VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

fuga__55

  • Kage
  • Lei Fei
  • Lau
Career matches4,393
Career win rate54.5%
Round win rate50.1%
Peak rank37
Distinct opponents200
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1671 #940 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky371,67590976654.3%
Kage371,01755446354.5%
Lei Fei361,00554745854.4%
Lau3669638331355.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,770 of 1,993 rounds counted

7.1 inputs a second (428 a minute) this season. Faster than 49% of the 4,069 regulars with enough rounds counted to compare.

By character played

Kage6.9414507
Lei Fei6.8410465
Jacky7.7459395
Lau7.3436403

By opponent's character

Sarah7.2429112
Jacky7.4443146
Lion7.1426151
Pai7.3437156
Jeffry7.2430142
Jean7.444392
Akira7.2430107
Goh7.0417115
Kage7.142785
Lei Fei6.740284
El Blaze6.840790
Lau7.041987
Aoi7.142880
Brad7.343895
Wolf7.545287
Shun6.639461
Vanessa7.343664
Eileen6.438212
Taka6.53894

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Sarah43301369.8%+20.6
Jacky41212051.2%-0.8
Lion39172243.6%-1.2
Pai37142337.8%-11.8
Jeffry36181850.0%+0.7
Jean31121938.7%-12.8
Akira30151550.0%-1.1
Goh30161453.3%+4.4
Kage28181064.3%+17.3
Lei Fei28141450.0%+2.5
El Blaze26141253.9%+1.4
Lau26101638.5%-8.6
Aoi25121348.0%+0.4
Brad2581732.0%-13.6
Wolf2391439.1%-7.2
Shun167943.8%-5.5
Vanessa168850.0%+8.5
Eileen31233.3%-16.2
Taka110100.0%+52.4

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence60322853.3%+0.5
Breakable Half Fence53302356.6%+7.7
Open53272650.9%+6.6
Low Fence52232944.2%-3.4
Single Wall51242747.1%-0.6
Rectangle50252550.0%+1.1
Full Fence47232448.9%-0.3
Octagon47232448.9%+2.7
Half Fence38122631.6%-18.6
Full Fence and Open1912763.2%+15.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls29549.2%49.6%-0.4
No walls15647.4%46.6%+0.8

Walls against open: -1.2 points (95% range -10.8 to +8.4), p 0.806 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

타우끼/taukee (Rank 35)2026/10/1264266.7%
ENGLID (Rank 38)2026/10/1251420.0%
LEO (Rank 35)2026/10/12124833.3%
★闘将拉麵男★ (Rank 38)2026/10/0895455.6%
B軍団 (Rank 35)2026/10/0693633.3%
ふぇに (Rank 34)2026/10/0584450.0%
ツッチー (Rank 36)2026/09/2964266.7%
OTSUSAN_MANVI (Rank 37)2026/09/2771614.3%
JoonJoon (Rank 36)2026/09/1664266.7%
えなお (Rank 35)2026/09/1676185.7%
NEWTYPE (Rank 39)2026/09/1572528.6%
ジークリオン (Rank 35)2026/09/1093633.3%
ヘニオ (Rank 34)2026/09/0853260.0%
ぷこ (Rank 34)2026/09/0893633.3%
寿司眼鉄 (Rank 36)2026/09/0274357.1%
躑躅 (Rank 36)2026/08/3152340.0%
CoCoSyrup (Rank 38)2026/08/2552340.0%
どろパイ (Rank 38)2026/08/2564266.7%
影虎 (Rank 33)2026/08/2465183.3%
お~ちゃん (Rank 35)2026/08/2375271.4%
ルビーロマン葵 (Rank 33)2026/08/2362433.3%
abcdkazu1986 (Rank 34)2026/07/3063350.0%
つがさん (Rank 36)2026/07/2053260.0%
METALX (Rank 39)2026/06/3051420.0%
MikuMartineau (Rank 32)2026/06/1253260.0%

Round openings

Every character

Senchutai3K563.2%
Hiji'uchi6P543.1%
Fukko Kensou1P533.0%
Middle Smash6P512.9%
backdash into evade down512.9%
Dantai4K502.9%
Toushou66P442.5%
Nakageri3K412.3%
Dash Hammer Kick66K402.3%
forward dash into throwP+G392.2%
offensive move382.2%
Squat Straight2P362.1%
backdash into Honten Rakutoutai46K+G341.9%
Spin Heel Sword4K+G into forward movement321.8%
forward movement into punchP271.5%

313 further openings account for the other 1,105 rounds.

Counted from 442 of the 504 matches played. The rest were not pulled for openings.

Jacky

Career
909–766 · 54.3%
This season
124 matches · 53.2%
Peak rank
37

First hit in 49.2% of 496 rounds. Won 57.0% of the rounds they struck first, 48.4% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 17.7% of rounds, against 5.3% in their other rounds.
  • In round 1: opens with “66K Dash Hammer Kick” in 18.5% of rounds, against 4.5% in their other rounds.

How is this tested?

Middle Smash6P5110.2%
Dash Hammer Kick66K408.0%
Squat Straight2P367.2%
Spin Heel Sword4K+G into forward movement326.4%
backdash into Spin Heel Sword4K+G265.2%
Bil Jee6P+K into forward movement193.8%
forward dash into throwP+G193.8%
backdash into evade down183.6%
Middle Spin Kick46K+G142.8%
guardG into Squat Straight2P142.8%
Low Spin Kick1K+G132.6%
Spin Heel Sword4K+G into forward dash102.0%
forward movement into punchP102.0%
Low Spin Kick1K+G into guardG91.8%
backward movement into Spin Heel Sword4K+G91.8%

94 further openings account for the other 182 rounds.

Kage

Career
554–463 · 54.5%
This season
142 matches · 51.4%
Peak rank
37

First hit in 47.2% of 453 rounds. Won 55.6% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 22.4% of rounds, against 3.5% in their other rounds.

How is this tested?

Hiji'uchi6P5411.8%
Nakageri3K418.9%
Jizuridan2P265.7%
Ryu'eikyaku66K235.0%
Ura Tsumujigeri44K183.9%
Doukudaki46K153.3%
backdash into evade down143.1%
Hagakure-ryu In Raijingeki46P+K132.8%
Rasen4P132.8%
backward movement into Nagiharai6P+K102.2%
backdash into Hagakure-ryu In Raijingeki46P+K92.0%
forward dash into throwP+G81.8%
guardG81.8%
Ryubisen44K+G71.5%
forward movement into punchP71.5%

100 further openings account for the other 192 rounds.

Counted from 116 of the 142 matches played. The rest were not pulled for openings.

Lau

Career
383–313 · 55.0%
This season
110 matches · 41.8%
Peak rank
36

First hit in 47.0% of 400 rounds. Won 47.9% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 22.3% of rounds, against 3.0% in their other rounds.

How is this tested?

Senchutai3K5613.8%
Fukko Kensou1P5313.0%
backdash into Honten Rakutoutai46K+G348.3%
Chugeki6P245.9%
backward movement into Chugeki6P204.9%
backdash into Sako Soushou4P+K112.7%
forward dash into throwP+G112.7%
Souchuken2P92.2%
Kosoushou46P into forward movement82.0%
backdash into evade down82.0%
guardG into Fukko Kensou1P82.0%
punchP82.0%
Risensou46P+K71.7%
Souko Sensou66P+K71.7%
forward movement into punchP71.7%

62 further openings account for the other 136 rounds.

Counted from 103 of the 110 matches played. The rest were not pulled for openings.

Lei Fei

Career
547–458 · 54.4%
This season
128 matches · 46.9%
Peak rank
36

First hit in 55.8% of 380 rounds. Won 52.8% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dantai4K5013.0%
Toushou66P4411.5%
offensive move389.9%
Fukusoushou2P266.8%
Bunkyaku3K174.4%
offensive move into evade down123.1%
Senpukyaku66K+G112.9%
backdash into evade down112.9%
Shazen Tenshin Haikyaku8K102.6%
Tenshi Ryusentai6K+G92.3%
Zaban Hekishou66P+K92.3%
backdash into throwP+G71.8%
Toushou66P into crouch dash forward61.6%
Rigoutai6K51.3%
backdash into Kaisei Tento1P+K51.3%

81 further openings account for the other 124 rounds.

Counted from 99 of the 128 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (60 here; about 3.0 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 2 of 15 tests hold up
  • Kage: 1 of 15 tests hold up
  • Lau: 1 of 15 tests hold up
  • Lei Fei: 0 of 15 tests hold up