Virtua Fighter 5 REVO · v1.10 · Region: Asia
j-molosky
Characters played — VF5's own record
| Lion | 32 | 2,610 | 1,407 | 1,203 | 53.9% |
|---|---|---|---|---|---|
| Pai | 27 | 1,312 | 662 | 650 | 50.5% |
| Jacky | 26 | 131 | 58 | 73 | 44.3% |
| Sarah | 21 | 104 | 46 | 58 | 44.2% |
| Jean | 26 | 96 | 45 | 51 | 46.9% |
| Wolf | 26 | 94 | 33 | 61 | 35.1% |
| Lau | 26 | 34 | 15 | 19 | 44.1% |
| Taka | 26 | 16 | 4 | 12 | 25.0% |
| Akira | 21 | 14 | 4 | 10 | 28.6% |
| Kage | 26 | 2 | 0 | 2 | 0.0% |
| Brad | 21 | 1 | 0 | 1 | 0.0% |
| El Blaze | 21 | 1 | 0 | 1 | 0.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 82 | 33 | 49 | 40.2% | -11.7 |
|---|---|---|---|---|---|
| Jacky | 74 | 42 | 32 | 56.8% | +3.9 |
| Wolf | 63 | 28 | 35 | 44.4% | -4.9 |
| Sarah | 48 | 31 | 17 | 64.6% | +11.9 |
| Jean | 45 | 26 | 19 | 57.8% | +5.2 |
| Jeffry | 45 | 20 | 25 | 44.4% | -5.1 |
| Aoi | 39 | 25 | 14 | 64.1% | +9.5 |
| El Blaze | 36 | 13 | 23 | 36.1% | -12.1 |
| Lion | 31 | 22 | 9 | 71.0% | +21.0 |
| Eileen | 29 | 16 | 13 | 55.2% | +1.1 |
| Pai | 29 | 17 | 12 | 58.6% | +10.2 |
| Kage | 27 | 14 | 13 | 51.9% | +1.0 |
| Goh | 26 | 15 | 11 | 57.7% | +4.7 |
| Vanessa | 24 | 9 | 15 | 37.5% | -9.6 |
| Lei Fei | 23 | 7 | 16 | 30.4% | -23.4 |
| Shun | 23 | 15 | 8 | 65.2% | +16.5 |
| Lau | 22 | 9 | 13 | 40.9% | -8.4 |
| Brad | 21 | 10 | 11 | 47.6% | -9.1 |
| Taka | 8 | 3 | 5 | 37.5% | -6.4 |
| Dural | 2 | 2 | 0 | 100.0% | +53.4 |
0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 92 | 48 | 44 | 52.2% | +2.8 |
|---|---|---|---|---|---|
| Full Fence | 90 | 42 | 48 | 46.7% | -5.7 |
| Octagon | 79 | 46 | 33 | 58.2% | +6.9 |
| Open | 71 | 35 | 36 | 49.3% | -6.1 |
| Single Wall | 65 | 29 | 36 | 44.6% | -6.8 |
| Breakable Half Fence | 63 | 22 | 41 | 34.9% | -14.2 |
| Breakable Full Fence | 62 | 37 | 25 | 59.7% | +6.6 |
| Half Fence | 61 | 34 | 27 | 55.7% | +3.6 |
| Rectangle | 60 | 38 | 22 | 63.3% | +8.5 |
| Full Fence and Open | 30 | 14 | 16 | 46.7% | +3.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 415 | 52.8% | 52.2% | +0.6 |
| No walls | 228 | 49.1% | 51.6% | -2.5 |
Walls against open: +3.1 points (95% range -5.4 to +11.6), p 0.473 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| FOX_CQC (Rank 21) | 14 | 12 | 2 | 85.7% |
|---|---|---|---|---|
| orz (Rank 28) | 12 | 3 | 9 | 25.0% |
| HaseMasa (Rank 24) | 10 | 4 | 6 | 40.0% |
| Multipla (Rank 25) | 10 | 8 | 2 | 80.0% |
| pg67_ab (Rank 25) | 9 | 6 | 3 | 66.7% |
| ぽん (Rank 22) | 9 | 4 | 5 | 44.4% |
| パニガーレ (Rank 24) | 9 | 6 | 3 | 66.7% |
| Gun-Interceptor (Rank 28) | 8 | 6 | 2 | 75.0% |
| shinkita (Rank 21) | 8 | 6 | 2 | 75.0% |
| うをん (Rank 31) | 8 | 6 | 2 | 75.0% |
| はげまん (Rank 29) | 8 | 3 | 5 | 37.5% |
| ノーグッドルーザー (Rank 27) | 8 | 6 | 2 | 75.0% |
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 8 | 5 | 3 | 62.5% |
| M&E (Rank 23) | 7 | 5 | 2 | 71.4% |
| ちび-G (Rank 30) | 7 | 5 | 2 | 71.4% |
| タマゴン(GTR) (Rank 28) | 7 | 3 | 4 | 42.9% |
| トマト牛乳♪ (Rank 26) | 7 | 3 | 4 | 42.9% |
| トローリロートル (Rank 24) | 7 | 2 | 5 | 28.6% |
| gans.sk602 (Rank 32) | 6 | 1 | 5 | 16.7% |
| shiphon74 (Rank 23) | 6 | 3 | 3 | 50.0% |
| μ (Rank 24) | 6 | 3 | 3 | 50.0% |
| 乃木ぽん (Rank 30) | 6 | 0 | 6 | 0.0% |
| 방가방가 (Rank 32) | 6 | 2 | 4 | 33.3% |
| chapeiro_do_skys (Rank 28) | 5 | 3 | 2 | 60.0% |
| sk901 (Rank 17) | 5 | 4 | 1 | 80.0% |
Most played opponents, most recent first
| ノーグッドルーザー (Rank 27) | 2026/09/23 | 8 | 6 | 2 | 75.0% |
|---|---|---|---|---|---|
| orz (Rank 28) | 2026/09/17 | 12 | 3 | 9 | 25.0% |
| うをん (Rank 31) | 2026/09/10 | 8 | 6 | 2 | 75.0% |
| はげまん (Rank 29) | 2026/09/08 | 8 | 3 | 5 | 37.5% |
| パニガーレ (Rank 24) | 2026/09/03 | 9 | 6 | 3 | 66.7% |
| M&E (Rank 23) | 2026/09/03 | 7 | 5 | 2 | 71.4% |
| トローリロートル (Rank 24) | 2026/08/25 | 7 | 2 | 5 | 28.6% |
| 방가방가 (Rank 32) | 2026/08/21 | 6 | 2 | 4 | 33.3% |
| gans.sk602 (Rank 32) | 2026/08/19 | 6 | 1 | 5 | 16.7% |
| HaseMasa (Rank 24) | 2026/08/19 | 10 | 4 | 6 | 40.0% |
| Multipla (Rank 25) | 2026/08/05 | 10 | 8 | 2 | 80.0% |
| μ (Rank 24) | 2026/08/05 | 6 | 3 | 3 | 50.0% |
| Gun-Interceptor (Rank 28) | 2026/08/05 | 8 | 6 | 2 | 75.0% |
| ぽん (Rank 22) | 2026/07/28 | 9 | 4 | 5 | 44.4% |
| 乃木ぽん (Rank 30) | 2026/07/24 | 6 | 0 | 6 | 0.0% |
| ちび-G (Rank 30) | 2026/07/22 | 7 | 5 | 2 | 71.4% |
| トマト牛乳♪ (Rank 26) | 2026/07/05 | 7 | 3 | 4 | 42.9% |
| 你知道我為什麼叫雷飛嗎? (Rank 21) | 2026/06/30 | 8 | 5 | 3 | 62.5% |
| タマゴン(GTR) (Rank 28) | 2026/06/19 | 7 | 3 | 4 | 42.9% |
| chapeiro_do_skys (Rank 28) | 2026/06/19 | 5 | 3 | 2 | 60.0% |
| pg67_ab (Rank 25) | 2026/05/18 | 9 | 6 | 3 | 66.7% |
| shinkita (Rank 21) | 2026/05/17 | 8 | 6 | 2 | 75.0% |
| FOX_CQC (Rank 21) | 2026/05/15 | 14 | 12 | 2 | 85.7% |
| sk901 (Rank 17) | 2026/04/22 | 5 | 4 | 1 | 80.0% |
| shiphon74 (Rank 23) | 2026/04/16 | 6 | 3 | 3 | 50.0% |
Round openings
Every character
| forward movement into punchP | 161 | 5.9% |
|---|---|---|
| forward movement into RensuitaiPK | 144 | 5.3% |
| crouch into down-back kick1K | 107 | 4.0% |
| guardG | 107 | 4.0% |
| backdash into Senkyutai1K | 93 | 3.4% |
| crouch dash back into evade down | 68 | 2.5% |
| evade up into crouch dash back | 67 | 2.5% |
| evade up into backdash | 62 | 2.3% |
| Senkyutai1K into guardG | 57 | 2.1% |
| Juchou Senshou8P+K | 49 | 1.8% |
| Senkyutai1K | 45 | 1.7% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 40 | 1.5% |
| backdash into Honrakukyaku46K+G | 35 | 1.3% |
| Senkyutai1K into backdash | 34 | 1.2% |
| evade down into guardG | 34 | 1.2% |
466 further openings account for the other 1,607 rounds.
Counted from 688 of the 697 matches played. The rest were not pulled for openings.
Lion
| forward movement into RensuitaiPK | 144 | 9.6% |
|---|---|---|
| backdash into Senkyutai1K | 93 | 6.2% |
| forward movement into punchP | 70 | 4.6% |
| guardG | 62 | 4.1% |
| Senkyutai1K into guardG | 57 | 3.8% |
| Juchou Senshou8P+K | 49 | 3.2% |
| Senkyutai1K | 45 | 3.0% |
| evade up into backdash | 43 | 2.9% |
| crouch dash back into evade down | 36 | 2.4% |
| Senkyutai1K into backdash | 34 | 2.2% |
| crouch dash forward into Sen'inshou3P | 32 | 2.1% |
| evade up into Koushutai44K | 31 | 2.1% |
| forward movement into Koushu RensuiPP | 31 | 2.1% |
| backdash into Kishitsu Kasensou43P | 30 | 2.0% |
| forward movement into Renkan SenshouPPP | 28 | 1.9% |
197 further openings account for the other 723 rounds.
Counted from 387 of the 391 matches played. The rest were not pulled for openings.
Pai
| crouch into down-back kick1K | 107 | 11.4% |
|---|---|---|
| forward movement into punchP | 61 | 6.5% |
| guardG | 41 | 4.4% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 40 | 4.3% |
| evade up into crouch dash back | 37 | 4.0% |
| backdash into Honrakukyaku46K+G | 35 | 3.7% |
| evade up into Souanshou3P+K | 32 | 3.4% |
| crouch dash back into evade down | 30 | 3.2% |
| forward movement into RenkentaiPK | 27 | 2.9% |
| crouch dash forward into Souanshou3P+K | 23 | 2.5% |
| crouch dash back into Souanshou3P+K | 19 | 2.0% |
| down-back kick1K | 18 | 1.9% |
| Hi'en Tankyaku9K | 13 | 1.4% |
| guardG into Souanshou3P+K | 13 | 1.4% |
| Honshin Soukyaku1K+G | 12 | 1.3% |
190 further openings account for the other 429 rounds.
Counted from 235 of the 240 matches played. The rest were not pulled for openings.
Jean
| forward movement into punchP | 10 | 12.2% |
|---|---|---|
| forward movement into Maeken~Joudan MawashigeriPK | 9 | 11.0% |
| Hangetsu NirenzukiP+K | 7 | 8.5% |
| evade down into Yamakuzushi6K | 4 | 4.9% |
| forward movement into KounirenPP | 4 | 4.9% |
| backdash into Doumawashi Kaitengeri46K+G | 3 | 3.7% |
| crouch dash back into Yamakuzushi6K | 3 | 3.7% |
| evade up into backdash | 3 | 3.7% |
| backdash into Kousenshu4KP | 2 | 2.4% |
| backdash into Yamakuzushi6K | 2 | 2.4% |
| evade down into crouch dash back | 2 | 2.4% |
| evade up into Chudan Ushiro Mawashigeri66K | 2 | 2.4% |
| evade up into Yamakuzushi6K | 2 | 2.4% |
| guardG into evade up | 2 | 2.4% |
| punchP | 2 | 2.4% |
25 further openings account for the other 25 rounds.
Jacky
| forward movement into punchP | 10 | 15.9% |
|---|---|---|
| forward movement into Jab StraightPP | 5 | 7.9% |
| Low Spin Kick1K+G | 4 | 6.3% |
| backdash into Spin Heel Sword4K+G | 4 | 6.3% |
| evade up into backward movement | 4 | 6.3% |
| evade up into backdash | 2 | 3.2% |
| forward movement into Middle Smash6P | 2 | 3.2% |
| forward movement into Punch High KickPK | 2 | 3.2% |
| punchP into Punch High KickPK | 2 | 3.2% |
| Body Blow3P+K into Middle Smash6P | 1 | 1.6% |
| Body Blow3P+K into crouch | 1 | 1.6% |
| Low Spin Kick1K+G into guardG | 1 | 1.6% |
| Middle Kick3K into Middle Kick~Jab3KP | 1 | 1.6% |
| backdash into Long Stride Back Knuckle4P+K | 1 | 1.6% |
| backdash into Middle Spin Kick46K+G | 1 | 1.6% |
22 further openings account for the other 22 rounds.
Wolf
| forward movement into punchP | 7 | 14.0% |
|---|---|---|
| R.A.W. AvengerP+K+G | 3 | 6.0% |
| Low Drop Kick62K | 2 | 4.0% |
| crouch dash back into evade down | 2 | 4.0% |
| forward dash into throwP+G | 2 | 4.0% |
| forward movement into throwP+G | 2 | 4.0% |
| Body Blow6P into Dragonfish Blow6PP | 1 | 2.0% |
| Low Smash2K | 1 | 2.0% |
| Neck Cut Kick8K+G | 1 | 2.0% |
| Screw Hook63214P into Screw Lariat63214PP | 1 | 2.0% |
| Screw Hook63214P into guardG | 1 | 2.0% |
| backdash into Heavy Middle Kick3K+G | 1 | 2.0% |
| backdash into Rolling Elbow43P | 1 | 2.0% |
| backward movement into Rolling Elbow43P | 1 | 2.0% |
| crouch dash back into backdash | 1 | 2.0% |
23 further openings account for the other 23 rounds.
Sarah
| evade up into crouch dash back | 4 | 10.5% |
|---|---|---|
| forward movement into Jab StraightPP | 3 | 7.9% |
| Low Spin Kick3K+G | 2 | 5.3% |
| Somersault Kick7K | 2 | 5.3% |
| crouch dash forward into evade down | 2 | 5.3% |
| forward movement into Punch High KickPK | 2 | 5.3% |
| Sharpsword44K into Sharpsword Combo44KK | 1 | 2.6% |
| Somersault Kick7K into guardG | 1 | 2.6% |
| Valkyrie Low1K+G into Valkyrie Sword1K+GK | 1 | 2.6% |
| backdash into Crescent Heel4K+G | 1 | 2.6% |
| backdash into Double Rise Kick4P+K | 1 | 2.6% |
| backdash into offensive move | 1 | 2.6% |
| crouch dash forward into Full Spin Heel Kick9K | 1 | 2.6% |
| evade down into Squat Straight2P | 1 | 2.6% |
| evade up into Heel Kick Moonsault9KP+K+G | 1 | 2.6% |
14 further openings account for the other 14 rounds.
Lau
| Chisoutai2K+G | 1 | 10.0% |
|---|---|---|
| Chugeki6P | 1 | 10.0% |
| Genchi Senpukyaku8K+G into Rakuchi Kobikyaku8K+GK | 1 | 10.0% |
| backdash into Sako Soushou4P+K | 1 | 10.0% |
| backdash into Senchutai3K | 1 | 10.0% |
| backdash into Souko Reppa3P+K | 1 | 10.0% |
| backdash into Touku Kosenkyaku9K | 1 | 10.0% |
| evade up into Souko Reppa3P+K | 1 | 10.0% |
| guardG | 1 | 10.0% |
| kickK into Ko'en TenshinkyakuKK | 1 | 10.0% |
El Blaze
| crouch into Low Drop Kick1K+G | 1 | 16.7% |
|---|---|---|
| evade up | 1 | 16.7% |
| evade up into backdash | 1 | 16.7% |
| evade up into throwP+G | 1 | 16.7% |
| guardG | 1 | 16.7% |
| up-back punch+kick7P+K into Toe Kick4K | 1 | 16.7% |
Akira
| forward movement into Jouho Touken6P | 3 | 60.0% |
|---|---|---|
| forward movement into punchP | 1 | 20.0% |
| punchP into forward dash | 1 | 20.0% |
Brad
| Spine Whip4P | 1 | 25.0% |
|---|---|---|
| backdash into Sway Back4P+K+G | 1 | 25.0% |
| evade up into Middle Spin Kick66K | 1 | 25.0% |
| forward movement into punchP | 1 | 25.0% |
Kage
| Tsumujigeri2K+G | 1 | 25.0% |
|---|---|---|
| crouch dash back into Hiji'uchi6P | 1 | 25.0% |
| forward dash into Hiji'uchi6P | 1 | 25.0% |
| forward dash into Jibashiri1K | 1 | 25.0% |
Taka
| Chu Tsuppari6P+K into Aka'oni MidaremageP+K | 1 | 33.3% |
|---|---|---|
| crouch dash back into backdash | 1 | 33.3% |
| punchP into Tsuppari 2PP | 1 | 33.3% |
