VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lion

j-molosky

  • Pai
  • Jean
  • Jacky
  • Sarah
  • Wolf
  • El Blaze
  • Lau
  • Taka
  • Akira
  • Brad
  • Kage
Career matches4,713
Career win rate51.5%
Round win rate51.2%
Peak rank32
Distinct opponents281
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1491 #2,078 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lion322,8161,5121,30453.7%
Pai271,36268967350.6%
Sarah26145658044.8%
Jacky26131587344.3%
Jean2696455146.9%
Wolf2694336135.1%
Lau2634151944.1%
Taka261741323.5%
Akira211441028.6%
Kage262020.0%
Brad211010.0%
El Blaze211010.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,349 of 3,106 rounds counted

7.5 inputs a second (453 a minute) this season. Faster than 61% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lion7.74611,421
Pai7.4445736
Jean6.841069
Jacky6.740445
Sarah6.538919
Wolf7.142523
El Blaze9.45626
Lau8.048210
Taka8.14877
Akira7.34405
Brad12.37374
Kage7.74594

By opponent's character

Akira7.5450272
Jacky7.4443254
Wolf7.7463242
Jeffry7.5452147
Sarah7.3437188
Jean8.0479115
Aoi7.5447106
El Blaze7.3437105
Goh7.7460118
Lion7.645687
Kage7.9476110
Pai7.645897
Eileen7.544936
Lei Fei7.4446112
Vanessa7.444692
Shun7.444697
Brad7.544769
Lau7.746557
Taka8.852835
Dural7.142710

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira93385540.9%-10.2
Jacky86493757.0%+3.1
Wolf69294042.0%-8.2
Jeffry52223042.3%-7.4
Sarah52341865.4%+12.2
Jean50292158.0%+6.0
Aoi40261465.0%+10.5
El Blaze38142436.8%-10.7
Goh35211460.0%+4.9
Lion34241070.6%+18.8
Kage32171553.1%+3.0
Pai31181358.1%+9.3
Eileen29161355.2%+1.4
Lei Fei29111837.9%-15.4
Vanessa28101835.7%-11.1
Shun27171063.0%+14.8
Brad24111345.8%-8.2
Lau23101343.5%-5.0
Taka94544.4%-1.4
Dural32166.7%+23.2

0 of 12 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 12 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence101534852.5%+2.6
Full Fence99465346.5%-6.0
Octagon86503658.1%+7.0
Single Wall75354046.7%-6.9
Open74353947.3%-7.2
Rectangle74452960.8%+6.0
Breakable Full Fence71422959.1%+6.6
Breakable Half Fence68244435.3%-14.0
Half Fence65362955.4%+4.3
Full Fence and Open39211853.9%+10.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls46352.5%52.0%+0.5
No walls25049.2%52.1%-2.9

Walls against open: +3.4 points (95% range -4.7 to +11.5), p 0.413 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

乃木ぽん@こてつ.kuma (Rank 30)2026/10/0881712.5%
M&E (Rank 24)2026/10/0386275.0%
HayanieMozu (Rank 23)2026/10/0387187.5%
スレンダーコーン (Rank 27)2026/10/02117463.6%
マクシミリアン15世 (Rank 32)2026/10/0271614.3%
gimoring (Rank 29)2026/09/2963350.0%
はげまん (Rank 27)2026/09/2993633.3%
Momomia (Rank 28)2026/09/2785362.5%
orz (Rank 28)2026/09/17123925.0%
うをん (Rank 31)2026/09/1086275.0%
パニガーレ (Rank 24)2026/09/0396366.7%
トローリロートル (Rank 24)2026/08/2572528.6%
방가방가 (Rank 32)2026/08/2162433.3%
HaseMasa (Rank 24)2026/08/19104640.0%
Multipla (Rank 25)2026/08/05108280.0%
μ (Rank 24)2026/08/0563350.0%
Gun-Interceptor (Rank 28)2026/08/0586275.0%
ぽん (Rank 22)2026/07/2894544.4%
ちび-G (Rank 30)2026/07/2275271.4%
トマト牛乳♪ (Rank 26)2026/07/0573442.9%
你知道我為什麼叫雷飛嗎? (Rank 21)2026/06/3085362.5%
タマゴン(GTR) (Rank 28)2026/06/1973442.9%
pg67_ab (Rank 25)2026/05/1896366.7%
shinkita (Rank 21)2026/05/1786275.0%
FOX_CQC (Rank 21)2026/05/151412285.7%

Round openings

Every character

forward movement into punchP1685.5%
forward movement into RensuitaiPK1585.1%
guardG1244.0%
crouch into down-back kick1K1153.7%
backdash into Senkyutai1K1023.3%
crouch dash back into evade down862.8%
Senkyutai1K into guardG732.4%
evade up into crouch dash back672.2%
Juchou Senshou8P+K591.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK541.8%
Senkyutai1K501.6%
evade up into backdash491.6%
backdash into Honrakukyaku46K+G451.5%
evade down into guardG411.3%
Senkyutai1K into backdash401.3%

507 further openings account for the other 1,846 rounds.

Counted from 774 of the 784 matches played. The rest were not pulled for openings.

Lion

Career
1,512–1,304 · 53.7%
This season
450 matches · 52.2%
Peak rank
32

First hit in 46.4% of 1,731 rounds. Won 54.5% of the rounds they struck first, 48.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 27.4% of rounds, against 14.0% in their other rounds.
  • Against Jacky: waits first in 19.6% of rounds, against 12.0% against everyone else.
  • After opening the round before by backing off: moves in first in 33.2% of rounds, against 25.6% after anything else.
  • After winning a round: backs off first in 23.6% of rounds, against 14.0% after losing one.
  • When ahead: backs off first in 23.4% of rounds, against 16.2% when level or behind.
  • In round 2: opens with “forward movement into PK Rensuitai” in 14.5% of rounds, against 7.2% in their other rounds.

How is this tested?

forward movement into RensuitaiPK1589.0%
backdash into Senkyutai1K1025.8%
forward movement into punchP754.3%
guardG754.3%
Senkyutai1K into guardG734.2%
Juchou Senshou8P+K593.4%
Senkyutai1K502.9%
crouch dash back into evade down482.7%
Senkyutai1K into backdash402.3%
backdash into Kishitsu Kasensou43P352.0%
evade up into backdash331.9%
crouch dash forward into Sen'inshou3P321.8%
evade up into Koushutai44K321.8%
forward movement into Koushu RensuiPP321.8%
backdash into Shicchi Soutai3K+G311.8%

223 further openings account for the other 876 rounds.

Counted from 445 of the 450 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–18 · 38%2–12 · 14%too few to test
Jacky22–13 · 63%5–6 · 45%too few to test
Jean11–8 · 58%6–7 · 46%too few to test
Wolf9–7 · 56%5–9 · 36%too few to test
Kage13–8 · 62%2–5 · 29%too few to test
Jeffry8–11 · 42%4–3 · 57%too few to test
Sarah7–2 · 78%9–6 · 60%too few to test
Eileen11–6 · 65%1–4 · 20%too few to test
Pai8–4 · 67%7–2 · 78%too few to test
Shun8–5 · 62%3–3 · 50%too few to test
Lei Fei7–7 · 50%0–4 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
689–673 · 50.6%
This season
263 matches · 54.8%
Peak rank
27

First hit in 50.9% of 1,053 rounds. Won 53.5% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 35.0% of rounds, against 12.7% in their other rounds.
  • After being hit first in the round before: backs off first in 17.1% of rounds, against 14.0% after landing the first hit.
  • In round 4 or later: opens with “9K Hi'en Tankyaku into 9KK Hi'en Rekkyaku” in 8.3% of rounds, against 4.0% in their other rounds.
  • After winning a round: opens with “crouch into 1K down-back kick” in 14.1% of rounds, against 9.8% after losing one.

How is this tested?

crouch into down-back kick1K11510.8%
forward movement into punchP635.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK545.1%
backdash into Honrakukyaku46K+G454.2%
guardG454.2%
evade up into Souanshou3P+K383.6%
crouch dash back into evade down363.4%
evade up into crouch dash back363.4%
forward movement into RenkentaiPK282.6%
crouch dash forward into Souanshou3P+K232.2%
crouch dash back into Souanshou3P+K212.0%
down-back kick1K191.8%
Hi'en Tankyaku9K151.4%
guardG into Souanshou3P+K151.4%
evade down into guardG131.2%

207 further openings account for the other 495 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira5–6 · 45%7–7 · 50%too few to test
Jacky10–12 · 45%7–1 · 88%too few to test
Wolf6–11 · 35%5–5 · 50%too few to test
El Blaze6–7 · 46%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Jean

Career
45–51 · 46.9%
This season
20 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1012.2%
forward movement into Maeken~Joudan MawashigeriPK911.0%
Hangetsu NirenzukiP+K78.5%
evade down into Yamakuzushi6K44.9%
forward movement into KounirenPP44.9%
backdash into Doumawashi Kaitengeri46K+G33.7%
crouch dash back into Yamakuzushi6K33.7%
evade up into backdash33.7%
backdash into Kousenshu4KP22.4%
backdash into Yamakuzushi6K22.4%
evade down into crouch dash back22.4%
evade up into Chudan Ushiro Mawashigeri66K22.4%
evade up into Yamakuzushi6K22.4%
guardG into Yamakuzushi6K22.4%
punchP22.4%

25 further openings account for the other 25 rounds.

Jacky

Career
58–73 · 44.3%
This season
16 matches · 25.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1015.9%
forward movement into Jab StraightPP57.9%
Low Spin Kick1K+G46.3%
backdash into Spin Heel Sword4K+G46.3%
evade up into backward movement46.3%
forward movement into Middle Smash6P23.2%
forward movement into Punch High KickPK23.2%
punchP into Punch High KickPK23.2%
Body Blow3P+K into Middle Smash6P11.6%
Body Blow3P+K into crouch11.6%
Low Spin Kick1K+G into guardG11.6%
Middle Kick3K into Middle Kick~Jab3KP11.6%
backdash into Long Stride Back Knuckle4P+K11.6%
backdash into Middle Spin Kick46K+G11.6%
crouch dash back into Beat KnuckleP+K11.6%

23 further openings account for the other 23 rounds.

Wolf

Career
33–61 · 35.1%
This season
13 matches · 38.5%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP714.0%
R.A.W. AvengerP+K+G36.0%
Low Drop Kick62K24.0%
crouch dash back into evade down24.0%
forward dash into throwP+G24.0%
forward movement into throwP+G24.0%
Body Blow6P into Dragonfish Blow6PP12.0%
Low Smash2K12.0%
Neck Cut Kick8K+G12.0%
Screw Hook63214P into Screw Lariat63214PP12.0%
Screw Hook63214P into guardG12.0%
backdash into Heavy Middle Kick3K+G12.0%
backdash into Rolling Elbow43P12.0%
backward movement into Rolling Elbow43P12.0%
crouch dash back into backdash12.0%

23 further openings account for the other 23 rounds.

Sarah

Career
65–80 · 44.8%
This season
13 matches · 46.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into crouch dash back410.5%
forward movement into Jab StraightPP37.9%
Low Spin Kick3K+G25.3%
Somersault Kick7K25.3%
crouch dash forward into evade down25.3%
forward movement into Punch High KickPK25.3%
Sharpsword44K into Sharpsword Combo44KK12.6%
Somersault Kick7K into guardG12.6%
Valkyrie Low1K+G into Valkyrie Sword1K+GK12.6%
backdash into Crescent Heel4K+G12.6%
backdash into Double Rise Kick4P+K12.6%
backdash into offensive move12.6%
crouch dash forward into Full Spin Heel Kick9K12.6%
evade down into Squat Straight2P12.6%
evade up into Crescent Heel4K+G12.6%

14 further openings account for the other 14 rounds.

Counted from 9 of the 13 matches played. The rest were not pulled for openings.

Lau

Career
15–19 · 44.1%
This season
2 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chisoutai2K+G110.0%
Chugeki6P110.0%
Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK110.0%
backdash into Sako Soushou4P+K110.0%
backdash into Senchutai3K110.0%
backdash into Souko Reppa3P+K110.0%
backdash into Touku Kosenkyaku9K110.0%
evade up into Souko Reppa3P+K110.0%
guardG110.0%
kickK into Ko'en TenshinkyakuKK110.0%

El Blaze

Career
0–1 · 0.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Low Drop Kick1K+G116.7%
evade up116.7%
evade up into backdash116.7%
evade up into throwP+G116.7%
guardG116.7%
up-back punch+kick7P+K into Toe Kick4K116.7%

Akira

Career
4–10 · 28.6%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into Jouho Touken6P360.0%
forward movement into punchP120.0%
punchP into forward dash120.0%

Brad

Career
0–1 · 0.0%
This season
1 matches · 100.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Spine Whip4P125.0%
backdash into Sway Back4P+K+G125.0%
evade up into Middle Spin Kick66K125.0%
forward movement into punchP125.0%

Kage

Career
0–2 · 0.0%
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tsumujigeri2K+G125.0%
crouch dash back into Hiji'uchi6P125.0%
forward dash into Hiji'uchi6P125.0%
forward dash into Jibashiri1K125.0%

Taka

Career
4–13 · 23.5%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chu Tsuppari6P+K into Aka'oni MidaremageP+K133.3%
crouch dash back into backdash133.3%
punchP into Tsuppari 2PP133.3%

Counted from 1 of the 2 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (30 here; about 1.5 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lion: 6 of 15 tests hold up
  • Pai: 4 of 15 tests hold up
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Taka: not tested (too few rounds)