 26) | 2026/06/20 | 5 | 4 | 1 | 80.0% |
| llMICll (Rank 32) | 2026/06/20 | 3 | 3 | 0 | 100.0% |
| tenpai (Rank 31) | 2026/06/19 | 3 | 2 | 1 | 66.7% |
| generalripper114 (Rank 39) | 2026/06/19 | 2 | 0 | 2 | 0.0% |
| THEWEIAND (Rank 29) | 2026/06/19 | 2 | 2 | 0 | 100.0% |
| Akai (Rank 38) | 2026/06/19 | 15 | 3 | 12 | 20.0% |
| DeejayMC-_- (Rank 5) | 2026/06/19 | 4 | 4 | 0 | 100.0% |
| CarelessSax4450 (Rank 33) | 2026/06/19 | 5 | 4 | 1 | 80.0% |
| bighorny (Rank 27) | 2026/05/11 | 8 | 8 | 0 | 100.0% |
| UltraSeBassツ (Rank 34) | 2026/05/10 | 3 | 2 | 1 | 66.7% |
| Username (Rank 34) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| legendaryhero (Rank 31) | 2026/05/10 | 11 | 8 | 3 | 72.7% |
| Johnnny_E_ (Rank 35) | 2026/05/06 | 16 | 8 | 8 | 50.0% |
| daRockReaper (Rank 36) | 2026/05/06 | 2 | 0 | 2 | 0.0% |
| MisterDingle (Rank 28) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| DustinHoffman (Rank 30) | 2026/03/28 | 2 | 1 | 1 | 50.0% |
| Seawolf (Rank 30) | 2026/03/28 | 6 | 3 | 3 | 50.0% |
| SDVF|JINXHAND (Rank 31) | 2026/03/28 | 5 | 4 | 1 | 80.0% |
| DatDemo (Rank 27) | 2026/03/28 | 4 | 2 | 2 | 50.0% |
Round openings
Every character
| backdash into evade down | 30 | 4.7% |
|---|---|---|
| punchP | 30 | 4.7% |
| crouch dash forward into evade down | 20 | 3.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 18 | 2.8% |
| punchP into crouch | 18 | 2.8% |
| High-Speed Jab46P into Shouda46PP | 17 | 2.6% |
| Volcano Upper4P+K | 17 | 2.6% |
| backdash into evade up | 17 | 2.6% |
| crouch into Sit Jab | 17 | 2.6% |
| High Spin Kick | 16 | 2.5% |
| Shouda46PP into Rising Back Spin Kick46PPK | 13 | 2.0% |
| backward movement into Shadow Strike6P | 12 | 1.9% |
| guardG into backdash | 12 | 1.9% |
| guardG into throwP+G | 12 | 1.9% |
| crouch into Spinning Thrust Kick3K+G | 11 | 1.7% |
183 further openings account for the other 381 rounds.
El Blaze
| backdash into evade down | 26 | 5.4% |
|---|---|---|
| punchP | 24 | 5.0% |
| Demon Dance9P+K into Demon's Tail9P+KK | 18 | 3.8% |
| High-Speed Jab46P into Shouda46PP | 17 | 3.5% |
| Volcano Upper4P+K | 17 | 3.5% |
| High Spin KickK+G | 15 | 3.1% |
| crouch dash forward into evade down | 15 | 3.1% |
| crouch into Sit Jab2P | 15 | 3.1% |
| Shouda46PP into Rising Back Spin Kick46PPK | 13 | 2.7% |
| backdash into evade up | 13 | 2.7% |
| backward movement into Shadow Strike6P | 12 | 2.5% |
| crouch into Spinning Thrust Kick3K+G | 11 | 2.3% |
| guardG into throwP+G | 11 | 2.3% |
| crouch dash forward into guardG | 9 | 1.9% |
| guardG into backdash | 9 | 1.9% |
121 further openings account for the other 255 rounds.
Brad
| punchP into crouch | 6 | 9.8% |
|---|---|---|
| Sharp Shoot1P | 5 | 8.2% |
| Dtee Sawk Dtrohng4P+K | 3 | 4.9% |
| Ducking6P+K+G into Sting BlowP+K | 3 | 4.9% |
| backdash into evade up | 3 | 4.9% |
| crouch dash forward into evade down | 3 | 4.9% |
| Sit Jab2P | 2 | 3.3% |
| crouch into Sit Jab2P | 2 | 3.3% |
| guardG into Sit Jab2P | 2 | 3.3% |
| offensive move | 2 | 3.3% |
| punchP | 2 | 3.3% |
| punchP into Sit Jab2P | 2 | 3.3% |
| punchP into evade down | 2 | 3.3% |
| Double Knee Solo9K into kickK | 1 | 1.6% |
| Ducking6P+K+G into Ducking StraightP | 1 | 1.6% |
22 further openings account for the other 22 rounds.
Jeffry
| guardG into punchP | 4 | 8.2% |
|---|---|---|
| guardG into evade down | 3 | 6.1% |
| Overblow Shoulder66P+K into Middle Hell Stab6P+K | 2 | 4.1% |
| backdash into evade down | 2 | 4.1% |
| guardG into crouch dash forward | 2 | 4.1% |
| punchP | 2 | 4.1% |
| punchP into Double KnucklePP | 2 | 4.1% |
| Body CrushP+K | 1 | 2.0% |
| Body CrushP+K into Threat StanceP+K+G | 1 | 2.0% |
| Elbow Butt6P | 1 | 2.0% |
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 2.0% |
| backdash into Dash Elbow Upper66PP | 1 | 2.0% |
| backdash into Heavy Back Knuckle4P | 1 | 2.0% |
| backdash into Kenka Hook46P | 1 | 2.0% |
| backdash into evade up | 1 | 2.0% |
24 further openings account for the other 24 rounds.
Wolf
| punchP into crouch | 5 | 19.2% |
|---|---|---|
| crouch into Low Hammer2P | 3 | 11.5% |
| punchP into Body Blow6P | 3 | 11.5% |
| punchP into evade down | 2 | 7.7% |
| Low Hammer2P | 1 | 3.9% |
| Low Hammer2P into forward movement | 1 | 3.9% |
| Rolling Savate6K+G | 1 | 3.9% |
| backdash into evade down | 1 | 3.9% |
| backdash into punchP | 1 | 3.9% |
| crouch dash forward into evade down | 1 | 3.9% |
| evade down into forward dash | 1 | 3.9% |
| guardG into backdash | 1 | 3.9% |
| guardG into crouch dash forward | 1 | 3.9% |
| guardG into evade down | 1 | 3.9% |
| guardG into forward dash | 1 | 3.9% |
2 further openings account for the other 2 rounds.
Lion
| guardG into Banchu6P | 2 | 14.3% |
|---|---|---|
| Fujinkyaku66K into Fujin Rentankyaku66KK | 1 | 7.1% |
| Katousui2P | 1 | 7.1% |
| Senputai8K into Katoutai8KK | 1 | 7.1% |
| Shaho Shasousui1P+K | 1 | 7.1% |
| crouch into Senkyutai1K | 1 | 7.1% |
| evade up into punchP | 1 | 7.1% |
| guardG into Senkyutai1K | 1 | 7.1% |
| guardG into backdash | 1 | 7.1% |
| guardG into crouch | 1 | 7.1% |
| guardG into evade down | 1 | 7.1% |
| guardG into punchP | 1 | 7.1% |
| punchP | 1 | 7.1% |
Jacky
| Middle Smash Back Knuckle6PP into Rib CrushPP6PPP | 2 | 18.2% |
|---|---|---|
| evade down into throwP+G | 2 | 18.2% |
| Middle Smash6P | 1 | 9.1% |
| backdash into Middle Smash6P | 1 | 9.1% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 1 | 9.1% |
| backdash into guardG | 1 | 9.1% |
| crouch into Squat Straight2P | 1 | 9.1% |
| guardG into Middle Smash6P | 1 | 9.1% |
| guardG into backdash | 1 | 9.1% |
