Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1575 #1,520 of 3,686 on the Elo list →
Wolf156852 matches
El Blaze157842 matches
Jeffry158440 matches
Jacky156729 matches
Jean157923 matches
Kage157023 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 30 | 983 | 526 | 457 | 53.5% |
|---|---|---|---|---|---|
| Jacky | 30 | 962 | 510 | 452 | 53.0% |
| El Blaze | 33 | 958 | 542 | 416 | 56.6% |
| Jean | 29 | 535 | 290 | 245 | 54.2% |
| Jeffry | 29 | 314 | 185 | 129 | 58.9% |
| Kage | 29 | 240 | 149 | 91 | 62.1% |
| Vanessa | 25 | 111 | 59 | 52 | 53.1% |
| Lion | 26 | 38 | 19 | 19 | 50.0% |
| Akira | — | 2 | 2 | 0 | 100.0% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
876 of 876 rounds counted8.0 inputs a second (482 a minute) this season. Faster than 72% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 7.7 | 459 | 208 |
|---|---|---|---|
| El Blaze | 8.5 | 508 | 167 |
| Jeffry | 7.9 | 472 | 160 |
| Jacky | 8.5 | 509 | 119 |
| Jean | 7.6 | 454 | 89 |
| Kage | 8.0 | 478 | 98 |
| Lion | 8.7 | 522 | 31 |
| Vanessa | 7.8 | 469 | 4 |
By opponent's character
| Akira | 8.2 | 493 | 138 |
|---|---|---|---|
| Shun | 8.1 | 485 | 131 |
| Kage | 7.5 | 450 | 61 |
| Lau | 8.3 | 501 | 63 |
| Sarah | 8.1 | 488 | 56 |
| Aoi | 8.8 | 526 | 57 |
| Wolf | 8.0 | 478 | 58 |
| El Blaze | 7.6 | 458 | 55 |
| Brad | 7.9 | 474 | 42 |
| Jacky | 7.7 | 463 | 40 |
| Jeffry | 8.0 | 478 | 39 |
| Pai | 8.3 | 497 | 37 |
| Goh | 7.7 | 459 | 34 |
| Jean | 8.2 | 490 | 21 |
| Lei Fei | 7.9 | 473 | 21 |
| Lion | 7.3 | 437 | 13 |
| Taka | 7.1 | 423 | 6 |
| Vanessa | 6.5 | 393 | 4 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 33 | 18 | 15 | 54.5% | +4.4 |
|---|---|---|---|---|---|
| Shun | 32 | 15 | 17 | 46.9% | -2.6 |
| Kage | 16 | 9 | 7 | 56.2% | +17.3 |
| Lau | 16 | 3 | 13 | 18.8% | -28.6 |
| Sarah | 15 | 11 | 4 | 73.3% | +23.8 |
| Aoi | 14 | 10 | 4 | 71.4% | +21.6 |
| Wolf | 14 | 7 | 7 | 50.0% | -2.0 |
| El Blaze | 13 | 5 | 8 | 38.5% | -7.3 |
| Brad | 10 | 2 | 8 | 20.0% | -32.5 |
| Jacky | 10 | 2 | 8 | 20.0% | -28.8 |
| Jeffry | 10 | 6 | 4 | 60.0% | +4.7 |
| Pai | 9 | 5 | 4 | 55.6% | +8.7 |
| Goh | 8 | 6 | 2 | 75.0% | +22.6 |
| Jean | 5 | 3 | 2 | 60.0% | +9.4 |
| Lei Fei | 5 | 2 | 3 | 40.0% | -9.3 |
| Lion | 4 | 3 | 1 | 75.0% | +13.8 |
| Taka | 2 | 0 | 2 | 0.0% | -55.8 |
| Vanessa | 1 | 0 | 1 | 0.0% | -36.9 |
0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 36 | 13 | 23 | 36.1% | -13.3 |
|---|---|---|---|---|---|
| Full Fence | 26 | 14 | 12 | 53.9% | +9.3 |
| Low Fence | 26 | 16 | 10 | 61.5% | +12.3 |
| Rectangle | 26 | 13 | 13 | 50.0% | -1.8 |
| Octagon | 22 | 9 | 13 | 40.9% | -10.0 |
| Half Fence | 21 | 8 | 13 | 38.1% | -14.3 |
| Breakable Full Fence | 19 | 9 | 10 | 47.4% | +1.8 |
| Breakable Half Fence | 11 | 7 | 4 | 63.6% | +9.9 |
| Full Fence and Open | 10 | 4 | 6 | 40.0% | -11.6 |
| Open | 7 | 6 | 1 | 85.7% | +40.2 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 125 | 48.0% | 49.3% | -1.3 |
| No walls | 69 | 50.7% | 48.5% | +2.2 |
Walls against open: -3.5 points (95% range -17.9 to +10.9), p 0.630 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| orz (Rank 30) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| にすと ☆能登VF部 (Rank 28) | 8 | 4 | 4 | 50.0% |
| CELIS (Rank 27) | 5 | 3 | 2 | 60.0% |
| Evolution.K (Rank 29) | 5 | 1 | 4 | 20.0% |
| PuzzG/ぱず爺 (Rank 35) | 5 | 1 | 4 | 20.0% |
| うをん (Rank 30) | 5 | 4 | 1 | 80.0% |
| BANANA (Rank 30) | 4 | 3 | 1 | 75.0% |
| LEO (Rank 35) | 4 | 2 | 2 | 50.0% |
| nourusu (Rank 28) | 4 | 2 | 2 | 50.0% |
| pallmtree (Rank 29) | 4 | 3 | 1 | 75.0% |
| tanechin (Rank 27) | 4 | 4 | 0 | 100.0% |
| さざび (Rank 29) | 4 | 2 | 2 | 50.0% |
| ふぇに (Rank 36) | 4 | 2 | 2 | 50.0% |
| ルドルフ (Rank 32) | 4 | 1 | 3 | 25.0% |
| 刚毅大牛来 (Rank 29) | 4 | 3 | 1 | 75.0% |
| Q (Rank 26) | 3 | 3 | 0 | 100.0% |
| TOMORV (Rank 26) | 3 | 1 | 2 | 33.3% |
| allgonnaworkout (Rank 28) | 3 | 2 | 1 | 66.7% |
| manao_0609 (Rank 31) | 3 | 1 | 2 | 33.3% |
| starszhouuu (Rank 26) | 3 | 2 | 1 | 66.7% |
| tamaneen (Rank 29) | 3 | 2 | 1 | 66.7% |
| ちょいそる (Rank 27) | 3 | 1 | 2 | 33.3% |
| ニトロ (Rank 36) | 3 | 3 | 0 | 100.0% |
| 喵星人富贵 (Rank 36) | 3 | 1 | 2 | 33.3% |
| 鳩男 (Rank 30) | 3 | 2 | 1 | 66.7% |
Most played opponents, most recent first
| nourusu (Rank 28) | 2026/09/23 | 4 | 2 | 2 | 50.0% |
|---|---|---|---|---|---|
| さざび (Rank 29) | 2026/09/18 | 4 | 2 | 2 | 50.0% |
| Q (Rank 26) | 2026/09/17 | 3 | 3 | 0 | 100.0% |
| うをん (Rank 30) | 2026/09/16 | 5 | 4 | 1 | 80.0% |
| ルドルフ (Rank 32) | 2026/09/16 | 4 | 1 | 3 | 25.0% |
| BANANA (Rank 30) | 2026/09/14 | 4 | 3 | 1 | 75.0% |
| ふぇに (Rank 36) | 2026/09/13 | 4 | 2 | 2 | 50.0% |
| LEO (Rank 35) | 2026/09/13 | 4 | 2 | 2 | 50.0% |
| pallmtree (Rank 29) | 2026/08/30 | 4 | 3 | 1 | 75.0% |
| TOMORV (Rank 26) | 2026/08/30 | 3 | 1 | 2 | 33.3% |
| starszhouuu (Rank 26) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| allgonnaworkout (Rank 28) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| CELIS (Rank 27) | 2026/08/24 | 5 | 3 | 2 | 60.0% |
| tamaneen (Rank 29) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| tanechin (Rank 27) | 2026/08/24 | 4 | 4 | 0 | 100.0% |
| 鳩男 (Rank 30) | 2026/08/23 | 3 | 2 | 1 | 66.7% |
| 喵星人富贵 (Rank 36) | 2026/08/23 | 3 | 1 | 2 | 33.3% |
| ニトロ (Rank 36) | 2026/08/23 | 3 | 3 | 0 | 100.0% |
| 刚毅大牛来 (Rank 29) | 2026/08/21 | 4 | 3 | 1 | 75.0% |
| manao_0609 (Rank 31) | 2026/08/21 | 3 | 1 | 2 | 33.3% |
| ちょいそる (Rank 27) | 2026/08/18 | 3 | 1 | 2 | 33.3% |
| orz (Rank 30) | 2026/08/17 | 9 | 4 | 5 | 44.4% |
| Evolution.K (Rank 29) | 2026/07/31 | 5 | 1 | 4 | 20.0% |
| PuzzG/ぱず爺 (Rank 35) | 2026/07/26 | 5 | 1 | 4 | 20.0% |
| にすと ☆能登VF部 (Rank 28) | 2026/07/26 | 8 | 4 | 4 | 50.0% |
Round openings
Every character
| throw escape | 198 | 22.6% |
|---|---|---|
| backdash into evade up | 89 | 10.2% |
| evade down into guardG | 34 | 3.9% |
| crouch into Low Hammer2P | 18 | 2.0% |
| crouch into Low Knuckle2P | 18 | 2.0% |
| forward movement into punchP | 18 | 2.0% |
| crouch dash forward into throw escape | 17 | 1.9% |
| crouch dash forward into evade down | 16 | 1.8% |
| guardG | 15 | 1.7% |
| forward dash into forward movement | 13 | 1.5% |
| Straight6P+K into Quick Combo6P+KP | 11 | 1.3% |
| evade down | 9 | 1.0% |
| evade down into forward movement | 9 | 1.0% |
| forward movement | 9 | 1.0% |
| backward movement into evade up | 8 | 0.9% |
212 further openings account for the other 394 rounds.
Wolf
- Career
- 526–457 · 53.5%
- This season
- 52 matches · 42.3%
- Peak rank
- 30
First hit in 52.2% of 207 rounds. Won 46.3% of the rounds they struck first, 47.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 74 | 35.6% |
|---|---|---|
| crouch into Low Hammer2P | 18 | 8.7% |
| backdash into evade up | 12 | 5.8% |
| evade down into guardG | 10 | 4.8% |
| evade down into Low Hammer2P | 7 | 3.4% |
| backdash into Arrow Knuckle3P | 4 | 1.9% |
| crouch dash back into Short Shoulder46P+K | 4 | 1.9% |
| crouch dash forward into evade down | 4 | 1.9% |
| forward movement into punchP | 4 | 1.9% |
| crouch dash forward into Low Hammer2P | 3 | 1.4% |
| crouch dash forward into throw escape | 3 | 1.4% |
| evade down into Savate4K | 3 | 1.4% |
| evade down into forward movement | 3 | 1.4% |
| forward dash into forward movement | 3 | 1.4% |
| guardG | 3 | 1.4% |
43 further openings account for the other 53 rounds.
El Blaze
- Career
- 542–416 · 56.6%
- This season
- 42 matches · 42.9%
- Peak rank
- 33
First hit in 48.5% of 167 rounds. Won 43.2% of the rounds they struck first, 48.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 29 | 17.4% |
|---|---|---|
| Straight6P+K into Quick Combo6P+KP | 11 | 6.6% |
| throw escape | 11 | 6.6% |
| crouch dash forward into throw escape | 7 | 4.2% |
| evade down into guardG | 7 | 4.2% |
| forward dash into evade down | 6 | 3.6% |
| Straight6P+K | 5 | 3.0% |
| crouch dash forward into evade down | 5 | 3.0% |
| evade up into crouch dash back | 5 | 3.0% |
| Shadow Spear6K into forward dash | 4 | 2.4% |
| backward movement into evade up | 4 | 2.4% |
| evade down into forward movement | 4 | 2.4% |
| forward dash into forward movement | 4 | 2.4% |
| backdash into Shadow Spear6K | 3 | 1.8% |
| backdash into evade down | 3 | 1.8% |
45 further openings account for the other 59 rounds.
Jeffry
- Career
- 185–129 · 58.9%
- This season
- 40 matches · 65.0%
- Peak rank
- 29
First hit in 51.2% of 160 rounds. Won 61.0% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 56 | 35.0% |
|---|---|---|
| crouch into Low Knuckle2P | 18 | 11.2% |
| backdash into evade up | 9 | 5.6% |
| crouch dash forward into throw escape | 5 | 3.1% |
| evade down into guardG | 4 | 2.5% |
| forward movement into punchP | 4 | 2.5% |
| guardG | 4 | 2.5% |
| evade down | 3 | 1.9% |
| forward movement | 3 | 1.9% |
| backdash into Full Swing Double Hammer41236P+K | 2 | 1.2% |
| backdash into Hell Claw236P | 2 | 1.2% |
| backdash into kickK | 2 | 1.2% |
| backward movement into evade up | 2 | 1.2% |
| crouch dash back into guardG | 2 | 1.2% |
| crouch dash forward into evade down | 2 | 1.2% |
36 further openings account for the other 42 rounds.
Jacky
- Career
- 510–452 · 53.0%
- This season
- 29 matches · 44.8%
- Peak rank
- 30
First hit in 49.6% of 119 rounds. Won 54.2% of the rounds they struck first, 30.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 15 | 12.6% |
|---|---|---|
| crouch into Low Spin Kick1K+G | 7 | 5.9% |
| crouch into Squat Straight2P | 5 | 4.2% |
| throw escape | 5 | 4.2% |
| Low Spin Kick1K+G | 4 | 3.4% |
| Low Spin Kick1K+G into crouch | 4 | 3.4% |
| backdash into Low Spin Kick1K+G | 4 | 3.4% |
| crouch dash forward into evade down | 4 | 3.4% |
| crouch dash forward into guardG | 4 | 3.4% |
| evade down into guardG | 4 | 3.4% |
| backdash into Middle Back Knuckle Spin6PPK | 3 | 2.5% |
| backdash into Slide Shuffle (Deflect)4P+K+G | 3 | 2.5% |
| backdash into punchP | 3 | 2.5% |
| forward dash into forward movement | 3 | 2.5% |
| backdash into throwP+G | 2 | 1.7% |
43 further openings account for the other 49 rounds.
Kage
- Career
- 149–91 · 62.1%
- This season
- 23 matches · 52.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 28 | 28.6% |
|---|---|---|
| backdash into evade up | 16 | 16.3% |
| backdash into Gen'you4K+G | 6 | 6.1% |
| Rasen4P into Rasen Urageri4PK | 5 | 5.1% |
| crouch dash forward into forward dash | 3 | 3.1% |
| Senpugeri7K | 2 | 2.0% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 2 | 2.0% |
| backdash into Rasen4P | 2 | 2.0% |
| crouch into Jizuridan2P | 2 | 2.0% |
| Ryubisen44K+G | 1 | 1.0% |
| backdash into Fusenjin3P | 1 | 1.0% |
| backdash into Jizuridan2P | 1 | 1.0% |
| backdash into Kouten63214P | 1 | 1.0% |
| backdash into Nakageri3K | 1 | 1.0% |
| backdash into Rasen Urageri4PK | 1 | 1.0% |
26 further openings account for the other 26 rounds.
Jean
- Career
- 290–245 · 54.2%
- This season
- 23 matches · 52.2%
- Peak rank
- 29
Significant Tells
Too few rounds to test opener patterns.
| throw escape | 24 | 27.0% |
|---|---|---|
| backdash into evade up | 8 | 9.0% |
| evade down into guardG | 8 | 9.0% |
| crouch into Shitamaeken2P | 4 | 4.5% |
| evade down | 4 | 4.5% |
| forward movement into punchP | 4 | 4.5% |
| evade down into Chudan Mawashigeri3K | 3 | 3.4% |
| evade down into Shitamaeken2P | 3 | 3.4% |
| forward movement | 3 | 3.4% |
| guardG into Shitamaeken2P | 3 | 3.4% |
| backdash into punchP | 2 | 2.2% |
| crouch dash forward into Agezuki3P+K | 2 | 2.2% |
| forward movement into KounirenPP | 2 | 2.2% |
| guardG into Chudan~Joudan Mawashigeri3KK | 2 | 2.2% |
| Yoko'enpi~Uchishutou6PP into Gaisen Koushugeki6PPK | 1 | 1.1% |
16 further openings account for the other 16 rounds.
Lion
- Career
- 19–19 · 50.0%
- This season
- 7 matches · 57.1%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| guardG | 5 | 16.1% |
|---|---|---|
| crouch into Katousui2P | 4 | 12.9% |
| Juchou Senshou8P+K | 3 | 9.7% |
| Juchou Senshou8P+K into Souji SenpuP+K | 2 | 6.5% |
| forward dash into forward movement | 2 | 6.5% |
| forward movement into punchP | 2 | 6.5% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 3.2% |
| backdash into Shicchi Soutai3K+G | 1 | 3.2% |
| backdash into Tourou Shutsudou39P+K+GPP | 1 | 3.2% |
| backdash into crouch dash back | 1 | 3.2% |
| evade down into Juchou Senshou8P+K | 1 | 3.2% |
| evade down into Zensou Tenshinkyaku44K+G | 1 | 3.2% |
| forward movement into Renkan SenshouPPP | 1 | 3.2% |
| forward movement into guardG | 1 | 3.2% |
| guardG into Katousui2P | 1 | 3.2% |
4 further openings account for the other 4 rounds.
Vanessa
- Career
- 59–52 · 53.1%
- This season
- 1 matches · 0.0%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Defensive Style: backdash into Heavy Hook~Switch Knee LiftP+KP+K+G | 1 | 25.0% |
|---|---|---|
| Defensive Style: crouch dash forward into guardG | 1 | 25.0% |
| Defensive Style: punch into crouch dash forward | 1 | 25.0% |
| Offensive Style: backdash into Bunker Buster9P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Wolf: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
