VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Oceania

Brad

headup

  • El Blaze
  • Akira
Career matches4,012
Career win rate46.7%
Round win rate50.8%
Peak rank30
Distinct opponents375
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1373 #2,790 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad303,6121,6581,95445.9%
El Blaze282321369658.6%
Akira23168808847.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

4,340 of 5,509 rounds counted

6.8 inputs a second (410 a minute) this season. Faster than 41% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.84063,260
El Blaze7.1426697
Akira6.9412383

By opponent's character

Akira6.9414692
Wolf7.0419417
Jacky6.7401253
Aoi6.9412318
Pai7.0418292
Goh6.8405296
Lau6.9414257
Jeffry6.8409166
Sarah6.8406227
Shun6.6397235
El Blaze6.8408177
Kage6.9416205
Brad6.7404153
Lion6.8409139
Vanessa6.740483
Jean6.740193
Eileen6.840790
Lei Fei6.538892
Taka7.142493
Dural6.740162

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2111179455.5%+3.5
Wolf129735656.6%+8.5
Jacky98593960.2%+9.9
Aoi96465047.9%-4.5
Pai93444947.3%-3.8
Goh89335637.1%-13.6
Lau69353450.7%+4.4
Jeffry68392957.4%+4.6
Sarah66313547.0%-4.0
Shun66283842.4%-10.5
El Blaze63372658.7%+3.6
Kage60263443.3%-6.7
Brad43251858.1%+10.9
Lion40172342.5%-6.2
Vanessa40162440.0%-11.7
Jean38172144.7%-5.4
Eileen32171553.1%+0.2
Lei Fei30171356.7%+2.4
Taka26121446.1%-9.0
Dural1611568.8%+27.6

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence159877254.7%+3.9
Octagon144727250.0%-3.9
Rectangle143638044.1%-6.3
Breakable Half Fence139706950.4%+0.5
Open137667148.2%-1.3
Low Fence136835361.0%+9.7
Breakable Full Fence131626947.3%-2.9
Single Wall123754861.0%+8.3
Half Fence114565849.1%-0.4
Full Fence and Open63283544.4%-5.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls83049.4%50.7%-1.3
No walls39656.6%51.6%+4.9

Walls against open: -6.3 points (95% range -12.4 to -0.1), p 0.045 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

無槪念野獸/무개념야수 (Rank 25)2026/08/281311284.6%
smogh (Rank 21)2026/08/2897277.8%
tsuna-sand274 (Rank 25)2026/08/2894544.4%
nyu_necoginjo (Rank 24)2026/08/21136746.1%
yuccin (Rank 29)2026/08/051871138.9%
B.S.R-JP (Rank 27)2026/08/04104640.0%
ありがとナス (Rank 27)2026/08/041710758.8%
r1s1d8 (Rank 27)2026/08/04104640.0%
leifei14 (Rank 27)2026/08/03113827.3%
失礼!スマッシュ☆彡 (Rank 26)2026/08/0393633.3%
osaka_mouko4649 (Rank 22)2026/08/02117463.6%
nakamine0824 (Rank 22)2026/08/0298188.9%
dalmax72 (Rank 23)2026/08/021614287.5%
yoshi21cc (Rank 23)2026/08/02147750.0%
silients (Rank 32)2026/07/23148657.1%
こて (Rank 26)2026/07/231711664.7%
Koutei (Rank 31)2026/07/231410471.4%
elf4sale (Rank 32)2026/07/221991047.4%
9779797 (Rank 26)2026/07/22158753.3%
Hijima-J (Rank 26)2026/07/22129375.0%
SpaceKnight (Rank 24)2026/07/222011955.0%
Enazo_L18_lol (Rank 28)2026/06/22115645.5%
car_public700 (Rank 23)2026/06/2196366.7%
maripon (Rank 29)2026/06/21101910.0%
あぶらこ (Rank 23)2026/06/20118372.7%

Round openings

Every character

Jolt Upper3P into Jolt Upper~Spin Kick3PK79914.5%
backdash into guardG61811.2%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK60511.0%
Elbow Hook6P3546.4%
guardG into Elbow Hook6P2765.0%
guardG into evade up2404.3%
Shadow Strike6P into Shadow Fang6PK2214.0%
backdash into Dtee Sawk Lang3P+KP1853.4%
Dtee Sawk Dtrohng4P+K1843.3%
guardG into backdash1362.5%
Rimon Chouchu66P1051.9%
guardG into Jolt Upper~Spin Kick3PK1051.9%
guardG into Elbow Hook~Screw High Kick6PK811.5%
backdash into Destruction Body3P+K801.4%
guardG621.1%

222 further openings account for the other 1,470 rounds.

Brad

Career
1,658–1,954 · 45.9%
This season
1,103 matches · 50.3%
Peak rank
30

First hit in 54.5% of 4,393 rounds. Won 53.2% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 64.9% of rounds, against 47.0% in their other rounds.
  • Against Wolf: attacks straight away in 63.3% of rounds, against 50.0% against everyone else.
  • After opening the round before by backing off: backs off first in 33.8% of rounds, against 21.6% after anything else.
  • After losing a round: attacks straight away in 50.7% of rounds, against 43.3% after winning one.
  • When behind: attacks straight away in 48.6% of rounds, against 43.5% when ahead or level.
  • In round 1: opens with “6P Elbow Hook” in 12.4% of rounds, against 6.5% in their other rounds.
  • Against Wolf: opens with “6P Elbow Hook into 6PK Elbow Hook~Screw High Kick” in 20.7% of rounds, against 12.8% against everyone else.
  • On Breakable Half Fence stages: opens with “6P Elbow Hook into 6PK Elbow Hook~Screw High Kick” in 18.6% of rounds, against 12.8% on the other stages.
  • After opening the round before with “6P Elbow Hook”: opens with “6P Elbow Hook” in 15.5% of rounds, against 5.7% after anything else.
  • After losing a round: opens with “3P Jolt Upper into 3PK Jolt Upper~Spin Kick” in 19.6% of rounds, against 12.4% after winning one.
  • When behind: opens with “3P Jolt Upper into 3PK Jolt Upper~Spin Kick” in 18.8% of rounds, against 13.6% when ahead or level.

How is this tested?

Jolt Upper3P into Jolt Upper~Spin Kick3PK79918.0%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK60513.6%
backdash into guardG4059.1%
Elbow Hook6P3548.0%
guardG into Elbow Hook6P2766.2%
guardG into evade up2385.4%
backdash into Dtee Sawk Lang3P+KP1854.2%
Dtee Sawk Dtrohng4P+K1844.1%
guardG into backdash1212.7%
guardG into Jolt Upper~Spin Kick3PK1052.4%
guardG into Elbow Hook~Screw High Kick6PK811.8%
backdash into Destruction Body3P+K801.8%
Stop Kick4K into forward movement571.3%
guardG into Dtee Sawk Lang3P+KP511.1%
guardG501.1%

116 further openings account for the other 850 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira49–42 · 54%33–23 · 59%-4.1
Wolf33–28 · 54%19–14 · 58%+0.4
Jacky26–23 · 53%13–8 · 62%too few to test
Aoi16–22 · 42%12–6 · 67%too few to test
Pai19–24 · 44%10–13 · 43%too few to test
Goh18–27 · 40%2–8 · 20%too few to test
Sarah20–24 · 45%7–6 · 54%too few to test
Lau15–18 · 45%11–10 · 52%too few to test
El Blaze23–14 · 62%5–9 · 36%too few to test
Jeffry20–13 · 61%7–8 · 47%too few to test
Kage19–24 · 44%3–2 · 60%too few to test
Shun13–17 · 43%8–8 · 50%too few to test
Vanessa8–15 · 35%5–6 · 45%too few to test
Jean5–10 · 33%7–3 · 70%too few to test
Lion6–10 · 38%9–4 · 69%too few to test
Brad10–6 · 62%5–4 · 56%too few to test
Eileen7–9 · 44%8–2 · 80%too few to test
Lei Fei7–8 · 47%6–1 · 86%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
136–96 · 58.6%
This season
174 matches · 54.6%
Peak rank
28

First hit in 57.0% of 689 rounds. Won 59.0% of the rounds they struck first, 48.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 25.9% of rounds, against 14.1% in their other rounds.
  • In round 1: opens with “G guard into 6PK Shadow Fang” in 13.8% of rounds, against 4.8% in their other rounds.
  • After losing a round: opens with “6P Shadow Strike into 6PK Shadow Fang” in 39.5% of rounds, against 26.0% after winning one.

How is this tested?

Shadow Strike6P into Shadow Fang6PK22131.7%
backdash into guardG12618.1%
guardG into Shadow Fang6PK497.0%
Shadow Strike6P466.6%
guardG into Shadow Strike6P182.6%
Volcano Upper4P+K121.7%
backdash into Sit Jab2P121.7%
backdash into Demon's Tail9P+KK111.6%
guardG111.6%
guardG into backdash111.6%
backdash into Shadow Slash4KP101.4%
backdash into Shadow Fang6PK81.1%
Back Knuckle4P into Shadow Spin Kick4PK71.0%
backdash into Shadow Strike6P71.0%
backdash into Toe Kick4K71.0%

78 further openings account for the other 141 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–7 · 61%6–7 · 46%too few to test
Goh3–5 · 38%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Akira

Career
80–88 · 47.6%
This season
96 matches · 52.1%
Peak rank
23

First hit in 60.6% of 381 rounds. Won 48.0% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 79.2% of rounds, against 51.9% in their other rounds.
  • In round 1: opens with “66P Rimon Chouchu” in 42.7% of rounds, against 22.3% in their other rounds.

How is this tested?

Rimon Chouchu66P10527.4%
backdash into guardG8722.7%
Yakuho Chouchu666P6115.9%
Rimon Chouchu66P into evade down256.5%
backdash into Jouho Touken6P133.4%
Yakuho Chouchu666P into evade down82.1%
Jouho Touken6P71.8%
backdash into Yakuho Chouchu666P61.6%
backdash into throw escape61.6%
forward dash into Jouho Touken6P61.6%
backdash into backward movement41.0%
guardG into Rimon Chouchu66P41.0%
guardG into backdash41.0%
backdash into Rimon Chouchu66P30.8%
no input30.8%

31 further openings account for the other 41 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (48 here; about 2.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 11 of 18 tests hold up
  • El Blaze: 3 of 15 tests hold up
  • Akira: 2 of 15 tests hold up