VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

TaKaArAsHi573

  • Dural
  • Shun
  • Taka
  • Goh
  • Wolf
  • Kage
  • El Blaze
  • Lei Fei
  • Sarah
Career matches18,988
Career win rate46.0%
Round win rate48.0%
Peak rank29
Distinct opponents657
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1302 #3,108 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira279,7304,5125,21846.4%
Taka262,5331,1491,38445.4%
Dural292,5131,2251,28848.8%
Kage231,34361173245.5%
Wolf241,14848566342.2%
Shun2560325734642.6%
Sarah2340419321147.8%
El Blaze2436014321739.7%
Goh2524710614142.9%
Lei Fei21107456242.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

11,953 of 11,965 rounds counted

6.6 inputs a second (395 a minute) this season. Faster than 34% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.34415,777
Dural5.83513,405
Shun5.83461,439
Taka6.1366546
Goh5.9353273
Wolf6.2372260
Kage5.9354100
El Blaze5.633794
Lei Fei5.834838
Sarah5.835021

By opponent's character

Akira6.84061,565
Jacky6.73991,052
Wolf6.5390994
Jeffry6.5389886
Sarah6.6395797
Goh6.6398708
Shun6.5389705
Lau6.6398610
Kage6.4384579
Pai6.5387572
Brad6.8405518
Aoi6.5389534
El Blaze6.4386416
Lion7.2432357
Vanessa6.6394363
Jean6.6398350
Taka6.2374342
Eileen6.7399260
Dural6.2374211
Lei Fei7.0419134

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira38922116856.8%+7.9
Jacky26712314446.1%-1.3
Wolf24612012648.8%+3.3
Jeffry2178313438.2%-7.3
Sarah1999610348.2%+1.5
Goh179849546.9%-2.5
Shun177898850.3%+7.0
Lau150579338.0%-8.7
Kage149668344.3%-4.9
Pai141697248.9%+2.1
Brad130547641.5%-4.7
Aoi129696053.5%+5.6
El Blaze103426140.8%-4.9
Lion90474352.2%+4.6
Vanessa88365240.9%-5.1
Jean87335437.9%-7.3
Taka85444151.8%+0.9
Eileen64273742.2%-4.3
Dural52292355.8%+9.5
Lei Fei34132138.2%-8.9

0 of 20 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 20 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Half Fence34717217549.6%+3.5
Half Fence31916715252.4%+4.0
Full Fence30813617244.2%-2.9
Rectangle30814316546.4%-1.4
Octagon29612517142.2%-4.9
Single Wall29213415845.9%-1.6
Low Fence28613415246.9%-0.5
Breakable Full Fence27112115044.6%-1.8
Open25012013048.0%+0.5
Full Fence and Open129735656.6%+7.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,84946.7%47.1%-0.4
No walls82846.9%47.4%-0.5

Walls against open: +0.1 points (95% range -4.2 to +4.5), p 0.947 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

toothy-limb74 (Rank 25)2026/10/1427111640.7%
dalmax72 (Rank 24)2026/10/142013765.0%
ちぇびーまるやま (Rank 23)2026/10/14157846.7%
orz (Rank 30)2026/10/1281255630.9%
yoshi21cc (Rank 27)2026/10/102114766.7%
yonchi41 (Rank 23)2026/10/05157846.7%
カプリッチョ (Rank 26)2026/10/051981142.1%
めかざわ (Rank 26)2026/10/02179852.9%
nyu_necoginjo (Rank 25)2026/10/02179852.9%
무파ZeroBlue (Rank 26)2026/09/291951426.3%
osaka_mouko4649 (Rank 26)2026/09/291915479.0%
失礼!スマッシュ☆彡 (Rank 26)2026/09/291751229.4%
UNIQ (Rank 21)2026/09/291811761.1%
MNDZ (Rank 30)2026/09/2525101540.0%
ぽん (Rank 29)2026/08/2247232448.9%
BANANA (Rank 30)2026/08/181931615.8%
バリカン (Rank 28)2026/08/171661037.5%
μ (Rank 26)2026/07/301521313.3%
hahaha (Rank 27)2026/07/30156940.0%
ziend-2525 (Rank 25)2026/07/292291340.9%
takeyan5608 (Rank 27)2026/07/271641225.0%
鳶飛戾天,魚躍於淵 (Rank 25)2026/07/25167943.8%
TARO___9 (Rank 24)2026/07/161912763.2%
Hi-VisionZERO (Rank 31)2026/07/162171433.3%
xXsoul-childXx (Rank 26)2026/06/262491537.5%

Round openings

Every character

Rimon Chouchu66P6786.1%
punchP3863.5%
Senzankou66P+K into throwP+G2512.3%
Souka Housui3P+K2262.0%
guardG into evade down2242.0%
backdash into Koboku214P2101.9%
guardG into evade up1731.6%
backdash into Chouzan Housui46P+K1661.5%
backdash into back kick+guard4K+G1631.5%
crouch dash forward into evade down1371.2%
punchP into One TwoPP1341.2%
crouch dash forward into Jouho Touken6P1331.2%
forward dash into Jouho Touken6P1331.2%
crouch into Haisenchu1P1321.2%
backdash into Souka Housui3P+K1221.1%

1,184 further openings account for the other 7,769 rounds.

Counted from 2,732 of the 2,976 matches played. The rest were not pulled for openings.

Akira

Career
4,512–5,218 · 46.4%
This season
1,440 matches · 48.7%
Peak rank
27

First hit in 53.3% of 5,438 rounds. Won 50.8% of the rounds they struck first, 47.0% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 23.9% of rounds, against 13.6% in their other rounds.
  • Against Shun: waits first in 22.2% of rounds, against 11.8% against everyone else.
  • After opening the round before by moving in: moves in first in 19.3% of rounds, against 12.5% after anything else.
  • After the opponent opened the round before by backing off: moves in first in 16.3% of rounds, against 12.6% after anything else.
  • After winning a round: attacks straight away in 41.8% of rounds, against 36.1% after losing one.
  • In round 4 or later: opens with “backdash into 214P Koboku” in 5.0% of rounds, against 3.4% in their other rounds.
  • Against Brad: opens with “66P+K Senzankou into P+G throw” in 11.9% of rounds, against 4.1% against everyone else.
  • After opening the round before with “66P+K Senzankou into P+G throw”: opens with “66P+K Senzankou into P+G throw” in 15.6% of rounds, against 4.4% after anything else.
  • After winning a round: opens with “66P+K Senzankou into P+G throw” in 6.2% of rounds, against 3.6% after losing one.

How is this tested?

Rimon Chouchu66P67812.3%
Senzankou66P+K into throwP+G2514.6%
Souka Housui3P+K2264.1%
backdash into Koboku214P2103.8%
backdash into Chouzan Housui46P+K1663.0%
crouch dash forward into Jouho Touken6P1332.4%
forward dash into Jouho Touken6P1332.4%
punchP1302.4%
backdash into Souka Housui3P+K1222.2%
Jouho Touken6P1192.2%
crouch dash forward into evade down1122.0%
guardG into evade down1061.9%
Yakuho Chouchu666P891.6%
throwP+G831.5%
Senzankou66P+K811.5%

381 further openings account for the other 2,870 rounds.

Counted from 1,365 of the 1,440 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Akira

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira56–43 · 57%31–21 · 60%+0.6
Jacky31–33 · 48%26–24 · 52%-5.3
Wolf35–34 · 51%9–18 · 33%too few to test
Jeffry21–33 · 39%12–27 · 31%+8.7
Sarah34–24 · 59%16–13 · 55%too few to test
Goh30–33 · 48%6–7 · 46%too few to test
Brad20–21 · 49%6–20 · 23%too few to test
Shun28–19 · 60%11–7 · 61%too few to test
Aoi19–22 · 46%15–5 · 75%too few to test
Kage26–13 · 67%11–11 · 50%too few to test
Lau20–26 · 43%7–7 · 50%too few to test
Lion20–15 · 57%7–10 · 41%too few to test
Pai18–12 · 60%7–8 · 47%too few to test
El Blaze15–17 · 47%6–5 · 55%too few to test
Vanessa17–20 · 46%1–3 · 25%too few to test
Jean4–20 · 17%7–4 · 64%too few to test
Eileen8–13 · 38%1–2 · 33%too few to test
Lei Fei3–7 · 30%2–7 · 22%too few to test
Taka9–6 · 60%1–3 · 25%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

75 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Dural

Career
1,225–1,288 · 48.8%
This season
846 matches · 47.3%
Peak rank
29

First hit in 50.4% of 2,788 rounds. Won 53.1% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 6.4% of rounds, against 3.9% in their other rounds.
  • Against Akira: moves in first in 6.5% of rounds, against 2.5% against everyone else.
  • After opening the round before by moving in: moves in first in 10.9% of rounds, against 2.2% after anything else.
  • When behind: moves in first in 3.8% of rounds, against 1.4% when ahead or level.
  • Against Akira: opens with “P punch” in 8.9% of rounds, against 4.6% against everyone else.

How is this tested?

backdash into back kick+guard4K+G1635.8%
punchP1455.2%
punchP into One TwoPP1344.8%
backdash into Nagiharai3KP1083.8%
crouch into Attai2K1013.6%
guardG into evade up702.5%
up kick+guard8K+G662.4%
crouch into Nagiharai3KP652.3%
down, down-forward, forward punch+kick236P+K622.2%
guardG into evade down622.2%
crouch into Backer Shift Combination3KKKK602.1%
backdash into back, back kick+guard44K+G552.0%
crouch into Nakageri3K531.9%
punchP into Punch High KickPK491.7%
crouch into Zensoutai2KK461.6%

339 further openings account for the other 1,570 rounds.

Counted from 692 of the 846 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Dural

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira26–17 · 60%26–13 · 67%+0.1
Wolf26–23 · 53%5–9 · 36%too few to test
Jacky18–27 · 40%1–8 · 11%too few to test
Sarah10–22 · 31%6–13 · 32%too few to test
Jeffry13–15 · 46%4–11 · 27%too few to test
Goh8–10 · 44%16–11 · 59%too few to test
Kage11–17 · 39%1–9 · 10%too few to test
Shun15–7 · 68%7–8 · 47%too few to test
Pai10–22 · 31%3–3 · 50%too few to test
Taka7–8 · 47%6–6 · 50%too few to test
El Blaze7–12 · 37%0–4 · 0%too few to test
Aoi8–7 · 53%4–3 · 57%too few to test
Lau6–6 · 50%4–6 · 40%too few to test
Dural8–4 · 67%3–1 · 75%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

154 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
257–346 · 42.6%
This season
360 matches · 43.6%
Peak rank
25

First hit in 52.7% of 1,424 rounds. Won 45.5% of the rounds they struck first, 44.2% of the rounds they were struck first.

Significant Tells

  • Against Aoi: opens with “crouch into 1KK Koushu Rentai” in 16.7% of rounds, against 3.7% against everyone else.

How is this tested?

crouch into Haisenchu1P1329.1%
punchP into RengekiPP956.6%
Kasen Chugeki6P into Kasen Zenbokushou6PP855.9%
crouch into Gyou'in Haishu3P714.9%
crouch into Koushu Rentai1KK624.3%
evade down into Kasen Zenbokushou6PP433.0%
offensive move382.6%
punchP382.6%
guardG into evade down342.4%
Ryubikyaku8K+G312.1%
Tenshin Souchushou6P+K312.1%
punchP into Chougeki RigoutaiPK302.1%
Gyou'in Haishu3P into punchP292.0%
Gyou'in Haishu3P231.6%
RengekiPP into Saishu RenkangekiPPP231.6%

237 further openings account for the other 679 rounds.

By stage type

Record against each character on walled and open stages, as Shun

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira28–18 · 61%7–4 · 64%too few to test
Jacky10–14 · 42%3–5 · 38%too few to test
Shun4–15 · 21%4–4 · 50%too few to test
Jeffry8–12 · 40%6–1 · 86%too few to test
El Blaze3–8 · 27%7–3 · 70%too few to test
Sarah6–6 · 50%3–6 · 33%too few to test
Kage5–7 · 42%2–6 · 25%too few to test
Wolf2–9 · 18%0–3 · 0%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Taka

Career
1,149–1,384 · 45.4%
This season
134 matches · 47.8%
Peak rank
26

First hit in 54.7% of 486 rounds. Won 48.5% of the rounds they struck first, 47.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

kickK347.0%
punchP into Tsuppari 2PP306.2%
Onigoroshi3P into throwP+G265.3%
punchP265.3%
crouch into Shita Harite2P255.1%
Kachi'age33P+K183.7%
Tsuppari 2PP into Tsuppari 3PPP163.3%
crouch into Tsuyubarai 22P+KP163.3%
guardG into evade down132.7%
guardG into crouch122.5%
guardG into evade up112.3%
guardG into Kachi'age33P+K91.9%
Morotezuki66P81.6%
evade down81.6%
evade down into Kachi'age33P+K81.6%

119 further openings account for the other 227 rounds.

Counted from 119 of the 134 matches played. The rest were not pulled for openings.

Goh

Career
106–141 · 42.9%
This season
69 matches · 43.5%
Peak rank
25

First hit in 53.0% of 270 rounds. Won 49.6% of the rounds they struck first, 39.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Denkou3PP4516.5%
Aragami4K into throwP+G269.5%
punchP197.0%
Karura4P+K124.4%
crouch into Batousatsu3KP93.3%
punchP into kickK93.3%
crouch into Raikou3P72.6%
Hiji'ate6P62.2%
guardG into evade down62.2%
kickK62.2%
Raijinsatsu6K+G51.8%
backdash into Raijinsatsu6K+G51.8%
guardG into evade up51.8%
Kokuryusatsu Ichi46P+K into Kokuryusatsu Ni46P+KP41.5%
Tengusatsu9K+G41.5%

76 further openings account for the other 105 rounds.

Wolf

Career
485–663 · 42.2%
This season
64 matches · 48.4%
Peak rank
24

First hit in 53.9% of 258 rounds. Won 49.6% of the rounds they struck first, 45.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle3P218.0%
backdash into Heavy Middle Kick3K+G166.1%
forward movement into Elbow Butt4P155.7%
punchP135.0%
punchP into Jab StraightPP103.8%
evade down into Elbow Butt4P93.4%
crouch into Knuckle Part1PP72.7%
Arrow Knuckle3P into guardG62.3%
Low Drop Kick62K62.3%
Elbow Butt4P into punchP51.9%
Elbow Butt4P41.5%
Screw Hook63214P into Screw Lariat63214PP41.5%
backdash into Death ScytheK+G41.5%
backdash into Heavy Toe Kick4K+G41.5%
crouch dash forward into evade down41.5%

97 further openings account for the other 134 rounds.

Kage

Career
611–732 · 45.5%
This season
25 matches · 36.0%
Peak rank
23

First hit in 48.0% of 100 rounds. Won 39.6% of the rounds they struck first, 38.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Fusenjin3P into Shippuzan3PP1515.0%
crouch into Sokudan1P77.0%
punchP77.0%
crouch into Tsumujigeri2K+G66.0%
crouch into Shippuzan3PP44.0%
backdash into Tsumujigeri2K+G33.0%
punchP into ResshouPP33.0%
Nagiharai6P+K22.0%
Rasen4P22.0%
Ryu'eikyaku66K22.0%
Ryubisen44K+G22.0%
backdash into Gen'you4K+G22.0%
backdash into Hagakure-ryu In Raijingeki46P+K22.0%
backdash into evade up22.0%
crouch into Fusenjin3P22.0%

37 further openings account for the other 39 rounds.

El Blaze

Career
143–217 · 39.7%
This season
24 matches · 29.2%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Shadow Strike6P into Shadow Fang6PK88.5%
punchP77.5%
crouch into Backswing Rocket1P+K66.4%
punchP into Quick HookPP44.3%
High Spin KickK+G33.2%
Jumping Hammer Knuckle8P+K33.2%
backdash into Darkness Smash43P+K33.2%
crouch into Low Drop Kick1K+G33.2%
High-Speed Jab46P into Shouda46PP22.1%
Midday HeatKK into Combo Twilight GlowKKK22.1%
Quick HookPP into Keen Edge ComboPPP22.1%
Straight6P+K into Quick Combo6P+KP22.1%
Volcano Upper4P+K22.1%
backdash into Darkness Sword43K+G22.1%
backward movement into Flame Toe Kick46PK22.1%

40 further openings account for the other 43 rounds.

Lei Fei

Career
45–62 · 42.1%
This season
9 matches · 22.2%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P718.4%
kickK513.2%
SokutankyakuK+G into Shishi DaichoukouK+GP410.5%
backdash into Shishi DaichoukouK+GP25.3%
crouch into Zensoutai2K+G25.3%
offensive move25.3%
Kakushu Suigeki6P into Kakushu Suirengeki6PP12.6%
Katoken3P+K12.6%
Kochouheki (Deflect)236P+K12.6%
Kongou HekikenP+KP into Kongou Renshin HoudaP+KPP12.6%
Kyuho Soufuken46P+K12.6%
Sayu ShoukenPP into Renkan MahosuiPPP12.6%
backdash into Shazen Tenshin Haikyaku8K12.6%
backdash into Touku Tenshinkyaku8K+G12.6%
backdash into Zensoutai2K+G12.6%

7 further openings account for the other 7 rounds.

Sarah

Career
193–211 · 47.8%
This season
5 matches · 20.0%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Jab StraightPP523.8%
Switch Kick4K29.5%
crouch into Snap Side Chop Double3PP29.5%
Double Rise Kick4P+K14.8%
Jackknife Kick3K into Jackknife Middle Kick3KK14.8%
Rising Elbow6P14.8%
Rising Elbow6P into Elbow Side Chop6PP14.8%
Round Kick8K+G14.8%
backdash14.8%
backdash into Crescent Heel4K+G14.8%
crouch into Jackknife Kick3K14.8%
crouch into Snap Side Chop3P14.8%
crouch into Valkyrie Sword1K+GK14.8%
guardG into evade up14.8%
punchP14.8%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (67 here; about 3.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Akira: 9 of 18 tests hold up
  • Dural: 5 of 17 tests hold up
  • Shun: 1 of 18 tests hold up
  • Taka: 0 of 14 tests hold up
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Sarah: not tested (too few rounds)