VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Goh

jiwoonpk

  • El Blaze
  • Brad
  • Jean
  • Kage
  • Pai
  • Lion
  • Jacky
  • Sarah
  • Lau
  • Vanessa
  • Jeffry
  • Shun
Career matches21,717
Career win rate51.9%
Round win rate50.6%
Peak rank35
Distinct opponents635
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1615 #1,248 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Goh323,1071,5801,52750.9%
El Blaze352,6981,4051,29352.1%
Jean322,5851,3331,25251.6%
Kage332,0511,0451,00651.0%
Brad331,91298592751.5%
Wolf—1,58880678250.8%
Pai311,49677172551.5%
Sarah291,44873771150.9%
Jeffry331,36573762854.0%
Lion341,25067657454.1%
Vanessa3286147139054.7%
Lau2768935933052.1%
Jacky3052528024553.3%
Shun28142895362.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

9,858 of 12,064 rounds counted

6.0 inputs a second (360 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh5.73432,130
El Blaze6.53922,136
Brad5.83491,693
Jean5.73431,275
Kage6.23691,102
Pai5.6338647
Lion6.3378655
Jacky6.2375108
Sarah5.935656
Lau6.539132
Vanessa5.030312
Jeffry5.23139
Shun5.53323

By opponent's character

Akira5.93541,380
Wolf6.1368995
Jacky6.0359871
Goh6.2370764
Pai6.1369572
Jeffry6.0361574
Sarah5.9352615
Brad5.9352484
Lau6.3376473
Shun5.9353412
Jean6.1367402
Kage6.0362368
Aoi6.2370366
Lion5.9355325
Vanessa6.0361258
El Blaze5.8348299
Eileen6.0359232
Lei Fei5.5330206
Taka5.8346154
Dural6.1368108

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira41422818655.1%+4.9
Wolf28914314649.5%-0.3
Jacky27412614846.0%-4.5
Goh22311910453.4%+0.6
Pai184968852.2%-0.3
Jeffry177819645.8%-9.2
Sarah1761146264.8%+12.0
Brad143746951.8%-0.9
Lau143786554.5%+1.6
Shun121695257.0%+4.7
Jean116526444.8%-2.6
Kage112496343.8%-5.0
Aoi110476342.7%-7.8
Lion102495348.0%-1.0
Vanessa98494950.0%+0.0
El Blaze88533560.2%+9.1
Eileen67293843.3%-11.2
Lei Fei64253939.1%-5.5
Taka40241660.0%+8.0
Dural29151451.7%+1.2

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence33016017048.5%-2.3
Half Fence31116115051.8%+0.2
Rectangle30015614452.0%+0.4
Octagon29515014550.9%-0.8
Single Wall29214814450.7%-1.4
Open29115813354.3%+3.8
Breakable Half Fence28714414350.2%-1.0
Full Fence28414813652.1%+1.1
Breakable Full Fence26614112553.0%+2.5
Full Fence and Open156857154.5%+3.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,74351.6%51.3%+0.3
No walls91351.0%51.1%-0.0

Walls against open: +0.4 points (95% range -3.7 to +4.5), p 0.863 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たか (Rank 31)2026/10/1833211263.6%
elf4sale (Rank 30)2026/10/1853262749.1%
danimura (Rank 35)2026/10/1735171848.6%
BANANA (Rank 30)2026/10/1724141058.3%
KillBill (Rank 31)2026/10/1774472763.5%
chileung18 (Rank 29)2026/10/1530191163.3%
MaBoy (Rank 33)2026/10/1533161748.5%
Hi:D (Rank 35)2026/10/141941521.1%
BigBoin (Rank 36)2026/10/142281436.4%
yamaneko (Rank 34)2026/10/142271531.8%
n-nova06 (Rank 33)2026/10/1422111150.0%
temp002 (Rank 30)2026/10/1327111640.7%
ER_higante (Rank 29)2026/10/121711664.7%
(˘д˘)ʃStranger (Rank 33)2026/10/1227161159.3%
skyward_wildcat4 (Rank 34)2026/10/121761135.3%
jinjin (Rank 33)2026/10/112718966.7%
Koutei (Rank 32)2026/10/101912763.2%
ps-splitsecond (Rank 32)2026/10/072381534.8%
buenosuzonde865 (Rank 29)2026/10/062013765.0%
ふぇに (Rank 35)2026/10/0233122136.4%
west-muta (Rank 34)2026/09/222241818.2%
MELTBUTTER (Rank 30)2026/09/182114766.7%
zaduhkj (Rank 34)2026/09/062011955.0%
B.S.R-JP (Rank 27)2026/08/04179852.9%
FrameMaster0_o (Rank 30)2026/05/082619773.1%

Round openings

Every character

guardG6416.1%
backdash into evade up4314.1%
punchP3573.4%
crouch into Denkou3PP2722.6%
guardG into punchP2692.5%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK2212.1%
backdash into Karura4P+K1801.7%
backdash into Batousatsu3KP1701.6%
crouch dash forward into Kirin33P1651.6%
backdash into Kake'uchi~Maekeri'age46PK1631.5%
backdash into Soukyu46P1381.3%
backdash into Stop Kick4K1281.2%
Dtee Sawk Dtrohng4P+K1241.2%
Senchuken6P1231.2%
Sune Kudaki43P1141.1%

1,123 further openings account for the other 7,078 rounds.

Counted from 2,601 of the 2,970 matches played. The rest were not pulled for openings.

Goh

Career
1,580–1,527 · 50.9%
This season
883 matches · 51.3%
Peak rank
32

First hit in 52.1% of 3,567 rounds. Won 55.5% of the rounds they struck first, 46.2% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 32.2% of rounds, against 23.3% in their other rounds.
  • Against Shun: evades first in 24.9% of rounds, against 4.9% against everyone else.
  • After opening the round before by moving in: backs off first in 37.3% of rounds, against 24.2% after anything else.
  • After losing a round: moves in first in 14.9% of rounds, against 5.5% after winning one.
  • When behind: moves in first in 14.5% of rounds, against 7.1% when ahead or level.
  • In round 1: opens with “backdash into 4P+K Karura” in 7.5% of rounds, against 4.2% in their other rounds.
  • Against Shun: opens with “crouch into 3PP Denkou” in 14.7% of rounds, against 7.1% against everyone else.
  • After losing a round: opens with “crouch dash forward into 33P Kirin” in 7.6% of rounds, against 1.7% after winning one.
  • When behind: opens with “crouch dash forward into 33P Kirin” in 7.6% of rounds, against 2.8% when ahead or level.

How is this tested?

guardG2898.0%
crouch into Denkou3PP2727.6%
backdash into Karura4P+K1805.0%
backdash into Batousatsu3KP1704.7%
crouch dash forward into Kirin33P1654.6%
backdash into Soukyu46P1383.8%
backdash into evade up1313.6%
Sune Kudaki43P1143.2%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G992.8%
guardG into punchP912.5%
Raikou3P862.4%
guardG into Tsukikage6K782.2%
crouch dash forward into Raikou3P752.1%
punchP into backward movement681.9%
guardG into Denkou3PP591.6%

227 further openings account for the other 1,581 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira31–30 · 51%15–19 · 44%+2.2
Jacky24–31 · 44%19–12 · 61%-20.0
Wolf28–19 · 60%8–11 · 42%too few to test
Brad27–15 · 64%3–12 · 20%too few to test
Jeffry31–19 · 62%5–6 · 45%too few to test
Pai21–17 · 55%7–10 · 41%too few to test
Shun15–11 · 58%9–5 · 64%too few to test
Goh11–10 · 52%5–10 · 33%too few to test
Sarah19–4 · 83%7–6 · 54%too few to test
Aoi13–11 · 54%5–4 · 56%too few to test
Lau11–13 · 46%6–6 · 50%too few to test
Jean12–12 · 50%0–7 · 0%too few to test
Vanessa9–11 · 45%7–4 · 64%too few to test
El Blaze16–8 · 67%2–4 · 33%too few to test
Kage7–11 · 39%6–7 · 46%too few to test
Lion7–10 · 41%3–5 · 38%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Brad

Career
985–927 · 51.5%
This season
473 matches · 53.9%
Peak rank
33

First hit in 46.4% of 1,907 rounds. Won 54.7% of the rounds they struck first, 49.7% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 57.7% of rounds, against 47.8% in their other rounds.
  • Against Shun: evades first in 38.1% of rounds, against 6.8% against everyone else.
  • After winning a round: attacks straight away in 54.3% of rounds, against 41.1% after losing one.
  • When ahead: attacks straight away in 55.8% of rounds, against 43.8% when level or behind.
  • Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 16.0% of rounds, against 4.8% against everyone else.
  • After winning a round: opens with “4P+K+G Sway Back into P punch” in 7.2% of rounds, against 3.0% after losing one.

How is this tested?

backdash into Stop Kick4K1286.7%
Dtee Sawk Dtrohng4P+K1246.5%
guardG1045.4%
Sway Back4P+K+G into punchP1005.2%
crouch into Destruction Body3P+K914.8%
Jolt Upper3P into Jolt Upper~Spin Kick3PK804.2%
Sway Back4P+K+G into Mighty Knee UpperK733.8%
backdash into evade up683.6%
Ducking6P+K+G into Crush Knee KickK+G643.4%
punchP603.1%
guardG into punchP492.6%
Sawk Klab6P+K432.2%
Sway Back4P+K+G into Jab StraightPP341.8%
Sway Back4P+K+G251.3%
guardG into Destruction Body3P+K241.3%

211 further openings account for the other 844 rounds.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira31–12 · 72%8–12 · 40%too few to test
Wolf14–20 · 41%7–8 · 47%too few to test
Sarah19–6 · 76%11–7 · 61%too few to test
Goh20–7 · 74%5–5 · 50%too few to test
Pai11–9 · 55%7–3 · 70%too few to test
Jacky8–10 · 44%5–3 · 62%too few to test
Jeffry9–12 · 43%4–3 · 57%too few to test
Lau3–8 · 27%4–4 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

El Blaze

Career
1,405–1,293 · 52.1%
This season
525 matches · 52.2%
Peak rank
35

First hit in 50.6% of 1,318 rounds. Won 53.8% of the rounds they struck first, 51.3% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 13.0% of rounds, against 8.3% in their other rounds.
  • Against Shun: evades first in 24.6% of rounds, against 4.4% against everyone else.
  • On Rectangle stages: evades first in 10.9% of rounds, against 4.6% on the other stages.
  • After opening the round before by backing off: moves in first in 11.7% of rounds, against 6.4% after anything else.
  • After losing a round: moves in first in 13.1% of rounds, against 3.9% after winning one.
  • When behind: moves in first in 12.8% of rounds, against 6.1% when ahead or level.
  • In round 4 or later: opens with “G guard” in 7.3% of rounds, against 4.2% in their other rounds.
  • Against Akira: opens with “backdash into evade up” in 23.0% of rounds, against 6.8% against everyone else.

How is this tested?

backdash into evade up1249.4%
Demon Dance9P+K into Demon's Tail9P+KK947.1%
guardG665.0%
punchP665.0%
backdash into Volcano Upper4P+K644.8%
crouch dash forward into Straight6P+K544.1%
Volcano Upper4P+K into crouch473.6%
guardG into punchP362.7%
crouch dash back into Hammer Smash46P+K342.6%
backdash into Hammer Smash46P+K322.4%
crouch dash back into Straight6P+K312.4%
backdash into Head Smash Kick46K282.1%
crouch dash back282.1%
Midday HeatKK into Combo Twilight GlowKKK262.0%
Rolling Low Knuckle1P181.4%

185 further openings account for the other 572 rounds.

Counted from 322 of the 525 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as El Blaze

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira11–9 · 55%12–9 · 57%too few to test
Goh13–14 · 48%10–3 · 77%too few to test
Wolf6–6 · 50%7–6 · 54%too few to test
Sarah11–4 · 73%8–2 · 80%too few to test
Lau8–4 · 67%3–2 · 60%too few to test
Pai1–4 · 20%5–8 · 38%too few to test
Jean6–2 · 75%6–6 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

203 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jean

Career
1,333–1,252 · 51.6%
This season
313 matches · 48.6%
Peak rank
32

First hit in 49.1% of 1,276 rounds. Won 50.8% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

  • Against Akira: backs off first in 43.8% of rounds, against 21.0% against everyone else.
  • In round 2: opens with “1P+K Nozuchi” in 8.1% of rounds, against 3.3% in their other rounds.
  • Against Sarah: opens with “1P+K Nozuchi” in 10.7% of rounds, against 4.1% against everyone else.
  • After winning a round: opens with “1P+K Nozuchi” in 7.7% of rounds, against 2.0% after losing one.
  • When ahead: opens with “1P+K Nozuchi” in 7.4% of rounds, against 3.8% when level or behind.

How is this tested?

Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK22117.2%
backdash into Kake'uchi~Maekeri'age46PK16312.7%
Nozuchi1P+K574.4%
guardG564.4%
Harai'uke (Deflect)4P+K+G into punchP443.4%
punchP into kickK362.8%
backdash into Chudan~Joudan Mawashigeri3KK342.6%
guardG into punchP312.4%
punchP292.3%
Nozuchi1P+K into Enpi Kurenai Naraku2P+K251.9%
backdash into evade up251.9%
backdash into Kake'uchi46P211.6%
Shitamaeken2P191.5%
crouch into Nozuchi1P+K181.4%
Harai'uke (Deflect)4P+K+G into KounirenPP151.2%

171 further openings account for the other 490 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira21–16 · 57%7–7 · 50%too few to test
Goh8–10 · 44%11–12 · 48%too few to test
Jacky8–8 · 50%4–4 · 50%too few to test
Jeffry8–12 · 40%4–4 · 50%too few to test
Sarah5–4 · 56%2–2 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Pai

Career
771–725 · 51.5%
This season
255 matches · 46.3%
Peak rank
31

First hit in 53.3% of 1,038 rounds. Won 50.1% of the rounds they struck first, 45.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 61.2% of rounds, against 39.7% in their other rounds.
  • Against Lion: evades first in 18.4% of rounds, against 5.0% against everyone else.
  • After opening the round before by backing off: attacks straight away in 51.0% of rounds, against 37.2% after anything else.
  • In round 1: opens with “PP Renshou into PPP Raigekishou” in 10.2% of rounds, against 3.1% in their other rounds.
  • Against Akira: opens with “PP Renshou into PPP Raigekishou” in 9.0% of rounds, against 3.8% against everyone else.

How is this tested?

Senchuken6P12311.7%
punchP into crouch837.9%
guardG605.7%
punchP565.3%
RenshouPP into RaigekishouPPP514.8%
crouch dash back into kickK393.7%
backdash into evade up363.4%
guardG into punchP363.4%
punchP into kickK262.5%
crouch dash forward into Souanshou3P+K252.4%
crouch into Honshin Soukyaku1K+G181.7%
backdash into throwP+G161.5%
crouch into Shi'en Settai2K+G161.5%
crouch into down-back kick1K151.4%
backdash into Kochoukyaku4K+G141.3%

172 further openings account for the other 437 rounds.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira15–15 · 50%10–7 · 59%too few to test
Jacky6–12 · 33%5–7 · 42%too few to test
Wolf9–8 · 53%2–5 · 29%too few to test
Jeffry1–8 · 11%4–6 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Lion

Career
676–574 · 54.1%
This season
168 matches · 47.6%
Peak rank
34

First hit in 52.8% of 668 rounds. Won 50.4% of the rounds they struck first, 45.1% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 66.1% of rounds, against 42.8% in their other rounds.
  • Against Akira: backs off first in 27.5% of rounds, against 15.1% against everyone else.
  • On Rectangle stages: evades first in 16.0% of rounds, against 4.7% on the other stages.
  • After opening the round before by waiting: evades first in 11.3% of rounds, against 5.5% after anything else.
  • Against Akira: opens with “8P+K Juchou Senshou” in 13.8% of rounds, against 5.6% against everyone else.
  • When ahead: opens with “crouch into 1K Senkyutai” in 10.2% of rounds, against 2.1% when level or behind.

How is this tested?

punchP639.4%
Juchou Senshou8P+K446.6%
punchP into Koushu RensuiPP375.5%
crouch into Senkyutai1K355.2%
guardG284.2%
Koushu RensuiPP into Renkan SenshouPPP274.0%
crouch into Shicchi Soutai3K+G192.8%
backdash into Senkyutai1K182.7%
Shicchi Soutai3K+G172.5%
backdash into evade up162.4%
Banchu6P into Banchu Renkanshu6PP142.1%
backdash into Dantai3K142.1%
Juchou Senshou8P+K into Souji SenpuP+K131.9%
guardG into Senkyutai1K131.9%
backdash into Shicchi Soutai3K+G121.8%

110 further openings account for the other 298 rounds.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira13–5 · 72%3–1 · 75%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Kage

Career
1,045–1,006 · 51.0%
This season
268 matches · 53.0%
Peak rank
33

First hit in 63.3% of 406 rounds. Won 49.4% of the rounds they struck first, 45.6% of the rounds they were struck first.

Significant Tells

  • Against Jean: attacks straight away in 59.6% of rounds, against 44.8% against everyone else.
  • After losing a round: waits first in 22.2% of rounds, against 15.4% after winning one.

How is this tested?

punchP4210.3%
Rasen4P into Rasen Urageri4PK348.3%
backdash into Gen'you4K+G338.1%
Ryu'eikyaku66K into kickK225.4%
backdash into evade up215.1%
guardG194.7%
backdash into Nirenkyaku3KK143.4%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G122.9%
forward movement into punchP102.4%
crouch into Tsumujigeri2K+G71.7%
backdash into Tsumujigeri2K+G61.5%
backdash into guardG61.5%
guardG into Nirenkyaku3KK61.5%
punchP into ResshouPP61.5%
Fusenjin3P into Shippuzan3PP51.2%

103 further openings account for the other 166 rounds.

Counted from 102 of the 268 matches played. The rest were not pulled for openings.

Jacky

Career
280–245 · 53.3%
This season
57 matches · 56.1%
Peak rank
30

First hit in 52.5% of 223 rounds. Won 53.0% of the rounds they struck first, 51.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Slant Back Knuckle1P into Rage Kick1PK209.0%
backdash into Spin Heel Sword4K+G198.5%
guardG146.3%
crouch dash forward into Smash Straight3P114.9%
Jab StraightPP into Jab Double StraightPPP94.0%
crouch into Low Spin Kick1K+G83.6%
backdash into evade up73.1%
backdash into High Angle Upper Kick6K62.7%
guardG into punchP62.7%
backdash into Long Stride Back Knuckle4P+K52.2%
forward dash into High Angle Upper Kick6K52.2%
Low Spin Kick1K+G41.8%
Slide Shuffle (Deflect)4P+K+G into crouch41.8%
backdash into guardG41.8%
crouch into Rage Kick1PK41.8%

67 further openings account for the other 97 rounds.

Sarah

Career
737–711 · 50.9%
This season
14 matches · 50.0%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Snap Side Chop3P into Setup Combination3PK58.9%
Hide Side Kick (Deflect)P+K47.1%
Sharpsword44K into Sharpsword Combo44KK35.4%
backdash into Crescent Heel4K+G35.4%
backdash into evade up35.4%
crouch into Jackknife Middle Kick3KK35.4%
crouch into Setup Combination3PK35.4%
guardG35.4%
Jab StraightPP into Flash Piston PunchPPP23.6%
Round Kick8K+G23.6%
guardG into Low Spin Kick3K+G23.6%
kickK into Jab StraightPP23.6%
punchP23.6%
Back Knuckle Turn44P11.8%
Full Spin Heel Kick9K11.8%

17 further openings account for the other 17 rounds.

Lau

Career
359–330 · 52.1%
This season
8 matches · 62.5%
Peak rank
27

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch into Renkanshou3PPP1031.2%
guardG into punchP412.5%
crouch into Chisoutai2K+G39.4%
Honshin Hekiken1P+K26.2%
Honshin Hekiken1P+K into Ko'en Souken2P+K13.1%
Saishikkyaku4K into Kasoutai2K13.1%
backdash into Sako Soushou4P+K13.1%
backdash into guardG13.1%
crouch dash forward into Senkyaku Renkan Sakurokushou3KPP13.1%
evade down into Chugeki6P13.1%
evade up into Kosoushou46P13.1%
guardG13.1%
guardG into RenshouPP13.1%
guardG into Senkyaku Chushou3KP13.1%
guardG into throwP+G13.1%

2 further openings account for the other 2 rounds.

Vanessa

Career
471–390 · 54.7%
This season
3 matches · 66.7%
Peak rank
32

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: guard into Stinger Low Blow1P+K216.7%
Defensive Style: punch216.7%
Offensive Style: guard into kickK216.7%
Defensive Style: Stinger Low Blow into Grand Spike2P+K18.3%
Defensive Style: backdash into Stinger Low Blow1P+K18.3%
Defensive Style: guard into Switch Left SlicerKK18.3%
Defensive Style: guard into kickK18.3%
Defensive Style: kick18.3%
Offensive Style: guard into punchP18.3%

Jeffry

Career
737–628 · 54.0%
This season
2 matches · 0.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Body CrushP+K into throwP+G111.1%
Knee Push4K into Knee Push Wild Hook4KP111.1%
Middle Hell Stab6P+K into Body CrushP+K111.1%
crouch dash forward into Hell Claw236P111.1%
forward dash into Elbow Butt6P111.1%
forward dash into Elbow Hammer6PP111.1%
guardG111.1%
guardG into Middle Hell Stab6P+K111.1%
punchP into Middle Hell Stab6P+K111.1%

Shun

Career
89–53 · 62.7%
This season
1 matches · 0.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Kasen Chugeki6P into Kasen Zenbokushou6PP133.3%
evade down into Kasen Zenbokushou6PP133.3%
throwP+G into RengekiPP133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (108 here; about 5.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 9 of 18 tests hold up
  • Brad: 6 of 16 tests hold up
  • El Blaze: 8 of 15 tests hold up
  • Jean: 5 of 15 tests hold up
  • Pai: 5 of 15 tests hold up
  • Lion: 6 of 15 tests hold up
  • Kage: 2 of 14 tests hold up
  • Jacky: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Shun: not tested (too few rounds)