Virtua Fighter 5 REVO · v1.10 · Region: South America
anchang1515
Characters played — VF5's own record
| Jacky | 30 | 722 | 412 | 310 | 57.1% |
|---|---|---|---|---|---|
| Jeffry | 30 | 558 | 338 | 220 | 60.6% |
| Taka | 31 | 508 | 314 | 194 | 61.8% |
| El Blaze | 30 | 325 | 194 | 131 | 59.7% |
| Brad | 29 | 227 | 142 | 85 | 62.6% |
| Wolf | 29 | 216 | 129 | 87 | 59.7% |
| Goh | 28 | 188 | 119 | 69 | 63.3% |
| Lion | 28 | 79 | 62 | 17 | 78.5% |
| Lau | 26 | 72 | 53 | 19 | 73.6% |
| Jean | 24 | 47 | 31 | 16 | 66.0% |
| Sarah | — | 38 | 32 | 6 | 84.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 32 | 19 | 13 | 59.4% | +5.6 |
|---|---|---|---|---|---|
| Jacky | 31 | 20 | 11 | 64.5% | +10.6 |
| Wolf | 25 | 10 | 15 | 40.0% | -15.1 |
| Sarah | 17 | 12 | 5 | 70.6% | +8.8 |
| Goh | 14 | 9 | 5 | 64.3% | +15.6 |
| Brad | 11 | 5 | 6 | 45.5% | -7.6 |
| Jean | 11 | 7 | 4 | 63.6% | +12.0 |
| Aoi | 9 | 5 | 4 | 55.6% | -4.1 |
| Shun | 9 | 4 | 5 | 44.4% | -19.0 |
| Vanessa | 9 | 3 | 6 | 33.3% | -27.3 |
| El Blaze | 6 | 4 | 2 | 66.7% | +5.6 |
| Lion | 5 | 4 | 1 | 80.0% | +17.8 |
| Jeffry | 4 | 2 | 2 | 50.0% | -4.3 |
| Pai | 4 | 3 | 1 | 75.0% | +15.0 |
| Lau | 3 | 3 | 0 | 100.0% | +46.5 |
| Lei Fei | 3 | 0 | 3 | 0.0% | -59.7 |
| Dural | 1 | 0 | 1 | 0.0% | -42.5 |
| Eileen | 1 | 0 | 1 | 0.0% | -68.7 |
| Kage | 1 | 0 | 1 | 0.0% | -60.9 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 27 | 16 | 11 | 59.3% | +2.7 |
|---|---|---|---|---|---|
| Octagon | 23 | 11 | 12 | 47.8% | -7.5 |
| Breakable Full Fence | 22 | 12 | 10 | 54.5% | +0.9 |
| Single Wall | 21 | 13 | 8 | 61.9% | +3.4 |
| Full Fence | 19 | 11 | 8 | 57.9% | +1.6 |
| Rectangle | 19 | 12 | 7 | 63.2% | +3.7 |
| Half Fence | 17 | 4 | 13 | 23.5% | -32.3 |
| Low Fence | 15 | 11 | 4 | 73.3% | +19.8 |
| Open | 15 | 7 | 8 | 46.7% | -13.0 |
| Full Fence and Open | 10 | 7 | 3 | 70.0% | +17.5 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 127 | 52.0% | 55.8% | -3.8 |
| No walls | 51 | 60.8% | 57.7% | +3.1 |
Walls against open: -6.9 points (95% range -23.0 to +9.3), p 0.404 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KillBill (Rank 32) | 8 | 3 | 5 | 37.5% |
|---|---|---|---|---|
| BANANA (Rank 29) | 7 | 5 | 2 | 71.4% |
| 三輪ですが@SRGM (Rank 25) | 7 | 4 | 3 | 57.1% |
| ち〇騎士 (Rank 27) | 6 | 4 | 2 | 66.7% |
| りゅうのすけ (Rank 32) | 6 | 2 | 4 | 33.3% |
| イチゲン (Rank 29) | 6 | 4 | 2 | 66.7% |
| orz (Rank 29) | 5 | 1 | 4 | 20.0% |
| syounai (Rank 30) | 4 | 3 | 1 | 75.0% |
| カイMk.2 (Rank 33) | 4 | 1 | 3 | 25.0% |
| fwnd1396 (Rank 31) | 3 | 0 | 3 | 0.0% |
| pinturicchio (Rank 30) | 3 | 2 | 1 | 66.7% |
| sby (Rank 27) | 3 | 2 | 1 | 66.7% |
| え~る (Rank 30) | 3 | 3 | 0 | 100.0% |
| こて (Rank 26) | 3 | 2 | 1 | 66.7% |
| たわばTAWABA (Rank 28) | 3 | 3 | 0 | 100.0% |
| ガリバー (Rank 31) | 3 | 2 | 1 | 66.7% |
| Light (Rank 26) | 2 | 1 | 1 | 50.0% |
| gimoring (Rank 25) | 2 | 2 | 0 | 100.0% |
| xXsoul-childXx (Rank 28) | 2 | 2 | 0 | 100.0% |
| うらら (Rank 26) | 2 | 2 | 0 | 100.0% |
| れもん@のびしろF (Rank 31) | 2 | 1 | 1 | 50.0% |
| ヘニオ (Rank 33) | 2 | 1 | 1 | 50.0% |
| 獣王(設定2) (Rank 31) | 2 | 0 | 2 | 0.0% |
| 金田一の少年 (Rank 27) | 2 | 0 | 2 | 0.0% |
| 鳩男 (Rank 30) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| ヘニオ (Rank 33) | 2026/09/14 | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|---|
| りゅうのすけ (Rank 32) | 2026/09/13 | 6 | 2 | 4 | 33.3% |
| KillBill (Rank 32) | 2026/09/12 | 8 | 3 | 5 | 37.5% |
| fwnd1396 (Rank 31) | 2026/09/11 | 3 | 0 | 3 | 0.0% |
| 獣王(設定2) (Rank 31) | 2026/09/10 | 2 | 0 | 2 | 0.0% |
| ガリバー (Rank 31) | 2026/09/10 | 3 | 2 | 1 | 66.7% |
| ち〇騎士 (Rank 27) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| イチゲン (Rank 29) | 2026/08/30 | 6 | 4 | 2 | 66.7% |
| Light (Rank 26) | 2026/08/30 | 2 | 1 | 1 | 50.0% |
| こて (Rank 26) | 2026/08/26 | 3 | 2 | 1 | 66.7% |
| BANANA (Rank 29) | 2026/08/21 | 7 | 5 | 2 | 71.4% |
| syounai (Rank 30) | 2026/08/05 | 4 | 3 | 1 | 75.0% |
| うらら (Rank 26) | 2026/08/03 | 2 | 2 | 0 | 100.0% |
| カイMk.2 (Rank 33) | 2026/08/03 | 4 | 1 | 3 | 25.0% |
| orz (Rank 29) | 2026/08/03 | 5 | 1 | 4 | 20.0% |
| 鳩男 (Rank 30) | 2026/08/02 | 2 | 1 | 1 | 50.0% |
| sby (Rank 27) | 2026/07/23 | 3 | 2 | 1 | 66.7% |
| え~る (Rank 30) | 2026/07/22 | 3 | 3 | 0 | 100.0% |
| pinturicchio (Rank 30) | 2026/07/16 | 3 | 2 | 1 | 66.7% |
| れもん@のびしろF (Rank 31) | 2026/07/13 | 2 | 1 | 1 | 50.0% |
| xXsoul-childXx (Rank 28) | 2026/06/21 | 2 | 2 | 0 | 100.0% |
| たわばTAWABA (Rank 28) | 2026/06/17 | 3 | 3 | 0 | 100.0% |
| 三輪ですが@SRGM (Rank 25) | 2026/06/12 | 7 | 4 | 3 | 57.1% |
| 金田一の少年 (Rank 27) | 2026/06/05 | 2 | 0 | 2 | 0.0% |
| gimoring (Rank 25) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| guardG into throwP+G | 138 | 18.1% |
|---|---|---|
| throwP+G | 26 | 3.4% |
| guardG | 22 | 2.9% |
| Elbow Butt6P into forward dash | 18 | 2.4% |
| Elbow Hook6P | 15 | 2.0% |
| Middle Smash6P into forward dash | 14 | 1.8% |
| Ducking Low2K+G | 13 | 1.7% |
| Elbow Butt | 13 | 1.7% |
| Chugeki6P into forward dash | 11 | 1.4% |
| Elbow Hook6P into forward dash | 10 | 1.3% |
| Arrow Knuckle3P | 9 | 1.2% |
| Banchu6P | 9 | 1.2% |
| Banchu6P into forward dash | 9 | 1.2% |
| Middle Smash6P | 9 | 1.2% |
| Shadow Strike6P into forward dash | 9 | 1.2% |
210 further openings account for the other 439 rounds.
Counted from 195 of the 196 matches played. The rest were not pulled for openings.
Jeffry
| guardG into throwP+G | 37 | 19.0% |
|---|---|---|
| Elbow Butt6P into forward dash | 18 | 9.2% |
| Ducking Low2K+G | 13 | 6.7% |
| Elbow Butt6P | 11 | 5.6% |
| Dash Elbow66P | 8 | 4.1% |
| Elbow Butt6P into forward movement | 7 | 3.6% |
| backdash into Tsunami Beat3K+G | 7 | 3.6% |
| crouch into Ducking Low2K+G | 7 | 3.6% |
| forward dash into Elbow Butt6P | 6 | 3.1% |
| guardG into Middle Hell Stab6P+K | 6 | 3.1% |
| guardG into Dash Elbow66P | 5 | 2.6% |
| throwP+G | 5 | 2.6% |
| Ducking Low2K+G into crouch | 4 | 2.0% |
| crouch into Side Kick3K | 4 | 2.0% |
| Side Kick3K | 3 | 1.5% |
41 further openings account for the other 54 rounds.
Jacky
| guardG into throwP+G | 19 | 17.0% |
|---|---|---|
| Middle Smash6P into forward dash | 14 | 12.5% |
| Middle Smash6P | 9 | 8.0% |
| Slant Back Knuckle1P | 6 | 5.4% |
| guardG | 5 | 4.5% |
| guardG into Middle Smash6P | 5 | 4.5% |
| Middle Smash6P into forward movement | 4 | 3.6% |
| guardG into Middle Kick3K | 3 | 2.7% |
| guardG into punchP | 3 | 2.7% |
| punchP | 3 | 2.7% |
| punchP into Jab StraightPP | 3 | 2.7% |
| backward movement into throwP+G | 2 | 1.8% |
| crouch dash forward into Dash Hammer Kick66K | 2 | 1.8% |
| guardG into Slant Back Knuckle1P | 2 | 1.8% |
| guardG into evade down | 2 | 1.8% |
28 further openings account for the other 30 rounds.
Counted from 28 of the 29 matches played. The rest were not pulled for openings.
Wolf
| guardG into throwP+G | 17 | 19.3% |
|---|---|---|
| Arrow Knuckle3P | 9 | 10.2% |
| evade down into Elbow Butt4P | 7 | 8.0% |
| Arrow Knuckle3P into guardG | 6 | 6.8% |
| Low Drop Kick62K | 4 | 4.5% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 3 | 3.4% |
| forward movement into Elbow Butt4P | 3 | 3.4% |
| throwP+G | 3 | 3.4% |
| Arrow Knuckle3P into forward movement | 2 | 2.3% |
| Elbow Butt4P | 2 | 2.3% |
| Elbow Butt4P into Jab StraightPP | 2 | 2.3% |
| Elbow Butt4P into punchP | 2 | 2.3% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 2.3% |
| guardG into Heavy Middle Kick3K+G | 2 | 2.3% |
| guardG into Screw Lariat63214PP | 2 | 2.3% |
22 further openings account for the other 22 rounds.
Brad
| guardG into throwP+G | 18 | 21.2% |
|---|---|---|
| Elbow Hook6P | 15 | 17.6% |
| Elbow Hook6P into forward dash | 10 | 11.8% |
| Sharp Shoot1P | 5 | 5.9% |
| guardG | 5 | 5.9% |
| throwP+G | 4 | 4.7% |
| Elbow Hook6P into forward movement | 3 | 3.5% |
| Middle Spin Kick66K | 3 | 3.5% |
| Middle Spin Kick66K into forward movement | 3 | 3.5% |
| forward dash into Ten Kao6K | 3 | 3.5% |
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 2.4% |
| forward movement into Jolt Upper3P | 2 | 2.4% |
| guardG into punchP | 2 | 2.4% |
| Jolt Upper3P into Jolt Double Shot3PP+K | 1 | 1.2% |
| Jolt Upper3P into Rapid Double JabP+K | 1 | 1.2% |
8 further openings account for the other 8 rounds.
El Blaze
| guardG into throwP+G | 14 | 18.2% |
|---|---|---|
| Shadow Strike6P into forward dash | 9 | 11.7% |
| Volcano Upper4P+K into backdash | 5 | 6.5% |
| guardG | 5 | 6.5% |
| throwP+G | 5 | 6.5% |
| Shadow Strike6P | 4 | 5.2% |
| crouch dash forward into Volcano Upper4P+K | 3 | 3.9% |
| evade down into throwP+G | 3 | 3.9% |
| High-Speed Jab46P into Flame Toe Kick46PK | 2 | 2.6% |
| Low Drop Kick1K+G | 2 | 2.6% |
| Shadow Strike6P into forward movement | 2 | 2.6% |
| Volcano Upper4P+K | 2 | 2.6% |
| guardG into Shadow Strike6P | 2 | 2.6% |
| guardG into Volcano Upper4P+K | 2 | 2.6% |
| no input | 2 | 2.6% |
14 further openings account for the other 15 rounds.
Lau
| Chugeki6P into forward dash | 11 | 20.8% |
|---|---|---|
| guardG into throwP+G | 6 | 11.3% |
| Chugeki6P | 5 | 9.4% |
| Fukko Kensou1P | 3 | 5.7% |
| Chugeki6P into forward movement | 2 | 3.8% |
| Kosoushou46P into forward dash | 2 | 3.8% |
| guardG | 2 | 3.8% |
| guardG into Chugeki6P | 2 | 3.8% |
| guardG into Kosoushou46P | 2 | 3.8% |
| guardG into evade up | 2 | 3.8% |
| Chugeki6P into punchP | 1 | 1.9% |
| Fukko Kensou1P into crouch | 1 | 1.9% |
| Fukko Kensou1P into guardG | 1 | 1.9% |
| Saishikkyaku4K | 1 | 1.9% |
| Senchutai3K | 1 | 1.9% |
11 further openings account for the other 11 rounds.
Lion
| guardG into throwP+G | 10 | 19.2% |
|---|---|---|
| Banchu6P | 9 | 17.3% |
| Banchu6P into forward dash | 9 | 17.3% |
| Banchu6P into forward movement | 4 | 7.7% |
| Banchu6P into Banchu Renkanshu6PP | 3 | 5.8% |
| punchP into Koushu RensuiPP | 2 | 3.9% |
| Sen'inshou3P into Rakugekishou3PP | 1 | 1.9% |
| Shicchi Soutai3K+G | 1 | 1.9% |
| backdash into Sentai4K | 1 | 1.9% |
| backdash into evade up | 1 | 1.9% |
| crouch dash forward into Sen'inshou3P | 1 | 1.9% |
| crouch into Dantai3K | 1 | 1.9% |
| crouch into Tougekisui1P | 1 | 1.9% |
| evade down into guardG | 1 | 1.9% |
| evade up into evade down | 1 | 1.9% |
6 further openings account for the other 6 rounds.
Taka
| Hiji'ate6P | 6 | 12.2% |
|---|---|---|
| guardG into throwP+G | 6 | 12.2% |
| Hiji'ate6P into forward dash | 5 | 10.2% |
| kickK | 5 | 10.2% |
| throwP+G | 5 | 10.2% |
| guardG into Takatsumehashi3P+K | 3 | 6.1% |
| guardG into Morotezuki66P | 2 | 4.1% |
| guardG into evade down | 2 | 4.1% |
| guardG into evade up | 2 | 4.1% |
| Hiji'ate6P into forward movement | 1 | 2.0% |
| Kachi'age33P+K into guardG | 1 | 2.0% |
| Kirikabu Kudaki1P+K | 1 | 2.0% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 2.0% |
| Shita Harite2P | 1 | 2.0% |
| Takatsumehashi3P+K into evade down | 1 | 2.0% |
7 further openings account for the other 7 rounds.
Goh
| guardG into throwP+G | 9 | 26.5% |
|---|---|---|
| Soukyu46P into forward dash | 3 | 8.8% |
| throwP+G | 3 | 8.8% |
| Hiji'ate6P | 2 | 5.9% |
| Hiji'ate6P into forward dash | 2 | 5.9% |
| Ni'oudaoshi3K+G | 2 | 5.9% |
| backward movement into Hiji'ate6P | 2 | 5.9% |
| backward movement into Soukyu46P | 2 | 5.9% |
| Garyu66K into forward movement | 1 | 2.9% |
| Maegeri3K into Jibishou3P+K | 1 | 2.9% |
| Sune'uchi2P | 1 | 2.9% |
| crouch dash forward into crouch | 1 | 2.9% |
| evade down into Gohou Yuriori (Deflect)236P+K | 1 | 2.9% |
| forward dash into throwP+G | 1 | 2.9% |
| guardG | 1 | 2.9% |
2 further openings account for the other 2 rounds.
Jean
| Gyaku Seikenzuki66P | 3 | 15.8% |
|---|---|---|
| Yoko'enpi6P | 2 | 10.5% |
| Yoko'enpi6P into forward dash | 2 | 10.5% |
| forward dash into Yoko'enpi6P | 2 | 10.5% |
| guardG into throwP+G | 2 | 10.5% |
| Hizageri4K into kickK | 1 | 5.3% |
| Oihiji4P+K into backdash | 1 | 5.3% |
| Shitanagi Shutou1P | 1 | 5.3% |
| evade down into throwP+G | 1 | 5.3% |
| forward movement into punchP | 1 | 5.3% |
| guardG into Hou'ou Kourui Otoshi4K+G | 1 | 5.3% |
| guardG into evade up | 1 | 5.3% |
| guardG into punchP | 1 | 5.3% |
