VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

zeronana

Career matches3,901
Career win rate48.6%
Round win rate49.5%
Peak rank29
Distinct opponents201
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1473 #2,201 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah293,9011,8962,00548.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,079 of 1,556 rounds counted

5.9 inputs a second (353 a minute) this season. Faster than 15% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah5.93531,079

By opponent's character

Akira5.8347146
Wolf5.9352142
Jacky5.9357128
Jeffry5.935467
Aoi5.935567
Goh5.734283
Shun6.237561
Sarah5.734459
Jean5.935248
Pai5.835044
Lion5.935344
Lau5.935545
Kage6.035834
Vanessa6.036223
Brad5.633815
El Blaze5.935426
Lei Fei6.036321
Taka6.035819
Eileen5.33177

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira56272948.2%-3.6
Wolf46262056.5%+8.2
Jacky41231856.1%+10.1
Jeffry32122037.5%-9.6
Aoi30171356.7%+4.5
Goh2882028.6%-21.5
Shun25111444.0%-3.0
Sarah2112957.1%+6.0
Jean168850.0%+1.4
Pai167943.8%-6.0
Lion146842.9%-10.2
Lau137653.9%+15.6
Kage127558.3%+14.4
Vanessa96366.7%+13.6
Brad74357.1%+16.8
El Blaze63350.0%-8.2
Lei Fei53260.0%+10.7
Taka5050.0%-53.8
Eileen31233.3%-11.0
Dural110100.0%+40.6

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall51272452.9%+4.7
Low Fence45311468.9%+18.2
Rectangle45261957.8%+11.0
Breakable Half Fence41202148.8%-0.1
Half Fence40162440.0%-9.3
Octagon38191950.0%+4.1
Full Fence31112035.5%-10.5
Open2791833.3%-17.5
Breakable Full Fence2271531.8%-17.7
Full Fence and Open2291340.9%-12.0

0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls21745.6%47.6%-2.0
No walls12354.5%50.5%+4.0

Walls against open: -6.0 points (95% range -17.3 to +5.4), p 0.303 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

西岐奈奈 (Rank 29)2026/08/3032166.7%
bakureturanbu (Rank 31)2026/08/2951420.0%
こて (Rank 26)2026/08/2632166.7%
Kuro---maru8 (Rank 28)2026/08/2332166.7%
BANANA (Rank 30)2026/08/2342250.0%
misoazy (Rank 25)2026/08/0341325.0%
gta4vcs (Rank 27)2026/08/0243175.0%
ぼっち.ぼ~る (Rank 26)2026/08/0242250.0%
y-hideno (Rank 29)2026/07/2643175.0%
CELIS (Rank 29)2026/07/2673442.9%
たか (Rank 30)2026/07/2651420.0%
Zinv-Kumagya (Rank 25)2026/07/1664266.7%
openpen (Rank 30)2026/07/143030.0%
yuccin (Rank 26)2026/07/0942250.0%
fdjskjfsdls (Rank 26)2026/07/0542250.0%
takeyan5608 (Rank 28)2026/06/254040.0%
いそじぇい (Rank 25)2026/06/2176185.7%
drnneb75 (Rank 27)2026/06/2175271.4%
SHUSHUSHU (Rank 29)2026/06/0252340.0%
roushi_77 (Rank 27)2026/05/2631233.3%
cicron (Rank 26)2026/05/1742250.0%
ありがとナス (Rank 26)2026/05/123030.0%
Martin1833 (Rank 25)2026/05/12440100.0%
GEN (Rank 27)2026/05/0542250.0%
MATSUNAGAAKIRA.REBOOT (Rank 27)2026/04/1932166.7%

Round openings

Sarah

Career
1,896–2,005 · 48.6%
This season
386 matches · 49.0%
Peak rank
29

First hit in 54.7% of 1,537 rounds. Won 52.3% of the rounds they struck first, 46.5% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: backs off first in 26.1% of rounds, against 19.3% in their other rounds.
  • Against Wolf: attacks straight away in 83.1% of rounds, against 67.3% against everyone else.
  • On Rectangle stages: moves in first in 14.8% of rounds, against 0.8% on the other stages.
  • After opening the round before by attacking: attacks straight away in 68.6% of rounds, against 64.9% after anything else.
  • In round 1: opens with “6P Rising Elbow” in 11.5% of rounds, against 5.2% in their other rounds.
  • Against Shun: opens with “6P Rising Elbow into 6PK Double Joint Butt” in 17.7% of rounds, against 6.1% against everyone else.

How is this tested?

Sharpsword44K1288.3%
Snap Side Chop3P into Setup Combination3PK1207.8%
backdash into Full Spin Heel Kick9K1137.3%
Rising Elbow6P1056.8%
Rising Elbow6P into Double Joint Butt6PK1056.8%
punchP684.4%
Rising Elbow6P into Elbow Side Chop6PP533.4%
Sharpsword44K into Sharpsword Combo44KK473.0%
backdash473.0%
Rising Elbow6P into kickK372.4%
backdash into Crescent Heel4K+G352.3%
Rising Elbow6P into backdash332.1%
Stiletto66K into Quick Knee and Toe Kick6KK301.9%
kickK into High Kick StraightKP271.7%
Sword Slash9K+GK into Sword Rush Combo9K+GKK211.4%

137 further openings account for the other 580 rounds.

Counted from 384 of the 386 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–16 · 45%12–10 · 55%too few to test
Wolf12–13 · 48%10–6 · 62%too few to test
Jacky18–14 · 56%3–2 · 60%too few to test
Jeffry5–14 · 26%6–5 · 55%too few to test
Aoi9–8 · 53%4–2 · 67%too few to test
Goh1–12 · 8%7–8 · 47%too few to test
Shun4–7 · 36%6–3 · 67%too few to test
Sarah7–4 · 64%3–2 · 60%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

2 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 6 of 15 tests hold up