Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1474 #2,192 of 3,686 on the Elo list →
Jeffry147460 matches
Jacky146536 matches
Wolf145631 matches
Brad147128 matches
Taka147926 matches
El Blaze147320 matches
Lion146813 matches
Lau147512 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 30 | 762 | 431 | 331 | 56.6% |
|---|---|---|---|---|---|
| Jeffry | 31 | 579 | 352 | 227 | 60.8% |
| Taka | 31 | 547 | 335 | 212 | 61.2% |
| El Blaze | 30 | 325 | 194 | 131 | 59.7% |
| Wolf | 29 | 242 | 142 | 100 | 58.7% |
| Brad | 29 | 239 | 147 | 92 | 61.5% |
| Goh | 28 | 197 | 123 | 74 | 62.4% |
| Lion | 28 | 79 | 62 | 17 | 78.5% |
| Jean | 26 | 72 | 45 | 27 | 62.5% |
| Lau | 26 | 72 | 53 | 19 | 73.6% |
| Sarah | — | 38 | 32 | 6 | 84.2% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
807 of 950 rounds counted8.2 inputs a second (492 a minute) this season. Faster than 75% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 8.1 | 484 | 211 |
|---|---|---|---|
| Jacky | 8.5 | 508 | 138 |
| Wolf | 8.1 | 483 | 106 |
| Brad | 7.8 | 467 | 89 |
| Taka | 8.7 | 523 | 97 |
| El Blaze | 8.1 | 488 | 54 |
| Lion | 8.4 | 505 | 52 |
| Lau | 8.0 | 479 | 20 |
| Goh | 8.1 | 487 | 28 |
| Jean | 7.9 | 472 | 12 |
By opponent's character
| Jacky | 8.0 | 478 | 128 |
|---|---|---|---|
| Akira | 8.4 | 503 | 105 |
| Wolf | 8.4 | 504 | 106 |
| Goh | 8.7 | 522 | 55 |
| Sarah | 8.0 | 478 | 61 |
| Vanessa | 8.4 | 502 | 49 |
| Aoi | 8.2 | 490 | 41 |
| Shun | 8.7 | 521 | 46 |
| Brad | 7.9 | 473 | 31 |
| Jean | 7.7 | 459 | 41 |
| Lion | 8.4 | 503 | 36 |
| Jeffry | 8.5 | 512 | 27 |
| El Blaze | 7.8 | 465 | 21 |
| Pai | 8.0 | 482 | 20 |
| Kage | 8.0 | 481 | 9 |
| Lau | 7.9 | 473 | 13 |
| Lei Fei | 7.7 | 459 | 13 |
| Eileen | 7.0 | 420 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Jacky | 35 | 22 | 13 | 62.9% | +12.7 |
|---|---|---|---|---|---|
| Akira | 34 | 19 | 15 | 55.9% | +4.7 |
| Wolf | 30 | 11 | 19 | 36.7% | -16.8 |
| Goh | 18 | 11 | 7 | 61.1% | +14.3 |
| Sarah | 18 | 12 | 6 | 66.7% | +9.0 |
| Vanessa | 14 | 5 | 9 | 35.7% | -20.9 |
| Aoi | 13 | 6 | 7 | 46.1% | -11.5 |
| Shun | 13 | 7 | 6 | 53.9% | -2.3 |
| Brad | 12 | 5 | 7 | 41.7% | -7.9 |
| Jean | 12 | 8 | 4 | 66.7% | +18.4 |
| Lion | 11 | 6 | 5 | 54.5% | -4.2 |
| Jeffry | 8 | 3 | 5 | 37.5% | -13.3 |
| El Blaze | 6 | 4 | 2 | 66.7% | +9.0 |
| Pai | 6 | 4 | 2 | 66.7% | +8.1 |
| Kage | 3 | 2 | 1 | 66.7% | +10.9 |
| Lau | 3 | 3 | 0 | 100.0% | +49.7 |
| Lei Fei | 3 | 0 | 3 | 0.0% | -56.4 |
| Dural | 1 | 0 | 1 | 0.0% | -39.2 |
| Eileen | 1 | 0 | 1 | 0.0% | -65.5 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 34 | 18 | 16 | 52.9% | -0.3 |
|---|---|---|---|---|---|
| Octagon | 26 | 11 | 15 | 42.3% | -9.8 |
| Breakable Full Fence | 25 | 12 | 13 | 48.0% | -2.5 |
| Low Fence | 25 | 15 | 10 | 60.0% | +7.1 |
| Single Wall | 24 | 16 | 8 | 66.7% | +12.4 |
| Full Fence | 22 | 13 | 9 | 59.1% | +5.5 |
| Half Fence | 21 | 5 | 16 | 23.8% | -30.4 |
| Rectangle | 20 | 12 | 8 | 60.0% | +4.5 |
| Open | 19 | 9 | 10 | 47.4% | -8.0 |
| Full Fence and Open | 12 | 9 | 3 | 75.0% | +26.3 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 148 | 48.0% | 52.6% | -4.6 |
| No walls | 68 | 58.8% | 54.6% | +4.2 |
Walls against open: -8.8 points (95% range -23.2 to +5.5), p 0.228 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KillBill (Rank 31) | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|
| orz (Rank 29) | 9 | 2 | 7 | 22.2% |
| BANANA (Rank 29) | 7 | 5 | 2 | 71.4% |
| りゅうのすけ (Rank 32) | 7 | 2 | 5 | 28.6% |
| 三輪ですが@SRGM (Rank 25) | 7 | 4 | 3 | 57.1% |
| ち〇騎士 (Rank 27) | 6 | 4 | 2 | 66.7% |
| イチゲン (Rank 29) | 6 | 4 | 2 | 66.7% |
| sby (Rank 30) | 4 | 2 | 2 | 50.0% |
| syounai (Rank 30) | 4 | 3 | 1 | 75.0% |
| え~る (Rank 28) | 4 | 3 | 1 | 75.0% |
| こて (Rank 27) | 4 | 2 | 2 | 50.0% |
| カイMk.2 (Rank 33) | 4 | 1 | 3 | 25.0% |
| 獣王(設定2) (Rank 30) | 4 | 2 | 2 | 50.0% |
| A56-7W (Rank 28) | 3 | 1 | 2 | 33.3% |
| SHUSHUSHU (Rank 29) | 3 | 0 | 3 | 0.0% |
| fwnd1396 (Rank 31) | 3 | 0 | 3 | 0.0% |
| pinturicchio (Rank 30) | 3 | 2 | 1 | 66.7% |
| yamaneko (Rank 33) | 3 | 2 | 1 | 66.7% |
| たわばTAWABA (Rank 28) | 3 | 3 | 0 | 100.0% |
| ガリバー (Rank 31) | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 31) | 3 | 1 | 2 | 33.3% |
| Light (Rank 26) | 2 | 1 | 1 | 50.0% |
| gimoring (Rank 25) | 2 | 2 | 0 | 100.0% |
| れもん@のびしろF (Rank 31) | 2 | 1 | 1 | 50.0% |
| タイヨウ (Rank 30) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| KillBill (Rank 31) | 2026/10/12 | 11 | 5 | 6 | 45.5% |
|---|---|---|---|---|---|
| 鳩男 (Rank 31) | 2026/10/12 | 3 | 1 | 2 | 33.3% |
| A56-7W (Rank 28) | 2026/10/12 | 3 | 1 | 2 | 33.3% |
| 獣王(設定2) (Rank 30) | 2026/10/10 | 4 | 2 | 2 | 50.0% |
| sby (Rank 30) | 2026/10/09 | 4 | 2 | 2 | 50.0% |
| SHUSHUSHU (Rank 29) | 2026/10/06 | 3 | 0 | 3 | 0.0% |
| orz (Rank 29) | 2026/10/05 | 9 | 2 | 7 | 22.2% |
| りゅうのすけ (Rank 32) | 2026/10/05 | 7 | 2 | 5 | 28.6% |
| え~る (Rank 28) | 2026/10/04 | 4 | 3 | 1 | 75.0% |
| タイヨウ (Rank 30) | 2026/09/27 | 2 | 2 | 0 | 100.0% |
| yamaneko (Rank 33) | 2026/09/27 | 3 | 2 | 1 | 66.7% |
| こて (Rank 27) | 2026/09/26 | 4 | 2 | 2 | 50.0% |
| fwnd1396 (Rank 31) | 2026/09/11 | 3 | 0 | 3 | 0.0% |
| ガリバー (Rank 31) | 2026/09/10 | 3 | 2 | 1 | 66.7% |
| ち〇騎士 (Rank 27) | 2026/09/08 | 6 | 4 | 2 | 66.7% |
| イチゲン (Rank 29) | 2026/08/30 | 6 | 4 | 2 | 66.7% |
| Light (Rank 26) | 2026/08/30 | 2 | 1 | 1 | 50.0% |
| BANANA (Rank 29) | 2026/08/21 | 7 | 5 | 2 | 71.4% |
| syounai (Rank 30) | 2026/08/05 | 4 | 3 | 1 | 75.0% |
| カイMk.2 (Rank 33) | 2026/08/03 | 4 | 1 | 3 | 25.0% |
| pinturicchio (Rank 30) | 2026/07/16 | 3 | 2 | 1 | 66.7% |
| れもん@のびしろF (Rank 31) | 2026/07/13 | 2 | 1 | 1 | 50.0% |
| たわばTAWABA (Rank 28) | 2026/06/17 | 3 | 3 | 0 | 100.0% |
| 三輪ですが@SRGM (Rank 25) | 2026/06/12 | 7 | 4 | 3 | 57.1% |
| gimoring (Rank 25) | 2026/05/19 | 2 | 2 | 0 | 100.0% |
Round openings
Every character
| guardG into throw escape | 150 | 17.5% |
|---|---|---|
| throw escape | 26 | 3.0% |
| guardG | 24 | 2.8% |
| Elbow Butt6P into forward dash | 21 | 2.5% |
| Elbow Hook6P | 19 | 2.2% |
| Ducking Low2K+G | 16 | 1.9% |
| Elbow Butt | 15 | 1.8% |
| Middle Smash6P into forward dash | 15 | 1.8% |
| evade down into throw escape | 12 | 1.4% |
| Chugeki6P into forward dash | 11 | 1.3% |
| Elbow Hook6P into forward dash | 11 | 1.3% |
| Hiji'ate | 11 | 1.3% |
| evade down into Elbow Butt4P | 11 | 1.3% |
| forward movement into punchP | 11 | 1.3% |
| guardG into throwP+G | 11 | 1.3% |
225 further openings account for the other 494 rounds.
Counted from 220 of the 241 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 352–227 · 60.8%
- This season
- 60 matches · 53.3%
- Peak rank
- 31
First hit in 49.8% of 215 rounds. Won 58.9% of the rounds they struck first, 48.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 37 | 17.2% |
|---|---|---|
| Elbow Butt6P into forward dash | 21 | 9.8% |
| Ducking Low2K+G | 16 | 7.4% |
| Elbow Butt6P | 12 | 5.6% |
| Dash Elbow66P | 9 | 4.2% |
| Elbow Butt6P into forward movement | 8 | 3.7% |
| backdash into Tsunami Beat3K+G | 8 | 3.7% |
| crouch into Ducking Low2K+G | 7 | 3.3% |
| forward dash into Elbow Butt6P | 6 | 2.8% |
| guardG into Middle Hell Stab6P+K | 6 | 2.8% |
| crouch into Side Kick3K | 5 | 2.3% |
| forward movement into punchP | 5 | 2.3% |
| guardG into Dash Elbow66P | 5 | 2.3% |
| throw escape | 5 | 2.3% |
| Ducking Low2K+G into crouch | 4 | 1.9% |
44 further openings account for the other 61 rounds.
Counted from 55 of the 60 matches played. The rest were not pulled for openings.
Jacky
- Career
- 431–331 · 56.6%
- This season
- 36 matches · 47.2%
- Peak rank
- 30
First hit in 51.5% of 136 rounds. Won 55.7% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 27 | 19.9% |
|---|---|---|
| Middle Smash6P into forward dash | 15 | 11.0% |
| Middle Smash6P | 10 | 7.3% |
| Slant Back Knuckle1P | 8 | 5.9% |
| guardG | 5 | 3.7% |
| guardG into Middle Smash6P | 5 | 3.7% |
| Middle Smash6P into forward movement | 4 | 2.9% |
| guardG into punchP | 4 | 2.9% |
| punchP into Jab StraightPP | 4 | 2.9% |
| High Angle Upper Kick6K into forward dash | 3 | 2.2% |
| guardG into Middle Kick3K | 3 | 2.2% |
| guardG into throwP+G | 3 | 2.2% |
| punchP | 3 | 2.2% |
| backward movement into throw escape | 2 | 1.5% |
| crouch dash forward into Dash Hammer Kick66K | 2 | 1.5% |
32 further openings account for the other 38 rounds.
Counted from 34 of the 36 matches played. The rest were not pulled for openings.
Wolf
- Career
- 142–100 · 58.7%
- This season
- 31 matches · 41.9%
- Peak rank
- 29
First hit in 61.1% of 108 rounds. Won 50.0% of the rounds they struck first, 40.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 21 | 19.4% |
|---|---|---|
| evade down into Elbow Butt4P | 11 | 10.2% |
| Arrow Knuckle3P | 9 | 8.3% |
| Arrow Knuckle3P into guardG | 6 | 5.6% |
| Low Drop Kick62K | 5 | 4.6% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 4 | 3.7% |
| forward movement into Elbow Butt4P | 4 | 3.7% |
| Elbow Butt4P | 3 | 2.8% |
| Elbow Butt4P into Jab StraightPP | 3 | 2.8% |
| guardG into Low Drop Kick62K | 3 | 2.8% |
| throw escape | 3 | 2.8% |
| Arrow Knuckle3P into forward movement | 2 | 1.9% |
| Elbow Butt4P into punchP | 2 | 1.9% |
| Screw Hook63214P into Screw Lariat63214PP | 2 | 1.9% |
| guardG | 2 | 1.9% |
25 further openings account for the other 28 rounds.
Counted from 27 of the 31 matches played. The rest were not pulled for openings.
Brad
- Career
- 147–92 · 61.5%
- This season
- 28 matches · 60.7%
- Peak rank
- 29
First hit in 51.0% of 102 rounds. Won 67.3% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 21 | 20.4% |
|---|---|---|
| Elbow Hook6P | 19 | 18.4% |
| Elbow Hook6P into forward dash | 11 | 10.7% |
| Sharp Shoot1P | 6 | 5.8% |
| guardG | 6 | 5.8% |
| Elbow Hook6P into forward movement | 4 | 3.9% |
| forward dash into Ten Kao6K | 4 | 3.9% |
| Middle Spin Kick66K | 3 | 2.9% |
| Middle Spin Kick66K into forward movement | 3 | 2.9% |
| throw escape | 3 | 2.9% |
| Sway Back4P+K+G into Mighty Knee UpperK | 2 | 1.9% |
| evade down into throw escape | 2 | 1.9% |
| forward movement into Jolt Upper3P | 2 | 1.9% |
| guardG into punchP | 2 | 1.9% |
| throwP+G | 2 | 1.9% |
13 further openings account for the other 13 rounds.
El Blaze
- Career
- 194–131 · 59.7%
- This season
- 20 matches · 60.0%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 12 | 15.6% |
|---|---|---|
| Shadow Strike6P into forward dash | 9 | 11.7% |
| Volcano Upper4P+K into backdash | 5 | 6.5% |
| guardG | 5 | 6.5% |
| throw escape | 5 | 6.5% |
| Shadow Strike6P | 4 | 5.2% |
| crouch dash forward into Volcano Upper4P+K | 3 | 3.9% |
| evade down into throw escape | 3 | 3.9% |
| High-Speed Jab46P into Flame Toe Kick46PK | 2 | 2.6% |
| Low Drop Kick1K+G | 2 | 2.6% |
| Shadow Strike6P into forward movement | 2 | 2.6% |
| Volcano Upper4P+K | 2 | 2.6% |
| guardG into Shadow Strike6P | 2 | 2.6% |
| guardG into Volcano Upper4P+K | 2 | 2.6% |
| guardG into throwP+G | 2 | 2.6% |
15 further openings account for the other 17 rounds.
Taka
- Career
- 335–212 · 61.2%
- This season
- 26 matches · 53.9%
- Peak rank
- 31
Significant Tells
Too few rounds to test opener patterns.
| Hiji'ate6P | 9 | 15.5% |
|---|---|---|
| Hiji'ate6P into forward dash | 6 | 10.3% |
| guardG into throw escape | 6 | 10.3% |
| kickK | 6 | 10.3% |
| throw escape | 6 | 10.3% |
| guardG into Takatsumehashi3P+K | 3 | 5.2% |
| guardG into evade up | 3 | 5.2% |
| guardG into Morotezuki66P | 2 | 3.5% |
| guardG into evade down | 2 | 3.5% |
| Hiji'ate6P into forward movement | 1 | 1.7% |
| Kachi'age33P+K into guardG | 1 | 1.7% |
| Kirikabu Kudaki1P+K | 1 | 1.7% |
| Morotezuki66P into Morote Tsuppari66PP | 1 | 1.7% |
| Shita Harite2P | 1 | 1.7% |
| Shita Harite2P into crouch | 1 | 1.7% |
9 further openings account for the other 9 rounds.
Counted from 17 of the 26 matches played. The rest were not pulled for openings.
Lau
- Career
- 53–19 · 73.6%
- This season
- 12 matches · 75.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Chugeki6P into forward dash | 11 | 20.8% |
|---|---|---|
| guardG into throw escape | 7 | 13.2% |
| Chugeki6P | 5 | 9.4% |
| Fukko Kensou1P | 3 | 5.7% |
| Chugeki6P into forward movement | 2 | 3.8% |
| Kosoushou46P into forward dash | 2 | 3.8% |
| guardG | 2 | 3.8% |
| guardG into Chugeki6P | 2 | 3.8% |
| guardG into Kosoushou46P | 2 | 3.8% |
| Chugeki6P into punchP | 1 | 1.9% |
| Fukko Kensou1P into crouch | 1 | 1.9% |
| Fukko Kensou1P into guardG | 1 | 1.9% |
| Saishikkyaku4K | 1 | 1.9% |
| Senchutai3K | 1 | 1.9% |
| Senchutai3K into guardG | 1 | 1.9% |
11 further openings account for the other 11 rounds.
Lion
- Career
- 62–17 · 78.5%
- This season
- 13 matches · 69.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Banchu6P | 9 | 17.3% |
|---|---|---|
| Banchu6P into forward dash | 9 | 17.3% |
| guardG into throw escape | 9 | 17.3% |
| Banchu6P into forward movement | 4 | 7.7% |
| Banchu6P into Banchu Renkanshu6PP | 3 | 5.8% |
| punchP into Koushu RensuiPP | 2 | 3.9% |
| Sen'inshou3P into Rakugekishou3PP | 1 | 1.9% |
| Shicchi Soutai3K+G | 1 | 1.9% |
| backdash into Sentai4K | 1 | 1.9% |
| backdash into evade up | 1 | 1.9% |
| crouch dash forward into Sen'inshou3P | 1 | 1.9% |
| crouch into Dantai3K | 1 | 1.9% |
| crouch into Tougekisui1P | 1 | 1.9% |
| evade down into throw escape | 1 | 1.9% |
| evade up into Koushu RensuiPP | 1 | 1.9% |
7 further openings account for the other 7 rounds.
Goh
- Career
- 123–74 · 62.4%
- This season
- 9 matches · 22.2%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| guardG into throw escape | 9 | 24.3% |
|---|---|---|
| Soukyu46P into forward dash | 3 | 8.1% |
| throw escape | 3 | 8.1% |
| Hiji'ate6P | 2 | 5.4% |
| Hiji'ate6P into forward dash | 2 | 5.4% |
| Ni'oudaoshi3K+G | 2 | 5.4% |
| backward movement into Hiji'ate6P | 2 | 5.4% |
| backward movement into Soukyu46P | 2 | 5.4% |
| Garyu66K into forward movement | 1 | 2.7% |
| Maegeri3K into Jibishou3P+K | 1 | 2.7% |
| Soukyu46P into forward movement | 1 | 2.7% |
| Sune'uchi2P | 1 | 2.7% |
| crouch dash forward into crouch | 1 | 2.7% |
| evade down into Gohou Yuriori (Deflect)236P+K | 1 | 2.7% |
| evade down into throw escape | 1 | 2.7% |
5 further openings account for the other 5 rounds.
Jean
- Career
- 45–27 · 62.5%
- This season
- 6 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Gyaku Seikenzuki66P | 3 | 15.8% |
|---|---|---|
| Yoko'enpi6P | 2 | 10.5% |
| Yoko'enpi6P into forward dash | 2 | 10.5% |
| forward dash into Yoko'enpi6P | 2 | 10.5% |
| Hizageri4K into kickK | 1 | 5.3% |
| Oihiji4P+K into backdash | 1 | 5.3% |
| Shitanagi Shutou1P | 1 | 5.3% |
| evade down into throw escape | 1 | 5.3% |
| forward movement into punchP | 1 | 5.3% |
| guardG into Hou'ou Kourui Otoshi4K+G | 1 | 5.3% |
| guardG into evade up | 1 | 5.3% |
| guardG into punchP | 1 | 5.3% |
| guardG into throwP+G | 1 | 5.3% |
| guardG into throw escape | 1 | 5.3% |
Counted from 5 of the 6 matches played. The rest were not pulled for openings.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Brad: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Jean: not tested (too few rounds)
