VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jacky

GateKeeper

  • Kage
  • Pai
  • Taka
Career matches2,800
Career win rate57.6%
Round win rate49.0%
Peak rank32
Distinct opponents31
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1610 Not ranked yet: the list needs 50 matches. See the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky322,0171,06894953.0%
Kage302041337165.2%
Wolf—1881276167.5%
Goh—136973971.3%
Taka30124952976.6%
Pai2666452168.2%
Jean—50381276.0%
Eileen—1511473.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

161 of 192 rounds counted

10.8 inputs a second (651 a minute) this season. Faster than 98% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky10.865090
Kage10.965261
Pai10.46253
Taka11.46867

By opponent's character

Wolf10.965429
Akira11.066133
Goh11.066033
Jean11.166623
Lion11.77007
Sarah10.663413
Vanessa10.26125
Jacky9.65787
Brad10.26111
Jeffry9.65765
Lau12.17242
Shun11.06603

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf92722.2%-29.6
Akira84450.0%-5.2
Goh84450.0%+0.2
Jean51420.0%-20.7
Lion330100.0%+57.1
Sarah32166.7%+23.3
Vanessa32166.7%+15.9
Jacky220100.0%+52.9
Lei Fei21150.0%+1.7
Aoi110100.0%+43.2
Brad110100.0%+48.0
Jeffry1010.0%-58.8
Lau110100.0%+48.0
Pai1010.0%-68.7
Shun1010.0%-43.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open113827.3%-25.3
Rectangle116554.5%+13.4
Breakable Full Fence73442.9%-15.6
Single Wall62433.3%-11.1
Octagon42250.0%+6.6
Full Fence and Open32166.7%+5.2
Breakable Half Fence220100.0%+46.6
Full Fence220100.0%+44.9
Half Fence110100.0%+45.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls2759.3%49.5%+9.8
No walls1729.4%45.6%-16.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Bob-Takkun (Rank 35)2026/08/052020.0%
kampfarkz (Rank 33)2026/08/0521150.0%
Holmes-sensei (Rank 32)2026/08/0531233.3%
オムレツハンター© (Rank 33)2026/08/052020.0%
nekomanma-01414 (Rank 29)2026/08/0532166.7%
Akishin-0313 (Rank 30)2026/07/192020.0%
west-muta (Rank 31)2026/07/1921150.0%
rikubon-ps (Rank 35)2026/07/19110100.0%
pinturicchio (Rank 29)2026/06/202020.0%
カマキリ拳法なぎくん (Rank 31)2026/06/20220100.0%
Reezent_Sousui (Rank 35)2026/06/2031233.3%
kuuhaku-zero9 (Rank 30)2026/06/2031233.3%
misoazy (Rank 27)2026/06/20110100.0%
abutora136 (Rank 30)2026/06/2021150.0%
オオカミ (Rank 29)2026/06/20110100.0%
tamagon_PS (Rank 33)2026/06/131010.0%
ケツからとうもろこし (Rank 32)2026/06/1332166.7%
kagemaru1 (Rank 31)2026/06/13110100.0%
sfapen (Rank 25)2026/06/13110100.0%
ACE_STRIKER (Rank 32)2026/04/11110100.0%
けいすけ新宿 (Rank 29)2026/04/11110100.0%
リョウ (Rank 28)2026/03/281010.0%
セロ (Rank 29)2026/03/28110100.0%
anche47 (Rank 30)2026/03/281010.0%
arafif-50 (Rank 28)2026/03/28110100.0%

Round openings

Every character

backdash into evade up2110.9%
backdash into throwP+G136.8%
Groin Kick6K+G105.2%
Beat KnuckleP+K into Beat Spin KickP+KK73.6%
guardG73.6%
backdash into backward movement63.1%
backdash into crouch dash back52.6%
backdash42.1%
Bil Jee6P+K into forward dash31.6%
backdash into Bil Jee6P+K31.6%
backdash into High Angle Upper Kick6K31.6%
backdash into guardG31.6%
crouch dash forward into Jizuridan2P31.6%
crouch into Low Spin Kick1K+G31.6%
Fusen Renkyaku6K+G into forward movement21.0%

82 further openings account for the other 99 rounds.

Jacky

Career
1,068–949 · 53.0%
This season
26 matches · 46.1%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1111.1%
Groin Kick6K+G1010.1%
Beat KnuckleP+K into Beat Spin KickP+KK77.1%
backdash into throwP+G66.1%
backdash into crouch dash back55.0%
guardG44.0%
Bil Jee6P+K into forward dash33.0%
backdash into Bil Jee6P+K33.0%
backdash into High Angle Upper Kick6K33.0%
crouch into Low Spin Kick1K+G33.0%
backdash into Beat & Back KnuckleP+KP22.0%
backdash into Middle Smash6P22.0%
backdash into Rage Kick1PK22.0%
backdash into backward movement22.0%
backdash into punchP22.0%

33 further openings account for the other 34 rounds.

Kage

Career
133–71 · 65.2%
This season
19 matches · 47.4%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up911.5%
backdash into throwP+G79.0%
backdash45.1%
backdash into backward movement33.9%
crouch dash forward into Jizuridan2P33.9%
Fusen Renkyaku6K+G into forward movement22.6%
Rasen4P into Rasen Urageri4PK22.6%
Rasen4P into forward dash22.6%
backdash into Gen'you4K+G22.6%
backdash into Hagakure-ryu In Fujingeki46P+KP22.6%
backdash into Hagakure-ryu In Raijingeki46P+K22.6%
backdash into Nirenkyaku3KK22.6%
backward movement into Nagiharai6P+K22.6%
evade up into guardG22.6%
Fusen Renkyaku6K+G into kickK11.3%

33 further openings account for the other 33 rounds.

Pai

Career
45–21 · 68.2%
This season
2 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Koutankyaku66K112.5%
backdash into RenkentaiPK112.5%
backdash into backward movement112.5%
backdash into evade up112.5%
backdash into guardG112.5%
backdash into kickK112.5%
forward dash into Souchuken2P112.5%
guardG112.5%

Taka

Career
95–29 · 76.6%
This season
2 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kachi'age33P+K into forward movement228.6%
backdash into guardG114.3%
backdash into kickK114.3%
evade down into Takatsumehashi3P+K114.3%
guardG114.3%
kickK114.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Taka: not tested (too few rounds)