Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1281 #3,189 of 3,686 on the Elo list →
Jean1278520 matches
Vanessa1310516 matches
Goh1204475 matches
Jeffry1284426 matches
Brad1278313 matches
El Blaze1303206 matches
Lei Fei125034 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Vanessa | 26 | 5,968 | 2,525 | 3,443 | 42.3% |
|---|---|---|---|---|---|
| Brad | 24 | 4,142 | 1,576 | 2,566 | 38.0% |
| Jean | 26 | 3,709 | 1,329 | 2,380 | 35.8% |
| El Blaze | 26 | 3,554 | 1,456 | 2,098 | 41.0% |
| Jeffry | 25 | 3,363 | 1,381 | 1,982 | 41.1% |
| Goh | 25 | 1,769 | 637 | 1,132 | 36.0% |
| Lei Fei | 23 | 670 | 237 | 433 | 35.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
8,841 of 10,174 rounds counted5.1 inputs a second (306 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jean | 5.0 | 299 | 1,990 |
|---|---|---|---|
| Vanessa | 5.4 | 324 | 1,599 |
| Goh | 4.9 | 292 | 1,950 |
| Jeffry | 5.1 | 306 | 1,393 |
| Brad | 5.0 | 303 | 965 |
| El Blaze | 5.4 | 322 | 807 |
| Lei Fei | 5.2 | 314 | 137 |
By opponent's character
| Akira | 5.2 | 315 | 1,071 |
|---|---|---|---|
| Jacky | 5.0 | 300 | 822 |
| Wolf | 5.5 | 328 | 818 |
| Pai | 5.0 | 300 | 691 |
| Sarah | 5.0 | 298 | 640 |
| Aoi | 5.2 | 311 | 547 |
| Shun | 5.1 | 304 | 500 |
| Jeffry | 5.0 | 301 | 481 |
| Goh | 5.2 | 313 | 442 |
| Lion | 5.0 | 303 | 441 |
| Kage | 5.0 | 301 | 384 |
| Lau | 5.1 | 309 | 289 |
| Vanessa | 5.0 | 299 | 276 |
| Eileen | 4.8 | 290 | 262 |
| Jean | 5.1 | 306 | 266 |
| Brad | 5.0 | 302 | 243 |
| El Blaze | 4.9 | 292 | 219 |
| Lei Fei | 4.9 | 292 | 170 |
| Taka | 5.0 | 299 | 181 |
| Dural | 5.1 | 304 | 98 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 291 | 130 | 161 | 44.7% | -4.5 |
|---|---|---|---|---|---|
| Jacky | 253 | 125 | 128 | 49.4% | +5.1 |
| Wolf | 223 | 87 | 136 | 39.0% | -4.1 |
| Pai | 191 | 93 | 98 | 48.7% | +4.6 |
| Sarah | 180 | 102 | 78 | 56.7% | +9.5 |
| Aoi | 178 | 92 | 86 | 51.7% | +2.3 |
| Shun | 139 | 61 | 78 | 43.9% | -3.8 |
| Jeffry | 133 | 63 | 70 | 47.4% | +0.6 |
| Goh | 131 | 65 | 66 | 49.6% | -2.6 |
| Lion | 123 | 71 | 52 | 57.7% | +6.4 |
| Kage | 114 | 44 | 70 | 38.6% | -6.9 |
| Lau | 87 | 38 | 49 | 43.7% | +0.2 |
| Vanessa | 78 | 46 | 32 | 59.0% | +9.2 |
| Eileen | 70 | 29 | 41 | 41.4% | -4.3 |
| Jean | 70 | 37 | 33 | 52.9% | +7.3 |
| Brad | 68 | 31 | 37 | 45.6% | -2.7 |
| El Blaze | 62 | 22 | 40 | 35.5% | -10.7 |
| Lei Fei | 48 | 11 | 37 | 22.9% | -23.9 |
| Taka | 48 | 24 | 24 | 50.0% | +1.2 |
| Dural | 25 | 7 | 18 | 28.0% | -8.9 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Octagon | 276 | 119 | 157 | 43.1% | -4.0 |
|---|---|---|---|---|---|
| Single Wall | 274 | 137 | 137 | 50.0% | +3.6 |
| Breakable Half Fence | 272 | 126 | 146 | 46.3% | -0.4 |
| Full Fence | 253 | 116 | 137 | 45.9% | -2.8 |
| Half Fence | 244 | 126 | 118 | 51.6% | +5.1 |
| Rectangle | 234 | 114 | 120 | 48.7% | -1.6 |
| Low Fence | 231 | 110 | 121 | 47.6% | -0.0 |
| Open | 228 | 96 | 132 | 42.1% | -3.7 |
| Breakable Full Fence | 225 | 110 | 115 | 48.9% | +3.9 |
| Full Fence and Open | 157 | 70 | 87 | 44.6% | -1.0 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,504 | 47.3% | 47.3% | -0.1 |
| No walls | 733 | 46.8% | 46.6% | +0.1 |
Walls against open: -0.2 points (95% range -4.9 to +4.5), p 0.926 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| たかティン (Rank 24) | 46 | 35 | 11 | 76.1% |
|---|---|---|---|---|
| omuretukun (Rank 23) | 29 | 13 | 16 | 44.8% |
| ぱぱ (Rank 21) | 28 | 23 | 5 | 82.1% |
| O.J.A (Rank 21) | 26 | 13 | 13 | 50.0% |
| がんぴーさん【S.R.G.M】 (Rank 24) | 23 | 10 | 13 | 43.5% |
| zxyzguy (Rank 25) | 22 | 12 | 10 | 54.5% |
| snaggy-miner78 (Rank 21) | 21 | 17 | 4 | 81.0% |
| Jyuryoku_Eileen (Rank 22) | 20 | 6 | 14 | 30.0% |
| ちぇびーまるやま (Rank 22) | 19 | 13 | 6 | 68.4% |
| ttfour@サラしかできないw (Rank 22) | 18 | 10 | 8 | 55.6% |
| K.K.カブキモノ (Rank 23) | 16 | 8 | 8 | 50.0% |
| kota_mofumofu (Rank 24) | 16 | 11 | 5 | 68.8% |
| masami.mac (Rank 26) | 16 | 9 | 7 | 56.2% |
| μ (Rank 24) | 16 | 4 | 12 | 25.0% |
| Sevengar01 (Rank 23) | 15 | 9 | 6 | 60.0% |
| オティムティム (Rank 24) | 15 | 9 | 6 | 60.0% |
| 委員ちょ (Rank 21) | 15 | 12 | 3 | 80.0% |
| AiokometeZ (Rank 23) | 14 | 4 | 10 | 28.6% |
| dark-baron (Rank 22) | 14 | 8 | 6 | 57.1% |
| いそじぇい (Rank 25) | 14 | 12 | 2 | 85.7% |
| ぽん (Rank 24) | 14 | 7 | 7 | 50.0% |
| GWO (Rank 24) | 13 | 8 | 5 | 61.5% |
| miso_kobe24 (Rank 26) | 13 | 3 | 10 | 23.1% |
| smogh (Rank 23) | 13 | 9 | 4 | 69.2% |
| starszhouuu (Rank 25) | 13 | 3 | 10 | 23.1% |
Most played opponents, most recent first
| たかティン (Rank 24) | 2026/10/12 | 46 | 35 | 11 | 76.1% |
|---|---|---|---|---|---|
| dark-baron (Rank 22) | 2026/10/11 | 14 | 8 | 6 | 57.1% |
| snaggy-miner78 (Rank 21) | 2026/10/08 | 21 | 17 | 4 | 81.0% |
| miso_kobe24 (Rank 26) | 2026/10/08 | 13 | 3 | 10 | 23.1% |
| Jyuryoku_Eileen (Rank 22) | 2026/10/08 | 20 | 6 | 14 | 30.0% |
| smogh (Rank 23) | 2026/10/07 | 13 | 9 | 4 | 69.2% |
| K.K.カブキモノ (Rank 23) | 2026/10/06 | 16 | 8 | 8 | 50.0% |
| ちぇびーまるやま (Rank 22) | 2026/10/05 | 19 | 13 | 6 | 68.4% |
| ttfour@サラしかできないw (Rank 22) | 2026/10/05 | 18 | 10 | 8 | 55.6% |
| ぱぱ (Rank 21) | 2026/10/04 | 28 | 23 | 5 | 82.1% |
| オティムティム (Rank 24) | 2026/10/04 | 15 | 9 | 6 | 60.0% |
| starszhouuu (Rank 25) | 2026/09/26 | 13 | 3 | 10 | 23.1% |
| O.J.A (Rank 21) | 2026/09/26 | 26 | 13 | 13 | 50.0% |
| zxyzguy (Rank 25) | 2026/09/17 | 22 | 12 | 10 | 54.5% |
| AiokometeZ (Rank 23) | 2026/09/17 | 14 | 4 | 10 | 28.6% |
| GWO (Rank 24) | 2026/09/17 | 13 | 8 | 5 | 61.5% |
| omuretukun (Rank 23) | 2026/09/17 | 29 | 13 | 16 | 44.8% |
| 委員ちょ (Rank 21) | 2026/09/15 | 15 | 12 | 3 | 80.0% |
| masami.mac (Rank 26) | 2026/09/12 | 16 | 9 | 7 | 56.2% |
| がんぴーさん【S.R.G.M】 (Rank 24) | 2026/09/10 | 23 | 10 | 13 | 43.5% |
| kota_mofumofu (Rank 24) | 2026/08/30 | 16 | 11 | 5 | 68.8% |
| Sevengar01 (Rank 23) | 2026/08/27 | 15 | 9 | 6 | 60.0% |
| μ (Rank 24) | 2026/08/05 | 16 | 4 | 12 | 25.0% |
| いそじぇい (Rank 25) | 2026/07/31 | 14 | 12 | 2 | 85.7% |
| ぽん (Rank 24) | 2026/07/16 | 14 | 7 | 7 | 50.0% |
Round openings
Every character
| no input | 1,446 | 15.0% |
|---|---|---|
| throw escape | 892 | 9.2% |
| punchP | 339 | 3.5% |
| Defensive Style: no input | 181 | 1.9% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 175 | 1.8% |
| Yoko'enpi6P | 169 | 1.8% |
| Elbow Butt6P | 163 | 1.7% |
| Offensive Style: no input | 159 | 1.6% |
| Low Knuckle2P | 158 | 1.6% |
| Defensive Style: throw escape | 137 | 1.4% |
| Offensive Style: throw escape | 131 | 1.4% |
| Harai'uke (Deflect)4P+K+G into forward dash | 122 | 1.3% |
| guardG into throw escape | 103 | 1.1% |
| evade up | 100 | 1.0% |
| Shitamaeken2P | 94 | 1.0% |
926 further openings account for the other 5,284 rounds.
Counted from 2,379 of the 2,512 matches played. The rest were not pulled for openings.
Jean
- Career
- 1,329–2,380 · 35.8%
- This season
- 522 matches · 48.5%
- Peak rank
- 26
First hit in 36.0% of 2,057 rounds. Won 52.3% of the rounds they struck first, 47.8% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 24.6% of rounds, against 18.0% in their other rounds.
- Against Goh: waits first in 35.8% of rounds, against 19.0% against everyone else.
- After opening the round before by backing off: backs off first in 11.1% of rounds, against 3.1% after anything else.
- When the score is level: backs off first in 7.0% of rounds, against 2.2% when ahead or behind.
- In round 1: opens with “throw escape” in 16.2% of rounds, against 8.0% in their other rounds.
- Against Shun: opens with “6P Yoko'enpi” in 21.1% of rounds, against 6.9% against everyone else.
- After opening the round before with “throw escape”: opens with “4P+K+G Harai'uke (Deflect) into forward dash” in 12.4% of rounds, against 5.4% after anything else.
| no input | 332 | 16.1% |
|---|---|---|
| throw escape | 207 | 10.0% |
| Yoko'enpi6P | 169 | 8.2% |
| Harai'uke (Deflect)4P+K+G into forward dash | 122 | 5.9% |
| Shitamaeken2P | 94 | 4.6% |
| Harai'uke (Deflect)4P+K+G into throw escape | 87 | 4.2% |
| Hangetsu NirenzukiP+K | 62 | 3.0% |
| punchP | 57 | 2.8% |
| Yamakuzushi6K | 54 | 2.6% |
| punchP into KounirenPP | 51 | 2.5% |
| evade up | 32 | 1.6% |
| evade down | 30 | 1.4% |
| Koubougeri6K+G | 27 | 1.3% |
| guardG into throw escape | 27 | 1.3% |
| Hizageri4K into Kousenshu4KP | 25 | 1.2% |
190 further openings account for the other 687 rounds.
Counted from 505 of the 522 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–17 · 35% | 16–14 · 53% | too few to test |
| Sarah | 18–10 · 64% | 11–6 · 65% | too few to test |
| Jacky | 18–13 · 58% | 5–6 · 45% | too few to test |
| Shun | 7–9 · 44% | 5–18 · 22% | too few to test |
| Pai | 17–16 · 52% | 9–1 · 90% | too few to test |
| Aoi | 9–12 · 43% | 4–5 · 44% | too few to test |
| Lion | 12–9 · 57% | 2–5 · 29% | too few to test |
| Wolf | 8–12 · 40% | 2–5 · 29% | too few to test |
| Jeffry | 6–10 · 38% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Vanessa
- Career
- 2,525–3,443 · 42.3%
- This season
- 520 matches · 48.6%
- Peak rank
- 26
First hit in 21.7% of 1,952 rounds. Won 54.2% of the rounds they struck first, 49.9% of the rounds they were struck first.
Significant Tells
- Against El Blaze: moves in first in 14.3% of rounds, against 3.5% against everyone else.
- After opening the round before by waiting: waits first in 30.0% of rounds, against 19.1% after anything else.
- In round 1: opens with “Offensive Style: throw escape” in 12.0% of rounds, against 5.0% in their other rounds.
- Against Jacky: opens with “Offensive Style: no input” in 18.5% of rounds, against 7.3% against everyone else.
- After opening the round before with “Defensive Style: no input”: opens with “Defensive Style: no input” in 32.4% of rounds, against 6.5% after anything else.
| Defensive Style: no input | 181 | 9.3% |
|---|---|---|
| Offensive Style: no input | 159 | 8.1% |
| Defensive Style: throw escape | 137 | 7.0% |
| Offensive Style: throw escape | 131 | 6.7% |
| Defensive Style: Defensive Elbow (Deflect) | 50 | 2.6% |
| Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP | 49 | 2.5% |
| Offensive Style: Body Blow into forward dash | 48 | 2.5% |
| Defensive Style: punch | 43 | 2.2% |
| Offensive Style: kick into forward movement | 40 | 2.0% |
| Defensive Style: Sit Jab | 38 | 1.9% |
| Offensive Style: Leg Guard Crush into forward dash | 37 | 1.9% |
| Offensive Style: forward movement into kickK | 35 | 1.8% |
| Offensive Style: Bunker Buster | 34 | 1.7% |
| Defensive Style: guard into throw escape | 32 | 1.6% |
| Offensive Style: punch | 31 | 1.6% |
253 further openings account for the other 910 rounds.
Counted from 482 of the 520 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Vanessa
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 25–34 · 42% | 5–5 · 50% | too few to test |
| Pai | 16–15 · 52% | 7–9 · 44% | too few to test |
| Aoi | 18–11 · 62% | 5–4 · 56% | too few to test |
| Jacky | 11–13 · 46% | 5–6 · 45% | too few to test |
| Sarah | 16–12 · 57% | 7–2 · 78% | too few to test |
| Wolf | 9–16 · 36% | 3–3 · 50% | too few to test |
| Shun | 10–10 · 50% | 7–1 · 88% | too few to test |
| Brad | 9–5 · 64% | 3–3 · 50% | too few to test |
| Goh | 8–8 · 50% | 3–3 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jeffry
- Career
- 1,381–1,982 · 41.1%
- This season
- 434 matches · 50.0%
- Peak rank
- 25
First hit in 47.3% of 1,767 rounds. Won 55.6% of the rounds they struck first, 44.3% of the rounds they were struck first.
Significant Tells
- In round 1: opens with “throw escape” in 17.5% of rounds, against 9.3% in their other rounds.
- Against Sarah: opens with “no input” in 33.1% of rounds, against 17.9% against everyone else.
- After opening the round before with “no input”: opens with “no input” in 28.4% of rounds, against 15.5% after anything else.
| no input | 336 | 18.9% |
|---|---|---|
| throw escape | 201 | 11.3% |
| Elbow Butt6P | 163 | 9.2% |
| Low Knuckle2P | 158 | 8.9% |
| punchP | 101 | 5.7% |
| Knee Push4K into Knee Push Wild Hook4KP | 89 | 5.0% |
| Knee Attack6K | 65 | 3.7% |
| Ducking Low2K+G | 34 | 1.9% |
| punchP into Double KnucklePP | 34 | 1.9% |
| Body CrushP+K | 33 | 1.9% |
| evade down | 31 | 1.8% |
| evade up | 28 | 1.6% |
| crouch into Low Knuckle2P | 26 | 1.5% |
| Sunlit Body Upper3P+K | 23 | 1.3% |
| Middle Hell Stab6P+K | 22 | 1.2% |
140 further openings account for the other 430 rounds.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Jacky | 23–14 · 62% | 8–8 · 50% | too few to test |
| Wolf | 10–11 · 48% | 9–11 · 45% | too few to test |
| Aoi | 9–10 · 47% | 6–4 · 60% | too few to test |
| Akira | 7–12 · 37% | 6–4 · 60% | too few to test |
| Lion | 14–6 · 70% | 6–5 · 55% | too few to test |
| Sarah | 9–6 · 60% | 4–6 · 40% | too few to test |
| Goh | 8–9 · 47% | 3–5 · 38% | too few to test |
| Jeffry | 10–6 · 62% | 3–2 · 60% | too few to test |
| Pai | 9–8 · 53% | 3–2 · 60% | too few to test |
| Jean | 3–5 · 38% | 4–7 · 36% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Goh
- Career
- 637–1,132 · 36.0%
- This season
- 482 matches · 40.9%
- Peak rank
- 25
First hit in 40.4% of 1,627 rounds. Won 46.8% of the rounds they struck first, 43.5% of the rounds they were struck first.
Significant Tells
- After winning a round: backs off first in 9.6% of rounds, against 5.0% after losing one.
| no input | 290 | 17.8% |
|---|---|---|
| throw escape | 239 | 14.6% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 175 | 10.7% |
| punchP | 97 | 5.9% |
| Hiji'ate6P | 93 | 5.7% |
| Sune'uchi2P | 86 | 5.3% |
| punchP into Tsurane ShoudaPP | 50 | 3.1% |
| backdash into guardG | 34 | 2.1% |
| Tsukikage6K | 33 | 2.0% |
| guardG into throw escape | 30 | 1.8% |
| Soukyu46P | 29 | 1.8% |
| forward movement into throw escape | 26 | 1.6% |
| backward movement into throw escape | 22 | 1.4% |
| guardG | 22 | 1.4% |
| crouch into Maegeri3K | 20 | 1.2% |
133 further openings account for the other 386 rounds.
Counted from 404 of the 482 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 9–16 · 36% | 4–13 · 24% | too few to test |
| Kage | 6–15 · 29% | 6–4 · 60% | too few to test |
| Wolf | 4–19 · 17% | 2–4 · 33% | too few to test |
| Pai | 10–11 · 48% | 4–5 · 44% | too few to test |
| Jacky | 10–11 · 48% | 1–7 · 12% | too few to test |
| Jeffry | 5–8 · 38% | 3–8 · 27% | too few to test |
| Vanessa | 12–4 · 75% | 2–2 · 50% | too few to test |
| Shun | 7–10 · 41% | 2–3 · 40% | too few to test |
| Sarah | 7–10 · 41% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
78 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Brad
- Career
- 1,576–2,566 · 38.0%
- This season
- 314 matches · 45.9%
- Peak rank
- 24
First hit in 38.9% of 1,248 rounds. Won 50.8% of the rounds they struck first, 47.1% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 67.6% of rounds, against 57.6% in their other rounds.
- After opening the round before by waiting: waits first in 36.5% of rounds, against 21.7% after anything else.
- After winning a round: backs off first in 4.1% of rounds, against 1.1% after losing one.
- In round 4 or later: opens with “P+K Rapid Double Jab” in 6.3% of rounds, against 2.7% in their other rounds.
- After opening the round before with “no input”: opens with “no input” in 35.7% of rounds, against 19.4% after anything else.
| no input | 312 | 24.8% |
|---|---|---|
| throw escape | 140 | 11.1% |
| Dtee Sawk Dtrohng4P+K | 54 | 4.3% |
| Elbow Hook6P | 52 | 4.1% |
| Rapid Double JabP+K | 45 | 3.6% |
| Elbow Hook6P into forward dash | 39 | 3.1% |
| Elbow Hook6P into forward movement | 34 | 2.7% |
| Sit Jab2P | 28 | 2.2% |
| punchP | 25 | 2.0% |
| punchP into Jab StraightPP | 23 | 1.8% |
| Sawk Klab6P+K | 22 | 1.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 18 | 1.4% |
| Sit Jab2P into forward dash | 18 | 1.4% |
| forward movement into throw escape | 16 | 1.3% |
| Elbow Hook6P into evade down | 15 | 1.2% |
132 further openings account for the other 417 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 6–6 · 50% | 12–10 · 55% | too few to test |
| Wolf | 11–20 · 35% | 3–4 · 43% | too few to test |
| Goh | 11–11 · 50% | 7–4 · 64% | too few to test |
| Jacky | 11–5 · 69% | 6–5 · 55% | too few to test |
| Aoi | 5–9 · 36% | 3–5 · 38% | too few to test |
| Jeffry | 3–5 · 38% | 3–4 · 43% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 1,456–2,098 · 41.0%
- This season
- 206 matches · 51.0%
- Peak rank
- 26
First hit in 40.8% of 824 rounds. Won 55.1% of the rounds they struck first, 49.0% of the rounds they were struck first.
Significant Tells
- In round 1: waits first in 29.6% of rounds, against 19.4% in their other rounds.
- Against Wolf: opens with “6P Shadow Strike” in 18.1% of rounds, against 7.3% against everyone else.
| no input | 153 | 18.4% |
|---|---|---|
| throw escape | 90 | 10.8% |
| Shadow Strike6P | 72 | 8.6% |
| Volcano Upper4P+K | 52 | 6.2% |
| punchP | 52 | 6.2% |
| Sit Jab2P | 27 | 3.2% |
| Back Knuckle4P into Shadow Spin Kick4PK | 23 | 2.8% |
| Volcano Knee6K+G | 23 | 2.8% |
| Jumping Hammer Knuckle8P+K | 21 | 2.5% |
| ElbowP+K | 19 | 2.3% |
| forward movement into throw escape | 17 | 2.0% |
| backdash into guardG | 16 | 1.9% |
| guardG into throw escape | 13 | 1.6% |
| evade up | 12 | 1.4% |
| evade up into guardG | 11 | 1.3% |
116 further openings account for the other 233 rounds.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 3–5 · 38% | 8–7 · 53% | too few to test |
| Akira | 10–6 · 62% | 3–3 · 50% | too few to test |
| Jeffry | 5–8 · 38% | 3–3 · 50% | too few to test |
| Jacky | 7–7 · 50% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lei Fei
- Career
- 237–433 · 35.4%
- This season
- 34 matches · 26.5%
- Peak rank
- 23
First hit in 43.8% of 137 rounds. Won 43.3% of the rounds they struck first, 32.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| no input | 23 | 16.8% |
|---|---|---|
| throw escape | 15 | 10.9% |
| Fukusoushou2P | 11 | 8.0% |
| punchP | 7 | 5.1% |
| Katoken3P+K | 6 | 4.4% |
| Kochouheki (Deflect)236P+K | 6 | 4.4% |
| Kakushu Suigeki6P | 5 | 3.6% |
| Rigoutai6K | 4 | 2.9% |
| forward movement into throw escape | 4 | 2.9% |
| guardG into throw escape | 4 | 2.9% |
| punchP into Sayu ShoukenPP | 4 | 2.9% |
| Sayu ShoukenPP into Renkan MahosuiPPP | 3 | 2.2% |
| kickK | 3 | 2.2% |
| Kaisei Tento1P+K | 2 | 1.5% |
| Kakushu Suigeki6P into punch+kick+guardP+K+G | 2 | 1.5% |
35 further openings account for the other 38 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (93 here; about 4.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jean: 7 of 17 tests hold up
- Vanessa: 5 of 15 tests hold up
- Jeffry: 3 of 16 tests hold up
- Goh: 1 of 15 tests hold up
- Brad: 5 of 15 tests hold up
- El Blaze: 2 of 15 tests hold up
- Lei Fei: not tested (too few rounds)
