VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

こたろ~の遊び場

Career matches832
Career win rate58.9%
Round win rate57.2%
Peak rank33
Distinct opponents138
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Aoi3383249034258.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky31211067.7%+6.1
Wolf25111444.0%-20.7
Kage2012860.0%-5.4
Akira1981142.1%-23.9
Brad1912763.2%+4.8
El Blaze1710758.8%+0.9
Goh129375.0%+11.4
Aoi106460.0%-4.7
Pai107370.0%+3.9
Shun105550.0%-7.9
Jeffry96366.7%+12.0
Sarah96366.7%+9.9
Jean75271.4%+8.3
Lau75271.4%+8.3
Lion660100.0%+38.7
Vanessa660100.0%+33.0
Taka54180.0%+22.7
Dural2020.0%-51.9
Eileen21150.0%-21.0
Lei Fei21150.0%-10.9

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle33221166.7%+4.8
Full Fence30191163.3%+1.5
Octagon29171258.6%-5.5
Low Fence27171063.0%+1.8
Breakable Half Fence22121054.5%-5.3
Open2113861.9%+1.8
Breakable Full Fence1814477.8%+19.3
Half Fence168850.0%-14.5
Single Wall1510566.7%+2.1
Full Fence and Open32166.7%+2.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14862.2%61.9%+0.2
No walls6363.5%61.8%+1.7

Walls against open: -1.5 points (95% range -16.7 to +13.7), p 0.849 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

mikumoJacky (Rank 33)2026/09/1453260.0%
laga1007 (Rank 29)2026/09/0543175.0%
滝太郎(Takitarou) (Rank 30)2026/09/05330100.0%
west-muta (Rank 32)2026/08/2431233.3%
そんさく先生@SRGM (Rank 28)2026/08/2451420.0%
ずーさんZOOWOLF (Rank 29)2026/08/2442250.0%
え~る (Rank 33)2026/08/2432166.7%
gta4vcs (Rank 28)2026/08/2432166.7%
黒シャツ (Rank 32)2026/08/24220100.0%
フェイス (Rank 32)2026/07/2721150.0%
Sore (Rank 36)2026/07/2742250.0%
ふぇに (Rank 34)2026/07/2732166.7%
tubaki_ok (Rank 27)2026/07/1243175.0%
ジズー (Rank 32)2026/07/103030.0%
lolo_brad1975 (Rank 32)2026/07/1032166.7%
雷電 (Rank 30)2026/07/0931233.3%
karaage-rise (Rank 30)2026/07/0632166.7%
ace-heads69 (Rank 28)2026/07/0654180.0%
ルビーロマン葵 (Rank 32)2026/07/0632166.7%
カリス★まっくすさん (Rank 29)2026/07/0632166.7%
セロニアス (Rank 30)2026/07/0642250.0%
カミナリおやじ (Rank 31)2026/06/303030.0%
おとうさん (Rank 21)2026/06/22330100.0%
けけみや (Rank 14)2026/06/22440100.0%
prickly-series (Rank 2)2026/06/21330100.0%

Round openings

Aoi

backdash into Ougimai4P768.2%
backdash into guardG697.5%
Sou'unha66K545.8%
crouch dash back into guardG374.0%
crouch dash forward into Hou'oushu3P353.8%
evade down into guardG293.1%
evade up into guardG293.1%
backdash into Oushu Hiji'ate6P+KP283.0%
backdash into Soushouda46P+K252.7%
backdash into backward movement242.6%
crouch dash back into Oushu Hiji'ate6P+KP232.5%
crouch dash back into Ryusen Soushou39P+KP232.5%
crouch dash back into evade down181.9%
crouch dash back into Ryusen3P+K151.6%
forward dash into Raijinha6K151.6%

150 further openings account for the other 424 rounds.

Counted from 227 of the 228 matches played. The rest were not pulled for openings.