VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lau

どど

Career matches3,144
Career win rate64.0%
Round win rate51.4%
Peak rank43
Distinct opponents11
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Lau431,6721,08958365.1%
Kage431,09367142261.4%
Jacky4237925112866.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira1510566.7%+26.8
Brad148657.1%+3.2
Dural114736.4%-11.8
Kage41325.0%-30.8
Jeffry220100.0%+7.5
Lau2020.0%-40.5
Eileen1010.0%-47.2
Sarah110100.0%+11.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle125741.7%-7.4
Full Fence114736.4%-13.5
Open86275.0%+23.3
Single Wall73442.9%-5.0
Breakable Half Fence31233.3%-22.1
Half Fence330100.0%+22.5
Low Fence31233.3%-27.0
Octagon220100.0%+43.0
Breakable Full Fence110100.0%+50.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls3250.0%51.6%-1.6
No walls1855.6%52.8%+2.8

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

chima0818turi (Rank 40)116554.5%
wasakon777 (Rank 42)114736.4%
coco_papasan (Rank 39)85362.5%
おかし (Rank 41)74357.1%
やそかみ (Rank 41)32166.7%
周大人 (Rank 43)32166.7%
oyatu12345678 (Rank 11)220100.0%
かっこいいらう (Rank 43)2020.0%
ttfour@サラしかできないw (Rank 22)110100.0%
け ん た ろ ⇒ (Rank 42)1010.0%
デネ (Rank 41)1010.0%

Most played opponents, most recent first

け ん た ろ ⇒ (Rank 42)2026/06/211010.0%
デネ (Rank 41)2026/06/211010.0%
かっこいいらう (Rank 43)2026/06/212020.0%
chima0818turi (Rank 40)2026/06/21116554.5%
おかし (Rank 41)2026/06/2174357.1%
oyatu12345678 (Rank 11)2026/06/19220100.0%
ttfour@サラしかできないw (Rank 22)2026/06/19110100.0%
coco_papasan (Rank 39)2026/06/1985362.5%
wasakon777 (Rank 42)2026/06/19114736.4%
やそかみ (Rank 41)2026/03/2832166.7%
周大人 (Rank 43)2026/03/2832166.7%

Round openings

Every character

backdash into evade down4119.3%
backdash into evade up209.4%
Chugeki6P146.6%
punchP104.7%
backdash into Junho Chushou33P83.8%
forward dash into evade down73.3%
backdash into Kodachinuki4K41.9%
backdash into punchP41.9%
crouch dash forward into Chugeki6P41.9%
crouch dash forward into guardG41.9%
kickK into High Angle Upper Kick6K41.9%
punchP into HagasanePK41.9%
Fukko Kensou1P31.4%
High Angle Upper Kick6K31.4%
Kosoushou46P into forward dash31.4%

56 further openings account for the other 79 rounds.

Lau

backdash into evade down2017.5%
Chugeki6P1412.3%
backdash into evade up108.8%
backdash into Junho Chushou33P87.0%
forward dash into evade down54.4%
punchP54.4%
crouch dash forward into Chugeki6P43.5%
Fukko Kensou1P32.6%
Kosoushou46P into forward dash32.6%
crouch dash back into Junho Chushou33P32.6%
backdash into Senchutai3K21.8%
backdash into Shakashou3P21.8%
backdash into throwP+G21.8%
crouch dash back into evade down21.8%
crouch dash forward into punchP21.8%

26 further openings account for the other 29 rounds.

Jacky

backdash into evade down1425.9%
backdash into evade up1018.5%
kickK into High Angle Upper Kick6K47.4%
High Angle Upper Kick6K35.6%
backdash into punchP35.6%
backdash into Side Hook Turn44P23.7%
crouch dash forward into guardG23.7%
forward dash into evade down23.7%
punchP into Jab StraightPP23.7%
Low Spin Kick1K+G into Spinning KickK+G11.9%
Slant Back Knuckle1P11.9%
backdash into Bil Jee6P+K11.9%
backdash into Double Back Knuckle4PP11.9%
backdash into Middle Smash6P11.9%
backdash into Middle Smash Back Knuckle6PP11.9%

6 further openings account for the other 6 rounds.

Kage

backdash into evade down715.9%
punchP511.4%
backdash into Kodachinuki4K49.1%
punchP into HagasanePK49.1%
Ura Tsumujigeri44K36.8%
backdash into Hagakure-ryu In Raijingeki46P+K36.8%
Hiji'uchi6P24.5%
Ura Tsumujigeri44K into backward movement24.5%
backdash into Rasen4P24.5%
Kodachinuki4K into backward movement12.3%
Rasen4P12.3%
Rasen4P into kickK12.3%
backdash into Hiji'uchi6P12.3%
backdash into Nagiharai6P+K12.3%
backward movement into evade down12.3%

6 further openings account for the other 6 rounds.