Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1615 #1,248 of 3,686 on the Elo list →
Goh1651883 matches
El Blaze1618524 matches
Brad1625473 matches
Jean1604313 matches
Kage1622266 matches
Pai1583255 matches
Lion1597168 matches
Jacky162257 matches
Sarah161314 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Goh | 32 | 3,107 | 1,580 | 1,527 | 50.9% |
|---|---|---|---|---|---|
| El Blaze | 35 | 2,698 | 1,405 | 1,293 | 52.1% |
| Jean | 32 | 2,585 | 1,333 | 1,252 | 51.6% |
| Kage | 33 | 2,051 | 1,045 | 1,006 | 51.0% |
| Brad | 33 | 1,912 | 985 | 927 | 51.5% |
| Wolf | — | 1,588 | 806 | 782 | 50.8% |
| Pai | 31 | 1,496 | 771 | 725 | 51.5% |
| Sarah | 29 | 1,448 | 737 | 711 | 50.9% |
| Jeffry | 33 | 1,365 | 737 | 628 | 54.0% |
| Lion | 34 | 1,250 | 676 | 574 | 54.1% |
| Vanessa | 32 | 861 | 471 | 390 | 54.7% |
| Lau | 27 | 689 | 359 | 330 | 52.1% |
| Jacky | 30 | 525 | 280 | 245 | 53.3% |
| Shun | 28 | 142 | 89 | 53 | 62.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
9,858 of 12,064 rounds counted6.0 inputs a second (360 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Goh | 5.7 | 343 | 2,130 |
|---|---|---|---|
| El Blaze | 6.5 | 392 | 2,136 |
| Brad | 5.8 | 349 | 1,693 |
| Jean | 5.7 | 343 | 1,275 |
| Kage | 6.2 | 369 | 1,102 |
| Pai | 5.6 | 338 | 647 |
| Lion | 6.3 | 378 | 655 |
| Jacky | 6.2 | 375 | 108 |
| Sarah | 5.9 | 356 | 56 |
| Lau | 6.5 | 391 | 32 |
| Vanessa | 5.0 | 303 | 12 |
| Jeffry | 5.2 | 313 | 9 |
| Shun | 5.5 | 332 | 3 |
By opponent's character
| Akira | 5.9 | 354 | 1,380 |
|---|---|---|---|
| Wolf | 6.1 | 368 | 995 |
| Jacky | 6.0 | 359 | 871 |
| Goh | 6.2 | 370 | 764 |
| Pai | 6.1 | 369 | 572 |
| Jeffry | 6.0 | 361 | 574 |
| Sarah | 5.9 | 352 | 615 |
| Brad | 5.9 | 352 | 484 |
| Lau | 6.3 | 376 | 473 |
| Shun | 5.9 | 353 | 412 |
| Jean | 6.1 | 367 | 402 |
| Kage | 6.0 | 362 | 368 |
| Aoi | 6.2 | 370 | 366 |
| Lion | 5.9 | 355 | 325 |
| Vanessa | 6.0 | 361 | 258 |
| El Blaze | 5.8 | 348 | 299 |
| Eileen | 6.0 | 359 | 232 |
| Lei Fei | 5.5 | 330 | 206 |
| Taka | 5.8 | 346 | 154 |
| Dural | 6.1 | 368 | 108 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 414 | 228 | 186 | 55.1% | +4.9 |
|---|---|---|---|---|---|
| Wolf | 289 | 143 | 146 | 49.5% | -0.3 |
| Jacky | 274 | 126 | 148 | 46.0% | -4.5 |
| Goh | 223 | 119 | 104 | 53.4% | +0.6 |
| Pai | 184 | 96 | 88 | 52.2% | -0.3 |
| Jeffry | 177 | 81 | 96 | 45.8% | -9.2 |
| Sarah | 176 | 114 | 62 | 64.8% | +12.0 |
| Brad | 143 | 74 | 69 | 51.8% | -0.9 |
| Lau | 143 | 78 | 65 | 54.5% | +1.6 |
| Shun | 121 | 69 | 52 | 57.0% | +4.7 |
| Jean | 116 | 52 | 64 | 44.8% | -2.6 |
| Kage | 112 | 49 | 63 | 43.8% | -5.0 |
| Aoi | 110 | 47 | 63 | 42.7% | -7.8 |
| Lion | 102 | 49 | 53 | 48.0% | -1.0 |
| Vanessa | 98 | 49 | 49 | 50.0% | +0.0 |
| El Blaze | 88 | 53 | 35 | 60.2% | +9.1 |
| Eileen | 67 | 29 | 38 | 43.3% | -11.2 |
| Lei Fei | 64 | 25 | 39 | 39.1% | -5.5 |
| Taka | 40 | 24 | 16 | 60.0% | +8.0 |
| Dural | 29 | 15 | 14 | 51.7% | +1.2 |
0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 330 | 160 | 170 | 48.5% | -2.3 |
|---|---|---|---|---|---|
| Half Fence | 311 | 161 | 150 | 51.8% | +0.2 |
| Rectangle | 300 | 156 | 144 | 52.0% | +0.4 |
| Octagon | 295 | 150 | 145 | 50.9% | -0.8 |
| Single Wall | 292 | 148 | 144 | 50.7% | -1.4 |
| Open | 291 | 158 | 133 | 54.3% | +3.8 |
| Breakable Half Fence | 287 | 144 | 143 | 50.2% | -1.0 |
| Full Fence | 284 | 148 | 136 | 52.1% | +1.1 |
| Breakable Full Fence | 266 | 141 | 125 | 53.0% | +2.5 |
| Full Fence and Open | 156 | 85 | 71 | 54.5% | +3.3 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 1,743 | 51.6% | 51.3% | +0.3 |
| No walls | 913 | 51.0% | 51.1% | -0.0 |
Walls against open: +0.4 points (95% range -3.7 to +4.5), p 0.863 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| KillBill (Rank 31) | 74 | 47 | 27 | 63.5% |
|---|---|---|---|---|
| elf4sale (Rank 30) | 53 | 26 | 27 | 49.1% |
| danimura (Rank 35) | 35 | 17 | 18 | 48.6% |
| MaBoy (Rank 33) | 33 | 16 | 17 | 48.5% |
| たか (Rank 31) | 33 | 21 | 12 | 63.6% |
| ふぇに (Rank 35) | 33 | 12 | 21 | 36.4% |
| chileung18 (Rank 29) | 30 | 19 | 11 | 63.3% |
| (˘д˘)ʃStranger (Rank 33) | 27 | 16 | 11 | 59.3% |
| jinjin (Rank 33) | 27 | 18 | 9 | 66.7% |
| temp002 (Rank 30) | 27 | 11 | 16 | 40.7% |
| FrameMaster0_o (Rank 30) | 26 | 19 | 7 | 73.1% |
| BANANA (Rank 30) | 24 | 14 | 10 | 58.3% |
| ps-splitsecond (Rank 32) | 23 | 8 | 15 | 34.8% |
| BigBoin (Rank 36) | 22 | 8 | 14 | 36.4% |
| n-nova06 (Rank 33) | 22 | 11 | 11 | 50.0% |
| west-muta (Rank 34) | 22 | 4 | 18 | 18.2% |
| yamaneko (Rank 34) | 22 | 7 | 15 | 31.8% |
| MELTBUTTER (Rank 30) | 21 | 14 | 7 | 66.7% |
| buenosuzonde865 (Rank 29) | 20 | 13 | 7 | 65.0% |
| zaduhkj (Rank 34) | 20 | 11 | 9 | 55.0% |
| Hi:D (Rank 35) | 19 | 4 | 15 | 21.1% |
| Koutei (Rank 32) | 19 | 12 | 7 | 63.2% |
| B.S.R-JP (Rank 27) | 17 | 9 | 8 | 52.9% |
| ER_higante (Rank 29) | 17 | 11 | 6 | 64.7% |
| skyward_wildcat4 (Rank 34) | 17 | 6 | 11 | 35.3% |
Most played opponents, most recent first
| たか (Rank 31) | 2026/10/18 | 33 | 21 | 12 | 63.6% |
|---|---|---|---|---|---|
| elf4sale (Rank 30) | 2026/10/18 | 53 | 26 | 27 | 49.1% |
| danimura (Rank 35) | 2026/10/17 | 35 | 17 | 18 | 48.6% |
| BANANA (Rank 30) | 2026/10/17 | 24 | 14 | 10 | 58.3% |
| KillBill (Rank 31) | 2026/10/17 | 74 | 47 | 27 | 63.5% |
| chileung18 (Rank 29) | 2026/10/15 | 30 | 19 | 11 | 63.3% |
| MaBoy (Rank 33) | 2026/10/15 | 33 | 16 | 17 | 48.5% |
| Hi:D (Rank 35) | 2026/10/14 | 19 | 4 | 15 | 21.1% |
| BigBoin (Rank 36) | 2026/10/14 | 22 | 8 | 14 | 36.4% |
| yamaneko (Rank 34) | 2026/10/14 | 22 | 7 | 15 | 31.8% |
| n-nova06 (Rank 33) | 2026/10/14 | 22 | 11 | 11 | 50.0% |
| temp002 (Rank 30) | 2026/10/13 | 27 | 11 | 16 | 40.7% |
| ER_higante (Rank 29) | 2026/10/12 | 17 | 11 | 6 | 64.7% |
| (˘д˘)ʃStranger (Rank 33) | 2026/10/12 | 27 | 16 | 11 | 59.3% |
| skyward_wildcat4 (Rank 34) | 2026/10/12 | 17 | 6 | 11 | 35.3% |
| jinjin (Rank 33) | 2026/10/11 | 27 | 18 | 9 | 66.7% |
| Koutei (Rank 32) | 2026/10/10 | 19 | 12 | 7 | 63.2% |
| ps-splitsecond (Rank 32) | 2026/10/07 | 23 | 8 | 15 | 34.8% |
| buenosuzonde865 (Rank 29) | 2026/10/06 | 20 | 13 | 7 | 65.0% |
| ふぇに (Rank 35) | 2026/10/02 | 33 | 12 | 21 | 36.4% |
| west-muta (Rank 34) | 2026/09/22 | 22 | 4 | 18 | 18.2% |
| MELTBUTTER (Rank 30) | 2026/09/18 | 21 | 14 | 7 | 66.7% |
| zaduhkj (Rank 34) | 2026/09/06 | 20 | 11 | 9 | 55.0% |
| B.S.R-JP (Rank 27) | 2026/08/04 | 17 | 9 | 8 | 52.9% |
| FrameMaster0_o (Rank 30) | 2026/05/08 | 26 | 19 | 7 | 73.1% |
Round openings
Every character
| guardG | 641 | 6.1% |
|---|---|---|
| backdash into evade up | 431 | 4.1% |
| punchP | 357 | 3.4% |
| crouch into Denkou3PP | 272 | 2.6% |
| guardG into punchP | 269 | 2.5% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 221 | 2.1% |
| backdash into Karura4P+K | 180 | 1.7% |
| backdash into Batousatsu3KP | 170 | 1.6% |
| crouch dash forward into Kirin33P | 165 | 1.6% |
| backdash into Kake'uchi~Maekeri'age46PK | 163 | 1.5% |
| backdash into Soukyu46P | 138 | 1.3% |
| backdash into Stop Kick4K | 128 | 1.2% |
| Dtee Sawk Dtrohng4P+K | 124 | 1.2% |
| Senchuken6P | 123 | 1.2% |
| Sune Kudaki43P | 114 | 1.1% |
1,123 further openings account for the other 7,078 rounds.
Counted from 2,601 of the 2,970 matches played. The rest were not pulled for openings.
Goh
- Career
- 1,580–1,527 · 50.9%
- This season
- 883 matches · 51.3%
- Peak rank
- 32
First hit in 52.1% of 3,567 rounds. Won 55.5% of the rounds they struck first, 46.2% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 32.2% of rounds, against 23.3% in their other rounds.
- Against Shun: evades first in 24.9% of rounds, against 4.9% against everyone else.
- After opening the round before by moving in: backs off first in 37.3% of rounds, against 24.2% after anything else.
- After losing a round: moves in first in 14.9% of rounds, against 5.5% after winning one.
- When behind: moves in first in 14.5% of rounds, against 7.1% when ahead or level.
- In round 1: opens with “backdash into 4P+K Karura” in 7.5% of rounds, against 4.2% in their other rounds.
- Against Shun: opens with “crouch into 3PP Denkou” in 14.7% of rounds, against 7.1% against everyone else.
- After losing a round: opens with “crouch dash forward into 33P Kirin” in 7.6% of rounds, against 1.7% after winning one.
- When behind: opens with “crouch dash forward into 33P Kirin” in 7.6% of rounds, against 2.8% when ahead or level.
| guardG | 289 | 8.0% |
|---|---|---|
| crouch into Denkou3PP | 272 | 7.6% |
| backdash into Karura4P+K | 180 | 5.0% |
| backdash into Batousatsu3KP | 170 | 4.7% |
| crouch dash forward into Kirin33P | 165 | 4.6% |
| backdash into Soukyu46P | 138 | 3.8% |
| backdash into evade up | 131 | 3.6% |
| Sune Kudaki43P | 114 | 3.2% |
| Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G | 99 | 2.8% |
| guardG into punchP | 91 | 2.5% |
| Raikou3P | 86 | 2.4% |
| guardG into Tsukikage6K | 78 | 2.2% |
| crouch dash forward into Raikou3P | 75 | 2.1% |
| punchP into backward movement | 68 | 1.9% |
| guardG into Denkou3PP | 59 | 1.6% |
227 further openings account for the other 1,581 rounds.
By stage type
Record against each character on walled and open stages, as Goh
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 31–30 · 51% | 15–19 · 44% | +2.2 |
| Jacky | 24–31 · 44% | 19–12 · 61% | -20.0 |
| Wolf | 28–19 · 60% | 8–11 · 42% | too few to test |
| Brad | 27–15 · 64% | 3–12 · 20% | too few to test |
| Jeffry | 31–19 · 62% | 5–6 · 45% | too few to test |
| Pai | 21–17 · 55% | 7–10 · 41% | too few to test |
| Shun | 15–11 · 58% | 9–5 · 64% | too few to test |
| Goh | 11–10 · 52% | 5–10 · 33% | too few to test |
| Sarah | 19–4 · 83% | 7–6 · 54% | too few to test |
| Aoi | 13–11 · 54% | 5–4 · 56% | too few to test |
| Lau | 11–13 · 46% | 6–6 · 50% | too few to test |
| Jean | 12–12 · 50% | 0–7 · 0% | too few to test |
| Vanessa | 9–11 · 45% | 7–4 · 64% | too few to test |
| El Blaze | 16–8 · 67% | 2–4 · 33% | too few to test |
| Kage | 7–11 · 39% | 6–7 · 46% | too few to test |
| Lion | 7–10 · 41% | 3–5 · 38% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Brad
- Career
- 985–927 · 51.5%
- This season
- 473 matches · 53.9%
- Peak rank
- 33
First hit in 46.4% of 1,907 rounds. Won 54.7% of the rounds they struck first, 49.7% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 57.7% of rounds, against 47.8% in their other rounds.
- Against Shun: evades first in 38.1% of rounds, against 6.8% against everyone else.
- After winning a round: attacks straight away in 54.3% of rounds, against 41.1% after losing one.
- When ahead: attacks straight away in 55.8% of rounds, against 43.8% when level or behind.
- Against Akira: opens with “4P+K Dtee Sawk Dtrohng” in 16.0% of rounds, against 4.8% against everyone else.
- After winning a round: opens with “4P+K+G Sway Back into P punch” in 7.2% of rounds, against 3.0% after losing one.
| backdash into Stop Kick4K | 128 | 6.7% |
|---|---|---|
| Dtee Sawk Dtrohng4P+K | 124 | 6.5% |
| guardG | 104 | 5.4% |
| Sway Back4P+K+G into punchP | 100 | 5.2% |
| crouch into Destruction Body3P+K | 91 | 4.8% |
| Jolt Upper3P into Jolt Upper~Spin Kick3PK | 80 | 4.2% |
| Sway Back4P+K+G into Mighty Knee UpperK | 73 | 3.8% |
| backdash into evade up | 68 | 3.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 64 | 3.4% |
| punchP | 60 | 3.1% |
| guardG into punchP | 49 | 2.6% |
| Sawk Klab6P+K | 43 | 2.2% |
| Sway Back4P+K+G into Jab StraightPP | 34 | 1.8% |
| Sway Back4P+K+G | 25 | 1.3% |
| guardG into Destruction Body3P+K | 24 | 1.3% |
211 further openings account for the other 844 rounds.
By stage type
Record against each character on walled and open stages, as Brad
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 31–12 · 72% | 8–12 · 40% | too few to test |
| Wolf | 14–20 · 41% | 7–8 · 47% | too few to test |
| Sarah | 19–6 · 76% | 11–7 · 61% | too few to test |
| Goh | 20–7 · 74% | 5–5 · 50% | too few to test |
| Pai | 11–9 · 55% | 7–3 · 70% | too few to test |
| Jacky | 8–10 · 44% | 5–3 · 62% | too few to test |
| Jeffry | 9–12 · 43% | 4–3 · 57% | too few to test |
| Lau | 3–8 · 27% | 4–4 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
El Blaze
- Career
- 1,405–1,293 · 52.1%
- This season
- 525 matches · 52.2%
- Peak rank
- 35
First hit in 50.6% of 1,318 rounds. Won 53.8% of the rounds they struck first, 51.3% of the rounds they were struck first.
Significant Tells
- In round 1: moves in first in 13.0% of rounds, against 8.3% in their other rounds.
- Against Shun: evades first in 24.6% of rounds, against 4.4% against everyone else.
- On Rectangle stages: evades first in 10.9% of rounds, against 4.6% on the other stages.
- After opening the round before by backing off: moves in first in 11.7% of rounds, against 6.4% after anything else.
- After losing a round: moves in first in 13.1% of rounds, against 3.9% after winning one.
- When behind: moves in first in 12.8% of rounds, against 6.1% when ahead or level.
- In round 4 or later: opens with “G guard” in 7.3% of rounds, against 4.2% in their other rounds.
- Against Akira: opens with “backdash into evade up” in 23.0% of rounds, against 6.8% against everyone else.
| backdash into evade up | 124 | 9.4% |
|---|---|---|
| Demon Dance9P+K into Demon's Tail9P+KK | 94 | 7.1% |
| guardG | 66 | 5.0% |
| punchP | 66 | 5.0% |
| backdash into Volcano Upper4P+K | 64 | 4.8% |
| crouch dash forward into Straight6P+K | 54 | 4.1% |
| Volcano Upper4P+K into crouch | 47 | 3.6% |
| guardG into punchP | 36 | 2.7% |
| crouch dash back into Hammer Smash46P+K | 34 | 2.6% |
| backdash into Hammer Smash46P+K | 32 | 2.4% |
| crouch dash back into Straight6P+K | 31 | 2.4% |
| backdash into Head Smash Kick46K | 28 | 2.1% |
| crouch dash back | 28 | 2.1% |
| Midday HeatKK into Combo Twilight GlowKKK | 26 | 2.0% |
| Rolling Low Knuckle1P | 18 | 1.4% |
185 further openings account for the other 572 rounds.
Counted from 322 of the 525 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as El Blaze
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 11–9 · 55% | 12–9 · 57% | too few to test |
| Goh | 13–14 · 48% | 10–3 · 77% | too few to test |
| Wolf | 6–6 · 50% | 7–6 · 54% | too few to test |
| Sarah | 11–4 · 73% | 8–2 · 80% | too few to test |
| Lau | 8–4 · 67% | 3–2 · 60% | too few to test |
| Pai | 1–4 · 20% | 5–8 · 38% | too few to test |
| Jean | 6–2 · 75% | 6–6 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
203 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jean
- Career
- 1,333–1,252 · 51.6%
- This season
- 313 matches · 48.6%
- Peak rank
- 32
First hit in 49.1% of 1,276 rounds. Won 50.8% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
- Against Akira: backs off first in 43.8% of rounds, against 21.0% against everyone else.
- In round 2: opens with “1P+K Nozuchi” in 8.1% of rounds, against 3.3% in their other rounds.
- Against Sarah: opens with “1P+K Nozuchi” in 10.7% of rounds, against 4.1% against everyone else.
- After winning a round: opens with “1P+K Nozuchi” in 7.7% of rounds, against 2.0% after losing one.
- When ahead: opens with “1P+K Nozuchi” in 7.4% of rounds, against 3.8% when level or behind.
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 221 | 17.2% |
|---|---|---|
| backdash into Kake'uchi~Maekeri'age46PK | 163 | 12.7% |
| Nozuchi1P+K | 57 | 4.4% |
| guardG | 56 | 4.4% |
| Harai'uke (Deflect)4P+K+G into punchP | 44 | 3.4% |
| punchP into kickK | 36 | 2.8% |
| backdash into Chudan~Joudan Mawashigeri3KK | 34 | 2.6% |
| guardG into punchP | 31 | 2.4% |
| punchP | 29 | 2.3% |
| Nozuchi1P+K into Enpi Kurenai Naraku2P+K | 25 | 1.9% |
| backdash into evade up | 25 | 1.9% |
| backdash into Kake'uchi46P | 21 | 1.6% |
| Shitamaeken2P | 19 | 1.5% |
| crouch into Nozuchi1P+K | 18 | 1.4% |
| Harai'uke (Deflect)4P+K+G into KounirenPP | 15 | 1.2% |
171 further openings account for the other 490 rounds.
By stage type
Record against each character on walled and open stages, as Jean
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 21–16 · 57% | 7–7 · 50% | too few to test |
| Goh | 8–10 · 44% | 11–12 · 48% | too few to test |
| Jacky | 8–8 · 50% | 4–4 · 50% | too few to test |
| Jeffry | 8–12 · 40% | 4–4 · 50% | too few to test |
| Sarah | 5–4 · 56% | 2–2 · 50% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Pai
- Career
- 771–725 · 51.5%
- This season
- 255 matches · 46.3%
- Peak rank
- 31
First hit in 53.3% of 1,038 rounds. Won 50.1% of the rounds they struck first, 45.0% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 61.2% of rounds, against 39.7% in their other rounds.
- Against Lion: evades first in 18.4% of rounds, against 5.0% against everyone else.
- After opening the round before by backing off: attacks straight away in 51.0% of rounds, against 37.2% after anything else.
- In round 1: opens with “PP Renshou into PPP Raigekishou” in 10.2% of rounds, against 3.1% in their other rounds.
- Against Akira: opens with “PP Renshou into PPP Raigekishou” in 9.0% of rounds, against 3.8% against everyone else.
| Senchuken6P | 123 | 11.7% |
|---|---|---|
| punchP into crouch | 83 | 7.9% |
| guardG | 60 | 5.7% |
| punchP | 56 | 5.3% |
| RenshouPP into RaigekishouPPP | 51 | 4.8% |
| crouch dash back into kickK | 39 | 3.7% |
| backdash into evade up | 36 | 3.4% |
| guardG into punchP | 36 | 3.4% |
| punchP into kickK | 26 | 2.5% |
| crouch dash forward into Souanshou3P+K | 25 | 2.4% |
| crouch into Honshin Soukyaku1K+G | 18 | 1.7% |
| backdash into throwP+G | 16 | 1.5% |
| crouch into Shi'en Settai2K+G | 16 | 1.5% |
| crouch into down-back kick1K | 15 | 1.4% |
| backdash into Kochoukyaku4K+G | 14 | 1.3% |
172 further openings account for the other 437 rounds.
By stage type
Record against each character on walled and open stages, as Pai
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 15–15 · 50% | 10–7 · 59% | too few to test |
| Jacky | 6–12 · 33% | 5–7 · 42% | too few to test |
| Wolf | 9–8 · 53% | 2–5 · 29% | too few to test |
| Jeffry | 1–8 · 11% | 4–6 · 40% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Lion
- Career
- 676–574 · 54.1%
- This season
- 168 matches · 47.6%
- Peak rank
- 34
First hit in 52.8% of 668 rounds. Won 50.4% of the rounds they struck first, 45.1% of the rounds they were struck first.
Significant Tells
- In round 1: attacks straight away in 66.1% of rounds, against 42.8% in their other rounds.
- Against Akira: backs off first in 27.5% of rounds, against 15.1% against everyone else.
- On Rectangle stages: evades first in 16.0% of rounds, against 4.7% on the other stages.
- After opening the round before by waiting: evades first in 11.3% of rounds, against 5.5% after anything else.
- Against Akira: opens with “8P+K Juchou Senshou” in 13.8% of rounds, against 5.6% against everyone else.
- When ahead: opens with “crouch into 1K Senkyutai” in 10.2% of rounds, against 2.1% when level or behind.
| punchP | 63 | 9.4% |
|---|---|---|
| Juchou Senshou8P+K | 44 | 6.6% |
| punchP into Koushu RensuiPP | 37 | 5.5% |
| crouch into Senkyutai1K | 35 | 5.2% |
| guardG | 28 | 4.2% |
| Koushu RensuiPP into Renkan SenshouPPP | 27 | 4.0% |
| crouch into Shicchi Soutai3K+G | 19 | 2.8% |
| backdash into Senkyutai1K | 18 | 2.7% |
| Shicchi Soutai3K+G | 17 | 2.5% |
| backdash into evade up | 16 | 2.4% |
| Banchu6P into Banchu Renkanshu6PP | 14 | 2.1% |
| backdash into Dantai3K | 14 | 2.1% |
| Juchou Senshou8P+K into Souji SenpuP+K | 13 | 1.9% |
| guardG into Senkyutai1K | 13 | 1.9% |
| backdash into Shicchi Soutai3K+G | 12 | 1.8% |
110 further openings account for the other 298 rounds.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 13–5 · 72% | 3–1 · 75% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
Kage
- Career
- 1,045–1,006 · 51.0%
- This season
- 268 matches · 53.0%
- Peak rank
- 33
First hit in 63.3% of 406 rounds. Won 49.4% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
- Against Jean: attacks straight away in 59.6% of rounds, against 44.8% against everyone else.
- After losing a round: waits first in 22.2% of rounds, against 15.4% after winning one.
| punchP | 42 | 10.3% |
|---|---|---|
| Rasen4P into Rasen Urageri4PK | 34 | 8.3% |
| backdash into Gen'you4K+G | 33 | 8.1% |
| Ryu'eikyaku66K into kickK | 22 | 5.4% |
| backdash into evade up | 21 | 5.1% |
| guardG | 19 | 4.7% |
| backdash into Nirenkyaku3KK | 14 | 3.4% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 12 | 2.9% |
| forward movement into punchP | 10 | 2.4% |
| crouch into Tsumujigeri2K+G | 7 | 1.7% |
| backdash into Tsumujigeri2K+G | 6 | 1.5% |
| backdash into guardG | 6 | 1.5% |
| guardG into Nirenkyaku3KK | 6 | 1.5% |
| punchP into ResshouPP | 6 | 1.5% |
| Fusenjin3P into Shippuzan3PP | 5 | 1.2% |
103 further openings account for the other 166 rounds.
Counted from 102 of the 268 matches played. The rest were not pulled for openings.
Jacky
- Career
- 280–245 · 53.3%
- This season
- 57 matches · 56.1%
- Peak rank
- 30
First hit in 52.5% of 223 rounds. Won 53.0% of the rounds they struck first, 51.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Slant Back Knuckle1P into Rage Kick1PK | 20 | 9.0% |
|---|---|---|
| backdash into Spin Heel Sword4K+G | 19 | 8.5% |
| guardG | 14 | 6.3% |
| crouch dash forward into Smash Straight3P | 11 | 4.9% |
| Jab StraightPP into Jab Double StraightPPP | 9 | 4.0% |
| crouch into Low Spin Kick1K+G | 8 | 3.6% |
| backdash into evade up | 7 | 3.1% |
| backdash into High Angle Upper Kick6K | 6 | 2.7% |
| guardG into punchP | 6 | 2.7% |
| backdash into Long Stride Back Knuckle4P+K | 5 | 2.2% |
| forward dash into High Angle Upper Kick6K | 5 | 2.2% |
| Low Spin Kick1K+G | 4 | 1.8% |
| Slide Shuffle (Deflect)4P+K+G into crouch | 4 | 1.8% |
| backdash into guardG | 4 | 1.8% |
| crouch into Rage Kick1PK | 4 | 1.8% |
67 further openings account for the other 97 rounds.
Sarah
- Career
- 737–711 · 50.9%
- This season
- 14 matches · 50.0%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| Snap Side Chop3P into Setup Combination3PK | 5 | 8.9% |
|---|---|---|
| Hide Side Kick (Deflect)P+K | 4 | 7.1% |
| Sharpsword44K into Sharpsword Combo44KK | 3 | 5.4% |
| backdash into Crescent Heel4K+G | 3 | 5.4% |
| backdash into evade up | 3 | 5.4% |
| crouch into Jackknife Middle Kick3KK | 3 | 5.4% |
| crouch into Setup Combination3PK | 3 | 5.4% |
| guardG | 3 | 5.4% |
| Jab StraightPP into Flash Piston PunchPPP | 2 | 3.6% |
| Round Kick8K+G | 2 | 3.6% |
| guardG into Low Spin Kick3K+G | 2 | 3.6% |
| kickK into Jab StraightPP | 2 | 3.6% |
| punchP | 2 | 3.6% |
| Back Knuckle Turn44P | 1 | 1.8% |
| Full Spin Heel Kick9K | 1 | 1.8% |
17 further openings account for the other 17 rounds.
Lau
- Career
- 359–330 · 52.1%
- This season
- 8 matches · 62.5%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| crouch into Renkanshou3PPP | 10 | 31.2% |
|---|---|---|
| guardG into punchP | 4 | 12.5% |
| crouch into Chisoutai2K+G | 3 | 9.4% |
| Honshin Hekiken1P+K | 2 | 6.2% |
| Honshin Hekiken1P+K into Ko'en Souken2P+K | 1 | 3.1% |
| Saishikkyaku4K into Kasoutai2K | 1 | 3.1% |
| backdash into Sako Soushou4P+K | 1 | 3.1% |
| backdash into guardG | 1 | 3.1% |
| crouch dash forward into Senkyaku Renkan Sakurokushou3KPP | 1 | 3.1% |
| evade down into Chugeki6P | 1 | 3.1% |
| evade up into Kosoushou46P | 1 | 3.1% |
| guardG | 1 | 3.1% |
| guardG into RenshouPP | 1 | 3.1% |
| guardG into Senkyaku Chushou3KP | 1 | 3.1% |
| guardG into throwP+G | 1 | 3.1% |
2 further openings account for the other 2 rounds.
Vanessa
- Career
- 471–390 · 54.7%
- This season
- 3 matches · 66.7%
- Peak rank
- 32
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: guard into Stinger Low Blow1P+K | 2 | 16.7% |
|---|---|---|
| Defensive Style: punch | 2 | 16.7% |
| Offensive Style: guard into kickK | 2 | 16.7% |
| Defensive Style: Stinger Low Blow into Grand Spike2P+K | 1 | 8.3% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 1 | 8.3% |
| Defensive Style: guard into Switch Left SlicerKK | 1 | 8.3% |
| Defensive Style: guard into kickK | 1 | 8.3% |
| Defensive Style: kick | 1 | 8.3% |
| Offensive Style: guard into punchP | 1 | 8.3% |
Jeffry
- Career
- 737–628 · 54.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 33
Significant Tells
Too few rounds to test opener patterns.
| Body CrushP+K into throwP+G | 1 | 11.1% |
|---|---|---|
| Knee Push4K into Knee Push Wild Hook4KP | 1 | 11.1% |
| Middle Hell Stab6P+K into Body CrushP+K | 1 | 11.1% |
| crouch dash forward into Hell Claw236P | 1 | 11.1% |
| forward dash into Elbow Butt6P | 1 | 11.1% |
| forward dash into Elbow Hammer6PP | 1 | 11.1% |
| guardG | 1 | 11.1% |
| guardG into Middle Hell Stab6P+K | 1 | 11.1% |
| punchP into Middle Hell Stab6P+K | 1 | 11.1% |
Shun
- Career
- 89–53 · 62.7%
- This season
- 1 matches · 0.0%
- Peak rank
- 28
Significant Tells
Too few rounds to test opener patterns.
| Kasen Chugeki6P into Kasen Zenbokushou6PP | 1 | 33.3% |
|---|---|---|
| evade down into Kasen Zenbokushou6PP | 1 | 33.3% |
| throwP+G into RengekiPP | 1 | 33.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (108 here; about 5.4 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Goh: 9 of 18 tests hold up
- Brad: 6 of 16 tests hold up
- El Blaze: 8 of 15 tests hold up
- Jean: 5 of 15 tests hold up
- Pai: 5 of 15 tests hold up
- Lion: 6 of 15 tests hold up
- Kage: 2 of 14 tests hold up
- Jacky: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Shun: not tested (too few rounds)
