Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1536 #1,781 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 34 | 658 | 397 | 261 | 60.3% |
|---|---|---|---|---|---|
| El Blaze | 29 | 275 | 151 | 124 | 54.9% |
| Pai | 26 | 123 | 55 | 68 | 44.7% |
| Shun | 27 | 103 | 55 | 48 | 53.4% |
| Lau | 26 | 7 | 3 | 4 | 42.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
885 of 1,405 rounds counted6.5 inputs a second (391 a minute) this season. Faster than 32% of the 4,069 regulars with enough rounds counted to compare.
By character played
| El Blaze | 7.2 | 432 | 13 |
|---|---|---|---|
| Shun | 6.1 | 368 | 327 |
| Pai | 7.3 | 440 | 272 |
| Vanessa | 6.3 | 377 | 126 |
| Lau | 6.2 | 372 | 147 |
By opponent's character
| Jacky | 7.2 | 430 | 110 |
|---|---|---|---|
| Akira | 6.4 | 384 | 121 |
| Sarah | 6.2 | 374 | 85 |
| Jeffry | 6.5 | 388 | 87 |
| Wolf | 6.6 | 394 | 67 |
| Goh | 5.8 | 351 | 61 |
| Brad | 6.2 | 375 | 47 |
| Jean | 6.0 | 358 | 19 |
| Taka | 6.6 | 393 | 62 |
| Aoi | 6.9 | 414 | 20 |
| Pai | 6.5 | 387 | 22 |
| Shun | 7.0 | 420 | 31 |
| Lau | 6.7 | 400 | 43 |
| El Blaze | 7.1 | 427 | 21 |
| Kage | 6.6 | 395 | 30 |
| Lei Fei | 5.7 | 342 | 10 |
| Lion | 6.9 | 413 | 27 |
| Dural | 5.9 | 353 | 13 |
| Vanessa | 6.6 | 394 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 42 | 21 | 21 | 50.0% | +1.1 |
|---|---|---|---|---|---|
| Akira | 41 | 21 | 20 | 51.2% | -0.2 |
| Sarah | 39 | 18 | 21 | 46.1% | -8.8 |
| Jeffry | 33 | 16 | 17 | 48.5% | -0.1 |
| Wolf | 30 | 18 | 12 | 60.0% | +2.8 |
| Goh | 21 | 12 | 9 | 57.1% | -2.4 |
| Brad | 19 | 6 | 13 | 31.6% | -19.4 |
| Jean | 15 | 7 | 8 | 46.7% | +4.1 |
| Taka | 15 | 8 | 7 | 53.3% | -0.6 |
| Aoi | 14 | 9 | 5 | 64.3% | +16.4 |
| Pai | 12 | 7 | 5 | 58.3% | +4.4 |
| Shun | 12 | 6 | 6 | 50.0% | +5.8 |
| Lau | 11 | 7 | 4 | 63.6% | +9.7 |
| El Blaze | 10 | 7 | 3 | 70.0% | +22.9 |
| Kage | 9 | 4 | 5 | 44.4% | -0.9 |
| Lei Fei | 8 | 3 | 5 | 37.5% | -13.4 |
| Lion | 8 | 5 | 3 | 62.5% | +13.2 |
| Dural | 4 | 2 | 2 | 50.0% | -0.9 |
| Vanessa | 4 | 1 | 3 | 25.0% | -27.1 |
0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 50 | 26 | 24 | 52.0% | +2.8 |
|---|---|---|---|---|---|
| Low Fence | 41 | 20 | 21 | 48.8% | -1.3 |
| Open | 40 | 17 | 23 | 42.5% | -4.8 |
| Rectangle | 38 | 19 | 19 | 50.0% | -8.7 |
| Single Wall | 38 | 17 | 21 | 44.7% | -4.5 |
| Breakable Full Fence | 30 | 18 | 12 | 60.0% | +4.5 |
| Octagon | 29 | 16 | 13 | 55.2% | +0.8 |
| Half Fence | 24 | 12 | 12 | 50.0% | +2.4 |
| Breakable Half Fence | 21 | 12 | 9 | 57.1% | +6.8 |
| Full Fence and Open | 17 | 11 | 6 | 64.7% | +15.2 |
0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 192 | 53.6% | 52.8% | +0.8 |
| No walls | 119 | 45.4% | 48.5% | -3.1 |
Walls against open: +3.9 points (95% range -7.5 to +15.3), p 0.504 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| fuuchanakira (Rank 31) | 13 | 9 | 4 | 69.2% |
|---|---|---|---|---|
| xXsoul-childXx (Rank 23) | 10 | 6 | 4 | 60.0% |
| bigisara (Rank 24) | 8 | 4 | 4 | 50.0% |
| ィリォモテャマネコ (Rank 24) | 8 | 2 | 6 | 25.0% |
| kupipi_ff11 (Rank 27) | 6 | 4 | 2 | 66.7% |
| muku_69__ (Rank 29) | 6 | 0 | 6 | 0.0% |
| μ (Rank 25) | 6 | 4 | 2 | 66.7% |
| 방가방가 (Rank 26) | 6 | 2 | 4 | 33.3% |
| 준형이앨보적당히 (Rank 29) | 6 | 3 | 3 | 50.0% |
| azn3_ayapin (Rank 33) | 5 | 1 | 4 | 20.0% |
| たか (Rank 28) | 5 | 2 | 3 | 40.0% |
| Chomelungma-GTR (Rank 25) | 4 | 2 | 2 | 50.0% |
| Dark (Rank 27) | 4 | 3 | 1 | 75.0% |
| Multipla (Rank 23) | 4 | 0 | 4 | 0.0% |
| Neosoft_br (Rank 27) | 4 | 1 | 3 | 25.0% |
| VERTEX (Rank 29) | 4 | 0 | 4 | 0.0% |
| drnneb75 (Rank 27) | 4 | 2 | 2 | 50.0% |
| headup11 (Rank 25) | 4 | 2 | 2 | 50.0% |
| hidehiro861 (Rank 31) | 4 | 2 | 2 | 50.0% |
| sukapuri (Rank 27) | 4 | 0 | 4 | 0.0% |
| yanappp (Rank 28) | 4 | 0 | 4 | 0.0% |
| BigBoin (Rank 30) | 3 | 2 | 1 | 66.7% |
| buenosuzonde865 (Rank 27) | 3 | 2 | 1 | 66.7% |
| タイヨウ (Rank 29) | 3 | 2 | 1 | 66.7% |
| 龍仙人【鬼手仏心】 (Rank 26) | 3 | 1 | 2 | 33.3% |
Most played opponents, most recent first
| azn3_ayapin (Rank 33) | 2026/06/21 | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|---|
| Neosoft_br (Rank 27) | 2026/06/21 | 4 | 1 | 3 | 25.0% |
| たか (Rank 28) | 2026/06/21 | 5 | 2 | 3 | 40.0% |
| 준형이앨보적당히 (Rank 29) | 2026/06/21 | 6 | 3 | 3 | 50.0% |
| VERTEX (Rank 29) | 2026/06/21 | 4 | 0 | 4 | 0.0% |
| 龍仙人【鬼手仏心】 (Rank 26) | 2026/06/21 | 3 | 1 | 2 | 33.3% |
| buenosuzonde865 (Rank 27) | 2026/06/21 | 3 | 2 | 1 | 66.7% |
| Chomelungma-GTR (Rank 25) | 2026/06/21 | 4 | 2 | 2 | 50.0% |
| xXsoul-childXx (Rank 23) | 2026/06/20 | 10 | 6 | 4 | 60.0% |
| drnneb75 (Rank 27) | 2026/06/03 | 4 | 2 | 2 | 50.0% |
| fuuchanakira (Rank 31) | 2026/06/03 | 13 | 9 | 4 | 69.2% |
| bigisara (Rank 24) | 2026/06/03 | 8 | 4 | 4 | 50.0% |
| 방가방가 (Rank 26) | 2026/06/03 | 6 | 2 | 4 | 33.3% |
| kupipi_ff11 (Rank 27) | 2026/06/03 | 6 | 4 | 2 | 66.7% |
| Multipla (Rank 23) | 2026/06/03 | 4 | 0 | 4 | 0.0% |
| yanappp (Rank 28) | 2026/05/28 | 4 | 0 | 4 | 0.0% |
| sukapuri (Rank 27) | 2026/05/28 | 4 | 0 | 4 | 0.0% |
| ィリォモテャマネコ (Rank 24) | 2026/05/28 | 8 | 2 | 6 | 25.0% |
| タイヨウ (Rank 29) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
| hidehiro861 (Rank 31) | 2026/05/16 | 4 | 2 | 2 | 50.0% |
| μ (Rank 25) | 2026/05/16 | 6 | 4 | 2 | 66.7% |
| headup11 (Rank 25) | 2026/05/16 | 4 | 2 | 2 | 50.0% |
| Dark (Rank 27) | 2026/05/16 | 4 | 3 | 1 | 75.0% |
| muku_69__ (Rank 29) | 2026/05/16 | 6 | 0 | 6 | 0.0% |
| BigBoin (Rank 30) | 2026/05/16 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| Demon Dance9P+K into Demon's Tail9P+KK | 44 | 3.1% |
|---|---|---|
| Defensive Style: Bone Crush Middle | 37 | 2.6% |
| backdash into Demon's Tail9P+KK | 36 | 2.6% |
| crouch dash forward into Souanshou3P+K | 32 | 2.3% |
| crouch dash forward into guardG | 32 | 2.3% |
| Gyou'in Haishu3P | 30 | 2.1% |
| punchP | 28 | 2.0% |
| Senchutai | 24 | 1.7% |
| crouch into Honshin Soukyaku1K+G | 23 | 1.6% |
| crouch into Gyousentai2K | 21 | 1.5% |
| Middle Kick3K | 17 | 1.2% |
| Senchutai into guardG | 17 | 1.2% |
| backdash into evade up | 16 | 1.1% |
| offensive move | 15 | 1.1% |
| backdash into Head Smash Kick46K | 14 | 1.0% |
445 further openings account for the other 1,022 rounds.
El Blaze
- Career
- 151–124 · 54.9%
- This season
- 104 matches · 54.8%
- Peak rank
- 29
First hit in 51.8% of 434 rounds. Won 54.7% of the rounds they struck first, 50.7% of the rounds they were struck first.
Significant Tells
- After losing a round: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 20.3% of rounds, against 4.6% after winning one.
- When behind: opens with “9P+K Demon Dance into 9P+KK Demon's Tail” in 20.2% of rounds, against 5.3% when ahead or level.
| Demon Dance9P+K into Demon's Tail9P+KK | 44 | 10.1% |
|---|---|---|
| backdash into Demon's Tail9P+KK | 36 | 8.3% |
| crouch dash forward into guardG | 20 | 4.6% |
| Middle Kick3K | 17 | 3.9% |
| backdash into Head Smash Kick46K | 14 | 3.2% |
| Volcano Upper4P+K | 11 | 2.5% |
| backdash into Darkness Sword43K+G | 11 | 2.5% |
| Middle Kick3K into guardG | 10 | 2.3% |
| backdash into Demon Dance9P+K | 9 | 2.1% |
| crouch dash back into Straight6P+K | 9 | 2.1% |
| kickK into Midday HeatKK | 9 | 2.1% |
| backdash into evade down | 7 | 1.6% |
| backdash into evade up | 7 | 1.6% |
| guardG | 7 | 1.6% |
| crouch dash forward into Low Spin Kick2K+G | 6 | 1.4% |
134 further openings account for the other 218 rounds.
Shun
- Career
- 55–48 · 53.4%
- This season
- 82 matches · 57.3%
- Peak rank
- 27
First hit in 55.1% of 325 rounds. Won 54.8% of the rounds they struck first, 43.8% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 18.3% of rounds, against 6.1% in their other rounds.
| Gyou'in Haishu3P | 30 | 9.2% |
|---|---|---|
| crouch into Gyousentai2K | 21 | 6.4% |
| offensive move | 15 | 4.6% |
| punchP | 13 | 4.0% |
| backdash into Rensai Gakushu46PP | 12 | 3.7% |
| punchP into RengekiPP | 12 | 3.7% |
| RengekiPP into Saishu RenkangekiPPP | 9 | 2.8% |
| Tanhi ChougekiK+G | 8 | 2.5% |
| backdash into Getsuga Gakushu46P | 8 | 2.5% |
| crouch into Haisenchu1P | 8 | 2.5% |
| crouch into Koushu Rentai1KK | 8 | 2.5% |
| Fukuchougeki2P | 7 | 2.1% |
| Gyou'in Haishu3P into guardG | 7 | 2.1% |
| Gyoushintai3K into Rentai Kanshu3KP | 7 | 2.1% |
| crouch dash forward into throwP+G | 7 | 2.1% |
73 further openings account for the other 155 rounds.
Pai
- Career
- 55–68 · 44.7%
- This season
- 67 matches · 46.3%
- Peak rank
- 26
First hit in 62.6% of 265 rounds. Won 47.6% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch dash forward into Souanshou3P+K | 32 | 11.7% |
|---|---|---|
| crouch into Honshin Soukyaku1K+G | 23 | 8.4% |
| Senchutai3K | 13 | 4.8% |
| Senkyaku Chushou3KP into Renkan Soukashou3KPP | 10 | 3.7% |
| Senchutai3K into guardG | 8 | 2.9% |
| Souanshou3P+K | 7 | 2.6% |
| punchP | 7 | 2.6% |
| Soukasui3P into Souka Rensui3PP | 6 | 2.2% |
| Hi'en Tankyaku9K into Hi'en Rekkyaku9KK | 5 | 1.8% |
| Soukasui3P into Souka Senpukyaku3PK | 5 | 1.8% |
| crouch into Souanshou3P+K | 5 | 1.8% |
| crouch into down-back kick1K | 5 | 1.8% |
| punchP into Senchuken6P | 5 | 1.8% |
| Hi'en Tankyaku9K | 4 | 1.5% |
| backdash into Kochoukyaku4K+G | 4 | 1.5% |
85 further openings account for the other 134 rounds.
Vanessa
- Career
- 397–261 · 60.3%
- This season
- 56 matches · 44.6%
- Peak rank
- 34
First hit in 13.0% of 223 rounds. Won 51.7% of the rounds they struck first, 46.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: Bone Crush Middle | 37 | 16.4% |
|---|---|---|
| Defensive Style: Shadow Slicer | 9 | 4.0% |
| Offensive Style: crouch dash forward into guardG | 9 | 4.0% |
| Defensive Style: Bone Crush Middle into guardG | 8 | 3.5% |
| Defensive Style: Stinger Low Blow into crouch | 8 | 3.5% |
| Offensive Style: Leg Slicer into throwP+G | 8 | 3.5% |
| Defensive Style: crouch into Stinger Low Blow1P+K | 7 | 3.1% |
| Offensive Style: Stopping Toe into Stopping Toe~Second Impact3KK | 5 | 2.2% |
| Defensive Style: crouch dash forward into guardG | 4 | 1.8% |
| Defensive Style: kick into Switch Left SlicerKK | 4 | 1.8% |
| Defensive Style: Bone Crush Middle into Stopping Low2K | 3 | 1.3% |
| Defensive Style: Stinger Low Blow | 3 | 1.3% |
| Defensive Style: Stinger Low Blow into evade down | 3 | 1.3% |
| Defensive Style: crouch dash forward into Boomerang Hook3P+K | 3 | 1.3% |
| Defensive Style: kick | 3 | 1.3% |
88 further openings account for the other 112 rounds.
Lau
- Career
- 3–4 · 42.9%
- This season
- 38 matches · 47.4%
- Peak rank
- 26
First hit in 51.7% of 145 rounds. Won 50.7% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Chisoutai2K+G | 13 | 8.8% |
|---|---|---|
| Senchutai3K | 11 | 7.5% |
| RenshouPP into Renshou Senputai3PPK | 9 | 6.1% |
| Senchutai3K into guardG | 9 | 6.1% |
| Chugeki6P | 8 | 5.4% |
| backdash into Sako Soushou4P+K | 7 | 4.8% |
| Fukko Kensou1P | 5 | 3.4% |
| crouch dash forward into guardG | 5 | 3.4% |
| crouch into down-back kick1K | 5 | 3.4% |
| Sako Soushou4P+K into punchP | 3 | 2.0% |
| Souko Reppa3P+K | 3 | 2.0% |
| backdash into Kosoushou46P | 3 | 2.0% |
| backdash into evade up | 3 | 2.0% |
| crouch dash forward into Koryu Tenshinkyaku6K+G | 3 | 2.0% |
| crouch into Kasoutai2K | 3 | 2.0% |
48 further openings account for the other 57 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (29 here; about 1.5 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- El Blaze: 2 of 14 tests hold up
- Shun: 1 of 15 tests hold up
- Pai: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Lau: not tested (too few rounds)
