VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

anchang1515

  • Jeffry
  • Wolf
  • Brad
  • Taka
  • El Blaze
  • Lion
  • Lau
  • Goh
  • Jean
Career matches3,152
Career win rate60.8%
Round win rate52.4%
Peak rank31
Distinct opponents132
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1474 #2,192 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3076243133156.6%
Jeffry3157935222760.8%
Taka3154733521261.2%
El Blaze3032519413159.7%
Wolf2924214210058.7%
Brad292391479261.5%
Goh281971237462.4%
Lion2879621778.5%
Jean2672452762.5%
Lau2672531973.6%
Sarah—3832684.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

807 of 950 rounds counted

8.2 inputs a second (492 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jeffry8.1484211
Jacky8.5508138
Wolf8.1483106
Brad7.846789
Taka8.752397
El Blaze8.148854
Lion8.450552
Lau8.047920
Goh8.148728
Jean7.947212

By opponent's character

Jacky8.0478128
Akira8.4503105
Wolf8.4504106
Goh8.752255
Sarah8.047861
Vanessa8.450249
Aoi8.249041
Shun8.752146
Brad7.947331
Jean7.745941
Lion8.450336
Jeffry8.551227
El Blaze7.846521
Pai8.048220
Kage8.04819
Lau7.947313
Lei Fei7.745913
Eileen7.04205

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky35221362.9%+12.7
Akira34191555.9%+4.7
Wolf30111936.7%-16.8
Goh1811761.1%+14.3
Sarah1812666.7%+9.0
Vanessa145935.7%-20.9
Aoi136746.1%-11.5
Shun137653.9%-2.3
Brad125741.7%-7.9
Jean128466.7%+18.4
Lion116554.5%-4.2
Jeffry83537.5%-13.3
El Blaze64266.7%+9.0
Pai64266.7%+8.1
Kage32166.7%+10.9
Lau330100.0%+49.7
Lei Fei3030.0%-56.4
Dural1010.0%-39.2
Eileen1010.0%-65.5

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence34181652.9%-0.3
Octagon26111542.3%-9.8
Breakable Full Fence25121348.0%-2.5
Low Fence25151060.0%+7.1
Single Wall2416866.7%+12.4
Full Fence2213959.1%+5.5
Half Fence2151623.8%-30.4
Rectangle2012860.0%+4.5
Open1991047.4%-8.0
Full Fence and Open129375.0%+26.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14848.0%52.6%-4.6
No walls6858.8%54.6%+4.2

Walls against open: -8.8 points (95% range -23.2 to +5.5), p 0.228 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

KillBill (Rank 31)2026/10/12115645.5%
鳩男 (Rank 31)2026/10/1231233.3%
A56-7W (Rank 28)2026/10/1231233.3%
獣王(設定2) (Rank 30)2026/10/1042250.0%
sby (Rank 30)2026/10/0942250.0%
SHUSHUSHU (Rank 29)2026/10/063030.0%
orz (Rank 29)2026/10/0592722.2%
りゅうのすけ (Rank 32)2026/10/0572528.6%
え~る (Rank 28)2026/10/0443175.0%
タイヨウ (Rank 30)2026/09/27220100.0%
yamaneko (Rank 33)2026/09/2732166.7%
こて (Rank 27)2026/09/2642250.0%
fwnd1396 (Rank 31)2026/09/113030.0%
ガリバー (Rank 31)2026/09/1032166.7%
ち〇騎士 (Rank 27)2026/09/0864266.7%
イチゲン (Rank 29)2026/08/3064266.7%
Light (Rank 26)2026/08/3021150.0%
BANANA (Rank 29)2026/08/2175271.4%
syounai (Rank 30)2026/08/0543175.0%
カイMk.2 (Rank 33)2026/08/0341325.0%
pinturicchio (Rank 30)2026/07/1632166.7%
れもん@のびしろF (Rank 31)2026/07/1321150.0%
たわばTAWABA (Rank 28)2026/06/17330100.0%
三輪ですが@SRGM (Rank 25)2026/06/1274357.1%
gimoring (Rank 25)2026/05/19220100.0%

Round openings

Every character

guardG into throw escape15017.5%
throw escape263.0%
guardG242.8%
Elbow Butt6P into forward dash212.5%
Elbow Hook6P192.2%
Ducking Low2K+G161.9%
Elbow Butt151.8%
Middle Smash6P into forward dash151.8%
evade down into throw escape121.4%
Chugeki6P into forward dash111.3%
Elbow Hook6P into forward dash111.3%
Hiji'ate111.3%
evade down into Elbow Butt4P111.3%
forward movement into punchP111.3%
guardG into throwP+G111.3%

225 further openings account for the other 494 rounds.

Counted from 220 of the 241 matches played. The rest were not pulled for openings.

Jeffry

Career
352–227 · 60.8%
This season
60 matches · 53.3%
Peak rank
31

First hit in 49.8% of 215 rounds. Won 58.9% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape3717.2%
Elbow Butt6P into forward dash219.8%
Ducking Low2K+G167.4%
Elbow Butt6P125.6%
Dash Elbow66P94.2%
Elbow Butt6P into forward movement83.7%
backdash into Tsunami Beat3K+G83.7%
crouch into Ducking Low2K+G73.3%
forward dash into Elbow Butt6P62.8%
guardG into Middle Hell Stab6P+K62.8%
crouch into Side Kick3K52.3%
forward movement into punchP52.3%
guardG into Dash Elbow66P52.3%
throw escape52.3%
Ducking Low2K+G into crouch41.9%

44 further openings account for the other 61 rounds.

Counted from 55 of the 60 matches played. The rest were not pulled for openings.

Jacky

Career
431–331 · 56.6%
This season
36 matches · 47.2%
Peak rank
30

First hit in 51.5% of 136 rounds. Won 55.7% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape2719.9%
Middle Smash6P into forward dash1511.0%
Middle Smash6P107.3%
Slant Back Knuckle1P85.9%
guardG53.7%
guardG into Middle Smash6P53.7%
Middle Smash6P into forward movement42.9%
guardG into punchP42.9%
punchP into Jab StraightPP42.9%
High Angle Upper Kick6K into forward dash32.2%
guardG into Middle Kick3K32.2%
guardG into throwP+G32.2%
punchP32.2%
backward movement into throw escape21.5%
crouch dash forward into Dash Hammer Kick66K21.5%

32 further openings account for the other 38 rounds.

Counted from 34 of the 36 matches played. The rest were not pulled for openings.

Wolf

Career
142–100 · 58.7%
This season
31 matches · 41.9%
Peak rank
29

First hit in 61.1% of 108 rounds. Won 50.0% of the rounds they struck first, 40.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape2119.4%
evade down into Elbow Butt4P1110.2%
Arrow Knuckle3P98.3%
Arrow Knuckle3P into guardG65.6%
Low Drop Kick62K54.6%
forward dash into Gasp Kneel Palm Bomb6P+K43.7%
forward movement into Elbow Butt4P43.7%
Elbow Butt4P32.8%
Elbow Butt4P into Jab StraightPP32.8%
guardG into Low Drop Kick62K32.8%
throw escape32.8%
Arrow Knuckle3P into forward movement21.9%
Elbow Butt4P into punchP21.9%
Screw Hook63214P into Screw Lariat63214PP21.9%
guardG21.9%

25 further openings account for the other 28 rounds.

Counted from 27 of the 31 matches played. The rest were not pulled for openings.

Brad

Career
147–92 · 61.5%
This season
28 matches · 60.7%
Peak rank
29

First hit in 51.0% of 102 rounds. Won 67.3% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape2120.4%
Elbow Hook6P1918.4%
Elbow Hook6P into forward dash1110.7%
Sharp Shoot1P65.8%
guardG65.8%
Elbow Hook6P into forward movement43.9%
forward dash into Ten Kao6K43.9%
Middle Spin Kick66K32.9%
Middle Spin Kick66K into forward movement32.9%
throw escape32.9%
Sway Back4P+K+G into Mighty Knee UpperK21.9%
evade down into throw escape21.9%
forward movement into Jolt Upper3P21.9%
guardG into punchP21.9%
throwP+G21.9%

13 further openings account for the other 13 rounds.

El Blaze

Career
194–131 · 59.7%
This season
20 matches · 60.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape1215.6%
Shadow Strike6P into forward dash911.7%
Volcano Upper4P+K into backdash56.5%
guardG56.5%
throw escape56.5%
Shadow Strike6P45.2%
crouch dash forward into Volcano Upper4P+K33.9%
evade down into throw escape33.9%
High-Speed Jab46P into Flame Toe Kick46PK22.6%
Low Drop Kick1K+G22.6%
Shadow Strike6P into forward movement22.6%
Volcano Upper4P+K22.6%
guardG into Shadow Strike6P22.6%
guardG into Volcano Upper4P+K22.6%
guardG into throwP+G22.6%

15 further openings account for the other 17 rounds.

Taka

Career
335–212 · 61.2%
This season
26 matches · 53.9%
Peak rank
31

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hiji'ate6P915.5%
Hiji'ate6P into forward dash610.3%
guardG into throw escape610.3%
kickK610.3%
throw escape610.3%
guardG into Takatsumehashi3P+K35.2%
guardG into evade up35.2%
guardG into Morotezuki66P23.5%
guardG into evade down23.5%
Hiji'ate6P into forward movement11.7%
Kachi'age33P+K into guardG11.7%
Kirikabu Kudaki1P+K11.7%
Morotezuki66P into Morote Tsuppari66PP11.7%
Shita Harite2P11.7%
Shita Harite2P into crouch11.7%

9 further openings account for the other 9 rounds.

Counted from 17 of the 26 matches played. The rest were not pulled for openings.

Lau

Career
53–19 · 73.6%
This season
12 matches · 75.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Chugeki6P into forward dash1120.8%
guardG into throw escape713.2%
Chugeki6P59.4%
Fukko Kensou1P35.7%
Chugeki6P into forward movement23.8%
Kosoushou46P into forward dash23.8%
guardG23.8%
guardG into Chugeki6P23.8%
guardG into Kosoushou46P23.8%
Chugeki6P into punchP11.9%
Fukko Kensou1P into crouch11.9%
Fukko Kensou1P into guardG11.9%
Saishikkyaku4K11.9%
Senchutai3K11.9%
Senchutai3K into guardG11.9%

11 further openings account for the other 11 rounds.

Lion

Career
62–17 · 78.5%
This season
13 matches · 69.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P917.3%
Banchu6P into forward dash917.3%
guardG into throw escape917.3%
Banchu6P into forward movement47.7%
Banchu6P into Banchu Renkanshu6PP35.8%
punchP into Koushu RensuiPP23.9%
Sen'inshou3P into Rakugekishou3PP11.9%
Shicchi Soutai3K+G11.9%
backdash into Sentai4K11.9%
backdash into evade up11.9%
crouch dash forward into Sen'inshou3P11.9%
crouch into Dantai3K11.9%
crouch into Tougekisui1P11.9%
evade down into throw escape11.9%
evade up into Koushu RensuiPP11.9%

7 further openings account for the other 7 rounds.

Goh

Career
123–74 · 62.4%
This season
9 matches · 22.2%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG into throw escape924.3%
Soukyu46P into forward dash38.1%
throw escape38.1%
Hiji'ate6P25.4%
Hiji'ate6P into forward dash25.4%
Ni'oudaoshi3K+G25.4%
backward movement into Hiji'ate6P25.4%
backward movement into Soukyu46P25.4%
Garyu66K into forward movement12.7%
Maegeri3K into Jibishou3P+K12.7%
Soukyu46P into forward movement12.7%
Sune'uchi2P12.7%
crouch dash forward into crouch12.7%
evade down into Gohou Yuriori (Deflect)236P+K12.7%
evade down into throw escape12.7%

5 further openings account for the other 5 rounds.

Jean

Career
45–27 · 62.5%
This season
6 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyaku Seikenzuki66P315.8%
Yoko'enpi6P210.5%
Yoko'enpi6P into forward dash210.5%
forward dash into Yoko'enpi6P210.5%
Hizageri4K into kickK15.3%
Oihiji4P+K into backdash15.3%
Shitanagi Shutou1P15.3%
evade down into throw escape15.3%
forward movement into punchP15.3%
guardG into Hou'ou Kourui Otoshi4K+G15.3%
guardG into evade up15.3%
guardG into punchP15.3%
guardG into throwP+G15.3%
guardG into throw escape15.3%

Counted from 5 of the 6 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Jean: not tested (too few rounds)