VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

El Blaze

RedRamMysterio

Career matches3,859
Career win rate49.2%
Round win rate51.4%
Peak rank32
Distinct opponents173
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

El Blaze323,8591,8991,96049.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Wolf42231954.8%+8.0
Jacky39231659.0%+9.5
Akira36181850.0%-1.3
Pai2791833.3%-17.2
Shun24141058.3%+4.1
Jeffry2315865.2%+19.7
Lau2213959.1%+14.6
Sarah2214863.6%+10.0
Vanessa22111150.0%-1.7
Lei Fei1851327.8%-24.5
Jean1761135.3%-17.0
Brad148657.1%+9.1
Goh138561.5%+13.5
Aoi128466.7%+12.4
Kage102820.0%-28.0
Taka103730.0%-22.3
Lion84450.0%-2.2
Eileen71614.3%-32.9
El Blaze62433.3%-16.9
Dural1010.0%-53.8

0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall46242252.2%+3.0
Full Fence43162737.2%-17.2
Breakable Half Fence41221953.7%+2.9
Half Fence41231856.1%+8.7
Open39192048.7%-1.3
Rectangle37191851.4%+3.8
Low Fence36171947.2%-3.4
Octagon33191457.6%+5.2
Breakable Full Fence31131841.9%-6.0
Full Fence and Open1710758.8%+8.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls22649.6%50.1%-0.5
No walls12149.6%49.9%-0.3

Walls against open: -0.2 points (95% range -11.6 to +11.1), p 0.965 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

え~る (Rank 31)2026/09/2342250.0%
きてぃ☆ (Rank 29)2026/09/2341325.0%
wakakoma_s (Rank 30)2026/09/23440100.0%
オムレツハンター© (Rank 33)2026/09/2342250.0%
tn1214sabretooth (Rank 32)2026/09/1851420.0%
game_uver (Rank 33)2026/09/184040.0%
كليوديتي (Rank 31)2026/09/1874357.1%
ジャキる。 (Rank 30)2026/09/1883537.5%
Melt (Rank 33)2026/09/1842250.0%
midori6127 (Rank 30)2026/09/143030.0%
ボブソン (Rank 35)2026/09/1451420.0%
クロサギ@はなちゃん (Rank 32)2026/09/1441325.0%
ガリバー (Rank 31)2026/09/1332166.7%
ぷこ (Rank 35)2026/09/1353260.0%
AYA (Rank 32)2026/09/1352340.0%
【降格】山盛り (Rank 31)2026/09/1252340.0%
ルビーロマン葵 (Rank 32)2026/09/1043175.0%
イイダ (Rank 31)2026/09/0764266.7%
EVOyan (Rank 30)2026/08/2332166.7%
akimaru7 (Rank 30)2026/08/224040.0%
fdjskjfsdls (Rank 27)2026/07/20660100.0%
Akishin-0313 (Rank 30)2026/07/2043175.0%
BANANA (Rank 29)2026/06/0742250.0%
しゅが~nsr (Rank 27)2026/05/28106460.0%
MATSUNAGAAKIRA.REBOOT (Rank 26)2026/05/2563350.0%

Round openings

El Blaze

forward dash into guardG916.4%
Shadow Strike6P725.1%
backdash into Head Smash Kick46K624.4%
crouch dash forward into guardG604.2%
punchP563.9%
evade up into crouch dash forward533.7%
guardG513.6%
crouch dash forward into evade down382.7%
evade up into crouch dash back292.0%
evade down into forward dash282.0%
Low Spin Kick2K+G251.8%
evade down into guardG251.8%
Low Drop Kick1K+G231.6%
backdash into Darkness Sword43K+G211.5%
evade down into crouch dash forward211.5%

248 further openings account for the other 767 rounds.

Counted from 354 of the 373 matches played. The rest were not pulled for openings.