Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1076 #3,618 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Aoi | 21 | 518 | 169 | 349 | 32.6% |
|---|---|---|---|---|---|
| Goh | 21 | 496 | 179 | 317 | 36.1% |
| Eileen | 23 | 404 | 170 | 234 | 42.1% |
| Akira | 21 | 205 | 96 | 109 | 46.8% |
| El Blaze | 19 | 63 | 26 | 37 | 41.3% |
| Kage | 16 | 56 | 19 | 37 | 33.9% |
| Lion | 16 | 3 | 0 | 3 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
298 of 544 rounds counted7.9 inputs a second (476 a minute) this season. Faster than 70% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Aoi | 7.4 | 446 | 60 |
|---|---|---|---|
| Eileen | 8.3 | 497 | 38 |
| Akira | 8.7 | 521 | 36 |
| Goh | 8.0 | 483 | 66 |
| Kage | 7.5 | 450 | 58 |
| El Blaze | 8.3 | 498 | 32 |
| Lion | 8.6 | 518 | 8 |
By opponent's character
| Akira | 8.2 | 494 | 74 |
|---|---|---|---|
| Sarah | 7.7 | 464 | 28 |
| Jacky | 7.8 | 468 | 31 |
| Pai | 7.9 | 472 | 28 |
| Aoi | 7.8 | 465 | 23 |
| Lau | 7.8 | 467 | 7 |
| Wolf | 7.9 | 476 | 17 |
| Jeffry | 7.4 | 442 | 3 |
| Goh | 8.3 | 500 | 22 |
| Lion | 7.8 | 471 | 19 |
| Eileen | 9.1 | 543 | 8 |
| El Blaze | 8.0 | 482 | 14 |
| Vanessa | 6.9 | 412 | 11 |
| Dural | 7.9 | 474 | 4 |
| Jean | 7.4 | 442 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 33 | 14 | 19 | 42.4% | +10.0 |
|---|---|---|---|---|---|
| Sarah | 13 | 4 | 9 | 30.8% | +1.5 |
| Jacky | 11 | 2 | 9 | 18.2% | -9.3 |
| Pai | 11 | 1 | 10 | 9.1% | -15.7 |
| Aoi | 8 | 2 | 6 | 25.0% | -2.7 |
| Lau | 8 | 2 | 6 | 25.0% | -8.5 |
| Wolf | 8 | 2 | 6 | 25.0% | -9.9 |
| Jeffry | 7 | 3 | 4 | 42.9% | +10.6 |
| Kage | 7 | 3 | 4 | 42.9% | +6.3 |
| Brad | 6 | 2 | 4 | 33.3% | -4.7 |
| Goh | 6 | 2 | 4 | 33.3% | -1.6 |
| Lion | 6 | 0 | 6 | 0.0% | -36.7 |
| Eileen | 4 | 0 | 4 | 0.0% | -27.8 |
| Taka | 4 | 4 | 0 | 100.0% | +53.1 |
| El Blaze | 3 | 2 | 1 | 66.7% | +30.2 |
| Vanessa | 3 | 3 | 0 | 100.0% | +61.5 |
| Dural | 2 | 0 | 2 | 0.0% | -38.4 |
| Jean | 2 | 0 | 2 | 0.0% | -31.0 |
| Shun | 1 | 1 | 0 | 100.0% | +45.5 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 23 | 9 | 14 | 39.1% | +4.0 |
|---|---|---|---|---|---|
| Half Fence | 19 | 5 | 14 | 26.3% | -10.1 |
| Full Fence and Open | 16 | 4 | 12 | 25.0% | -7.4 |
| Rectangle | 16 | 6 | 10 | 37.5% | +4.7 |
| Breakable Half Fence | 15 | 6 | 9 | 40.0% | +5.8 |
| Octagon | 15 | 3 | 12 | 20.0% | -14.1 |
| Open | 13 | 4 | 9 | 30.8% | +5.8 |
| Single Wall | 13 | 6 | 7 | 46.1% | +13.5 |
| Low Fence | 8 | 4 | 4 | 50.0% | +17.3 |
| Full Fence | 4 | 0 | 4 | 0.0% | -20.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 92 | 31.5% | 33.8% | -2.3 |
| No walls | 34 | 41.2% | 30.6% | +10.5 |
Walls against open: -12.9 points (95% range -32.6 to +6.9), p 0.202 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| nekoneko (Rank 22) | 6 | 2 | 4 | 33.3% |
|---|---|---|---|---|
| コデリン03 (Rank 21) | 6 | 3 | 3 | 50.0% |
| 夢精帝国連盟@団長 (Rank 14) | 6 | 0 | 6 | 0.0% |
| (´・ω・`) (Rank 23) | 5 | 2 | 3 | 40.0% |
| MyOld50sGuitar (Rank 12) | 4 | 4 | 0 | 100.0% |
| 我變強了,但沒有禿喔 (Rank 22) | 4 | 3 | 1 | 75.0% |
| CHASER (Rank 21) | 3 | 0 | 3 | 0.0% |
| Q (Rank 16) | 3 | 1 | 2 | 33.3% |
| Rayscott (Rank 17) | 3 | 0 | 3 | 0.0% |
| a39611619 (Rank 21) | 3 | 1 | 2 | 33.3% |
| hitokabe2003 (Rank 21) | 3 | 2 | 1 | 66.7% |
| ishida (Rank 13) | 3 | 3 | 0 | 100.0% |
| omuretukun (Rank 22) | 3 | 1 | 2 | 33.3% |
| penta (Rank 21) | 3 | 1 | 2 | 33.3% |
| super_style (Rank 17) | 3 | 1 | 2 | 33.3% |
| おっさんまん@VF4ぶり (Rank 14) | 3 | 0 | 3 | 0.0% |
| しろ☆おび。 (Rank 24) | 3 | 0 | 3 | 0.0% |
| 交通弱者用押しボタン (Rank 23) | 3 | 0 | 3 | 0.0% |
| 我的名字叫顺溜 (Rank 22) | 3 | 0 | 3 | 0.0% |
| 달그림자 (Rank 21) | 3 | 2 | 1 | 66.7% |
| FUGA (Rank 21) | 2 | 0 | 2 | 0.0% |
| KARA (Rank 22) | 2 | 0 | 2 | 0.0% |
| SBD0121 (Rank 14) | 2 | 0 | 2 | 0.0% |
| mokemotio (Rank 22) | 2 | 0 | 2 | 0.0% |
| totoronooheso (Rank 21) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| mokemotio (Rank 22) | 2026/06/28 | 2 | 0 | 2 | 0.0% |
|---|---|---|---|---|---|
| 我的名字叫顺溜 (Rank 22) | 2026/06/25 | 3 | 0 | 3 | 0.0% |
| しろ☆おび。 (Rank 24) | 2026/06/25 | 3 | 0 | 3 | 0.0% |
| KARA (Rank 22) | 2026/06/23 | 2 | 0 | 2 | 0.0% |
| 夢精帝国連盟@団長 (Rank 14) | 2026/06/15 | 6 | 0 | 6 | 0.0% |
| ishida (Rank 13) | 2026/06/15 | 3 | 3 | 0 | 100.0% |
| 交通弱者用押しボタン (Rank 23) | 2026/06/14 | 3 | 0 | 3 | 0.0% |
| totoronooheso (Rank 21) | 2026/06/09 | 2 | 0 | 2 | 0.0% |
| hitokabe2003 (Rank 21) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| SBD0121 (Rank 14) | 2026/05/31 | 2 | 0 | 2 | 0.0% |
| nekoneko (Rank 22) | 2026/05/31 | 6 | 2 | 4 | 33.3% |
| omuretukun (Rank 22) | 2026/05/31 | 3 | 1 | 2 | 33.3% |
| コデリン03 (Rank 21) | 2026/05/31 | 6 | 3 | 3 | 50.0% |
| 我變強了,但沒有禿喔 (Rank 22) | 2026/05/31 | 4 | 3 | 1 | 75.0% |
| Rayscott (Rank 17) | 2026/05/27 | 3 | 0 | 3 | 0.0% |
| FUGA (Rank 21) | 2026/05/26 | 2 | 0 | 2 | 0.0% |
| a39611619 (Rank 21) | 2026/05/26 | 3 | 1 | 2 | 33.3% |
| CHASER (Rank 21) | 2026/05/26 | 3 | 0 | 3 | 0.0% |
| (´・ω・`) (Rank 23) | 2026/05/17 | 5 | 2 | 3 | 40.0% |
| MyOld50sGuitar (Rank 12) | 2026/05/11 | 4 | 4 | 0 | 100.0% |
| penta (Rank 21) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| 달그림자 (Rank 21) | 2026/05/08 | 3 | 2 | 1 | 66.7% |
| Q (Rank 16) | 2026/05/08 | 3 | 1 | 2 | 33.3% |
| おっさんまん@VF4ぶり (Rank 14) | 2026/05/05 | 3 | 0 | 3 | 0.0% |
| super_style (Rank 17) | 2026/04/22 | 3 | 1 | 2 | 33.3% |
Round openings
Every character
| forward movement into punchP | 24 | 4.4% |
|---|---|---|
| guardG into evade up | 20 | 3.7% |
| guardG into throw escape | 18 | 3.3% |
| no input | 18 | 3.3% |
| Chudan Hiji'ate6P into Tsumujisakura6PP | 16 | 2.9% |
| throw escape | 15 | 2.8% |
| forward movement into Tsurane ShoudaPP | 11 | 2.0% |
| guardG into evade down | 10 | 1.8% |
| Rimon Chouchu66P | 9 | 1.6% |
| evade up into Soukyu46P | 8 | 1.5% |
| forward dash into Jouho Touken6P | 8 | 1.5% |
| guardG into Oushu Hiji'ate6P+KP | 8 | 1.5% |
| guardG into Soukyu46P | 8 | 1.5% |
| crouch dash back into throw escape | 7 | 1.3% |
| forward movement into Enkou RensouPP | 7 | 1.3% |
225 further openings account for the other 359 rounds.
Aoi
- Career
- 169–349 · 32.6%
- This season
- 38 matches · 28.9%
- Peak rank
- 21
First hit in 48.9% of 141 rounds. Won 40.6% of the rounds they struck first, 33.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Chudan Hiji'ate6P into Tsumujisakura6PP | 16 | 11.3% |
|---|---|---|
| guardG into Oushu Hiji'ate6P+KP | 8 | 5.7% |
| guardG into throw escape | 6 | 4.3% |
| forward movement into punchP | 5 | 3.5% |
| guardG into Tsumujisakura6PP | 5 | 3.5% |
| Ouda6P+K into Oushu Hiji'ate6P+KP | 4 | 2.8% |
| no input | 4 | 2.8% |
| throw escape | 4 | 2.8% |
| Tenchi In'youP+K+G | 3 | 2.1% |
| crouch dash back into throw escape | 3 | 2.1% |
| crouch into Kusanagi2K+G | 3 | 2.1% |
| forward movement into NirentotsuPP | 3 | 2.1% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 1.4% |
| Raijinha6K into Kumogeri6KK | 2 | 1.4% |
| backdash into Kumogeri6KK | 2 | 1.4% |
57 further openings account for the other 71 rounds.
Akira
- Career
- 96–109 · 46.8%
- This season
- 28 matches · 46.4%
- Peak rank
- 21
First hit in 54.3% of 105 rounds. Won 47.4% of the rounds they struck first, 37.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 9 | 8.3% |
|---|---|---|
| forward dash into Jouho Touken6P | 8 | 7.3% |
| guardG into Jouho Senshou46P | 7 | 6.4% |
| forward movement into punchP | 6 | 5.5% |
| forward movement into Hachimon KaidaPP | 5 | 4.6% |
| guardG into evade up | 5 | 4.6% |
| guardG into throw escape | 5 | 4.6% |
| Jouho Touken6P | 4 | 3.7% |
| crouch dash back into throw escape | 4 | 3.7% |
| forward dash into Rimon Chouchu66P | 4 | 3.7% |
| guardG into Rimon Chouchu66P | 4 | 3.7% |
| forward dash | 3 | 2.8% |
| guardG into Jouho Touken6P | 3 | 2.8% |
| guardG into Souka Housui3P+K | 3 | 2.8% |
| Souka Housui3P+K | 2 | 1.8% |
30 further openings account for the other 37 rounds.
Eileen
- Career
- 170–234 · 42.1%
- This season
- 29 matches · 34.5%
- Peak rank
- 23
First hit in 44.4% of 108 rounds. Won 47.9% of the rounds they struck first, 38.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into evade up | 8 | 7.3% |
|---|---|---|
| forward movement into Enkou RensouPP | 7 | 6.4% |
| forward movement into punchP | 6 | 5.5% |
| guardG into evade down | 6 | 5.5% |
| no input | 5 | 4.6% |
| Douchu6P into Jouho Chu'un6PP | 4 | 3.7% |
| guardG into Tanhikyaku9K | 4 | 3.7% |
| Jouho Chu'un6PP into Geimen Senpu6PPK | 3 | 2.8% |
| crouch into Zensou Senpu2K+GK | 3 | 2.8% |
| crouch into Zensoutai2K+G | 3 | 2.8% |
| guardG | 3 | 2.8% |
| guardG into Douchu6P | 3 | 2.8% |
| guardG into Geimen Senpu6PPK | 3 | 2.8% |
| throw escape | 3 | 2.8% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 2 | 1.8% |
37 further openings account for the other 46 rounds.
Goh
- Career
- 179–317 · 36.1%
- This season
- 22 matches · 18.2%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Tsurane ShoudaPP | 11 | 12.5% |
|---|---|---|
| evade up into Soukyu46P | 8 | 9.1% |
| guardG into Soukyu46P | 8 | 9.1% |
| guardG into evade up | 4 | 4.5% |
| no input | 4 | 4.5% |
| forward movement into Hiji'ate6P | 3 | 3.4% |
| forward movement into punchP | 3 | 3.4% |
| guardG into Karura4P+K | 3 | 3.4% |
| Ni'oudaoshi3K+G | 2 | 2.3% |
| backdash into Karura4P+K | 2 | 2.3% |
| backdash into Soukyu46P | 2 | 2.3% |
| guardG into Denkou3PP | 2 | 2.3% |
| guardG into evade down | 2 | 2.3% |
| guardG into throw escape | 2 | 2.3% |
| punchP into backward movement | 2 | 2.3% |
29 further openings account for the other 30 rounds.
Kage
- Career
- 19–37 · 33.9%
- This season
- 16 matches · 37.5%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Fusenjin3P into Shippuzan3PP | 6 | 10.3% |
|---|---|---|
| no input | 5 | 8.6% |
| guardG into Nirenkyaku3KK | 4 | 6.9% |
| backdash into Nirenkyaku3KK | 3 | 5.2% |
| forward movement into ResshouPP | 3 | 5.2% |
| backward movement into throw escape | 2 | 3.5% |
| forward movement into punchP | 2 | 3.5% |
| guardG into Hiji'uchi6P | 2 | 3.5% |
| guardG into Surigeri2K | 2 | 3.5% |
| guardG into crouch | 2 | 3.5% |
| guardG into throw escape | 2 | 3.5% |
| throw escape | 2 | 3.5% |
| Rasen4P | 1 | 1.7% |
| ResshouPP into SandangekiPPP | 1 | 1.7% |
| Surigeri2K | 1 | 1.7% |
20 further openings account for the other 20 rounds.
El Blaze
- Career
- 26–37 · 41.3%
- This season
- 8 matches · 37.5%
- Peak rank
- 19
Significant Tells
Too few rounds to test opener patterns.
| backward movement into guardG | 2 | 6.1% |
|---|---|---|
| guardG into Jumping Hammer Knuckle8P+K | 2 | 6.1% |
| guardG into evade up | 2 | 6.1% |
| throw escape | 2 | 6.1% |
| High Spin KickK+G into punchP | 1 | 3.0% |
| Low Drop Kick1K+G | 1 | 3.0% |
| Low Spin Kick2K+G | 1 | 3.0% |
| Shadow Strike6P | 1 | 3.0% |
| Shadow Strike6P into Jab~High KickPK | 1 | 3.0% |
| Shadow Strike6P into Quick HookPP | 1 | 3.0% |
| backdash into Head Smash Kick46K | 1 | 3.0% |
| crouch dash back into evade up | 1 | 3.0% |
| evade down into High Spin KickK+G | 1 | 3.0% |
| evade down into High-Speed Jab46P | 1 | 3.0% |
| evade down into Volcano Upper4P+K | 1 | 3.0% |
14 further openings account for the other 14 rounds.
Lion
- Career
- 0–3 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into Renkan SenshouPPP | 2 | 25.0% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 1 | 12.5% |
| Koushu RensuiPP into Renkan SenshouPPP | 1 | 12.5% |
| forward movement into Koushu RensuiPP | 1 | 12.5% |
| forward movement into RensuitaiPK | 1 | 12.5% |
| forward movement into punchP | 1 | 12.5% |
| guardG into Tenshin Ryou'inkyaku6K+G | 1 | 12.5% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Aoi: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lion: not tested (too few rounds)
