Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1302 #3,108 of 3,686 on the Elo list →
Akira13101,432 matches
Dural1388844 matches
Shun1239350 matches
Taka1273134 matches
Goh129669 matches
Wolf130564 matches
Kage128825 matches
El Blaze128324 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 27 | 9,730 | 4,512 | 5,218 | 46.4% |
|---|---|---|---|---|---|
| Taka | 26 | 2,533 | 1,149 | 1,384 | 45.4% |
| Dural | 29 | 2,513 | 1,225 | 1,288 | 48.8% |
| Kage | 23 | 1,343 | 611 | 732 | 45.5% |
| Wolf | 24 | 1,148 | 485 | 663 | 42.2% |
| Shun | 25 | 603 | 257 | 346 | 42.6% |
| Sarah | 23 | 404 | 193 | 211 | 47.8% |
| El Blaze | 24 | 360 | 143 | 217 | 39.7% |
| Goh | 25 | 247 | 106 | 141 | 42.9% |
| Lei Fei | 21 | 107 | 45 | 62 | 42.1% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
11,953 of 11,965 rounds counted6.6 inputs a second (395 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 7.3 | 441 | 5,777 |
|---|---|---|---|
| Dural | 5.8 | 351 | 3,405 |
| Shun | 5.8 | 346 | 1,439 |
| Taka | 6.1 | 366 | 546 |
| Goh | 5.9 | 353 | 273 |
| Wolf | 6.2 | 372 | 260 |
| Kage | 5.9 | 354 | 100 |
| El Blaze | 5.6 | 337 | 94 |
| Lei Fei | 5.8 | 348 | 38 |
| Sarah | 5.8 | 350 | 21 |
By opponent's character
| Akira | 6.8 | 406 | 1,565 |
|---|---|---|---|
| Jacky | 6.7 | 399 | 1,052 |
| Wolf | 6.5 | 390 | 994 |
| Jeffry | 6.5 | 389 | 886 |
| Sarah | 6.6 | 395 | 797 |
| Goh | 6.6 | 398 | 708 |
| Shun | 6.5 | 389 | 705 |
| Lau | 6.6 | 398 | 610 |
| Kage | 6.4 | 384 | 579 |
| Pai | 6.5 | 387 | 572 |
| Brad | 6.8 | 405 | 518 |
| Aoi | 6.5 | 389 | 534 |
| El Blaze | 6.4 | 386 | 416 |
| Lion | 7.2 | 432 | 357 |
| Vanessa | 6.6 | 394 | 363 |
| Jean | 6.6 | 398 | 350 |
| Taka | 6.2 | 374 | 342 |
| Eileen | 6.7 | 399 | 260 |
| Dural | 6.2 | 374 | 211 |
| Lei Fei | 7.0 | 419 | 134 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 389 | 221 | 168 | 56.8% | +7.9 |
|---|---|---|---|---|---|
| Jacky | 267 | 123 | 144 | 46.1% | -1.3 |
| Wolf | 246 | 120 | 126 | 48.8% | +3.3 |
| Jeffry | 217 | 83 | 134 | 38.2% | -7.3 |
| Sarah | 199 | 96 | 103 | 48.2% | +1.5 |
| Goh | 179 | 84 | 95 | 46.9% | -2.5 |
| Shun | 177 | 89 | 88 | 50.3% | +7.0 |
| Lau | 150 | 57 | 93 | 38.0% | -8.7 |
| Kage | 149 | 66 | 83 | 44.3% | -4.9 |
| Pai | 141 | 69 | 72 | 48.9% | +2.1 |
| Brad | 130 | 54 | 76 | 41.5% | -4.7 |
| Aoi | 129 | 69 | 60 | 53.5% | +5.6 |
| El Blaze | 103 | 42 | 61 | 40.8% | -4.9 |
| Lion | 90 | 47 | 43 | 52.2% | +4.6 |
| Vanessa | 88 | 36 | 52 | 40.9% | -5.1 |
| Jean | 87 | 33 | 54 | 37.9% | -7.3 |
| Taka | 85 | 44 | 41 | 51.8% | +0.9 |
| Eileen | 64 | 27 | 37 | 42.2% | -4.3 |
| Dural | 52 | 29 | 23 | 55.8% | +9.5 |
| Lei Fei | 34 | 13 | 21 | 38.2% | -8.9 |
0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 347 | 172 | 175 | 49.6% | +3.5 |
|---|---|---|---|---|---|
| Half Fence | 319 | 167 | 152 | 52.4% | +4.0 |
| Full Fence | 308 | 136 | 172 | 44.2% | -2.9 |
| Rectangle | 308 | 143 | 165 | 46.4% | -1.4 |
| Octagon | 296 | 125 | 171 | 42.2% | -4.9 |
| Single Wall | 292 | 134 | 158 | 45.9% | -1.6 |
| Low Fence | 286 | 134 | 152 | 46.9% | -0.5 |
| Breakable Full Fence | 271 | 121 | 150 | 44.6% | -1.8 |
| Open | 250 | 120 | 130 | 48.0% | +0.5 |
| Full Fence and Open | 129 | 73 | 56 | 56.6% | +7.5 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,849 | 46.7% | 47.1% | -0.4 |
| No walls | 828 | 46.9% | 47.4% | -0.5 |
Walls against open: +0.1 points (95% range -4.2 to +4.5), p 0.947 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 81 | 25 | 56 | 30.9% |
|---|---|---|---|---|
| ぽん (Rank 29) | 47 | 23 | 24 | 48.9% |
| toothy-limb74 (Rank 25) | 27 | 11 | 16 | 40.7% |
| MNDZ (Rank 30) | 25 | 10 | 15 | 40.0% |
| xXsoul-childXx (Rank 26) | 24 | 9 | 15 | 37.5% |
| ziend-2525 (Rank 25) | 22 | 9 | 13 | 40.9% |
| Hi-VisionZERO (Rank 31) | 21 | 7 | 14 | 33.3% |
| yoshi21cc (Rank 27) | 21 | 14 | 7 | 66.7% |
| dalmax72 (Rank 24) | 20 | 13 | 7 | 65.0% |
| BANANA (Rank 30) | 19 | 3 | 16 | 15.8% |
| TARO___9 (Rank 24) | 19 | 12 | 7 | 63.2% |
| osaka_mouko4649 (Rank 26) | 19 | 15 | 4 | 79.0% |
| カプリッチョ (Rank 26) | 19 | 8 | 11 | 42.1% |
| 무파ZeroBlue (Rank 26) | 19 | 5 | 14 | 26.3% |
| UNIQ (Rank 21) | 18 | 11 | 7 | 61.1% |
| nyu_necoginjo (Rank 25) | 17 | 9 | 8 | 52.9% |
| めかざわ (Rank 26) | 17 | 9 | 8 | 52.9% |
| 失礼!スマッシュ☆彡 (Rank 26) | 17 | 5 | 12 | 29.4% |
| takeyan5608 (Rank 27) | 16 | 4 | 12 | 25.0% |
| バリカン (Rank 28) | 16 | 6 | 10 | 37.5% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 16 | 7 | 9 | 43.8% |
| hahaha (Rank 27) | 15 | 6 | 9 | 40.0% |
| yonchi41 (Rank 23) | 15 | 7 | 8 | 46.7% |
| μ (Rank 26) | 15 | 2 | 13 | 13.3% |
| ちぇびーまるやま (Rank 23) | 15 | 7 | 8 | 46.7% |
Most played opponents, most recent first
| toothy-limb74 (Rank 25) | 2026/10/14 | 27 | 11 | 16 | 40.7% |
|---|---|---|---|---|---|
| dalmax72 (Rank 24) | 2026/10/14 | 20 | 13 | 7 | 65.0% |
| ちぇびーまるやま (Rank 23) | 2026/10/14 | 15 | 7 | 8 | 46.7% |
| orz (Rank 30) | 2026/10/12 | 81 | 25 | 56 | 30.9% |
| yoshi21cc (Rank 27) | 2026/10/10 | 21 | 14 | 7 | 66.7% |
| yonchi41 (Rank 23) | 2026/10/05 | 15 | 7 | 8 | 46.7% |
| カプリッチョ (Rank 26) | 2026/10/05 | 19 | 8 | 11 | 42.1% |
| めかざわ (Rank 26) | 2026/10/02 | 17 | 9 | 8 | 52.9% |
| nyu_necoginjo (Rank 25) | 2026/10/02 | 17 | 9 | 8 | 52.9% |
| 무파ZeroBlue (Rank 26) | 2026/09/29 | 19 | 5 | 14 | 26.3% |
| osaka_mouko4649 (Rank 26) | 2026/09/29 | 19 | 15 | 4 | 79.0% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/09/29 | 17 | 5 | 12 | 29.4% |
| UNIQ (Rank 21) | 2026/09/29 | 18 | 11 | 7 | 61.1% |
| MNDZ (Rank 30) | 2026/09/25 | 25 | 10 | 15 | 40.0% |
| ぽん (Rank 29) | 2026/08/22 | 47 | 23 | 24 | 48.9% |
| BANANA (Rank 30) | 2026/08/18 | 19 | 3 | 16 | 15.8% |
| バリカン (Rank 28) | 2026/08/17 | 16 | 6 | 10 | 37.5% |
| μ (Rank 26) | 2026/07/30 | 15 | 2 | 13 | 13.3% |
| hahaha (Rank 27) | 2026/07/30 | 15 | 6 | 9 | 40.0% |
| ziend-2525 (Rank 25) | 2026/07/29 | 22 | 9 | 13 | 40.9% |
| takeyan5608 (Rank 27) | 2026/07/27 | 16 | 4 | 12 | 25.0% |
| 鳶飛戾天,魚躍於淵 (Rank 25) | 2026/07/25 | 16 | 7 | 9 | 43.8% |
| TARO___9 (Rank 24) | 2026/07/16 | 19 | 12 | 7 | 63.2% |
| Hi-VisionZERO (Rank 31) | 2026/07/16 | 21 | 7 | 14 | 33.3% |
| xXsoul-childXx (Rank 26) | 2026/06/26 | 24 | 9 | 15 | 37.5% |
Round openings
Every character
| Rimon Chouchu66P | 678 | 6.1% |
|---|---|---|
| punchP | 386 | 3.5% |
| Senzankou66P+K into throwP+G | 251 | 2.3% |
| Souka Housui3P+K | 226 | 2.0% |
| guardG into evade down | 224 | 2.0% |
| backdash into Koboku214P | 210 | 1.9% |
| guardG into evade up | 173 | 1.6% |
| backdash into Chouzan Housui46P+K | 166 | 1.5% |
| backdash into back kick+guard4K+G | 163 | 1.5% |
| crouch dash forward into evade down | 137 | 1.2% |
| punchP into One TwoPP | 134 | 1.2% |
| crouch dash forward into Jouho Touken6P | 133 | 1.2% |
| forward dash into Jouho Touken6P | 133 | 1.2% |
| crouch into Haisenchu1P | 132 | 1.2% |
| backdash into Souka Housui3P+K | 122 | 1.1% |
1,184 further openings account for the other 7,769 rounds.
Counted from 2,732 of the 2,976 matches played. The rest were not pulled for openings.
Akira
- Career
- 4,512–5,218 · 46.4%
- This season
- 1,440 matches · 48.7%
- Peak rank
- 27
First hit in 53.3% of 5,438 rounds. Won 50.8% of the rounds they struck first, 47.0% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 23.9% of rounds, against 13.6% in their other rounds.
- Against Shun: waits first in 22.2% of rounds, against 11.8% against everyone else.
- After opening the round before by moving in: moves in first in 19.3% of rounds, against 12.5% after anything else.
- After the opponent opened the round before by backing off: moves in first in 16.3% of rounds, against 12.6% after anything else.
- After winning a round: attacks straight away in 41.8% of rounds, against 36.1% after losing one.
- In round 4 or later: opens with “backdash into 214P Koboku” in 5.0% of rounds, against 3.4% in their other rounds.
- Against Brad: opens with “66P+K Senzankou into P+G throw” in 11.9% of rounds, against 4.1% against everyone else.
- After opening the round before with “66P+K Senzankou into P+G throw”: opens with “66P+K Senzankou into P+G throw” in 15.6% of rounds, against 4.4% after anything else.
- After winning a round: opens with “66P+K Senzankou into P+G throw” in 6.2% of rounds, against 3.6% after losing one.
| Rimon Chouchu66P | 678 | 12.3% |
|---|---|---|
| Senzankou66P+K into throwP+G | 251 | 4.6% |
| Souka Housui3P+K | 226 | 4.1% |
| backdash into Koboku214P | 210 | 3.8% |
| backdash into Chouzan Housui46P+K | 166 | 3.0% |
| crouch dash forward into Jouho Touken6P | 133 | 2.4% |
| forward dash into Jouho Touken6P | 133 | 2.4% |
| punchP | 130 | 2.4% |
| backdash into Souka Housui3P+K | 122 | 2.2% |
| Jouho Touken6P | 119 | 2.2% |
| crouch dash forward into evade down | 112 | 2.0% |
| guardG into evade down | 106 | 1.9% |
| Yakuho Chouchu666P | 89 | 1.6% |
| throwP+G | 83 | 1.5% |
| Senzankou66P+K | 81 | 1.5% |
381 further openings account for the other 2,870 rounds.
Counted from 1,365 of the 1,440 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Akira
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 56–43 · 57% | 31–21 · 60% | +0.6 |
| Jacky | 31–33 · 48% | 26–24 · 52% | -5.3 |
| Wolf | 35–34 · 51% | 9–18 · 33% | too few to test |
| Jeffry | 21–33 · 39% | 12–27 · 31% | +8.7 |
| Sarah | 34–24 · 59% | 16–13 · 55% | too few to test |
| Goh | 30–33 · 48% | 6–7 · 46% | too few to test |
| Brad | 20–21 · 49% | 6–20 · 23% | too few to test |
| Shun | 28–19 · 60% | 11–7 · 61% | too few to test |
| Aoi | 19–22 · 46% | 15–5 · 75% | too few to test |
| Kage | 26–13 · 67% | 11–11 · 50% | too few to test |
| Lau | 20–26 · 43% | 7–7 · 50% | too few to test |
| Lion | 20–15 · 57% | 7–10 · 41% | too few to test |
| Pai | 18–12 · 60% | 7–8 · 47% | too few to test |
| El Blaze | 15–17 · 47% | 6–5 · 55% | too few to test |
| Vanessa | 17–20 · 46% | 1–3 · 25% | too few to test |
| Jean | 4–20 · 17% | 7–4 · 64% | too few to test |
| Eileen | 8–13 · 38% | 1–2 · 33% | too few to test |
| Lei Fei | 3–7 · 30% | 2–7 · 22% | too few to test |
| Taka | 9–6 · 60% | 1–3 · 25% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
75 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Dural
- Career
- 1,225–1,288 · 48.8%
- This season
- 846 matches · 47.3%
- Peak rank
- 29
First hit in 50.4% of 2,788 rounds. Won 53.1% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
- In round 1: evades first in 6.4% of rounds, against 3.9% in their other rounds.
- Against Akira: moves in first in 6.5% of rounds, against 2.5% against everyone else.
- After opening the round before by moving in: moves in first in 10.9% of rounds, against 2.2% after anything else.
- When behind: moves in first in 3.8% of rounds, against 1.4% when ahead or level.
- Against Akira: opens with “P punch” in 8.9% of rounds, against 4.6% against everyone else.
| backdash into back kick+guard4K+G | 163 | 5.8% |
|---|---|---|
| punchP | 145 | 5.2% |
| punchP into One TwoPP | 134 | 4.8% |
| backdash into Nagiharai3KP | 108 | 3.8% |
| crouch into Attai2K | 101 | 3.6% |
| guardG into evade up | 70 | 2.5% |
| up kick+guard8K+G | 66 | 2.4% |
| crouch into Nagiharai3KP | 65 | 2.3% |
| down, down-forward, forward punch+kick236P+K | 62 | 2.2% |
| guardG into evade down | 62 | 2.2% |
| crouch into Backer Shift Combination3KKKK | 60 | 2.1% |
| backdash into back, back kick+guard44K+G | 55 | 2.0% |
| crouch into Nakageri3K | 53 | 1.9% |
| punchP into Punch High KickPK | 49 | 1.7% |
| crouch into Zensoutai2KK | 46 | 1.6% |
339 further openings account for the other 1,570 rounds.
Counted from 692 of the 846 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Dural
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 26–17 · 60% | 26–13 · 67% | +0.1 |
| Wolf | 26–23 · 53% | 5–9 · 36% | too few to test |
| Jacky | 18–27 · 40% | 1–8 · 11% | too few to test |
| Sarah | 10–22 · 31% | 6–13 · 32% | too few to test |
| Jeffry | 13–15 · 46% | 4–11 · 27% | too few to test |
| Goh | 8–10 · 44% | 16–11 · 59% | too few to test |
| Kage | 11–17 · 39% | 1–9 · 10% | too few to test |
| Shun | 15–7 · 68% | 7–8 · 47% | too few to test |
| Pai | 10–22 · 31% | 3–3 · 50% | too few to test |
| Taka | 7–8 · 47% | 6–6 · 50% | too few to test |
| El Blaze | 7–12 · 37% | 0–4 · 0% | too few to test |
| Aoi | 8–7 · 53% | 4–3 · 57% | too few to test |
| Lau | 6–6 · 50% | 4–6 · 40% | too few to test |
| Dural | 8–4 · 67% | 3–1 · 75% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
154 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Shun
- Career
- 257–346 · 42.6%
- This season
- 360 matches · 43.6%
- Peak rank
- 25
First hit in 52.7% of 1,424 rounds. Won 45.5% of the rounds they struck first, 44.2% of the rounds they were struck first.
Significant Tells
- Against Aoi: opens with “crouch into 1KK Koushu Rentai” in 16.7% of rounds, against 3.7% against everyone else.
| crouch into Haisenchu1P | 132 | 9.1% |
|---|---|---|
| punchP into RengekiPP | 95 | 6.6% |
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 85 | 5.9% |
| crouch into Gyou'in Haishu3P | 71 | 4.9% |
| crouch into Koushu Rentai1KK | 62 | 4.3% |
| evade down into Kasen Zenbokushou6PP | 43 | 3.0% |
| offensive move | 38 | 2.6% |
| punchP | 38 | 2.6% |
| guardG into evade down | 34 | 2.4% |
| Ryubikyaku8K+G | 31 | 2.1% |
| Tenshin Souchushou6P+K | 31 | 2.1% |
| punchP into Chougeki RigoutaiPK | 30 | 2.1% |
| Gyou'in Haishu3P into punchP | 29 | 2.0% |
| Gyou'in Haishu3P | 23 | 1.6% |
| RengekiPP into Saishu RenkangekiPPP | 23 | 1.6% |
237 further openings account for the other 679 rounds.
By stage type
Record against each character on walled and open stages, as Shun
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 28–18 · 61% | 7–4 · 64% | too few to test |
| Jacky | 10–14 · 42% | 3–5 · 38% | too few to test |
| Shun | 4–15 · 21% | 4–4 · 50% | too few to test |
| Jeffry | 8–12 · 40% | 6–1 · 86% | too few to test |
| El Blaze | 3–8 · 27% | 7–3 · 70% | too few to test |
| Sarah | 6–6 · 50% | 3–6 · 33% | too few to test |
| Kage | 5–7 · 42% | 2–6 · 25% | too few to test |
| Wolf | 2–9 · 18% | 0–3 · 0% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Taka
- Career
- 1,149–1,384 · 45.4%
- This season
- 134 matches · 47.8%
- Peak rank
- 26
First hit in 54.7% of 486 rounds. Won 48.5% of the rounds they struck first, 47.7% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| kickK | 34 | 7.0% |
|---|---|---|
| punchP into Tsuppari 2PP | 30 | 6.2% |
| Onigoroshi3P into throwP+G | 26 | 5.3% |
| punchP | 26 | 5.3% |
| crouch into Shita Harite2P | 25 | 5.1% |
| Kachi'age33P+K | 18 | 3.7% |
| Tsuppari 2PP into Tsuppari 3PPP | 16 | 3.3% |
| crouch into Tsuyubarai 22P+KP | 16 | 3.3% |
| guardG into evade down | 13 | 2.7% |
| guardG into crouch | 12 | 2.5% |
| guardG into evade up | 11 | 2.3% |
| guardG into Kachi'age33P+K | 9 | 1.9% |
| Morotezuki66P | 8 | 1.6% |
| evade down | 8 | 1.6% |
| evade down into Kachi'age33P+K | 8 | 1.6% |
119 further openings account for the other 227 rounds.
Counted from 119 of the 134 matches played. The rest were not pulled for openings.
Goh
- Career
- 106–141 · 42.9%
- This season
- 69 matches · 43.5%
- Peak rank
- 25
First hit in 53.0% of 270 rounds. Won 49.6% of the rounds they struck first, 39.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| crouch into Denkou3PP | 45 | 16.5% |
|---|---|---|
| Aragami4K into throwP+G | 26 | 9.5% |
| punchP | 19 | 7.0% |
| Karura4P+K | 12 | 4.4% |
| crouch into Batousatsu3KP | 9 | 3.3% |
| punchP into kickK | 9 | 3.3% |
| crouch into Raikou3P | 7 | 2.6% |
| Hiji'ate6P | 6 | 2.2% |
| guardG into evade down | 6 | 2.2% |
| kickK | 6 | 2.2% |
| Raijinsatsu6K+G | 5 | 1.8% |
| backdash into Raijinsatsu6K+G | 5 | 1.8% |
| guardG into evade up | 5 | 1.8% |
| Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP | 4 | 1.5% |
| Tengusatsu9K+G | 4 | 1.5% |
76 further openings account for the other 105 rounds.
Wolf
- Career
- 485–663 · 42.2%
- This season
- 64 matches · 48.4%
- Peak rank
- 24
First hit in 53.9% of 258 rounds. Won 49.6% of the rounds they struck first, 45.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle3P | 21 | 8.0% |
|---|---|---|
| backdash into Heavy Middle Kick3K+G | 16 | 6.1% |
| forward movement into Elbow Butt4P | 15 | 5.7% |
| punchP | 13 | 5.0% |
| punchP into Jab StraightPP | 10 | 3.8% |
| evade down into Elbow Butt4P | 9 | 3.4% |
| crouch into Knuckle Part1PP | 7 | 2.7% |
| Arrow Knuckle3P into guardG | 6 | 2.3% |
| Low Drop Kick62K | 6 | 2.3% |
| Elbow Butt4P into punchP | 5 | 1.9% |
| Elbow Butt4P | 4 | 1.5% |
| Screw Hook63214P into Screw Lariat63214PP | 4 | 1.5% |
| backdash into Death ScytheK+G | 4 | 1.5% |
| backdash into Heavy Toe Kick4K+G | 4 | 1.5% |
| crouch dash forward into evade down | 4 | 1.5% |
97 further openings account for the other 134 rounds.
Kage
- Career
- 611–732 · 45.5%
- This season
- 25 matches · 36.0%
- Peak rank
- 23
First hit in 48.0% of 100 rounds. Won 39.6% of the rounds they struck first, 38.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Fusenjin3P into Shippuzan3PP | 15 | 15.0% |
|---|---|---|
| crouch into Sokudan1P | 7 | 7.0% |
| punchP | 7 | 7.0% |
| crouch into Tsumujigeri2K+G | 6 | 6.0% |
| crouch into Shippuzan3PP | 4 | 4.0% |
| backdash into Tsumujigeri2K+G | 3 | 3.0% |
| punchP into ResshouPP | 3 | 3.0% |
| Nagiharai6P+K | 2 | 2.0% |
| Rasen4P | 2 | 2.0% |
| Ryu'eikyaku66K | 2 | 2.0% |
| Ryubisen44K+G | 2 | 2.0% |
| backdash into Gen'you4K+G | 2 | 2.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 2.0% |
| backdash into evade up | 2 | 2.0% |
| crouch into Fusenjin3P | 2 | 2.0% |
37 further openings account for the other 39 rounds.
El Blaze
- Career
- 143–217 · 39.7%
- This season
- 24 matches · 29.2%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| Shadow Strike6P into Shadow Fang6PK | 8 | 8.5% |
|---|---|---|
| punchP | 7 | 7.5% |
| crouch into Backswing Rocket1P+K | 6 | 6.4% |
| punchP into Quick HookPP | 4 | 4.3% |
| High Spin KickK+G | 3 | 3.2% |
| Jumping Hammer Knuckle8P+K | 3 | 3.2% |
| backdash into Darkness Smash43P+K | 3 | 3.2% |
| crouch into Low Drop Kick1K+G | 3 | 3.2% |
| High-Speed Jab46P into Shouda46PP | 2 | 2.1% |
| Midday HeatKK into Combo Twilight GlowKKK | 2 | 2.1% |
| Quick HookPP into Keen Edge ComboPPP | 2 | 2.1% |
| Straight6P+K into Quick Combo6P+KP | 2 | 2.1% |
| Volcano Upper4P+K | 2 | 2.1% |
| backdash into Darkness Sword43K+G | 2 | 2.1% |
| backward movement into Flame Toe Kick46PK | 2 | 2.1% |
40 further openings account for the other 43 rounds.
Lei Fei
- Career
- 45–62 · 42.1%
- This season
- 9 matches · 22.2%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P | 7 | 18.4% |
|---|---|---|
| kickK | 5 | 13.2% |
| SokutankyakuK+G into Shishi DaichoukouK+GP | 4 | 10.5% |
| backdash into Shishi DaichoukouK+GP | 2 | 5.3% |
| crouch into Zensoutai2K+G | 2 | 5.3% |
| offensive move | 2 | 5.3% |
| Kakushu Suigeki6P into Kakushu Suirengeki6PP | 1 | 2.6% |
| Katoken3P+K | 1 | 2.6% |
| Kochouheki (Deflect)236P+K | 1 | 2.6% |
| Kongou HekikenP+KP into Kongou Renshin HoudaP+KPP | 1 | 2.6% |
| Kyuho Soufuken46P+K | 1 | 2.6% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 1 | 2.6% |
| backdash into Shazen Tenshin Haikyaku8K | 1 | 2.6% |
| backdash into Touku Tenshinkyaku8K+G | 1 | 2.6% |
| backdash into Zensoutai2K+G | 1 | 2.6% |
7 further openings account for the other 7 rounds.
Sarah
- Career
- 193–211 · 47.8%
- This season
- 5 matches · 20.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| punchP into Jab StraightPP | 5 | 23.8% |
|---|---|---|
| Switch Kick4K | 2 | 9.5% |
| crouch into Snap Side Chop Double3PP | 2 | 9.5% |
| Double Rise Kick4P+K | 1 | 4.8% |
| Jackknife Kick3K into Jackknife Middle Kick3KK | 1 | 4.8% |
| Rising Elbow6P | 1 | 4.8% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 4.8% |
| Round Kick8K+G | 1 | 4.8% |
| backdash | 1 | 4.8% |
| backdash into Crescent Heel4K+G | 1 | 4.8% |
| crouch into Jackknife Kick3K | 1 | 4.8% |
| crouch into Snap Side Chop3P | 1 | 4.8% |
| crouch into Valkyrie Sword1K+GK | 1 | 4.8% |
| guardG into evade up | 1 | 4.8% |
| punchP | 1 | 4.8% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (67 here; about 3.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Akira: 9 of 18 tests hold up
- Dural: 5 of 17 tests hold up
- Shun: 1 of 18 tests hold up
- Taka: 0 of 14 tests hold up
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Kage: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Sarah: not tested (too few rounds)
