VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Lei Fei

堂島様

Career matches9,182
Career win rate64.1%
Round win rate57.9%
Peak rank44
Distinct opponents294
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

2013 #28 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Lei Fei449,1825,8883,29464.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

8,704 of 10,268 rounds counted

8.6 inputs a second (518 a minute) this season. Faster than 81% of the 4,069 regulars with enough rounds counted to compare.

By character played

Lei Fei8.65188,704

By opponent's character

Akira8.6517845
Brad8.7524800
Jacky9.1547768
Lau8.7521620
Kage8.6516644
Lion8.3501631
Pai8.7520610
Vanessa8.5508511
El Blaze9.0541437
Sarah8.4504374
Aoi8.3500357
Jeffry8.7519357
Shun8.5510334
Jean8.8528303
Lei Fei8.5509186
Wolf8.5508293
Goh8.6518181
Taka8.1487208
Eileen8.6514229
Dural8.651716

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira2631709364.6%-0.1
Brad2251339259.1%-4.3
Jacky2131298460.6%-3.0
Lau1871078057.2%-6.2
Kage1831245967.8%+3.9
Lion1691076263.3%-3.5
Pai1601045665.0%-0.6
Vanessa1481163278.4%+11.5
El Blaze120724860.0%+1.1
Sarah111763568.5%+3.8
Aoi108693963.9%+1.6
Jeffry107723567.3%+1.2
Shun97613662.9%-6.2
Jean87642373.6%+4.9
Lei Fei84483657.1%-4.3
Wolf76482863.2%-3.0
Goh73512269.9%+3.6
Taka66402660.6%-2.8
Eileen64481675.0%+10.5
Dural440100.0%+31.6

0 of 19 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 19 questions at once; about 1.0 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open28417610862.0%-3.4
Half Fence2781938569.4%+5.3
Breakable Full Fence27416710761.0%-4.1
Low Fence2581708865.9%+0.4
Single Wall2501717968.4%+4.4
Breakable Half Fence2471579063.6%-0.9
Octagon2371508763.3%-1.1
Rectangle2341449061.5%-2.8
Full Fence2321508264.7%+1.4
Full Fence and Open1601055565.6%+0.3

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,50264.0%64.3%-0.3
No walls79265.3%65.0%+0.3

Walls against open: -0.6 points (95% range -5.5 to +4.4), p 0.818 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

k-wofs (Rank 41)2026/10/1830201066.7%
★闘将拉麵男★ (Rank 39)2026/10/182618869.2%
デネ (Rank 40)2026/10/173124777.4%
ikkyusaaan (Rank 40)2026/10/1741311075.6%
こんにちわアキラ (Rank 43)2026/10/1775383750.7%
金獅子 (Rank 41)2026/10/1435211460.0%
ちび太☆らふぁ~る (Rank 42)2026/10/1327171063.0%
lesser-pram7 (Rank 41)2026/10/1363402363.5%
愛蒔らぶり (Rank 41)2026/10/1139291074.4%
カルティカ (Rank 41)2026/10/1036241266.7%
ビルちゃん (Rank 40)2026/10/103021970.0%
manatsu_7 (Rank 42)2026/10/0974334144.6%
かんしゅ (Rank 41)2026/10/0931191261.3%
CrossGorgonzola (Rank 42)2026/10/092481633.3%
ス~パ~オヤツマ~ン (Rank 41)2026/10/092115671.4%
妹に運転を教える (Rank 38)2026/10/092821775.0%
藪からBOY (Rank 42)2026/09/2932201262.5%
めがじぇね (Rank 43)2026/09/2939261366.7%
cyomiko (Rank 43)2026/09/232720774.1%
マルコメX (Rank 44)2026/09/232316769.6%
Aki (Rank 42)2026/09/162518772.0%
いくお (Rank 44)2026/09/0867363153.7%
H-CUBE 駅まえ (Rank 42)2026/09/0633181554.5%
ロドリゴサンチェス (Rank 42)2026/08/1825151060.0%
ぱりぱり (Rank 41)2026/08/182420483.3%

Round openings

Lei Fei

Career
5,888–3,294 · 64.1%
This season
2,545 matches · 64.6%
Peak rank
44

First hit in 51.0% of 9,267 rounds. Won 61.2% of the rounds they struck first, 54.9% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 18.0% of rounds, against 14.2% in their other rounds.
  • Against Akira: backs off first in 36.5% of rounds, against 12.6% against everyone else.
  • On Rectangle stages: backs off first in 18.6% of rounds, against 14.6% on the other stages.
  • In round 1: opens with “K+G Sokutankyaku” in 10.1% of rounds, against 8.0% in their other rounds.
  • Against Taka: opens with “offensive move” in 19.5% of rounds, against 9.2% against everyone else.
  • On Low Fence stages: opens with “offensive move” in 12.4% of rounds, against 9.2% on the other stages.
  • After opening the round before with “66K+G Senpukyaku”: opens with “3K Bunkyaku into G guard” in 9.8% of rounds, against 7.3% after anything else.

How is this tested?

Senpukyaku66K+G96110.3%
offensive move8869.5%
SokutankyakuK+G7988.5%
Bunkyaku3K into guardG6306.8%
Bunkyaku3K5405.8%
SokutankyakuK+G into Sayu ShoukenPP4144.4%
backdash into offensive move3593.8%
offensive move into evade up3013.2%
evade down into Toushou66P2452.6%
crouch dash forward into Shatenshou33P1932.1%
crouch dash forward into Kakushu Suigeki6P1821.9%
backdash into evade down1701.8%
backdash into Hai Shiki2P+K+G1661.8%
SokutankyakuK+G into Shishi DaichoukouK+GP1571.7%
offensive move into throwP+G1511.6%

268 further openings account for the other 3,186 rounds.

Counted from 2,316 of the 2,545 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lei Fei

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira86–47 · 65%41–24 · 63%+3.2
Brad69–57 · 55%33–23 · 59%-1.8
Jacky56–42 · 57%41–27 · 60%+2.9
Lau53–37 · 59%37–27 · 58%+2.0
Kage64–26 · 71%37–19 · 66%+3.2
Lion46–32 · 59%42–20 · 68%-12.6
Pai57–33 · 63%28–11 · 72%-5.2
Vanessa59–16 · 79%25–6 · 81%too few to test
El Blaze46–27 · 63%23–13 · 64%too few to test
Aoi39–23 · 63%23–11 · 68%too few to test
Jeffry45–25 · 64%24–10 · 71%-3.9
Sarah42–21 · 67%25–10 · 71%too few to test
Shun38–18 · 68%13–16 · 45%too few to test
Jean33–10 · 77%18–4 · 82%too few to test
Lei Fei23–17 · 58%18–8 · 69%too few to test
Goh33–13 · 72%12–7 · 63%too few to test
Taka29–20 · 59%7–5 · 58%too few to test
Wolf27–14 · 66%8–8 · 50%too few to test
Eileen24–7 · 77%19–5 · 79%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

229 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Lei Fei: 7 of 18 tests hold up