VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Brad

suzu-shiro88

Career matches2,420
Career win rate52.0%
Round win rate51.8%
Peak rank30
Distinct opponents83
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad301,36470565951.7%
Lau2889446143351.6%
Jacky26162927056.8%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira27131448.1%-0.5
Jacky25131252.0%-4.1
Wolf2571828.0%-27.9
Lau20101050.0%-5.2
Shun1912763.2%+15.0
Jeffry1611568.8%+5.2
Jean1514193.3%+34.3
Aoi127558.3%+6.9
Pai113827.3%-21.9
Vanessa98188.9%+40.3
Goh84450.0%+0.9
Lion83537.5%-23.6
Sarah74357.1%-5.3
El Blaze65183.3%+30.9
Brad42250.0%-3.0
Kage32166.7%+4.5
Taka31233.3%-14.9
Dural21150.0%+5.4
Lei Fei2020.0%-68.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open31191261.3%+2.5
Rectangle30161453.3%-2.2
Breakable Full Fence26141253.9%+7.0
Single Wall2415962.5%+8.0
Breakable Half Fence2213959.1%+8.0
Low Fence21101147.6%-11.3
Octagon1911857.9%-0.5
Half Fence1881044.4%-10.4
Full Fence135838.5%-9.2
Full Fence and Open125741.7%-9.2

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12852.3%52.6%-0.2
No walls7657.9%57.6%+0.3

Walls against open: -0.6 points (95% range -15.2 to +14.1), p 0.940 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

orz (Rank 25)1912763.2%
うをん (Rank 30)127558.3%
gans.sk602 (Rank 32)114736.4%
mmmsm (Rank 27)92722.2%
あぽろん (Rank 31)62433.3%
ふぇに (Rank 32)63350.0%
ゲッパー (Rank 38)62433.3%
ヘニオ (Rank 33)52340.0%
銀 (Rank 27)53260.0%
AGジャッキー (Rank 25)43175.0%
pinturicchio (Rank 29)440100.0%
茗荷【みょうが】 (Rank 25)440100.0%
Oo-Mujirushi-oO (Rank 28)32166.7%
SALTYFIST (Rank 24)32166.7%
TOMORV (Rank 27)32166.7%
mochi2_0918 (Rank 27)31233.3%
sankegod (Rank 26)31233.3%
xenon335 (Rank 26)31233.3%
いつもの奴 (Rank 29)31233.3%
おかやんマン (Rank 25)31233.3%
カミナリおやじ (Rank 28)31233.3%
フルメタル (Rank 28)32166.7%
三輪ですが@SRGM (Rank 25)32166.7%
未夕 (Rank 26)31233.3%
紫荆一头牛 (Rank 24)32166.7%

Most played opponents, most recent first

ふぇに (Rank 32)2026/09/1463350.0%
TOMORV (Rank 27)2026/09/0532166.7%
うをん (Rank 30)2026/08/30127558.3%
あぽろん (Rank 31)2026/08/3062433.3%
pinturicchio (Rank 29)2026/08/30440100.0%
mochi2_0918 (Rank 27)2026/08/2931233.3%
ゲッパー (Rank 38)2026/08/2362433.3%
gans.sk602 (Rank 32)2026/08/23114736.4%
ヘニオ (Rank 33)2026/08/2352340.0%
三輪ですが@SRGM (Rank 25)2026/08/0532166.7%
Oo-Mujirushi-oO (Rank 28)2026/07/3132166.7%
orz (Rank 25)2026/07/271912763.2%
AGジャッキー (Rank 25)2026/07/2743175.0%
フルメタル (Rank 28)2026/07/2032166.7%
おかやんマン (Rank 25)2026/07/0631233.3%
紫荆一头牛 (Rank 24)2026/06/2032166.7%
茗荷【みょうが】 (Rank 25)2026/05/17440100.0%
銀 (Rank 27)2026/05/1653260.0%
いつもの奴 (Rank 29)2026/05/1031233.3%
カミナリおやじ (Rank 28)2026/05/1031233.3%
xenon335 (Rank 26)2026/05/1031233.3%
sankegod (Rank 26)2026/05/0931233.3%
SALTYFIST (Rank 24)2026/05/0532166.7%
未夕 (Rank 26)2026/05/0531233.3%
mmmsm (Rank 27)2026/05/0592722.2%

Round openings

Every character

guardG into evade up9110.5%
guardG into evade down718.2%
evade down into crouch dash forward475.4%
crouch dash forward into evade down414.7%
crouch dash forward into guardG323.7%
crouch dash forward into forward dash252.9%
Middle Spin Kick66K232.7%
guardG into throwP+G232.7%
crouch dash forward into Ten Kao6K202.3%
evade down into forward dash192.2%
crouch dash forward into throwP+G151.7%
crouch into Sit Jab2P151.7%
crouch into Souchuken2P131.5%
evade down131.5%
evade down into guardG131.5%

202 further openings account for the other 405 rounds.

Counted from 212 of the 222 matches played. The rest were not pulled for openings.

Brad

guardG into evade up399.0%
Middle Spin Kick66K235.3%
guardG into evade down235.3%
crouch dash forward into Ten Kao6K204.6%
crouch dash forward into evade down163.7%
guardG into throwP+G163.7%
crouch into Sit Jab2P153.5%
evade down into crouch dash forward143.2%
crouch dash forward into forward dash133.0%
crouch dash forward into guardG133.0%
backdash into Sway Back4P+K+G81.9%
evade down into forward dash81.9%
evade down into guardG81.9%
crouch dash forward into punchP71.6%
crouch dash forward into throwP+G71.6%

111 further openings account for the other 203 rounds.

Counted from 108 of the 109 matches played. The rest were not pulled for openings.

Lau

guardG into evade up4312.9%
guardG into evade down4212.6%
evade down into crouch dash forward257.5%
crouch dash forward into evade down164.8%
crouch dash forward into guardG164.8%
crouch into Souchuken2P133.9%
crouch dash forward into Senchutai3K82.4%
evade down into forward dash82.4%
crouch dash forward into throwP+G72.1%
backdash into Honshin Hekiken1P+K61.8%
crouch dash forward into forward dash61.8%
evade down into throwP+G61.8%
guardG into Senchutai3K61.8%
guardG into Kensou4P51.5%
guardG into throwP+G51.5%

72 further openings account for the other 121 rounds.

Counted from 81 of the 88 matches played. The rest were not pulled for openings.

Jacky

crouch dash forward into evade down99.0%
guardG into evade up99.0%
evade down into crouch dash forward88.0%
crouch dash forward into forward dash66.0%
guardG into evade down66.0%
crouch into Squat Straight2P44.0%
guardG into punchP44.0%
crouch dash forward into Groin Kick6K+G33.0%
crouch dash forward into guardG33.0%
evade down33.0%
evade down into forward dash33.0%
crouch dash back into Beat & Back KnuckleP+KP22.0%
evade up into crouch dash forward22.0%
guardG into Middle Smash6P22.0%
guardG into throwP+G22.0%

33 further openings account for the other 34 rounds.

Counted from 23 of the 25 matches played. The rest were not pulled for openings.