VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Aoi

Shin_Kaz

  • Eileen
  • Pai
  • Jean
  • Vanessa
Career matches839
Career win rate47.3%
Round win rate49.0%
Peak rank22
Distinct opponents38
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1369 #2,816 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi21174769843.7%
Jean21173789545.1%
Pai22165828349.7%
Vanessa21164798548.2%
Eileen21163828150.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

235 of 337 rounds counted

8.1 inputs a second (483 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Aoi8.248971
Eileen8.551159
Pai7.846652
Jean7.545040
Vanessa8.148513

By opponent's character

Pai8.248928
Jean7.645521
Akira7.746128
Vanessa8.551018
Wolf8.350030
Sarah7.846618
Brad9.154711
Jeffry8.550723
Aoi7.645715
Eileen8.75208
Shun7.64564
Kage7.84666
Lei Fei8.14839
Taka5.63355
El Blaze8.75204
Lau7.64544
Lion8.95363

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Pai136746.1%+8.1
Jean92722.2%-23.0
Akira71614.3%-30.3
Vanessa74357.1%+5.7
Wolf73442.9%-17.3
Sarah65183.3%+44.7
Brad54180.0%+17.5
Jeffry54180.0%+33.0
Aoi4040.0%-49.3
Eileen43175.0%+10.5
Jacky43175.0%+35.3
Shun32166.7%+19.8
Kage2020.0%-31.5
Lei Fei220100.0%+6.6
Taka21150.0%+16.6
El Blaze1010.0%-17.3
Goh1010.0%-61.1
Lau1010.0%-44.5
Lion1010.0%-28.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence137653.9%+6.6
Breakable Half Fence124833.3%-14.5
Rectangle125741.7%-8.2
Octagon97277.8%+29.5
Low Fence83537.5%-7.3
Breakable Full Fence73442.9%-6.9
Single Wall75271.4%+14.5
Full Fence and Open53260.0%+9.5
Half Fence52340.0%+4.8
Open31233.3%-8.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls5848.3%47.3%+0.9
No walls1850.0%49.1%+0.9

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

OmegaBankai (Rank 27)2026/08/2332166.7%
Roadkill93 (Rank 19)2026/07/26220100.0%
biggoof24 (Rank 21)2026/07/2021150.0%
Middleone (Rank 22)2026/07/05220100.0%
Indigo (Rank 21)2026/07/04220100.0%
truckstopchilidog (Rank 21)2026/06/2932166.7%
Tribulation__ (Rank 18)2026/06/2932166.7%
PHRANTAZT1K (Rank 5)2026/06/28220100.0%
2Cent (Rank 24)2026/06/0721150.0%
GK (Rank 25)2026/06/0521150.0%
The8thOne (Rank 25)2026/06/056060.0%
Zxo (Rank 25)2026/05/3172528.6%
Mopper(MOPGANGONTOP) (Rank 22)2026/05/293030.0%
OTH1414 (Rank 23)2026/05/292020.0%
AtariMode07 (Rank 22)2026/05/2841325.0%
CeMoi3333 (Rank 23)2026/05/2851420.0%
chaingrabs (Rank 23)2026/05/27220100.0%
Cynuous (Rank 25)2026/05/261010.0%
Zai (Rank 23)2026/05/2232166.7%
HappyFriendLau (Rank 31)2026/05/1521150.0%
dishikang123 (Rank 21)2026/05/11220100.0%
Shockx (Rank 21)2026/04/26220100.0%
BeeBindy (Rank 23)2026/04/2232166.7%
AriesIAm (Rank 25)2026/04/1832166.7%
JAPDAWG777 (Rank 22)2026/03/3032166.7%

Round openings

Every character

Tenchi In'youP+K+G236.8%
Haitenkyaku7K133.9%
punchP133.9%
punchP into NirentotsuPP103.0%
Jinraishou6P+K92.7%
backdash92.7%
no input92.7%
crouch into down-back kick+guard1K+G82.4%
evade up into Haitenkyaku7K82.4%
forward movement into Tenchi In'youP+K+G82.4%
Kousokuhon7K+G72.1%
NirentotsuPP into Nirentotsu OuchuPPP72.1%
punchP into ShougerigasanePK61.8%
Ouda6P+K51.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP51.5%

123 further openings account for the other 198 rounds.

Aoi

Career
76–98 · 43.7%
This season
25 matches · 36.0%
Peak rank
21

First hit in 69.3% of 101 rounds. Won 47.1% of the rounds they struck first, 35.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G2322.8%
punchP into NirentotsuPP109.9%
forward movement into Tenchi In'youP+K+G87.9%
NirentotsuPP into Nirentotsu OuchuPPP76.9%
punchP76.9%
punchP into ShougerigasanePK65.9%
Ouda6P+K55.0%
Sanseigan66P+K into Ouda6P+K33.0%
backdash into Tenchi In'youP+K+G22.0%
backdash into back punch+kick+guard4P+K+G22.0%
crouch into Kusanagi2K+G22.0%
forward punch+kick+guard6P+K+G22.0%
no input22.0%
Kasuminagi2KP into Kasumi Renshou2KPP11.0%
Kusanagi2K+G11.0%

20 further openings account for the other 20 rounds.

Eileen

Career
82–81 · 50.3%
This season
20 matches · 60.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Jinraishou6P+K910.5%
crouch into down-back kick+guard1K+G89.3%
Kousokuhon7K+G78.1%
backdash into Zensoutai2K+G44.7%
punchP into Enkou RensouPP44.7%
Enkou RensouPP into Rensou HekizanPPP33.5%
backdash33.5%
Kesshi Hanbi46K+G22.3%
Kesshi Hanbi46K+G into punchP22.3%
Kousokuhon7K+G into evade up22.3%
backdash into Taisei Soudou46P+K22.3%
backdash into backward movement22.3%
backward movement22.3%
backward movement into Honshin Senputai6K+G22.3%
evade up into Kousokuhon7K+G22.3%

28 further openings account for the other 32 rounds.

Pai

Career
82–83 · 49.7%
This season
17 matches · 35.3%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Haitenkyaku7K1320.3%
evade up into Haitenkyaku7K812.5%
punchP into RenshouPP57.8%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK34.7%
backdash into Shi'en Settai2K+G34.7%
crouch into Honshin Soukyaku1K+G34.7%
evade up into Hi'en Rekkyaku9KK34.7%
punchP34.7%
punchP into Ensei Soushouheki4P34.7%
RenshouPP into RaigekishouPPP23.1%
backdash23.1%
punchP into Renken ToukyakuPPK23.1%
punchP into RenkentaiPK23.1%
Ensei Haijinkyaku7K+G11.6%
Haitenkyaku7K into evade up11.6%

10 further openings account for the other 10 rounds.

Jean

Career
78–95 · 45.1%
This season
16 matches · 56.2%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input69.7%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP58.1%
backdash into Renge Karitsumi2K+G46.5%
backdash34.8%
backdash into Gyaku Seikenzuki66P34.8%
Kou'un Nidan Hizageri9K+G into Joudan Ushiro MawashigeriK+G23.2%
Nukitesashi6P+K23.2%
Renge Karitsumi2K+G23.2%
backdash into Hou'ou Kourui Otoshi4K+G23.2%
backdash into Kouyou Getsugashu4KKK23.2%
backdash into evade down23.2%
crouch into Renge Karitsumi2K+G23.2%
forward movement into Hangetsu NirenzukiP+K23.2%
forward movement into punchP23.2%
punchP23.2%

21 further openings account for the other 21 rounds.

Vanessa

Career
79–85 · 48.2%
This season
6 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Back Charge Kick44K+G416.0%
Defensive Style: backdash into back kick+guard4K+G312.0%
Defensive Style: kick312.0%
Defensive Style: Back Charge Kick28.0%
Defensive Style: Back Charge Kick into back kick+guard4K+G28.0%
Defensive Style: Sliding Low Kick14.0%
Defensive Style: Sliding Low Kick into Hind Back Spin KickK+G14.0%
Defensive Style: Spinning Savate into forward movement14.0%
Defensive Style: backdash into Leopard Strike (Deflect)46P+K14.0%
Defensive Style: backdash into backward movement14.0%
Defensive Style: backward movement into Hind Back Spin KickK+G14.0%
Defensive Style: crouch into Low Spin Slicer2K+G14.0%
Defensive Style: kick into Switch Left SlicerKK14.0%
Defensive Style: no input14.0%
Defensive Style: up-back kick+guard14.0%

1 further openings account for the other 1 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)