Virtua Fighter 5 REVO · v1.10 · Region: Oceania
Elo rating
Overall, and on each character played 10+ times1373 #2,790 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Brad | 30 | 3,612 | 1,658 | 1,954 | 45.9% |
|---|---|---|---|---|---|
| El Blaze | 28 | 232 | 136 | 96 | 58.6% |
| Akira | 23 | 168 | 80 | 88 | 47.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,340 of 5,509 rounds counted6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Brad | 6.8 | 406 | 3,260 |
|---|---|---|---|
| El Blaze | 7.1 | 426 | 697 |
| Akira | 6.9 | 412 | 383 |
By opponent's character
| Akira | 6.9 | 414 | 692 |
|---|---|---|---|
| Wolf | 7.0 | 419 | 417 |
| Jacky | 6.7 | 401 | 253 |
| Aoi | 6.9 | 412 | 318 |
| Pai | 7.0 | 418 | 292 |
| Goh | 6.8 | 405 | 296 |
| Lau | 6.9 | 414 | 257 |
| Jeffry | 6.8 | 409 | 166 |
| Sarah | 6.8 | 406 | 227 |
| Shun | 6.6 | 397 | 235 |
| El Blaze | 6.8 | 408 | 177 |
| Kage | 6.9 | 416 | 205 |
| Brad | 6.7 | 404 | 153 |
| Lion | 6.8 | 409 | 139 |
| Vanessa | 6.7 | 404 | 83 |
| Jean | 6.7 | 401 | 93 |
| Eileen | 6.8 | 407 | 90 |
| Lei Fei | 6.5 | 388 | 92 |
| Taka | 7.1 | 424 | 93 |
| Dural | 6.7 | 401 | 62 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 211 | 117 | 94 | 55.5% | +3.5 |
|---|---|---|---|---|---|
| Wolf | 129 | 73 | 56 | 56.6% | +8.5 |
| Jacky | 98 | 59 | 39 | 60.2% | +9.9 |
| Aoi | 96 | 46 | 50 | 47.9% | -4.5 |
| Pai | 93 | 44 | 49 | 47.3% | -3.8 |
| Goh | 89 | 33 | 56 | 37.1% | -13.6 |
| Lau | 69 | 35 | 34 | 50.7% | +4.4 |
| Jeffry | 68 | 39 | 29 | 57.4% | +4.6 |
| Sarah | 66 | 31 | 35 | 47.0% | -4.0 |
| Shun | 66 | 28 | 38 | 42.4% | -10.5 |
| El Blaze | 63 | 37 | 26 | 58.7% | +3.6 |
| Kage | 60 | 26 | 34 | 43.3% | -6.7 |
| Brad | 43 | 25 | 18 | 58.1% | +10.9 |
| Lion | 40 | 17 | 23 | 42.5% | -6.2 |
| Vanessa | 40 | 16 | 24 | 40.0% | -11.7 |
| Jean | 38 | 17 | 21 | 44.7% | -5.4 |
| Eileen | 32 | 17 | 15 | 53.1% | +0.2 |
| Lei Fei | 30 | 17 | 13 | 56.7% | +2.4 |
| Taka | 26 | 12 | 14 | 46.1% | -9.0 |
| Dural | 16 | 11 | 5 | 68.8% | +27.6 |
0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 159 | 87 | 72 | 54.7% | +3.9 |
|---|---|---|---|---|---|
| Octagon | 144 | 72 | 72 | 50.0% | -3.9 |
| Rectangle | 143 | 63 | 80 | 44.1% | -6.3 |
| Breakable Half Fence | 139 | 70 | 69 | 50.4% | +0.5 |
| Open | 137 | 66 | 71 | 48.2% | -1.3 |
| Low Fence | 136 | 83 | 53 | 61.0% | +9.7 |
| Breakable Full Fence | 131 | 62 | 69 | 47.3% | -2.9 |
| Single Wall | 123 | 75 | 48 | 61.0% | +8.3 |
| Half Fence | 114 | 56 | 58 | 49.1% | -0.4 |
| Full Fence and Open | 63 | 28 | 35 | 44.4% | -5.9 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 830 | 49.4% | 50.7% | -1.3 |
| No walls | 396 | 56.6% | 51.6% | +4.9 |
Walls against open: -6.3 points (95% range -12.4 to -0.1), p 0.045 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| SpaceKnight (Rank 24) | 20 | 11 | 9 | 55.0% |
|---|---|---|---|---|
| elf4sale (Rank 32) | 19 | 9 | 10 | 47.4% |
| yuccin (Rank 29) | 18 | 7 | 11 | 38.9% |
| ありがとナス (Rank 27) | 17 | 10 | 7 | 58.8% |
| こて (Rank 26) | 17 | 11 | 6 | 64.7% |
| dalmax72 (Rank 23) | 16 | 14 | 2 | 87.5% |
| 9779797 (Rank 26) | 15 | 8 | 7 | 53.3% |
| Koutei (Rank 31) | 14 | 10 | 4 | 71.4% |
| silients (Rank 32) | 14 | 8 | 6 | 57.1% |
| yoshi21cc (Rank 23) | 14 | 7 | 7 | 50.0% |
| nyu_necoginjo (Rank 24) | 13 | 6 | 7 | 46.1% |
| 無槪念野獸/무개념야수 (Rank 25) | 13 | 11 | 2 | 84.6% |
| Hijima-J (Rank 26) | 12 | 9 | 3 | 75.0% |
| Enazo_L18_lol (Rank 28) | 11 | 5 | 6 | 45.5% |
| leifei14 (Rank 27) | 11 | 3 | 8 | 27.3% |
| osaka_mouko4649 (Rank 22) | 11 | 7 | 4 | 63.6% |
| あぶらこ (Rank 23) | 11 | 8 | 3 | 72.7% |
| B.S.R-JP (Rank 27) | 10 | 4 | 6 | 40.0% |
| maripon (Rank 29) | 10 | 1 | 9 | 10.0% |
| r1s1d8 (Rank 27) | 10 | 4 | 6 | 40.0% |
| car_public700 (Rank 23) | 9 | 6 | 3 | 66.7% |
| nakamine0824 (Rank 22) | 9 | 8 | 1 | 88.9% |
| smogh (Rank 21) | 9 | 7 | 2 | 77.8% |
| tsuna-sand274 (Rank 25) | 9 | 4 | 5 | 44.4% |
| 失礼!スマッシュ☆彡 (Rank 26) | 9 | 3 | 6 | 33.3% |
Most played opponents, most recent first
| 無槪念野獸/무개념야수 (Rank 25) | 2026/08/28 | 13 | 11 | 2 | 84.6% |
|---|---|---|---|---|---|
| smogh (Rank 21) | 2026/08/28 | 9 | 7 | 2 | 77.8% |
| tsuna-sand274 (Rank 25) | 2026/08/28 | 9 | 4 | 5 | 44.4% |
| nyu_necoginjo (Rank 24) | 2026/08/21 | 13 | 6 | 7 | 46.1% |
| yuccin (Rank 29) | 2026/08/05 | 18 | 7 | 11 | 38.9% |
| B.S.R-JP (Rank 27) | 2026/08/04 | 10 | 4 | 6 | 40.0% |
| ありがとナス (Rank 27) | 2026/08/04 | 17 | 10 | 7 | 58.8% |
| r1s1d8 (Rank 27) | 2026/08/04 | 10 | 4 | 6 | 40.0% |
| leifei14 (Rank 27) | 2026/08/03 | 11 | 3 | 8 | 27.3% |
| 失礼!スマッシュ☆彡 (Rank 26) | 2026/08/03 | 9 | 3 | 6 | 33.3% |
| osaka_mouko4649 (Rank 22) | 2026/08/02 | 11 | 7 | 4 | 63.6% |
| nakamine0824 (Rank 22) | 2026/08/02 | 9 | 8 | 1 | 88.9% |
| dalmax72 (Rank 23) | 2026/08/02 | 16 | 14 | 2 | 87.5% |
| yoshi21cc (Rank 23) | 2026/08/02 | 14 | 7 | 7 | 50.0% |
| silients (Rank 32) | 2026/07/23 | 14 | 8 | 6 | 57.1% |
| こて (Rank 26) | 2026/07/23 | 17 | 11 | 6 | 64.7% |
| Koutei (Rank 31) | 2026/07/23 | 14 | 10 | 4 | 71.4% |
| elf4sale (Rank 32) | 2026/07/22 | 19 | 9 | 10 | 47.4% |
| 9779797 (Rank 26) | 2026/07/22 | 15 | 8 | 7 | 53.3% |
| Hijima-J (Rank 26) | 2026/07/22 | 12 | 9 | 3 | 75.0% |
| SpaceKnight (Rank 24) | 2026/07/22 | 20 | 11 | 9 | 55.0% |
| Enazo_L18_lol (Rank 28) | 2026/06/22 | 11 | 5 | 6 | 45.5% |
| car_public700 (Rank 23) | 2026/06/21 | 9 | 6 | 3 | 66.7% |
| maripon (Rank 29) | 2026/06/21 | 10 | 1 | 9 | 10.0% |
| あぶらこ (Rank 23) | 2026/06/20 | 11 | 8 | 3 | 72.7% |
Round openings
Every character
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 799 | 14.5% |
|---|---|---|
| backdash into guardG | 618 | 11.2% |
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 605 | 11.0% |
| Elbow Hook6P | 354 | 6.4% |
| guardG into Elbow Hook6P | 276 | 5.0% |
| guardG into evade up | 240 | 4.3% |
| Shadow Strike6P into Shadow Fang6PK | 221 | 4.0% |
| backdash into Dtee Sawk Lang3P+KP | 185 | 3.4% |
| Dtee Sawk Dtrohng4P+K | 184 | 3.3% |
| guardG into backdash | 136 | 2.5% |
| Rimon Chouchu66P | 105 | 1.9% |
| guardG into Jolt Upper~Spin Kick3PK | 105 | 1.9% |
| guardG into Elbow Hook~Screw High Kick6PK | 81 | 1.5% |
| backdash into Destruction Body3P+K | 80 | 1.4% |
| guardG | 62 | 1.1% |
222 further openings account for the other 1,470 rounds.
Brad
- Career
- 1,658–1,954 · 45.9%
- This season
- 1,103 matches · 50.3%
- Peak rank
- 30
First hit in 54.5% of 4,393 rounds. Won 53.2% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 64.9% of rounds, against 47.0% in their other rounds.
- Against Wolf: attacks straight away in 63.3% of rounds, against 50.0% against everyone else.
- After opening the round before by backing off: backs off first in 33.8% of rounds, against 21.6% after anything else.
- After losing a round: attacks straight away in 50.7% of rounds, against 43.3% after winning one.
- When behind: attacks straight away in 48.6% of rounds, against 43.5% when ahead or level.
- In round 1: opens with “6P Elbow Hook” in 12.4% of rounds, against 6.5% in their other rounds.
- Against Wolf: opens with “6P Elbow Hook into 6PK Elbow Hook~Screw High Kick” in 20.7% of rounds, against 12.8% against everyone else.
- On Breakable Half Fence stages: opens with “6P Elbow Hook into 6PK Elbow Hook~Screw High Kick” in 18.6% of rounds, against 12.8% on the other stages.
- After opening the round before with “6P Elbow Hook”: opens with “6P Elbow Hook” in 15.5% of rounds, against 5.7% after anything else.
- After losing a round: opens with “3P Jolt Upper into 3PK Jolt Upper~Spin Kick” in 19.6% of rounds, against 12.4% after winning one.
- When behind: opens with “3P Jolt Upper into 3PK Jolt Upper~Spin Kick” in 18.8% of rounds, against 13.6% when ahead or level.
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 799 | 18.0% |
|---|---|---|
| Elbow Hook6P into Elbow Hook~Screw High Kick6PK | 605 | 13.6% |
| backdash into guardG | 405 | 9.1% |
| Elbow Hook6P | 354 | 8.0% |
| guardG into Elbow Hook6P | 276 | 6.2% |
| guardG into evade up | 238 | 5.4% |
| backdash into Dtee Sawk Lang3P+KP | 185 | 4.2% |
| Dtee Sawk Dtrohng4P+K | 184 | 4.1% |
| guardG into backdash | 121 | 2.7% |
| guardG into Jolt Upper~Spin Kick3PK | 105 | 2.4% |
| guardG into Elbow Hook~Screw High Kick6PK | 81 | 1.8% |
| backdash into Destruction Body3P+K | 80 | 1.8% |
| Stop Kick4K into forward movement | 57 | 1.3% |
| guardG into Dtee Sawk Lang3P+KP | 51 | 1.1% |
| guardG | 50 | 1.1% |
116 further openings account for the other 850 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 49–42 · 54% | 33–23 · 59% | -4.1 |
| Wolf | 33–28 · 54% | 19–14 · 58% | +0.4 |
| Jacky | 26–23 · 53% | 13–8 · 62% | too few to test |
| Aoi | 16–22 · 42% | 12–6 · 67% | too few to test |
| Pai | 19–24 · 44% | 10–13 · 43% | too few to test |
| Goh | 18–27 · 40% | 2–8 · 20% | too few to test |
| Sarah | 20–24 · 45% | 7–6 · 54% | too few to test |
| Lau | 15–18 · 45% | 11–10 · 52% | too few to test |
| El Blaze | 23–14 · 62% | 5–9 · 36% | too few to test |
| Jeffry | 20–13 · 61% | 7–8 · 47% | too few to test |
| Kage | 19–24 · 44% | 3–2 · 60% | too few to test |
| Shun | 13–17 · 43% | 8–8 · 50% | too few to test |
| Vanessa | 8–15 · 35% | 5–6 · 45% | too few to test |
| Jean | 5–10 · 33% | 7–3 · 70% | too few to test |
| Lion | 6–10 · 38% | 9–4 · 69% | too few to test |
| Brad | 10–6 · 62% | 5–4 · 56% | too few to test |
| Eileen | 7–9 · 44% | 8–2 · 80% | too few to test |
| Lei Fei | 7–8 · 47% | 6–1 · 86% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 136–96 · 58.6%
- This season
- 174 matches · 54.6%
- Peak rank
- 28
First hit in 57.0% of 689 rounds. Won 59.0% of the rounds they struck first, 48.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 25.9% of rounds, against 14.1% in their other rounds.
- In round 1: opens with “G guard into 6PK Shadow Fang” in 13.8% of rounds, against 4.8% in their other rounds.
- After losing a round: opens with “6P Shadow Strike into 6PK Shadow Fang” in 39.5% of rounds, against 26.0% after winning one.
| Shadow Strike6P into Shadow Fang6PK | 221 | 31.7% |
|---|---|---|
| backdash into guardG | 126 | 18.1% |
| guardG into Shadow Fang6PK | 49 | 7.0% |
| Shadow Strike6P | 46 | 6.6% |
| guardG into Shadow Strike6P | 18 | 2.6% |
| Volcano Upper4P+K | 12 | 1.7% |
| backdash into Sit Jab2P | 12 | 1.7% |
| backdash into Demon's Tail9P+KK | 11 | 1.6% |
| guardG | 11 | 1.6% |
| guardG into backdash | 11 | 1.6% |
| backdash into Shadow Slash4KP | 10 | 1.4% |
| backdash into Shadow Fang6PK | 8 | 1.1% |
| Back Knuckle4P into Shadow Spin Kick4PK | 7 | 1.0% |
| backdash into Shadow Strike6P | 7 | 1.0% |
| backdash into Toe Kick4K | 7 | 1.0% |
78 further openings account for the other 141 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–7 · 61% | 6–7 · 46% | too few to test |
| Goh | 3–5 · 38% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Akira
- Career
- 80–88 · 47.6%
- This season
- 96 matches · 52.1%
- Peak rank
- 23
First hit in 60.6% of 381 rounds. Won 48.0% of the rounds they struck first, 56.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 79.2% of rounds, against 51.9% in their other rounds.
- In round 1: opens with “66P Rimon Chouchu” in 42.7% of rounds, against 22.3% in their other rounds.
| Rimon Chouchu66P | 105 | 27.4% |
|---|---|---|
| backdash into guardG | 87 | 22.7% |
| Yakuho Chouchu666P | 61 | 15.9% |
| Rimon Chouchu66P into evade down | 25 | 6.5% |
| backdash into Jouho Touken6P | 13 | 3.4% |
| Yakuho Chouchu666P into evade down | 8 | 2.1% |
| Jouho Touken6P | 7 | 1.8% |
| backdash into Yakuho Chouchu666P | 6 | 1.6% |
| backdash into throw escape | 6 | 1.6% |
| forward dash into Jouho Touken6P | 6 | 1.6% |
| backdash into backward movement | 4 | 1.0% |
| guardG into Rimon Chouchu66P | 4 | 1.0% |
| guardG into backdash | 4 | 1.0% |
| backdash into Rimon Chouchu66P | 3 | 0.8% |
| no input | 3 | 0.8% |
31 further openings account for the other 41 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Brad: 11 of 18 tests hold up
- El Blaze: 3 of 15 tests hold up
- Akira: 2 of 15 tests hold up
