VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jacky

throwbreak

  • Kage
  • El Blaze
Career matches544
Career win rate42.3%
Round win rate38.4%
Peak rank23
Distinct opponents32
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1372 #2,799 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky2344617926740.1%
Kage2168323647.1%
El Blaze1930191163.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

154 of 362 rounds counted

6.5 inputs a second (389 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky6.438660
Kage6.539282
El Blaze6.337912

By opponent's character

Pai6.539144
Akira6.840517
Jacky6.438317
Jeffry6.43844
Lei Fei6.740217
Lau6.53898
Lion6.841011
Sarah5.935212
Eileen6.639710
Jean6.23697
Shun6.03617

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai136746.1%+22.3
Akira95455.6%+19.8
Jacky91811.1%-29.6
Wolf92722.2%-1.9
Brad84450.0%+17.4
Jeffry83537.5%-6.7
Taka6060.0%-27.1
Lei Fei5050.0%-12.3
Aoi440100.0%+61.6
El Blaze4040.0%-33.8
Lau4040.0%-35.0
Lion4040.0%-21.4
Sarah31233.3%+15.3
Eileen220100.0%+56.2
Goh220100.0%+4.5
Jean2020.0%-13.9
Shun2020.0%-24.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle141137.1%-18.3
Breakable Full Fence1331023.1%-4.1
Full Fence103730.0%+3.2
Half Fence105550.0%+1.6
Open105550.0%+10.9
Single Wall91811.1%-31.1
Full Fence and Open75271.4%+37.0
Breakable Half Fence6060.0%-25.4
Low Fence52340.0%+19.0
Octagon53260.0%+27.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5825.9%29.9%-4.0
No walls2433.3%36.1%-2.7

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Pudding (Rank 41)2026/07/102020.0%
PhaserCatGamesLLC (Rank 24)2026/07/0795455.6%
BearPrincess420 (Rank 22)2026/07/04220100.0%
Dice (Rank 25)2026/06/212020.0%
ButtPooper (Rank 19)2026/06/1531233.3%
H.P.Starcraft (Rank 28)2026/05/282020.0%
twshsin (Rank 22)2026/05/2532166.7%
Mo_superb (Rank 34)2026/05/232020.0%
y2d (Rank 39)2026/05/225050.0%
DaWallabeeChamp (Rank 1)2026/05/09220100.0%
tenpai (Rank 29)2026/05/096060.0%
MindDragon (Rank 23)2026/05/092020.0%
ROOBY (Rank 25)2026/04/034040.0%
BlackBeltSpartan (Rank 37)2026/04/024040.0%
Kitetsu (Rank 24)2026/03/282020.0%
I'monlysleeping (Rank 33)2026/03/282020.0%
FatTarma (Rank 23)2026/03/2864266.7%
tx_tofu (Rank 24)2026/03/2841325.0%
Drooftster (Rank 24)2026/03/282020.0%
AV9423 (Rank 25)2026/03/2831233.3%
sonicbn (Rank 24)2026/03/2832166.7%
Booger (Rank 26)2026/03/282020.0%
Emperor_Painettv (Rank 22)2026/03/28440100.0%
Zai (Rank 21)2026/03/2853260.0%
desmaku (Rank 22)2026/03/2721150.0%

Round openings

Every character

Middle Smash6P into Middle Smash Sword6PK318.5%
backdash into evade up226.0%
Groin Kick6K+G185.0%
Slant Back Knuckle1P into Rage Kick1PK143.9%
Rasen4P into backward movement133.6%
backdash into evade down92.5%
backdash82.2%
punchP into Jab StraightPP71.9%
Bil Jee6P+K61.6%
Jab StraightPP into Jab Double StraightPPP61.6%
Rasen4P into throwP+G61.6%
punchP61.6%
Beat KnuckleP+K into Beat & Back KnuckleP+KP51.4%
Rasen4P51.4%
evade down into backdash51.4%

136 further openings account for the other 203 rounds.

Jacky

Career
179–267 · 40.1%
This season
71 matches · 26.8%
Peak rank
23

First hit in 37.6% of 266 rounds. Won 39.0% of the rounds they struck first, 33.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Middle Smash6P into Middle Smash Sword6PK3111.6%
backdash into evade up197.1%
Groin Kick6K+G186.7%
Slant Back Knuckle1P into Rage Kick1PK145.2%
backdash83.0%
backdash into evade down83.0%
punchP into Jab StraightPP72.6%
Bil Jee6P+K62.2%
Jab StraightPP into Jab Double StraightPPP62.2%
punchP62.2%
Beat KnuckleP+K into Beat & Back KnuckleP+KP51.9%
forward dash into evade down51.9%
Slide Shuffle (Deflect)4P+K+G41.5%
backdash into Spin Heel Sword4K+G41.5%
evade down into backdash41.5%

92 further openings account for the other 123 rounds.

Kage

Career
32–36 · 47.1%
This season
20 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rasen4P into backward movement1315.5%
Rasen4P into throwP+G67.1%
Rasen4P56.0%
Kouten63214P44.8%
punchP into ResshouPP44.8%
Rasen4P into backdash33.6%
ResshouPP into SandangekiPPP33.6%
Ura Tsumujigeri44K33.6%
Jizuridan2P22.4%
SouhajinP+K22.4%
Tsumujigeri2K+G22.4%
backdash into Rakujin Gaeri44P22.4%
backdash into SouhajinP+K22.4%
backdash into evade up22.4%
evade up into crouch dash forward22.4%

28 further openings account for the other 29 rounds.

El Blaze

Career
19–11 · 63.3%
This season
3 matches · 33.3%
Peak rank
19

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash back into Straight6P+K325.0%
crouch dash back216.7%
Shadow Strike6P into Shadow Fang6PK18.3%
backdash into Demon Dance9P+K18.3%
backdash into Hammer Smash46P+K18.3%
backdash into evade up18.3%
crouch dash back into Demon's Tail9P+KK18.3%
evade down into guardG18.3%
punchP into Jab~High KickPK18.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)