Virtua Fighter 5 REVO · v1.10 · Region: South America
suzu-shiro88
Characters played — VF5's own record
| Brad | 30 | 1,364 | 705 | 659 | 51.7% |
|---|---|---|---|---|---|
| Lau | 28 | 894 | 461 | 433 | 51.6% |
| Jacky | 26 | 162 | 92 | 70 | 56.8% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Akira | 27 | 13 | 14 | 48.1% | -0.5 |
|---|---|---|---|---|---|
| Jacky | 25 | 13 | 12 | 52.0% | -4.1 |
| Wolf | 25 | 7 | 18 | 28.0% | -27.9 |
| Lau | 20 | 10 | 10 | 50.0% | -5.2 |
| Shun | 19 | 12 | 7 | 63.2% | +15.0 |
| Jeffry | 16 | 11 | 5 | 68.8% | +5.2 |
| Jean | 15 | 14 | 1 | 93.3% | +34.3 |
| Aoi | 12 | 7 | 5 | 58.3% | +6.9 |
| Pai | 11 | 3 | 8 | 27.3% | -21.9 |
| Vanessa | 9 | 8 | 1 | 88.9% | +40.3 |
| Goh | 8 | 4 | 4 | 50.0% | +0.9 |
| Lion | 8 | 3 | 5 | 37.5% | -23.6 |
| Sarah | 7 | 4 | 3 | 57.1% | -5.3 |
| El Blaze | 6 | 5 | 1 | 83.3% | +30.9 |
| Brad | 4 | 2 | 2 | 50.0% | -3.0 |
| Kage | 3 | 2 | 1 | 66.7% | +4.5 |
| Taka | 3 | 1 | 2 | 33.3% | -14.9 |
| Dural | 2 | 1 | 1 | 50.0% | +5.4 |
| Lei Fei | 2 | 0 | 2 | 0.0% | -68.0 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 31 | 19 | 12 | 61.3% | +2.5 |
|---|---|---|---|---|---|
| Rectangle | 30 | 16 | 14 | 53.3% | -2.2 |
| Breakable Full Fence | 26 | 14 | 12 | 53.9% | +7.0 |
| Single Wall | 24 | 15 | 9 | 62.5% | +8.0 |
| Breakable Half Fence | 22 | 13 | 9 | 59.1% | +8.0 |
| Low Fence | 21 | 10 | 11 | 47.6% | -11.3 |
| Octagon | 19 | 11 | 8 | 57.9% | -0.5 |
| Half Fence | 18 | 8 | 10 | 44.4% | -10.4 |
| Full Fence | 13 | 5 | 8 | 38.5% | -9.2 |
| Full Fence and Open | 12 | 5 | 7 | 41.7% | -9.2 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 128 | 52.3% | 52.6% | -0.2 |
| No walls | 76 | 57.9% | 57.6% | +0.3 |
Walls against open: -0.6 points (95% range -15.2 to +14.1), p 0.940 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 25) | 19 | 12 | 7 | 63.2% |
|---|---|---|---|---|
| うをん (Rank 30) | 12 | 7 | 5 | 58.3% |
| gans.sk602 (Rank 32) | 11 | 4 | 7 | 36.4% |
| mmmsm (Rank 27) | 9 | 2 | 7 | 22.2% |
| あぽろん (Rank 31) | 6 | 2 | 4 | 33.3% |
| ふぇに (Rank 32) | 6 | 3 | 3 | 50.0% |
| ゲッパー (Rank 38) | 6 | 2 | 4 | 33.3% |
| ヘニオ (Rank 33) | 5 | 2 | 3 | 40.0% |
| 銀 (Rank 27) | 5 | 3 | 2 | 60.0% |
| AGジャッキー (Rank 25) | 4 | 3 | 1 | 75.0% |
| pinturicchio (Rank 29) | 4 | 4 | 0 | 100.0% |
| 茗荷【みょうが】 (Rank 25) | 4 | 4 | 0 | 100.0% |
| Oo-Mujirushi-oO (Rank 28) | 3 | 2 | 1 | 66.7% |
| SALTYFIST (Rank 24) | 3 | 2 | 1 | 66.7% |
| TOMORV (Rank 27) | 3 | 2 | 1 | 66.7% |
| mochi2_0918 (Rank 27) | 3 | 1 | 2 | 33.3% |
| sankegod (Rank 26) | 3 | 1 | 2 | 33.3% |
| xenon335 (Rank 26) | 3 | 1 | 2 | 33.3% |
| いつもの奴 (Rank 29) | 3 | 1 | 2 | 33.3% |
| おかやんマン (Rank 25) | 3 | 1 | 2 | 33.3% |
| カミナリおやじ (Rank 28) | 3 | 1 | 2 | 33.3% |
| フルメタル (Rank 28) | 3 | 2 | 1 | 66.7% |
| 三輪ですが@SRGM (Rank 25) | 3 | 2 | 1 | 66.7% |
| 未夕 (Rank 26) | 3 | 1 | 2 | 33.3% |
| 紫荆一头牛 (Rank 24) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| ふぇに (Rank 32) | 2026/09/14 | 6 | 3 | 3 | 50.0% |
|---|---|---|---|---|---|
| TOMORV (Rank 27) | 2026/09/05 | 3 | 2 | 1 | 66.7% |
| うをん (Rank 30) | 2026/08/30 | 12 | 7 | 5 | 58.3% |
| あぽろん (Rank 31) | 2026/08/30 | 6 | 2 | 4 | 33.3% |
| pinturicchio (Rank 29) | 2026/08/30 | 4 | 4 | 0 | 100.0% |
| mochi2_0918 (Rank 27) | 2026/08/29 | 3 | 1 | 2 | 33.3% |
| ゲッパー (Rank 38) | 2026/08/23 | 6 | 2 | 4 | 33.3% |
| gans.sk602 (Rank 32) | 2026/08/23 | 11 | 4 | 7 | 36.4% |
| ヘニオ (Rank 33) | 2026/08/23 | 5 | 2 | 3 | 40.0% |
| 三輪ですが@SRGM (Rank 25) | 2026/08/05 | 3 | 2 | 1 | 66.7% |
| Oo-Mujirushi-oO (Rank 28) | 2026/07/31 | 3 | 2 | 1 | 66.7% |
| orz (Rank 25) | 2026/07/27 | 19 | 12 | 7 | 63.2% |
| AGジャッキー (Rank 25) | 2026/07/27 | 4 | 3 | 1 | 75.0% |
| フルメタル (Rank 28) | 2026/07/20 | 3 | 2 | 1 | 66.7% |
| おかやんマン (Rank 25) | 2026/07/06 | 3 | 1 | 2 | 33.3% |
| 紫荆一头牛 (Rank 24) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| 茗荷【みょうが】 (Rank 25) | 2026/05/17 | 4 | 4 | 0 | 100.0% |
| 銀 (Rank 27) | 2026/05/16 | 5 | 3 | 2 | 60.0% |
| いつもの奴 (Rank 29) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| カミナリおやじ (Rank 28) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| xenon335 (Rank 26) | 2026/05/10 | 3 | 1 | 2 | 33.3% |
| sankegod (Rank 26) | 2026/05/09 | 3 | 1 | 2 | 33.3% |
| SALTYFIST (Rank 24) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
| 未夕 (Rank 26) | 2026/05/05 | 3 | 1 | 2 | 33.3% |
| mmmsm (Rank 27) | 2026/05/05 | 9 | 2 | 7 | 22.2% |
Round openings
Every character
| guardG into evade up | 91 | 10.5% |
|---|---|---|
| guardG into evade down | 71 | 8.2% |
| evade down into crouch dash forward | 47 | 5.4% |
| crouch dash forward into evade down | 41 | 4.7% |
| crouch dash forward into guardG | 32 | 3.7% |
| crouch dash forward into forward dash | 25 | 2.9% |
| Middle Spin Kick66K | 23 | 2.7% |
| guardG into throwP+G | 23 | 2.7% |
| crouch dash forward into Ten Kao6K | 20 | 2.3% |
| evade down into forward dash | 19 | 2.2% |
| crouch dash forward into throwP+G | 15 | 1.7% |
| crouch into Sit Jab2P | 15 | 1.7% |
| crouch into Souchuken2P | 13 | 1.5% |
| evade down | 13 | 1.5% |
| evade down into guardG | 13 | 1.5% |
202 further openings account for the other 405 rounds.
Counted from 212 of the 222 matches played. The rest were not pulled for openings.
Brad
| guardG into evade up | 39 | 9.0% |
|---|---|---|
| Middle Spin Kick66K | 23 | 5.3% |
| guardG into evade down | 23 | 5.3% |
| crouch dash forward into Ten Kao6K | 20 | 4.6% |
| crouch dash forward into evade down | 16 | 3.7% |
| guardG into throwP+G | 16 | 3.7% |
| crouch into Sit Jab2P | 15 | 3.5% |
| evade down into crouch dash forward | 14 | 3.2% |
| crouch dash forward into forward dash | 13 | 3.0% |
| crouch dash forward into guardG | 13 | 3.0% |
| backdash into Sway Back4P+K+G | 8 | 1.9% |
| evade down into forward dash | 8 | 1.9% |
| evade down into guardG | 8 | 1.9% |
| crouch dash forward into punchP | 7 | 1.6% |
| crouch dash forward into throwP+G | 7 | 1.6% |
111 further openings account for the other 203 rounds.
Counted from 108 of the 109 matches played. The rest were not pulled for openings.
Lau
| guardG into evade up | 43 | 12.9% |
|---|---|---|
| guardG into evade down | 42 | 12.6% |
| evade down into crouch dash forward | 25 | 7.5% |
| crouch dash forward into evade down | 16 | 4.8% |
| crouch dash forward into guardG | 16 | 4.8% |
| crouch into Souchuken2P | 13 | 3.9% |
| crouch dash forward into Senchutai3K | 8 | 2.4% |
| evade down into forward dash | 8 | 2.4% |
| crouch dash forward into throwP+G | 7 | 2.1% |
| backdash into Honshin Hekiken1P+K | 6 | 1.8% |
| crouch dash forward into forward dash | 6 | 1.8% |
| evade down into throwP+G | 6 | 1.8% |
| guardG into Senchutai3K | 6 | 1.8% |
| guardG into Kensou4P | 5 | 1.5% |
| guardG into throwP+G | 5 | 1.5% |
72 further openings account for the other 121 rounds.
Counted from 81 of the 88 matches played. The rest were not pulled for openings.
Jacky
| crouch dash forward into evade down | 9 | 9.0% |
|---|---|---|
| guardG into evade up | 9 | 9.0% |
| evade down into crouch dash forward | 8 | 8.0% |
| crouch dash forward into forward dash | 6 | 6.0% |
| guardG into evade down | 6 | 6.0% |
| crouch into Squat Straight2P | 4 | 4.0% |
| guardG into punchP | 4 | 4.0% |
| crouch dash forward into Groin Kick6K+G | 3 | 3.0% |
| crouch dash forward into guardG | 3 | 3.0% |
| evade down | 3 | 3.0% |
| evade down into forward dash | 3 | 3.0% |
| crouch dash back into Beat & Back KnuckleP+KP | 2 | 2.0% |
| evade up into crouch dash forward | 2 | 2.0% |
| guardG into Middle Smash6P | 2 | 2.0% |
| guardG into throwP+G | 2 | 2.0% |
33 further openings account for the other 34 rounds.
Counted from 23 of the 25 matches played. The rest were not pulled for openings.
