Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1386 #2,725 of 3,686 on the Elo list →
Kage1472483 matches
El Blaze1411383 matches
Pai1343189 matches
Jacky1330176 matches
Goh137181 matches
Wolf136939 matches
Shun137321 matches
Lei Fei137413 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Kage | 32 | 3,306 | 1,612 | 1,694 | 48.8% |
|---|---|---|---|---|---|
| El Blaze | 30 | 1,786 | 894 | 892 | 50.1% |
| Jacky | 26 | 756 | 377 | 379 | 49.9% |
| Pai | 27 | 706 | 347 | 359 | 49.1% |
| Wolf | 26 | 438 | 220 | 218 | 50.2% |
| Goh | 25 | 386 | 185 | 201 | 47.9% |
| Shun | 25 | 254 | 133 | 121 | 52.4% |
| Lei Fei | 26 | 114 | 63 | 51 | 55.3% |
| Jean | 26 | 12 | 6 | 6 | 50.0% |
| Jeffry | 26 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,964 of 5,603 rounds counted6.0 inputs a second (357 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Kage | 6.0 | 360 | 1,585 |
|---|---|---|---|
| El Blaze | 5.9 | 356 | 1,428 |
| Pai | 5.7 | 341 | 694 |
| Jacky | 6.2 | 372 | 650 |
| Goh | 6.1 | 366 | 304 |
| Wolf | 5.4 | 323 | 147 |
| Shun | 5.9 | 353 | 82 |
| Lei Fei | 5.9 | 353 | 53 |
| Jean | 5.6 | 338 | 16 |
| Jeffry | 5.8 | 346 | 5 |
By opponent's character
| Wolf | 5.9 | 353 | 493 |
|---|---|---|---|
| Jacky | 6.0 | 359 | 489 |
| Akira | 6.1 | 365 | 491 |
| Sarah | 5.8 | 348 | 412 |
| Shun | 6.1 | 368 | 391 |
| Aoi | 5.9 | 352 | 330 |
| Pai | 6.0 | 361 | 288 |
| Goh | 5.8 | 348 | 227 |
| Jeffry | 6.0 | 361 | 231 |
| El Blaze | 5.8 | 345 | 227 |
| Vanessa | 6.0 | 360 | 196 |
| Kage | 5.8 | 350 | 189 |
| Jean | 6.0 | 359 | 231 |
| Lion | 6.1 | 366 | 169 |
| Brad | 5.9 | 353 | 190 |
| Lau | 6.2 | 371 | 151 |
| Eileen | 5.9 | 356 | 103 |
| Lei Fei | 6.0 | 362 | 85 |
| Taka | 5.5 | 331 | 62 |
| Dural | 5.9 | 353 | 9 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 148 | 84 | 64 | 56.8% | +9.3 |
|---|---|---|---|---|---|
| Jacky | 137 | 55 | 82 | 40.1% | -8.2 |
| Akira | 134 | 73 | 61 | 54.5% | +6.8 |
| Sarah | 108 | 58 | 50 | 53.7% | +6.3 |
| Shun | 102 | 44 | 58 | 43.1% | -5.2 |
| Aoi | 92 | 45 | 47 | 48.9% | -2.4 |
| Pai | 74 | 40 | 34 | 54.0% | +4.6 |
| Goh | 69 | 24 | 45 | 34.8% | -8.3 |
| Jeffry | 66 | 24 | 42 | 36.4% | -12.9 |
| El Blaze | 62 | 31 | 31 | 50.0% | +4.0 |
| Vanessa | 61 | 28 | 33 | 45.9% | -0.6 |
| Kage | 59 | 31 | 28 | 52.5% | +6.5 |
| Jean | 57 | 27 | 30 | 47.4% | -0.6 |
| Lion | 55 | 24 | 31 | 43.6% | -5.7 |
| Brad | 50 | 20 | 30 | 40.0% | -1.1 |
| Lau | 46 | 24 | 22 | 52.2% | +8.4 |
| Eileen | 26 | 10 | 16 | 38.5% | -13.4 |
| Lei Fei | 23 | 14 | 9 | 60.9% | +13.3 |
| Taka | 20 | 4 | 16 | 20.0% | -28.0 |
| Dural | 3 | 2 | 1 | 66.7% | +33.0 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 165 | 72 | 93 | 43.6% | -1.8 |
|---|---|---|---|---|---|
| Breakable Full Fence | 157 | 69 | 88 | 44.0% | -3.4 |
| Breakable Half Fence | 145 | 75 | 70 | 51.7% | +3.7 |
| Half Fence | 141 | 60 | 81 | 42.5% | -3.1 |
| Single Wall | 140 | 76 | 64 | 54.3% | +6.0 |
| Low Fence | 136 | 56 | 80 | 41.2% | -7.1 |
| Full Fence | 122 | 67 | 55 | 54.9% | +5.0 |
| Open | 121 | 56 | 65 | 46.3% | -2.2 |
| Octagon | 113 | 61 | 52 | 54.0% | +10.0 |
| Full Fence and Open | 79 | 38 | 41 | 48.1% | -5.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 843 | 47.9% | 46.8% | +1.1 |
| No walls | 397 | 47.4% | 48.2% | -0.9 |
Walls against open: +2.0 points (95% range -3.9 to +7.9), p 0.504 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| fdjskjfsdls (Rank 29) | 20 | 6 | 14 | 30.0% |
|---|---|---|---|---|
| BANANA (Rank 31) | 15 | 9 | 6 | 60.0% |
| こて (Rank 28) | 15 | 10 | 5 | 66.7% |
| コラーゲン (Rank 27) | 11 | 4 | 7 | 36.4% |
| 肉彦さん☆彡 (Rank 30) | 11 | 5 | 6 | 45.5% |
| GoGo-6_GAMI-san_ (Rank 27) | 10 | 2 | 8 | 20.0% |
| Hi-VisionZERO (Rank 29) | 10 | 5 | 5 | 50.0% |
| NekoPunchMaster (Rank 29) | 10 | 3 | 7 | 30.0% |
| fazz00r (Rank 28) | 10 | 6 | 4 | 60.0% |
| ttmnkns (Rank 29) | 9 | 4 | 5 | 44.4% |
| HIROCHILL (Rank 29) | 8 | 4 | 4 | 50.0% |
| O.J.A (Rank 21) | 8 | 8 | 0 | 100.0% |
| Samo-Hung72 (Rank 22) | 8 | 5 | 3 | 62.5% |
| dalmax72 (Rank 27) | 8 | 4 | 4 | 50.0% |
| kota_mofumofu (Rank 25) | 8 | 6 | 2 | 75.0% |
| midori6127 (Rank 29) | 8 | 4 | 4 | 50.0% |
| yanappp (Rank 27) | 8 | 3 | 5 | 37.5% |
| にすと ☆能登VF部 (Rank 27) | 8 | 3 | 5 | 37.5% |
| NoMark/ノーマーク (Rank 28) | 7 | 2 | 5 | 28.6% |
| Sore (Rank 36) | 7 | 1 | 6 | 14.3% |
| tamaneen (Rank 32) | 7 | 2 | 5 | 28.6% |
| yuzu (Rank 29) | 7 | 3 | 4 | 42.9% |
| しゅが~nsr (Rank 26) | 7 | 5 | 2 | 71.4% |
| ガリバー (Rank 30) | 7 | 2 | 5 | 28.6% |
| M&E (Rank 24) | 6 | 2 | 4 | 33.3% |
Most played opponents, most recent first
| Samo-Hung72 (Rank 22) | 2026/10/17 | 8 | 5 | 3 | 62.5% |
|---|---|---|---|---|---|
| tamaneen (Rank 32) | 2026/10/13 | 7 | 2 | 5 | 28.6% |
| yanappp (Rank 27) | 2026/10/13 | 8 | 3 | 5 | 37.5% |
| ttmnkns (Rank 29) | 2026/10/12 | 9 | 4 | 5 | 44.4% |
| midori6127 (Rank 29) | 2026/10/12 | 8 | 4 | 4 | 50.0% |
| O.J.A (Rank 21) | 2026/10/11 | 8 | 8 | 0 | 100.0% |
| こて (Rank 28) | 2026/09/23 | 15 | 10 | 5 | 66.7% |
| にすと ☆能登VF部 (Rank 27) | 2026/09/18 | 8 | 3 | 5 | 37.5% |
| HIROCHILL (Rank 29) | 2026/09/14 | 8 | 4 | 4 | 50.0% |
| BANANA (Rank 31) | 2026/09/14 | 15 | 9 | 6 | 60.0% |
| fdjskjfsdls (Rank 29) | 2026/09/14 | 20 | 6 | 14 | 30.0% |
| fazz00r (Rank 28) | 2026/09/13 | 10 | 6 | 4 | 60.0% |
| ガリバー (Rank 30) | 2026/09/13 | 7 | 2 | 5 | 28.6% |
| NoMark/ノーマーク (Rank 28) | 2026/09/06 | 7 | 2 | 5 | 28.6% |
| M&E (Rank 24) | 2026/08/29 | 6 | 2 | 4 | 33.3% |
| dalmax72 (Rank 27) | 2026/08/29 | 8 | 4 | 4 | 50.0% |
| コラーゲン (Rank 27) | 2026/08/23 | 11 | 4 | 7 | 36.4% |
| kota_mofumofu (Rank 25) | 2026/08/23 | 8 | 6 | 2 | 75.0% |
| 肉彦さん☆彡 (Rank 30) | 2026/08/03 | 11 | 5 | 6 | 45.5% |
| GoGo-6_GAMI-san_ (Rank 27) | 2026/08/02 | 10 | 2 | 8 | 20.0% |
| Sore (Rank 36) | 2026/07/29 | 7 | 1 | 6 | 14.3% |
| yuzu (Rank 29) | 2026/07/21 | 7 | 3 | 4 | 42.9% |
| Hi-VisionZERO (Rank 29) | 2026/07/06 | 10 | 5 | 5 | 50.0% |
| NekoPunchMaster (Rank 29) | 2026/06/21 | 10 | 3 | 7 | 30.0% |
| しゅが~nsr (Rank 26) | 2026/06/20 | 7 | 5 | 2 | 71.4% |
Round openings
Every character
| guardG | 370 | 7.1% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 154 | 3.0% |
| Ura Tsumujigeri44K | 127 | 2.5% |
| guardG into evade down | 109 | 2.1% |
| Demon Dance9P+K into Demon's Tail9P+KK | 101 | 1.9% |
| Shadow Spear6K into forward movement | 88 | 1.7% |
| backdash into Kodachinuki4K | 77 | 1.5% |
| guardG into evade up | 77 | 1.5% |
| Engetsugeri9K+G into forward movement | 74 | 1.4% |
| evade down into guardG | 69 | 1.3% |
| evade up into guardG | 67 | 1.3% |
| Ensei Haijinkyaku7K+G | 66 | 1.3% |
| Soukasui3P into Souka Senpukyaku3PK | 65 | 1.2% |
| backdash into guardG | 65 | 1.2% |
| Fusen Renkyaku6K+G | 64 | 1.2% |
785 further openings account for the other 3,613 rounds.
Counted from 1,283 of the 1,392 matches played. The rest were not pulled for openings.
Kage
- Career
- 1,612–1,694 · 48.8%
- This season
- 484 matches · 49.2%
- Peak rank
- 32
First hit in 48.3% of 1,881 rounds. Won 53.1% of the rounds they struck first, 46.6% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 27.5% of rounds, against 14.2% in their other rounds.
- Against Wolf: waits first in 30.5% of rounds, against 16.1% against everyone else.
- After opening the round before by attacking: evades first in 15.6% of rounds, against 10.2% after anything else.
- When the score is level: waits first in 18.5% of rounds, against 14.2% when ahead or behind.
- In round 2: opens with “44K Ura Tsumujigeri” in 9.8% of rounds, against 5.7% in their other rounds.
- Against Pai: opens with “backdash into 4K Kodachinuki” in 17.2% of rounds, against 3.6% against everyone else.
- After losing a round: opens with “9K+G Engetsugeri into forward movement” in 5.9% of rounds, against 2.0% after winning one.
| Rasen4P into Rasen Urageri4PK | 154 | 8.1% |
|---|---|---|
| Ura Tsumujigeri44K | 127 | 6.7% |
| backdash into Kodachinuki4K | 77 | 4.1% |
| Engetsugeri9K+G into forward movement | 74 | 3.9% |
| Fusen Renkyaku6K+G | 64 | 3.4% |
| Rasen4P into backward movement | 64 | 3.4% |
| guardG | 63 | 3.3% |
| Rasen4P into backdash | 57 | 3.0% |
| Rasen4P into throwP+G | 54 | 2.9% |
| Ryu'eikyaku66K | 54 | 2.9% |
| Rasen4P | 53 | 2.8% |
| evade up into kickK | 52 | 2.7% |
| evade up | 46 | 2.4% |
| Senpugeri7K | 41 | 2.2% |
| guardG into evade up | 38 | 2.0% |
178 further openings account for the other 878 rounds.
Counted from 473 of the 484 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Kage
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 25–18 · 58% | 8–6 · 57% | too few to test |
| Wolf | 25–14 · 64% | 5–2 · 71% | too few to test |
| Jacky | 11–20 · 35% | 5–6 · 45% | too few to test |
| Sarah | 14–14 · 50% | 9–5 · 64% | too few to test |
| Goh | 11–13 · 46% | 6–3 · 67% | too few to test |
| Aoi | 8–5 · 62% | 3–2 · 60% | too few to test |
| Shun | 5–9 · 36% | 1–4 · 20% | too few to test |
| Vanessa | 5–6 · 45% | 2–2 · 50% | too few to test |
| Jean | 5–5 · 50% | 1–6 · 14% | too few to test |
| Brad | 7–12 · 37% | 1–0 · 100% | too few to test |
| Kage | 8–3 · 73% | 2–3 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 894–892 · 50.1%
- This season
- 383 matches · 45.7%
- Peak rank
- 30
First hit in 48.2% of 1,399 rounds. Won 51.9% of the rounds they struck first, 43.9% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 39.8% of rounds, against 21.3% in their other rounds.
- Against El Blaze: moves in first in 14.2% of rounds, against 2.0% against everyone else.
- After losing a round: waits first in 26.5% of rounds, against 16.0% after winning one.
- When behind: waits first in 29.4% of rounds, against 17.8% when ahead or level.
- In round 1: opens with “G guard” in 19.9% of rounds, against 10.2% in their other rounds.
- Against Vanessa: opens with “G guard” in 24.1% of rounds, against 11.8% against everyone else.
| guardG | 177 | 12.6% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 101 | 7.2% |
| Shadow Spear6K into forward movement | 88 | 6.3% |
| backdash into Head Smash Kick46K | 53 | 3.8% |
| Shadow Spear6K into forward dash | 49 | 3.5% |
| Back Knuckle4P into Shadow Spin Kick4PK | 39 | 2.8% |
| Tornado Spin (Deflect)P+K+G | 39 | 2.8% |
| up-back kick+guard7K+G into forward movement | 39 | 2.8% |
| evade down into guardG | 36 | 2.6% |
| guardG into evade down | 31 | 2.2% |
| Volcano Upper4P+K | 30 | 2.1% |
| backdash into guardG | 25 | 1.8% |
| evade up into Straight6P+K | 23 | 1.6% |
| forward dash into Shadow Spear6K | 22 | 1.6% |
| evade up into guardG | 20 | 1.4% |
191 further openings account for the other 634 rounds.
Counted from 347 of the 383 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 11–9 · 55% | 10–6 · 62% | too few to test |
| Aoi | 7–12 · 37% | 4–4 · 50% | too few to test |
| El Blaze | 11–9 · 55% | 0–4 · 0% | too few to test |
| Shun | 4–8 · 33% | 5–2 · 71% | too few to test |
| Akira | 8–9 · 47% | 2–4 · 33% | too few to test |
| Jacky | 8–9 · 47% | 2–4 · 33% | too few to test |
| Sarah | 7–12 · 37% | 1–1 · 50% | too few to test |
| Vanessa | 7–6 · 54% | 5–4 · 56% | too few to test |
| Jean | 6–6 · 50% | 3–2 · 60% | too few to test |
| Pai | 4–0 · 100% | 5–7 · 42% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Pai
- Career
- 347–359 · 49.1%
- This season
- 190 matches · 44.2%
- Peak rank
- 27
First hit in 47.6% of 680 rounds. Won 52.2% of the rounds they struck first, 42.7% of the rounds they were struck first.
Significant Tells
- In round 3: attacks straight away in 71.3% of rounds, against 56.7% in their other rounds.
- Against Akira: waits first in 42.1% of rounds, against 25.1% against everyone else.
- In round 3: opens with “3P Soukasui into 3PK Souka Senpukyaku” in 15.8% of rounds, against 7.2% in their other rounds.
- Against Kage: opens with “P punch into PK Renkentai” in 17.5% of rounds, against 4.3% against everyone else.
| Ensei Haijinkyaku7K+G | 66 | 9.5% |
|---|---|---|
| Soukasui3P into Souka Senpukyaku3PK | 65 | 9.3% |
| guardG | 46 | 6.6% |
| Souka Rensui3PP into Souka Raigekishou3PPP | 37 | 5.3% |
| punchP into RenkentaiPK | 35 | 5.0% |
| crouch into Renka Sentai2KK | 32 | 4.6% |
| Soukasui3P into Souka Rensui3PP | 20 | 2.9% |
| down-back kick1K into kickK | 17 | 2.4% |
| backdash into guardG | 12 | 1.7% |
| crouch into Renkan Soukashou3KPP | 11 | 1.6% |
| Ensei Haikyaku4K into kickK | 10 | 1.4% |
| Meishouho4P+K+G into punchP | 10 | 1.4% |
| Meishouho4P+K+G into RaigekishouPPP | 9 | 1.3% |
| Sensaitai2K into Renka Sentai2KK | 9 | 1.3% |
| backdash into Honrakukyaku46K+G | 8 | 1.1% |
136 further openings account for the other 311 rounds.
Counted from 173 of the 190 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 2–6 · 25% | 9–2 · 82% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 377–379 · 49.9%
- This season
- 176 matches · 48.9%
- Peak rank
- 26
First hit in 47.4% of 652 rounds. Won 53.4% of the rounds they struck first, 45.2% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 36.6% of rounds, against 24.8% in their other rounds.
- Against Jeffry: backs off first in 38.0% of rounds, against 13.1% against everyone else.
| guardG | 50 | 7.6% |
|---|---|---|
| Middle Spin Kick46K+G | 41 | 6.3% |
| backdash into Spin Heel Sword4K+G | 34 | 5.2% |
| Groin Kick6K+G into crouch | 26 | 4.0% |
| High Angle Upper Kick6K into forward movement | 26 | 4.0% |
| guardG into evade down | 24 | 3.7% |
| Dash Hammer Kick66K | 22 | 3.4% |
| backdash into evade down | 17 | 2.6% |
| evade down | 14 | 2.1% |
| punchP into Double Back Knuckle4PP | 14 | 2.1% |
| backward movement into Groin Kick6K+G | 13 | 2.0% |
| Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K | 12 | 1.8% |
| Spinning KickK+G | 12 | 1.8% |
| evade down into Spinning KickK+G | 12 | 1.8% |
| guardG into Beat KnuckleP+K | 11 | 1.7% |
147 further openings account for the other 327 rounds.
Counted from 164 of the 176 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jacky
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 7–8 · 47% | 0–4 · 0% | too few to test |
| Wolf | 7–6 · 54% | 1–7 · 12% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 185–201 · 47.9%
- This season
- 81 matches · 53.1%
- Peak rank
- 25
First hit in 48.8% of 289 rounds. Won 53.2% of the rounds they struck first, 52.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 24 | 8.2% |
|---|---|---|
| guardG | 22 | 7.5% |
| Aragami4K into throwP+G | 17 | 5.8% |
| Soukyu46P into forward movement | 17 | 5.8% |
| Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP | 11 | 3.7% |
| guardG into evade down | 11 | 3.7% |
| Garyu66K | 9 | 3.1% |
| backdash | 9 | 3.1% |
| backdash into guardG | 9 | 3.1% |
| Jibishou3P+K into crouch | 6 | 2.0% |
| Urahiji44P | 6 | 2.0% |
| evade down into guardG | 6 | 2.0% |
| Kirin33P | 5 | 1.7% |
| Raikou3P into Denkou3PP | 5 | 1.7% |
| Sune Kudaki43P | 5 | 1.7% |
75 further openings account for the other 132 rounds.
Counted from 70 of the 81 matches played. The rest were not pulled for openings.
Wolf
- Career
- 220–218 · 50.2%
- This season
- 39 matches · 43.6%
- Peak rank
- 26
First hit in 51.5% of 101 rounds. Won 40.4% of the rounds they struck first, 44.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Quick Shoulder66P+K into forward movement | 8 | 7.8% |
|---|---|---|
| Screw Hook63214P into Screw Lariat63214PP | 7 | 6.9% |
| Rolling Savate6K+G | 6 | 5.9% |
| guardG | 6 | 5.9% |
| Gasp Kneel Palm Bomb6P+K into forward movement | 4 | 3.9% |
| Pounding Elbow9P+K | 4 | 3.9% |
| backdash into guardG | 4 | 3.9% |
| crouch into Low Smash2K | 4 | 3.9% |
| punchP into throwP+G | 4 | 3.9% |
| Knee Lift6K into crouch | 3 | 2.9% |
| backdash into Heavy Middle Kick3K+G | 3 | 2.9% |
| backdash into Rolling Elbow43P | 3 | 2.9% |
| forward dash into Gasp Kneel Palm Bomb6P+K | 3 | 2.9% |
| forward movement into Elbow Butt4P | 3 | 2.9% |
| Comet Hook1P into Knuckle Part1PP | 2 | 2.0% |
34 further openings account for the other 38 rounds.
Counted from 24 of the 39 matches played. The rest were not pulled for openings.
Shun
- Career
- 133–121 · 52.4%
- This season
- 21 matches · 52.4%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 10 | 16.4% |
|---|---|---|
| offensive move | 9 | 14.8% |
| Getsuga Gakushu46P into Rensai Gakushu46PP | 6 | 9.8% |
| kickK into Fukuchougeki2P | 4 | 6.6% |
| Kasen Gyou'in6P+K+G into Kasen Gyou'in TeishitsugekiKGP | 3 | 4.9% |
| guardG | 3 | 4.9% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 2 | 3.3% |
| Koushinhi4P+K+G | 2 | 3.3% |
| Tenshin Souchushou6P+K | 2 | 3.3% |
| Toukyaku6K+G | 2 | 3.3% |
| guardG into evade down | 2 | 3.3% |
| offensive move into guardG | 2 | 3.3% |
| punchP into Chougeki RigoutaiPK | 2 | 3.3% |
| Gyou'in Haishu3P into Renhi ChougekiKK | 1 | 1.6% |
| Gyoushin Suitai4K into Gyou'inshuP+K+G | 1 | 1.6% |
10 further openings account for the other 10 rounds.
Counted from 14 of the 21 matches played. The rest were not pulled for openings.
Lei Fei
- Career
- 63–51 · 55.3%
- This season
- 13 matches · 46.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| punchP into Sayu ShoukenPP | 7 | 13.2% |
|---|---|---|
| backdash into Kaisei Tento1P+K | 6 | 11.3% |
| offensive move | 4 | 7.5% |
| guardG | 3 | 5.7% |
| Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK | 2 | 3.8% |
| Souhikyaku9K+G | 2 | 3.8% |
| Toukyaku66K | 2 | 3.8% |
| backdash into evade down | 2 | 3.8% |
| evade up | 2 | 3.8% |
| Chisen Choukyaku 13K+G into Chisen Choukyaku 23K+GK | 1 | 1.9% |
| Chutenhou3P into punch+kick+guardP+K+G | 1 | 1.9% |
| Katoken3P+K into Kinkei DokuritsuP+K | 1 | 1.9% |
| Kyuho Soufuken46P+K into Kongou Renshin HoudaP+KPP | 1 | 1.9% |
| Niki Bunkyaku9K | 1 | 1.9% |
| Niki Bunkyaku9K into forward movement | 1 | 1.9% |
17 further openings account for the other 17 rounds.
Jean
- Career
- 6–6 · 50.0%
- This season
- 4 matches · 50.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Oihiji4P+K into crouch | 3 | 18.8% |
|---|---|---|
| Kake'uchi46P into Kake'uchi~Maekeri'age46PK | 2 | 12.5% |
| Nozuchi1P+K | 2 | 12.5% |
| Harai'uke (Deflect)4P+K+G into Hangetsu NirenzukiP+K | 1 | 6.2% |
| Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP | 1 | 6.2% |
| Nukitesashi6P+K | 1 | 6.2% |
| backdash into Doumawashi Kaitengeri46K+G | 1 | 6.2% |
| backdash into Nozuchi1P+K | 1 | 6.2% |
| crouch into Nozuchi1P+K | 1 | 6.2% |
| evade up into guardG | 1 | 6.2% |
| guardG into punchP | 1 | 6.2% |
| punchP into Maeken~Joudan MawashigeriPK | 1 | 6.2% |
Jeffry
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| Arrow Knuckle1P+K into punchP | 1 | 20.0% |
|---|---|---|
| Head Attack46P+K | 1 | 20.0% |
| Sunlit Body Upper3P+K into crouch | 1 | 20.0% |
| crouch into Sunlit Body Upper3P+K | 1 | 20.0% |
| evade down into throwP+G | 1 | 20.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Kage: 7 of 15 tests hold up
- El Blaze: 6 of 15 tests hold up
- Pai: 4 of 15 tests hold up
- Jacky: 2 of 15 tests hold up
- Goh: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Shun: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
