VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

anchang1515

Career matches2,980
Career win rate61.3%
Round win rate54.0%
Peak rank31
Distinct opponents116
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jacky3072241231057.1%
Jeffry3055833822060.6%
Taka3150831419461.8%
El Blaze3032519413159.7%
Brad292271428562.6%
Wolf292161298759.7%
Goh281881196963.3%
Lion2879621778.5%
Lau2672531973.6%
Jean2447311666.0%
Sarah3832684.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira32191359.4%+5.6
Jacky31201164.5%+10.6
Wolf25101540.0%-15.1
Sarah1712570.6%+8.8
Goh149564.3%+15.6
Brad115645.5%-7.6
Jean117463.6%+12.0
Aoi95455.6%-4.1
Shun94544.4%-19.0
Vanessa93633.3%-27.3
El Blaze64266.7%+5.6
Lion54180.0%+17.8
Jeffry42250.0%-4.3
Pai43175.0%+15.0
Lau330100.0%+46.5
Lei Fei3030.0%-59.7
Dural1010.0%-42.5
Eileen1010.0%-68.7
Kage1010.0%-60.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence27161159.3%+2.7
Octagon23111247.8%-7.5
Breakable Full Fence22121054.5%+0.9
Single Wall2113861.9%+3.4
Full Fence1911857.9%+1.6
Rectangle1912763.2%+3.7
Half Fence1741323.5%-32.3
Low Fence1511473.3%+19.8
Open157846.7%-13.0
Full Fence and Open107370.0%+17.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12752.0%55.8%-3.8
No walls5160.8%57.7%+3.1

Walls against open: -6.9 points (95% range -23.0 to +9.3), p 0.404 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

KillBill (Rank 32)83537.5%
BANANA (Rank 29)75271.4%
三輪ですが@SRGM (Rank 25)74357.1%
ち〇騎士 (Rank 27)64266.7%
りゅうのすけ (Rank 32)62433.3%
イチゲン (Rank 29)64266.7%
orz (Rank 29)51420.0%
syounai (Rank 30)43175.0%
カイMk.2 (Rank 33)41325.0%
fwnd1396 (Rank 31)3030.0%
pinturicchio (Rank 30)32166.7%
sby (Rank 27)32166.7%
え~る (Rank 30)330100.0%
こて (Rank 26)32166.7%
たわばTAWABA (Rank 28)330100.0%
ガリバー (Rank 31)32166.7%
Light (Rank 26)21150.0%
gimoring (Rank 25)220100.0%
xXsoul-childXx (Rank 28)220100.0%
うらら (Rank 26)220100.0%
れもん@のびしろF (Rank 31)21150.0%
ヘニオ (Rank 33)21150.0%
獣王(設定2) (Rank 31)2020.0%
金田一の少年 (Rank 27)2020.0%
鳩男 (Rank 30)21150.0%

Most played opponents, most recent first

ヘニオ (Rank 33)2026/09/1421150.0%
りゅうのすけ (Rank 32)2026/09/1362433.3%
KillBill (Rank 32)2026/09/1283537.5%
fwnd1396 (Rank 31)2026/09/113030.0%
獣王(設定2) (Rank 31)2026/09/102020.0%
ガリバー (Rank 31)2026/09/1032166.7%
ち〇騎士 (Rank 27)2026/09/0864266.7%
イチゲン (Rank 29)2026/08/3064266.7%
Light (Rank 26)2026/08/3021150.0%
こて (Rank 26)2026/08/2632166.7%
BANANA (Rank 29)2026/08/2175271.4%
syounai (Rank 30)2026/08/0543175.0%
うらら (Rank 26)2026/08/03220100.0%
カイMk.2 (Rank 33)2026/08/0341325.0%
orz (Rank 29)2026/08/0351420.0%
鳩男 (Rank 30)2026/08/0221150.0%
sby (Rank 27)2026/07/2332166.7%
え~る (Rank 30)2026/07/22330100.0%
pinturicchio (Rank 30)2026/07/1632166.7%
れもん@のびしろF (Rank 31)2026/07/1321150.0%
xXsoul-childXx (Rank 28)2026/06/21220100.0%
たわばTAWABA (Rank 28)2026/06/17330100.0%
三輪ですが@SRGM (Rank 25)2026/06/1274357.1%
金田一の少年 (Rank 27)2026/06/052020.0%
gimoring (Rank 25)2026/05/19220100.0%

Round openings

Every character

guardG into throwP+G13818.1%
throwP+G263.4%
guardG222.9%
Elbow Butt6P into forward dash182.4%
Elbow Hook6P152.0%
Middle Smash6P into forward dash141.8%
Ducking Low2K+G131.7%
Elbow Butt131.7%
Chugeki6P into forward dash111.4%
Elbow Hook6P into forward dash101.3%
Arrow Knuckle3P91.2%
Banchu6P91.2%
Banchu6P into forward dash91.2%
Middle Smash6P91.2%
Shadow Strike6P into forward dash91.2%

210 further openings account for the other 439 rounds.

Counted from 195 of the 196 matches played. The rest were not pulled for openings.

Jeffry

guardG into throwP+G3719.0%
Elbow Butt6P into forward dash189.2%
Ducking Low2K+G136.7%
Elbow Butt6P115.6%
Dash Elbow66P84.1%
Elbow Butt6P into forward movement73.6%
backdash into Tsunami Beat3K+G73.6%
crouch into Ducking Low2K+G73.6%
forward dash into Elbow Butt6P63.1%
guardG into Middle Hell Stab6P+K63.1%
guardG into Dash Elbow66P52.6%
throwP+G52.6%
Ducking Low2K+G into crouch42.0%
crouch into Side Kick3K42.0%
Side Kick3K31.5%

41 further openings account for the other 54 rounds.

Jacky

guardG into throwP+G1917.0%
Middle Smash6P into forward dash1412.5%
Middle Smash6P98.0%
Slant Back Knuckle1P65.4%
guardG54.5%
guardG into Middle Smash6P54.5%
Middle Smash6P into forward movement43.6%
guardG into Middle Kick3K32.7%
guardG into punchP32.7%
punchP32.7%
punchP into Jab StraightPP32.7%
backward movement into throwP+G21.8%
crouch dash forward into Dash Hammer Kick66K21.8%
guardG into Slant Back Knuckle1P21.8%
guardG into evade down21.8%

28 further openings account for the other 30 rounds.

Counted from 28 of the 29 matches played. The rest were not pulled for openings.

Wolf

guardG into throwP+G1719.3%
Arrow Knuckle3P910.2%
evade down into Elbow Butt4P78.0%
Arrow Knuckle3P into guardG66.8%
Low Drop Kick62K44.5%
forward dash into Gasp Kneel Palm Bomb6P+K33.4%
forward movement into Elbow Butt4P33.4%
throwP+G33.4%
Arrow Knuckle3P into forward movement22.3%
Elbow Butt4P22.3%
Elbow Butt4P into Jab StraightPP22.3%
Elbow Butt4P into punchP22.3%
Screw Hook63214P into Screw Lariat63214PP22.3%
guardG into Heavy Middle Kick3K+G22.3%
guardG into Screw Lariat63214PP22.3%

22 further openings account for the other 22 rounds.

Brad

guardG into throwP+G1821.2%
Elbow Hook6P1517.6%
Elbow Hook6P into forward dash1011.8%
Sharp Shoot1P55.9%
guardG55.9%
throwP+G44.7%
Elbow Hook6P into forward movement33.5%
Middle Spin Kick66K33.5%
Middle Spin Kick66K into forward movement33.5%
forward dash into Ten Kao6K33.5%
Sway Back4P+K+G into Mighty Knee UpperK22.4%
forward movement into Jolt Upper3P22.4%
guardG into punchP22.4%
Jolt Upper3P into Jolt Double Shot3PP+K11.2%
Jolt Upper3P into Rapid Double JabP+K11.2%

8 further openings account for the other 8 rounds.

El Blaze

guardG into throwP+G1418.2%
Shadow Strike6P into forward dash911.7%
Volcano Upper4P+K into backdash56.5%
guardG56.5%
throwP+G56.5%
Shadow Strike6P45.2%
crouch dash forward into Volcano Upper4P+K33.9%
evade down into throwP+G33.9%
High-Speed Jab46P into Flame Toe Kick46PK22.6%
Low Drop Kick1K+G22.6%
Shadow Strike6P into forward movement22.6%
Volcano Upper4P+K22.6%
guardG into Shadow Strike6P22.6%
guardG into Volcano Upper4P+K22.6%
no input22.6%

14 further openings account for the other 15 rounds.

Lau

Chugeki6P into forward dash1120.8%
guardG into throwP+G611.3%
Chugeki6P59.4%
Fukko Kensou1P35.7%
Chugeki6P into forward movement23.8%
Kosoushou46P into forward dash23.8%
guardG23.8%
guardG into Chugeki6P23.8%
guardG into Kosoushou46P23.8%
guardG into evade up23.8%
Chugeki6P into punchP11.9%
Fukko Kensou1P into crouch11.9%
Fukko Kensou1P into guardG11.9%
Saishikkyaku4K11.9%
Senchutai3K11.9%

11 further openings account for the other 11 rounds.

Lion

guardG into throwP+G1019.2%
Banchu6P917.3%
Banchu6P into forward dash917.3%
Banchu6P into forward movement47.7%
Banchu6P into Banchu Renkanshu6PP35.8%
punchP into Koushu RensuiPP23.9%
Sen'inshou3P into Rakugekishou3PP11.9%
Shicchi Soutai3K+G11.9%
backdash into Sentai4K11.9%
backdash into evade up11.9%
crouch dash forward into Sen'inshou3P11.9%
crouch into Dantai3K11.9%
crouch into Tougekisui1P11.9%
evade down into guardG11.9%
evade up into evade down11.9%

6 further openings account for the other 6 rounds.

Taka

Hiji'ate6P612.2%
guardG into throwP+G612.2%
Hiji'ate6P into forward dash510.2%
kickK510.2%
throwP+G510.2%
guardG into Takatsumehashi3P+K36.1%
guardG into Morotezuki66P24.1%
guardG into evade down24.1%
guardG into evade up24.1%
Hiji'ate6P into forward movement12.0%
Kachi'age33P+K into guardG12.0%
Kirikabu Kudaki1P+K12.0%
Morotezuki66P into Morote Tsuppari66PP12.0%
Shita Harite2P12.0%
Takatsumehashi3P+K into evade down12.0%

7 further openings account for the other 7 rounds.

Goh

guardG into throwP+G926.5%
Soukyu46P into forward dash38.8%
throwP+G38.8%
Hiji'ate6P25.9%
Hiji'ate6P into forward dash25.9%
Ni'oudaoshi3K+G25.9%
backward movement into Hiji'ate6P25.9%
backward movement into Soukyu46P25.9%
Garyu66K into forward movement12.9%
Maegeri3K into Jibishou3P+K12.9%
Sune'uchi2P12.9%
crouch dash forward into crouch12.9%
evade down into Gohou Yuriori (Deflect)236P+K12.9%
forward dash into throwP+G12.9%
guardG12.9%

2 further openings account for the other 2 rounds.

Jean

Gyaku Seikenzuki66P315.8%
Yoko'enpi6P210.5%
Yoko'enpi6P into forward dash210.5%
forward dash into Yoko'enpi6P210.5%
guardG into throwP+G210.5%
Hizageri4K into kickK15.3%
Oihiji4P+K into backdash15.3%
Shitanagi Shutou1P15.3%
evade down into throwP+G15.3%
forward movement into punchP15.3%
guardG into Hou'ou Kourui Otoshi4K+G15.3%
guardG into evade up15.3%
guardG into punchP15.3%