VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Kage

かりすまっくすさん★

  • El Blaze
  • Pai
  • Jacky
  • Goh
  • Wolf
  • Shun
  • Lei Fei
  • Jean
  • Jeffry
Career matches7,758
Career win rate49.5%
Round win rate48.8%
Peak rank32
Distinct opponents529
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1386 #2,725 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Kage323,3061,6121,69448.8%
El Blaze301,78689489250.1%
Jacky2675637737949.9%
Pai2770634735949.1%
Wolf2643822021850.2%
Goh2538618520147.9%
Shun2525413312152.4%
Lei Fei26114635155.3%
Jean26126650.0%
Jeffry26000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,964 of 5,603 rounds counted

6.0 inputs a second (357 a minute) this season. Faster than 17% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.03601,585
El Blaze5.93561,428
Pai5.7341694
Jacky6.2372650
Goh6.1366304
Wolf5.4323147
Shun5.935382
Lei Fei5.935353
Jean5.633816
Jeffry5.83465

By opponent's character

Wolf5.9353493
Jacky6.0359489
Akira6.1365491
Sarah5.8348412
Shun6.1368391
Aoi5.9352330
Pai6.0361288
Goh5.8348227
Jeffry6.0361231
El Blaze5.8345227
Vanessa6.0360196
Kage5.8350189
Jean6.0359231
Lion6.1366169
Brad5.9353190
Lau6.2371151
Eileen5.9356103
Lei Fei6.036285
Taka5.533162
Dural5.93539

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf148846456.8%+9.3
Jacky137558240.1%-8.2
Akira134736154.5%+6.8
Sarah108585053.7%+6.3
Shun102445843.1%-5.2
Aoi92454748.9%-2.4
Pai74403454.0%+4.6
Goh69244534.8%-8.3
Jeffry66244236.4%-12.9
El Blaze62313150.0%+4.0
Vanessa61283345.9%-0.6
Kage59312852.5%+6.5
Jean57273047.4%-0.6
Lion55243143.6%-5.7
Brad50203040.0%-1.1
Lau46242252.2%+8.4
Eileen26101638.5%-13.4
Lei Fei2314960.9%+13.3
Taka2041620.0%-28.0
Dural32166.7%+33.0

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle165729343.6%-1.8
Breakable Full Fence157698844.0%-3.4
Breakable Half Fence145757051.7%+3.7
Half Fence141608142.5%-3.1
Single Wall140766454.3%+6.0
Low Fence136568041.2%-7.1
Full Fence122675554.9%+5.0
Open121566546.3%-2.2
Octagon113615254.0%+10.0
Full Fence and Open79384148.1%-5.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls84347.9%46.8%+1.1
No walls39747.4%48.2%-0.9

Walls against open: +2.0 points (95% range -3.9 to +7.9), p 0.504 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Samo-Hung72 (Rank 22)2026/10/1785362.5%
tamaneen (Rank 32)2026/10/1372528.6%
yanappp (Rank 27)2026/10/1383537.5%
ttmnkns (Rank 29)2026/10/1294544.4%
midori6127 (Rank 29)2026/10/1284450.0%
O.J.A (Rank 21)2026/10/11880100.0%
こて (Rank 28)2026/09/231510566.7%
にすと ☆能登VF部 (Rank 27)2026/09/1883537.5%
HIROCHILL (Rank 29)2026/09/1484450.0%
BANANA (Rank 31)2026/09/14159660.0%
fdjskjfsdls (Rank 29)2026/09/142061430.0%
fazz00r (Rank 28)2026/09/13106460.0%
ガリバー (Rank 30)2026/09/1372528.6%
NoMark/ノーマーク (Rank 28)2026/09/0672528.6%
M&E (Rank 24)2026/08/2962433.3%
dalmax72 (Rank 27)2026/08/2984450.0%
コラーゲン (Rank 27)2026/08/23114736.4%
kota_mofumofu (Rank 25)2026/08/2386275.0%
肉彦さん☆彡 (Rank 30)2026/08/03115645.5%
GoGo-6_GAMI-san_ (Rank 27)2026/08/02102820.0%
Sore (Rank 36)2026/07/2971614.3%
yuzu (Rank 29)2026/07/2173442.9%
Hi-VisionZERO (Rank 29)2026/07/06105550.0%
NekoPunchMaster (Rank 29)2026/06/21103730.0%
しゅが~nsr (Rank 26)2026/06/2075271.4%

Round openings

Every character

guardG3707.1%
Rasen4P into Rasen Urageri4PK1543.0%
Ura Tsumujigeri44K1272.5%
guardG into evade down1092.1%
Demon Dance9P+K into Demon's Tail9P+KK1011.9%
Shadow Spear6K into forward movement881.7%
backdash into Kodachinuki4K771.5%
guardG into evade up771.5%
Engetsugeri9K+G into forward movement741.4%
evade down into guardG691.3%
evade up into guardG671.3%
Ensei Haijinkyaku7K+G661.3%
Soukasui3P into Souka Senpukyaku3PK651.2%
backdash into guardG651.2%
Fusen Renkyaku6K+G641.2%

785 further openings account for the other 3,613 rounds.

Counted from 1,283 of the 1,392 matches played. The rest were not pulled for openings.

Kage

Career
1,612–1,694 · 48.8%
This season
484 matches · 49.2%
Peak rank
32

First hit in 48.3% of 1,881 rounds. Won 53.1% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 27.5% of rounds, against 14.2% in their other rounds.
  • Against Wolf: waits first in 30.5% of rounds, against 16.1% against everyone else.
  • After opening the round before by attacking: evades first in 15.6% of rounds, against 10.2% after anything else.
  • When the score is level: waits first in 18.5% of rounds, against 14.2% when ahead or behind.
  • In round 2: opens with “44K Ura Tsumujigeri” in 9.8% of rounds, against 5.7% in their other rounds.
  • Against Pai: opens with “backdash into 4K Kodachinuki” in 17.2% of rounds, against 3.6% against everyone else.
  • After losing a round: opens with “9K+G Engetsugeri into forward movement” in 5.9% of rounds, against 2.0% after winning one.

How is this tested?

Rasen4P into Rasen Urageri4PK1548.1%
Ura Tsumujigeri44K1276.7%
backdash into Kodachinuki4K774.1%
Engetsugeri9K+G into forward movement743.9%
Fusen Renkyaku6K+G643.4%
Rasen4P into backward movement643.4%
guardG633.3%
Rasen4P into backdash573.0%
Rasen4P into throwP+G542.9%
Ryu'eikyaku66K542.9%
Rasen4P532.8%
evade up into kickK522.7%
evade up462.4%
Senpugeri7K412.2%
guardG into evade up382.0%

178 further openings account for the other 878 rounds.

Counted from 473 of the 484 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Kage

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–18 · 58%8–6 · 57%too few to test
Wolf25–14 · 64%5–2 · 71%too few to test
Jacky11–20 · 35%5–6 · 45%too few to test
Sarah14–14 · 50%9–5 · 64%too few to test
Goh11–13 · 46%6–3 · 67%too few to test
Aoi8–5 · 62%3–2 · 60%too few to test
Shun5–9 · 36%1–4 · 20%too few to test
Vanessa5–6 · 45%2–2 · 50%too few to test
Jean5–5 · 50%1–6 · 14%too few to test
Brad7–12 · 37%1–0 · 100%too few to test
Kage8–3 · 73%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

11 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
894–892 · 50.1%
This season
383 matches · 45.7%
Peak rank
30

First hit in 48.2% of 1,399 rounds. Won 51.9% of the rounds they struck first, 43.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 39.8% of rounds, against 21.3% in their other rounds.
  • Against El Blaze: moves in first in 14.2% of rounds, against 2.0% against everyone else.
  • After losing a round: waits first in 26.5% of rounds, against 16.0% after winning one.
  • When behind: waits first in 29.4% of rounds, against 17.8% when ahead or level.
  • In round 1: opens with “G guard” in 19.9% of rounds, against 10.2% in their other rounds.
  • Against Vanessa: opens with “G guard” in 24.1% of rounds, against 11.8% against everyone else.

How is this tested?

guardG17712.6%
Demon Dance9P+K into Demon's Tail9P+KK1017.2%
Shadow Spear6K into forward movement886.3%
backdash into Head Smash Kick46K533.8%
Shadow Spear6K into forward dash493.5%
Back Knuckle4P into Shadow Spin Kick4PK392.8%
Tornado Spin (Deflect)P+K+G392.8%
up-back kick+guard7K+G into forward movement392.8%
evade down into guardG362.6%
guardG into evade down312.2%
Volcano Upper4P+K302.1%
backdash into guardG251.8%
evade up into Straight6P+K231.6%
forward dash into Shadow Spear6K221.6%
evade up into guardG201.4%

191 further openings account for the other 634 rounds.

Counted from 347 of the 383 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf11–9 · 55%10–6 · 62%too few to test
Aoi7–12 · 37%4–4 · 50%too few to test
El Blaze11–9 · 55%0–4 · 0%too few to test
Shun4–8 · 33%5–2 · 71%too few to test
Akira8–9 · 47%2–4 · 33%too few to test
Jacky8–9 · 47%2–4 · 33%too few to test
Sarah7–12 · 37%1–1 · 50%too few to test
Vanessa7–6 · 54%5–4 · 56%too few to test
Jean6–6 · 50%3–2 · 60%too few to test
Pai4–0 · 100%5–7 · 42%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Pai

Career
347–359 · 49.1%
This season
190 matches · 44.2%
Peak rank
27

First hit in 47.6% of 680 rounds. Won 52.2% of the rounds they struck first, 42.7% of the rounds they were struck first.

Significant Tells

  • In round 3: attacks straight away in 71.3% of rounds, against 56.7% in their other rounds.
  • Against Akira: waits first in 42.1% of rounds, against 25.1% against everyone else.
  • In round 3: opens with “3P Soukasui into 3PK Souka Senpukyaku” in 15.8% of rounds, against 7.2% in their other rounds.
  • Against Kage: opens with “P punch into PK Renkentai” in 17.5% of rounds, against 4.3% against everyone else.

How is this tested?

Ensei Haijinkyaku7K+G669.5%
Soukasui3P into Souka Senpukyaku3PK659.3%
guardG466.6%
Souka Rensui3PP into Souka Raigekishou3PPP375.3%
punchP into RenkentaiPK355.0%
crouch into Renka Sentai2KK324.6%
Soukasui3P into Souka Rensui3PP202.9%
down-back kick1K into kickK172.4%
backdash into guardG121.7%
crouch into Renkan Soukashou3KPP111.6%
Ensei Haikyaku4K into kickK101.4%
Meishouho4P+K+G into punchP101.4%
Meishouho4P+K+G into RaigekishouPPP91.3%
Sensaitai2K into Renka Sentai2KK91.3%
backdash into Honrakukyaku46K+G81.1%

136 further openings account for the other 311 rounds.

Counted from 173 of the 190 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira2–6 · 25%9–2 · 82%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
377–379 · 49.9%
This season
176 matches · 48.9%
Peak rank
26

First hit in 47.4% of 652 rounds. Won 53.4% of the rounds they struck first, 45.2% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 36.6% of rounds, against 24.8% in their other rounds.
  • Against Jeffry: backs off first in 38.0% of rounds, against 13.1% against everyone else.

How is this tested?

guardG507.6%
Middle Spin Kick46K+G416.3%
backdash into Spin Heel Sword4K+G345.2%
Groin Kick6K+G into crouch264.0%
High Angle Upper Kick6K into forward movement264.0%
guardG into evade down243.7%
Dash Hammer Kick66K223.4%
backdash into evade down172.6%
evade down142.1%
punchP into Double Back Knuckle4PP142.1%
backward movement into Groin Kick6K+G132.0%
Slide Shuffle (Deflect)4P+K+G into Beat KnuckleP+K121.8%
Spinning KickK+G121.8%
evade down into Spinning KickK+G121.8%
guardG into Beat KnuckleP+K111.7%

147 further openings account for the other 327 rounds.

Counted from 164 of the 176 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky7–8 · 47%0–4 · 0%too few to test
Wolf7–6 · 54%1–7 · 12%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

12 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Goh

Career
185–201 · 47.9%
This season
81 matches · 53.1%
Peak rank
25

First hit in 48.8% of 289 rounds. Won 53.2% of the rounds they struck first, 52.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K248.2%
guardG227.5%
Aragami4K into throwP+G175.8%
Soukyu46P into forward movement175.8%
Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP113.7%
guardG into evade down113.7%
Garyu66K93.1%
backdash93.1%
backdash into guardG93.1%
Jibishou3P+K into crouch62.0%
Urahiji44P62.0%
evade down into guardG62.0%
Kirin33P51.7%
Raikou3P into Denkou3PP51.7%
Sune Kudaki43P51.7%

75 further openings account for the other 132 rounds.

Counted from 70 of the 81 matches played. The rest were not pulled for openings.

Wolf

Career
220–218 · 50.2%
This season
39 matches · 43.6%
Peak rank
26

First hit in 51.5% of 101 rounds. Won 40.4% of the rounds they struck first, 44.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Quick Shoulder66P+K into forward movement87.8%
Screw Hook63214P into Screw Lariat63214PP76.9%
Rolling Savate6K+G65.9%
guardG65.9%
Gasp Kneel Palm Bomb6P+K into forward movement43.9%
Pounding Elbow9P+K43.9%
backdash into guardG43.9%
crouch into Low Smash2K43.9%
punchP into throwP+G43.9%
Knee Lift6K into crouch32.9%
backdash into Heavy Middle Kick3K+G32.9%
backdash into Rolling Elbow43P32.9%
forward dash into Gasp Kneel Palm Bomb6P+K32.9%
forward movement into Elbow Butt4P32.9%
Comet Hook1P into Knuckle Part1PP22.0%

34 further openings account for the other 38 rounds.

Counted from 24 of the 39 matches played. The rest were not pulled for openings.

Shun

Career
133–121 · 52.4%
This season
21 matches · 52.4%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rensai Gakushu46PP into Rengeki Gakushu46PPP1016.4%
offensive move914.8%
Getsuga Gakushu46P into Rensai Gakushu46PP69.8%
kickK into Fukuchougeki2P46.6%
Kasen Gyou'in6P+K+G into Kasen Gyou'in TeishitsugekiKGP34.9%
guardG34.9%
Haisenchu1P into Haisenchu Kaikakyaku1PK23.3%
Koushinhi4P+K+G23.3%
Tenshin Souchushou6P+K23.3%
Toukyaku6K+G23.3%
guardG into evade down23.3%
offensive move into guardG23.3%
punchP into Chougeki RigoutaiPK23.3%
Gyou'in Haishu3P into Renhi ChougekiKK11.6%
Gyoushin Suitai4K into Gyou'inshuP+K+G11.6%

10 further openings account for the other 10 rounds.

Counted from 14 of the 21 matches played. The rest were not pulled for openings.

Lei Fei

Career
63–51 · 55.3%
This season
13 matches · 46.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP into Sayu ShoukenPP713.2%
backdash into Kaisei Tento1P+K611.3%
offensive move47.5%
guardG35.7%
Shazen Tenshin Haikyaku8K into Tenshin Senputai8KK23.8%
Souhikyaku9K+G23.8%
Toukyaku66K23.8%
backdash into evade down23.8%
evade up23.8%
Chisen Choukyaku 13K+G into Chisen Choukyaku 23K+GK11.9%
Chutenhou3P into punch+kick+guardP+K+G11.9%
Katoken3P+K into Kinkei DokuritsuP+K11.9%
Kyuho Soufuken46P+K into Kongou Renshin HoudaP+KPP11.9%
Niki Bunkyaku9K11.9%
Niki Bunkyaku9K into forward movement11.9%

17 further openings account for the other 17 rounds.

Jean

Career
6–6 · 50.0%
This season
4 matches · 50.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Oihiji4P+K into crouch318.8%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK212.5%
Nozuchi1P+K212.5%
Harai'uke (Deflect)4P+K+G into Hangetsu NirenzukiP+K16.2%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP16.2%
Nukitesashi6P+K16.2%
backdash into Doumawashi Kaitengeri46K+G16.2%
backdash into Nozuchi1P+K16.2%
crouch into Nozuchi1P+K16.2%
evade up into guardG16.2%
guardG into punchP16.2%
punchP into Maeken~Joudan MawashigeriPK16.2%

Jeffry

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Arrow Knuckle1P+K into punchP120.0%
Head Attack46P+K120.0%
Sunlit Body Upper3P+K into crouch120.0%
crouch into Sunlit Body Upper3P+K120.0%
evade down into throwP+G120.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Kage: 7 of 15 tests hold up
  • El Blaze: 6 of 15 tests hold up
  • Pai: 4 of 15 tests hold up
  • Jacky: 2 of 15 tests hold up
  • Goh: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Shun: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)