VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Wolf

night--ranger7

  • El Blaze
  • Jeffry
  • Jacky
  • Jean
  • Kage
  • Lion
  • Vanessa
Career matches4,143
Career win rate55.1%
Round win rate49.9%
Peak rank33
Distinct opponents93
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1575 #1,520 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf3098352645753.5%
Jacky3096251045253.0%
El Blaze3395854241656.6%
Jean2953529024554.2%
Jeffry2931418512958.9%
Kage292401499162.1%
Vanessa25111595253.1%
Lion2638191950.0%
Akira—220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

876 of 876 rounds counted

8.0 inputs a second (482 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf7.7459208
El Blaze8.5508167
Jeffry7.9472160
Jacky8.5509119
Jean7.645489
Kage8.047898
Lion8.752231
Vanessa7.84694

By opponent's character

Akira8.2493138
Shun8.1485131
Kage7.545061
Lau8.350163
Sarah8.148856
Aoi8.852657
Wolf8.047858
El Blaze7.645855
Brad7.947442
Jacky7.746340
Jeffry8.047839
Pai8.349737
Goh7.745934
Jean8.249021
Lei Fei7.947321
Lion7.343713
Taka7.14236
Vanessa6.53934

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira33181554.5%+4.4
Shun32151746.9%-2.6
Kage169756.2%+17.3
Lau1631318.8%-28.6
Sarah1511473.3%+23.8
Aoi1410471.4%+21.6
Wolf147750.0%-2.0
El Blaze135838.5%-7.3
Brad102820.0%-32.5
Jacky102820.0%-28.8
Jeffry106460.0%+4.7
Pai95455.6%+8.7
Goh86275.0%+22.6
Jean53260.0%+9.4
Lei Fei52340.0%-9.3
Lion43175.0%+13.8
Taka2020.0%-55.8
Vanessa1010.0%-36.9

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall36132336.1%-13.3
Full Fence26141253.9%+9.3
Low Fence26161061.5%+12.3
Rectangle26131350.0%-1.8
Octagon2291340.9%-10.0
Half Fence2181338.1%-14.3
Breakable Full Fence1991047.4%+1.8
Breakable Half Fence117463.6%+9.9
Full Fence and Open104640.0%-11.6
Open76185.7%+40.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls12548.0%49.3%-1.3
No walls6950.7%48.5%+2.2

Walls against open: -3.5 points (95% range -17.9 to +10.9), p 0.630 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

nourusu (Rank 28)2026/09/2342250.0%
さざび (Rank 29)2026/09/1842250.0%
Q (Rank 26)2026/09/17330100.0%
うをん (Rank 30)2026/09/1654180.0%
ルドルフ (Rank 32)2026/09/1641325.0%
BANANA (Rank 30)2026/09/1443175.0%
ふぇに (Rank 36)2026/09/1342250.0%
LEO (Rank 35)2026/09/1342250.0%
pallmtree (Rank 29)2026/08/3043175.0%
TOMORV (Rank 26)2026/08/3031233.3%
starszhouuu (Rank 26)2026/08/2432166.7%
allgonnaworkout (Rank 28)2026/08/2432166.7%
CELIS (Rank 27)2026/08/2453260.0%
tamaneen (Rank 29)2026/08/2432166.7%
tanechin (Rank 27)2026/08/24440100.0%
鳩男 (Rank 30)2026/08/2332166.7%
喵星人富贵 (Rank 36)2026/08/2331233.3%
ニトロ (Rank 36)2026/08/23330100.0%
刚毅大牛来 (Rank 29)2026/08/2143175.0%
manao_0609 (Rank 31)2026/08/2131233.3%
ちょいそる (Rank 27)2026/08/1831233.3%
orz (Rank 30)2026/08/1794544.4%
Evolution.K (Rank 29)2026/07/3151420.0%
PuzzG/ぱず爺 (Rank 35)2026/07/2651420.0%
にすと ☆能登VF部 (Rank 28)2026/07/2684450.0%

Round openings

Every character

throw escape19822.6%
backdash into evade up8910.2%
evade down into guardG343.9%
crouch into Low Hammer2P182.0%
crouch into Low Knuckle2P182.0%
forward movement into punchP182.0%
crouch dash forward into throw escape171.9%
crouch dash forward into evade down161.8%
guardG151.7%
forward dash into forward movement131.5%
Straight6P+K into Quick Combo6P+KP111.3%
evade down91.0%
evade down into forward movement91.0%
forward movement91.0%
backward movement into evade up80.9%

212 further openings account for the other 394 rounds.

Wolf

Career
526–457 · 53.5%
This season
52 matches · 42.3%
Peak rank
30

First hit in 52.2% of 207 rounds. Won 46.3% of the rounds they struck first, 47.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape7435.6%
crouch into Low Hammer2P188.7%
backdash into evade up125.8%
evade down into guardG104.8%
evade down into Low Hammer2P73.4%
backdash into Arrow Knuckle3P41.9%
crouch dash back into Short Shoulder46P+K41.9%
crouch dash forward into evade down41.9%
forward movement into punchP41.9%
crouch dash forward into Low Hammer2P31.4%
crouch dash forward into throw escape31.4%
evade down into Savate4K31.4%
evade down into forward movement31.4%
forward dash into forward movement31.4%
guardG31.4%

43 further openings account for the other 53 rounds.

El Blaze

Career
542–416 · 56.6%
This season
42 matches · 42.9%
Peak rank
33

First hit in 48.5% of 167 rounds. Won 43.2% of the rounds they struck first, 48.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up2917.4%
Straight6P+K into Quick Combo6P+KP116.6%
throw escape116.6%
crouch dash forward into throw escape74.2%
evade down into guardG74.2%
forward dash into evade down63.6%
Straight6P+K53.0%
crouch dash forward into evade down53.0%
evade up into crouch dash back53.0%
Shadow Spear6K into forward dash42.4%
backward movement into evade up42.4%
evade down into forward movement42.4%
forward dash into forward movement42.4%
backdash into Shadow Spear6K31.8%
backdash into evade down31.8%

45 further openings account for the other 59 rounds.

Jeffry

Career
185–129 · 58.9%
This season
40 matches · 65.0%
Peak rank
29

First hit in 51.2% of 160 rounds. Won 61.0% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape5635.0%
crouch into Low Knuckle2P1811.2%
backdash into evade up95.6%
crouch dash forward into throw escape53.1%
evade down into guardG42.5%
forward movement into punchP42.5%
guardG42.5%
evade down31.9%
forward movement31.9%
backdash into Full Swing Double Hammer41236P+K21.2%
backdash into Hell Claw236P21.2%
backdash into kickK21.2%
backward movement into evade up21.2%
crouch dash back into guardG21.2%
crouch dash forward into evade down21.2%

36 further openings account for the other 42 rounds.

Jacky

Career
510–452 · 53.0%
This season
29 matches · 44.8%
Peak rank
30

First hit in 49.6% of 119 rounds. Won 54.2% of the rounds they struck first, 30.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up1512.6%
crouch into Low Spin Kick1K+G75.9%
crouch into Squat Straight2P54.2%
throw escape54.2%
Low Spin Kick1K+G43.4%
Low Spin Kick1K+G into crouch43.4%
backdash into Low Spin Kick1K+G43.4%
crouch dash forward into evade down43.4%
crouch dash forward into guardG43.4%
evade down into guardG43.4%
backdash into Middle Back Knuckle Spin6PPK32.5%
backdash into Slide Shuffle (Deflect)4P+K+G32.5%
backdash into punchP32.5%
forward dash into forward movement32.5%
backdash into throwP+G21.7%

43 further openings account for the other 49 rounds.

Kage

Career
149–91 · 62.1%
This season
23 matches · 52.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape2828.6%
backdash into evade up1616.3%
backdash into Gen'you4K+G66.1%
Rasen4P into Rasen Urageri4PK55.1%
crouch dash forward into forward dash33.1%
Senpugeri7K22.0%
backdash into Hagakure-ryu In Raijingeki46P+K22.0%
backdash into Rasen4P22.0%
crouch into Jizuridan2P22.0%
Ryubisen44K+G11.0%
backdash into Fusenjin3P11.0%
backdash into Jizuridan2P11.0%
backdash into Kouten63214P11.0%
backdash into Nakageri3K11.0%
backdash into Rasen Urageri4PK11.0%

26 further openings account for the other 26 rounds.

Jean

Career
290–245 · 54.2%
This season
23 matches · 52.2%
Peak rank
29

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

throw escape2427.0%
backdash into evade up89.0%
evade down into guardG89.0%
crouch into Shitamaeken2P44.5%
evade down44.5%
forward movement into punchP44.5%
evade down into Chudan Mawashigeri3K33.4%
evade down into Shitamaeken2P33.4%
forward movement33.4%
guardG into Shitamaeken2P33.4%
backdash into punchP22.2%
crouch dash forward into Agezuki3P+K22.2%
forward movement into KounirenPP22.2%
guardG into Chudan~Joudan Mawashigeri3KK22.2%
Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK11.1%

16 further openings account for the other 16 rounds.

Lion

Career
19–19 · 50.0%
This season
7 matches · 57.1%
Peak rank
26

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG516.1%
crouch into Katousui2P412.9%
Juchou Senshou8P+K39.7%
Juchou Senshou8P+K into Souji SenpuP+K26.5%
forward dash into forward movement26.5%
forward movement into punchP26.5%
Banchu6P into Banchu Renkanshu6PP13.2%
backdash into Shicchi Soutai3K+G13.2%
backdash into Tourou Shutsudou39P+K+GPP13.2%
backdash into crouch dash back13.2%
evade down into Juchou Senshou8P+K13.2%
evade down into Zensou Tenshinkyaku44K+G13.2%
forward movement into Renkan SenshouPPP13.2%
forward movement into guardG13.2%
guardG into Katousui2P13.2%

4 further openings account for the other 4 rounds.

Vanessa

Career
59–52 · 53.1%
This season
1 matches · 0.0%
Peak rank
25

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into Heavy Hook~Switch Knee LiftP+KP+K+G125.0%
Defensive Style: crouch dash forward into guardG125.0%
Defensive Style: punch into crouch dash forward125.0%
Offensive Style: backdash into Bunker Buster9P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Wolf: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)