VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

トローリロートル

  • Jean
  • Goh
  • Jeffry
  • Brad
  • El Blaze
  • Lei Fei
Career matches23,175
Career win rate39.4%
Round win rate48.7%
Peak rank26
Distinct opponents636
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1281 #3,189 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa265,9682,5253,44342.3%
Brad244,1421,5762,56638.0%
Jean263,7091,3292,38035.8%
El Blaze263,5541,4562,09841.0%
Jeffry253,3631,3811,98241.1%
Goh251,7696371,13236.0%
Lei Fei2367023743335.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,841 of 10,174 rounds counted

5.1 inputs a second (306 a minute) this season. Faster than 3% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean5.02991,990
Vanessa5.43241,599
Goh4.92921,950
Jeffry5.13061,393
Brad5.0303965
El Blaze5.4322807
Lei Fei5.2314137

By opponent's character

Akira5.23151,071
Jacky5.0300822
Wolf5.5328818
Pai5.0300691
Sarah5.0298640
Aoi5.2311547
Shun5.1304500
Jeffry5.0301481
Goh5.2313442
Lion5.0303441
Kage5.0301384
Lau5.1309289
Vanessa5.0299276
Eileen4.8290262
Jean5.1306266
Brad5.0302243
El Blaze4.9292219
Lei Fei4.9292170
Taka5.0299181
Dural5.130498

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira29113016144.7%-4.5
Jacky25312512849.4%+5.1
Wolf2238713639.0%-4.1
Pai191939848.7%+4.6
Sarah1801027856.7%+9.5
Aoi178928651.7%+2.3
Shun139617843.9%-3.8
Jeffry133637047.4%+0.6
Goh131656649.6%-2.6
Lion123715257.7%+6.4
Kage114447038.6%-6.9
Lau87384943.7%+0.2
Vanessa78463259.0%+9.2
Eileen70294141.4%-4.3
Jean70373352.9%+7.3
Brad68313745.6%-2.7
El Blaze62224035.5%-10.7
Lei Fei48113722.9%-23.9
Taka48242450.0%+1.2
Dural2571828.0%-8.9

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon27611915743.1%-4.0
Single Wall27413713750.0%+3.6
Breakable Half Fence27212614646.3%-0.4
Full Fence25311613745.9%-2.8
Half Fence24412611851.6%+5.1
Rectangle23411412048.7%-1.6
Low Fence23111012147.6%-0.0
Open2289613242.1%-3.7
Breakable Full Fence22511011548.9%+3.9
Full Fence and Open157708744.6%-1.0

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,50447.3%47.3%-0.1
No walls73346.8%46.6%+0.1

Walls against open: -0.2 points (95% range -4.9 to +4.5), p 0.926 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たかティン (Rank 24)2026/10/1246351176.1%
dark-baron (Rank 22)2026/10/11148657.1%
snaggy-miner78 (Rank 21)2026/10/082117481.0%
miso_kobe24 (Rank 26)2026/10/081331023.1%
Jyuryoku_Eileen (Rank 22)2026/10/082061430.0%
smogh (Rank 23)2026/10/07139469.2%
K.K.カブキモノ (Rank 23)2026/10/06168850.0%
ちぇびーまるやま (Rank 22)2026/10/051913668.4%
ttfour@サラしかできないw (Rank 22)2026/10/051810855.6%
ぱぱ (Rank 21)2026/10/042823582.1%
オティムティム (Rank 24)2026/10/04159660.0%
starszhouuu (Rank 25)2026/09/261331023.1%
O.J.A (Rank 21)2026/09/2626131350.0%
zxyzguy (Rank 25)2026/09/1722121054.5%
AiokometeZ (Rank 23)2026/09/171441028.6%
GWO (Rank 24)2026/09/17138561.5%
omuretukun (Rank 23)2026/09/1729131644.8%
委員ちょ (Rank 21)2026/09/151512380.0%
masami.mac (Rank 26)2026/09/12169756.2%
がんぴーさん【S.R.G.M】 (Rank 24)2026/09/1023101343.5%
kota_mofumofu (Rank 24)2026/08/301611568.8%
Sevengar01 (Rank 23)2026/08/27159660.0%
μ (Rank 24)2026/08/051641225.0%
いそじぇい (Rank 25)2026/07/311412285.7%
ぽん (Rank 24)2026/07/16147750.0%

Round openings

Every character

no input1,44615.0%
throw escape8929.2%
punchP3393.5%
Defensive Style: no input1811.9%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G1751.8%
Yoko'enpi6P1691.8%
Elbow Butt6P1631.7%
Offensive Style: no input1591.6%
Low Knuckle2P1581.6%
Defensive Style: throw escape1371.4%
Offensive Style: throw escape1311.4%
Harai'uke (Deflect)4P+K+G into forward dash1221.3%
guardG into throw escape1031.1%
evade up1001.0%
Shitamaeken2P941.0%

926 further openings account for the other 5,284 rounds.

Counted from 2,379 of the 2,512 matches played. The rest were not pulled for openings.

Jean

Career
1,329–2,380 · 35.8%
This season
522 matches · 48.5%
Peak rank
26

First hit in 36.0% of 2,057 rounds. Won 52.3% of the rounds they struck first, 47.8% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 24.6% of rounds, against 18.0% in their other rounds.
  • Against Goh: waits first in 35.8% of rounds, against 19.0% against everyone else.
  • After opening the round before by backing off: backs off first in 11.1% of rounds, against 3.1% after anything else.
  • When the score is level: backs off first in 7.0% of rounds, against 2.2% when ahead or behind.
  • In round 1: opens with “throw escape” in 16.2% of rounds, against 8.0% in their other rounds.
  • Against Shun: opens with “6P Yoko'enpi” in 21.1% of rounds, against 6.9% against everyone else.
  • After opening the round before with “throw escape”: opens with “4P+K+G Harai'uke (Deflect) into forward dash” in 12.4% of rounds, against 5.4% after anything else.

How is this tested?

no input33216.1%
throw escape20710.0%
Yoko'enpi6P1698.2%
Harai'uke (Deflect)4P+K+G into forward dash1225.9%
Shitamaeken2P944.6%
Harai'uke (Deflect)4P+K+G into throw escape874.2%
Hangetsu NirenzukiP+K623.0%
punchP572.8%
Yamakuzushi6K542.6%
punchP into KounirenPP512.5%
evade up321.6%
evade down301.4%
Koubougeri6K+G271.3%
guardG into throw escape271.3%
Hizageri4K into Kousenshu4KP251.2%

190 further openings account for the other 687 rounds.

Counted from 505 of the 522 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–17 · 35%16–14 · 53%too few to test
Sarah18–10 · 64%11–6 · 65%too few to test
Jacky18–13 · 58%5–6 · 45%too few to test
Shun7–9 · 44%5–18 · 22%too few to test
Pai17–16 · 52%9–1 · 90%too few to test
Aoi9–12 · 43%4–5 · 44%too few to test
Lion12–9 · 57%2–5 · 29%too few to test
Wolf8–12 · 40%2–5 · 29%too few to test
Jeffry6–10 · 38%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

17 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Vanessa

Career
2,525–3,443 · 42.3%
This season
520 matches · 48.6%
Peak rank
26

First hit in 21.7% of 1,952 rounds. Won 54.2% of the rounds they struck first, 49.9% of the rounds they were struck first.

Significant Tells

  • Against El Blaze: moves in first in 14.3% of rounds, against 3.5% against everyone else.
  • After opening the round before by waiting: waits first in 30.0% of rounds, against 19.1% after anything else.
  • In round 1: opens with “Offensive Style: throw escape” in 12.0% of rounds, against 5.0% in their other rounds.
  • Against Jacky: opens with “Offensive Style: no input” in 18.5% of rounds, against 7.3% against everyone else.
  • After opening the round before with “Defensive Style: no input”: opens with “Defensive Style: no input” in 32.4% of rounds, against 6.5% after anything else.

How is this tested?

Defensive Style: no input1819.3%
Offensive Style: no input1598.1%
Defensive Style: throw escape1377.0%
Offensive Style: throw escape1316.7%
Defensive Style: Defensive Elbow (Deflect)502.6%
Defensive Style: Parrying High Kick (Deflect) into Parrying Combination46KP492.5%
Offensive Style: Body Blow into forward dash482.5%
Defensive Style: punch432.2%
Offensive Style: kick into forward movement402.0%
Defensive Style: Sit Jab381.9%
Offensive Style: Leg Guard Crush into forward dash371.9%
Offensive Style: forward movement into kickK351.8%
Offensive Style: Bunker Buster341.7%
Defensive Style: guard into throw escape321.6%
Offensive Style: punch311.6%

253 further openings account for the other 910 rounds.

Counted from 482 of the 520 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira25–34 · 42%5–5 · 50%too few to test
Pai16–15 · 52%7–9 · 44%too few to test
Aoi18–11 · 62%5–4 · 56%too few to test
Jacky11–13 · 46%5–6 · 45%too few to test
Sarah16–12 · 57%7–2 · 78%too few to test
Wolf9–16 · 36%3–3 · 50%too few to test
Shun10–10 · 50%7–1 · 88%too few to test
Brad9–5 · 64%3–3 · 50%too few to test
Goh8–8 · 50%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

38 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jeffry

Career
1,381–1,982 · 41.1%
This season
434 matches · 50.0%
Peak rank
25

First hit in 47.3% of 1,767 rounds. Won 55.6% of the rounds they struck first, 44.3% of the rounds they were struck first.

Significant Tells

  • In round 1: opens with “throw escape” in 17.5% of rounds, against 9.3% in their other rounds.
  • Against Sarah: opens with “no input” in 33.1% of rounds, against 17.9% against everyone else.
  • After opening the round before with “no input”: opens with “no input” in 28.4% of rounds, against 15.5% after anything else.

How is this tested?

no input33618.9%
throw escape20111.3%
Elbow Butt6P1639.2%
Low Knuckle2P1588.9%
punchP1015.7%
Knee Push4K into Knee Push Wild Hook4KP895.0%
Knee Attack6K653.7%
Ducking Low2K+G341.9%
punchP into Double KnucklePP341.9%
Body CrushP+K331.9%
evade down311.8%
evade up281.6%
crouch into Low Knuckle2P261.5%
Sunlit Body Upper3P+K231.3%
Middle Hell Stab6P+K221.2%

140 further openings account for the other 430 rounds.

By stage type

Record against each character on walled and open stages, as Jeffry

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky23–14 · 62%8–8 · 50%too few to test
Wolf10–11 · 48%9–11 · 45%too few to test
Aoi9–10 · 47%6–4 · 60%too few to test
Akira7–12 · 37%6–4 · 60%too few to test
Lion14–6 · 70%6–5 · 55%too few to test
Sarah9–6 · 60%4–6 · 40%too few to test
Goh8–9 · 47%3–5 · 38%too few to test
Jeffry10–6 · 62%3–2 · 60%too few to test
Pai9–8 · 53%3–2 · 60%too few to test
Jean3–5 · 38%4–7 · 36%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
637–1,132 · 36.0%
This season
482 matches · 40.9%
Peak rank
25

First hit in 40.4% of 1,627 rounds. Won 46.8% of the rounds they struck first, 43.5% of the rounds they were struck first.

Significant Tells

  • After winning a round: backs off first in 9.6% of rounds, against 5.0% after losing one.

How is this tested?

no input29017.8%
throw escape23914.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G17510.7%
punchP975.9%
Hiji'ate6P935.7%
Sune'uchi2P865.3%
punchP into Tsurane ShoudaPP503.1%
backdash into guardG342.1%
Tsukikage6K332.0%
guardG into throw escape301.8%
Soukyu46P291.8%
forward movement into throw escape261.6%
backward movement into throw escape221.4%
guardG221.4%
crouch into Maegeri3K201.2%

133 further openings account for the other 386 rounds.

Counted from 404 of the 482 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira9–16 · 36%4–13 · 24%too few to test
Kage6–15 · 29%6–4 · 60%too few to test
Wolf4–19 · 17%2–4 · 33%too few to test
Pai10–11 · 48%4–5 · 44%too few to test
Jacky10–11 · 48%1–7 · 12%too few to test
Jeffry5–8 · 38%3–8 · 27%too few to test
Vanessa12–4 · 75%2–2 · 50%too few to test
Shun7–10 · 41%2–3 · 40%too few to test
Sarah7–10 · 41%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

78 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Brad

Career
1,576–2,566 · 38.0%
This season
314 matches · 45.9%
Peak rank
24

First hit in 38.9% of 1,248 rounds. Won 50.8% of the rounds they struck first, 47.1% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: attacks straight away in 67.6% of rounds, against 57.6% in their other rounds.
  • After opening the round before by waiting: waits first in 36.5% of rounds, against 21.7% after anything else.
  • After winning a round: backs off first in 4.1% of rounds, against 1.1% after losing one.
  • In round 4 or later: opens with “P+K Rapid Double Jab” in 6.3% of rounds, against 2.7% in their other rounds.
  • After opening the round before with “no input”: opens with “no input” in 35.7% of rounds, against 19.4% after anything else.

How is this tested?

no input31224.8%
throw escape14011.1%
Dtee Sawk Dtrohng4P+K544.3%
Elbow Hook6P524.1%
Rapid Double JabP+K453.6%
Elbow Hook6P into forward dash393.1%
Elbow Hook6P into forward movement342.7%
Sit Jab2P282.2%
punchP252.0%
punchP into Jab StraightPP231.8%
Sawk Klab6P+K221.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK181.4%
Sit Jab2P into forward dash181.4%
forward movement into throw escape161.3%
Elbow Hook6P into evade down151.2%

132 further openings account for the other 417 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira6–6 · 50%12–10 · 55%too few to test
Wolf11–20 · 35%3–4 · 43%too few to test
Goh11–11 · 50%7–4 · 64%too few to test
Jacky11–5 · 69%6–5 · 55%too few to test
Aoi5–9 · 36%3–5 · 38%too few to test
Jeffry3–5 · 38%3–4 · 43%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
1,456–2,098 · 41.0%
This season
206 matches · 51.0%
Peak rank
26

First hit in 40.8% of 824 rounds. Won 55.1% of the rounds they struck first, 49.0% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 29.6% of rounds, against 19.4% in their other rounds.
  • Against Wolf: opens with “6P Shadow Strike” in 18.1% of rounds, against 7.3% against everyone else.

How is this tested?

no input15318.4%
throw escape9010.8%
Shadow Strike6P728.6%
Volcano Upper4P+K526.2%
punchP526.2%
Sit Jab2P273.2%
Back Knuckle4P into Shadow Spin Kick4PK232.8%
Volcano Knee6K+G232.8%
Jumping Hammer Knuckle8P+K212.5%
ElbowP+K192.3%
forward movement into throw escape172.0%
backdash into guardG161.9%
guardG into throw escape131.6%
evade up121.4%
evade up into guardG111.3%

116 further openings account for the other 233 rounds.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf3–5 · 38%8–7 · 53%too few to test
Akira10–6 · 62%3–3 · 50%too few to test
Jeffry5–8 · 38%3–3 · 50%too few to test
Jacky7–7 · 50%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lei Fei

Career
237–433 · 35.4%
This season
34 matches · 26.5%
Peak rank
23

First hit in 43.8% of 137 rounds. Won 43.3% of the rounds they struck first, 32.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

no input2316.8%
throw escape1510.9%
Fukusoushou2P118.0%
punchP75.1%
Katoken3P+K64.4%
Kochouheki (Deflect)236P+K64.4%
Kakushu Suigeki6P53.6%
Rigoutai6K42.9%
forward movement into throw escape42.9%
guardG into throw escape42.9%
punchP into Sayu ShoukenPP42.9%
Sayu ShoukenPP into Renkan MahosuiPPP32.2%
kickK32.2%
Kaisei Tento1P+K21.5%
Kakushu Suigeki6P into punch+kick+guardP+K+G21.5%

35 further openings account for the other 38 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (93 here; about 4.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 7 of 17 tests hold up
  • Vanessa: 5 of 15 tests hold up
  • Jeffry: 3 of 16 tests hold up
  • Goh: 1 of 15 tests hold up
  • Brad: 5 of 15 tests hold up
  • El Blaze: 2 of 15 tests hold up
  • Lei Fei: not tested (too few rounds)