VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Aoi

sonic_heroics54

  • Vanessa
  • Dural
  • Pai
  • Sarah
  • Lau
  • Jacky
  • Jean
  • Jeffry
  • Lion
  • Wolf
  • Brad
  • Eileen
Career matches832
Career win rate47.4%
Round win rate44.4%
Peak rank22
Distinct opponents58
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1154 #3,532 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Aoi181686410438.1%
Dural22157807751.0%
Pai19152718146.7%
Vanessa21122635951.6%
Sarah16117516643.6%
Brad2040202050.0%
Jacky162416866.7%
Lau181713476.5%
Lion16167943.8%
Eileen1193633.3%
Jean1143175.0%
Wolf1641325.0%
Jeffry16220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

669 of 669 rounds counted

9.3 inputs a second (557 a minute) this season. Faster than 90% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa9.5570150
Aoi9.6578135
Dural9.4562123
Pai9.1548109
Sarah8.249165
Lau9.456220
Jacky8.953317
Jean9.255318
Jeffry9.25507
Lion9.25539
Wolf10.05998
Brad9.45635
Eileen9.55703

By opponent's character

Akira9.2552108
Sarah8.853185
Shun9.757983
Jacky9.355953
Vanessa9.959442
Jeffry9.556849
Jean9.355847
Goh8.852638
Kage10.160641
Lau8.651832
Aoi9.758024
Pai10.060219
Brad8.450616
Lion8.551115
Eileen9.053911
Dural8.24956

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira27161159.3%+17.4
Sarah2216672.7%+17.7
Shun2161528.6%-2.1
Jacky1421214.3%-31.7
Vanessa135838.5%-1.9
Jeffry127558.3%+10.8
Jean113827.3%-5.3
Goh103730.0%+9.9
Kage103730.0%-17.7
Lau8080.0%-6.2
Aoi62433.3%-8.5
Pai52340.0%+5.1
Brad41325.0%-28.0
Lion41325.0%-4.1
Eileen32166.7%-6.0
Dural2020.0%-22.8

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence24111345.8%+2.7
Breakable Half Fence2071335.0%-21.0
Octagon1991047.4%+18.1
Single Wall1971236.8%-1.5
Breakable Full Fence1861233.3%-12.0
Rectangle1711664.7%+22.6
Full Fence and Open1651131.2%+5.0
Open121118.3%-17.5
Low Fence83537.5%-8.7
Half Fence74357.1%+5.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10545.7%44.0%+1.8
No walls3928.2%35.6%-7.4

Walls against open: +9.2 points (95% range -8.9 to +27.2), p 0.320 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

cs2skoda (Rank 23)2026/10/0441325.0%
カキツバタ (Rank 17)2026/10/031614287.5%
yasai (Rank 24)2026/09/3032166.7%
ホノン (Rank 21)2026/09/2832166.7%
富美 (Rank 22)2026/09/2841325.0%
RECOBA20 (Rank 21)2026/09/24220100.0%
うをん (Rank 31)2026/09/0791811.1%
m.a.10.15.akki (Rank 13)2026/09/0342250.0%
zono (Rank 12)2026/09/0241325.0%
potimaru1059 (Rank 22)2026/09/02220100.0%
suzuki_kemarikusonae (Rank 12)2026/08/31330100.0%
はち割れ・練習中 (Rank 23)2026/08/2792722.2%
みみぞう (Rank 23)2026/08/2551420.0%
ヘニオ (Rank 35)2026/08/254040.0%
要你命3000 (Rank 27)2026/08/2531233.3%
AR (Rank 11)2026/08/253030.0%
nekodiver2 (Rank 16)2026/08/2464266.7%
あむざん (Rank 41)2026/08/2431233.3%
Fuji-Atsuka (Rank 16)2026/08/2076185.7%
Lynch (Rank 15)2026/08/2054180.0%
ぶー (Rank 22)2026/08/1932166.7%
かっち (Rank 11)2026/08/1832166.7%
你是来拉屎的吗 (Rank 16)2026/08/0331233.3%
KillBill (Rank 29)2026/08/0251420.0%
FLAT (Rank 23)2026/07/1031233.3%

Round openings

Every character

backdash into backward movement12017.9%
backdash into punchP355.2%
backdash284.2%
backdash into evade down274.0%
Defensive Style: backdash into backward movement253.7%
backdash into guardG213.1%
Offensive Style: backdash into backward movement91.4%
Hansenpu44K into Touku Kouhaikyaku44KK81.2%
Offensive Style: Back Charge Kick into back kick+guard4K+G81.2%
Offensive Style: backdash into back kick+guard4K+G81.2%
Defensive Style: backdash into Sliding Low Kick1K+G60.9%
Offensive Style: backdash into Back Charge Kick44K+G60.9%
Offensive Style: backdash into guardG60.9%
Defensive Style: backdash into punchP50.8%
Offensive Style: backdash into punchP50.8%

251 further openings account for the other 352 rounds.

Vanessa

Career
63–59 · 51.6%
This season
38 matches · 44.7%
Peak rank
21

First hit in 35.3% of 150 rounds. Won 50.9% of the rounds they struck first, 48.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Defensive Style: backdash into backward movement2516.7%
Offensive Style: backdash into backward movement96.0%
Offensive Style: Back Charge Kick into back kick+guard4K+G85.3%
Offensive Style: backdash into back kick+guard4K+G85.3%
Defensive Style: backdash into Sliding Low Kick1K+G64.0%
Offensive Style: backdash into Back Charge Kick44K+G64.0%
Offensive Style: backdash into guardG64.0%
Defensive Style: backdash into punchP53.3%
Offensive Style: backdash into punchP53.3%
Defensive Style: backdash into back kick+guard4K+G42.7%
Defensive Style: backdash32.0%
Defensive Style: backdash into Jab~BodyPP32.0%
Defensive Style: backdash into guardG32.0%
Defensive Style: crouch into Low Spin Slicer2K+G32.0%
Offensive Style: Back Charge Kick into Stop Middle4K32.0%

45 further openings account for the other 53 rounds.

Aoi

Career
64–104 · 38.1%
This season
36 matches · 30.6%
Peak rank
18

First hit in 61.9% of 134 rounds. Won 34.9% of the rounds they struck first, 37.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement3324.4%
backdash into punchP118.2%
backdash75.2%
backdash into evade down75.2%
backdash into guardG64.4%
backdash into Ogamigeri4K+G53.7%
backdash into Ougimai4P53.7%
Namigaeshi64P+K into Iwaodome64P+KP43.0%
Ouda6P+K into Oushu Hiji'ate6P+KP32.2%
forward movement into back punch+kick4P+K32.2%
Kusanagi2K+G into Kamageri4K21.5%
Ogamigeri4K+G into Kamageri4K21.5%
Ougimai4P21.5%
backdash into Nirentotsu OuchuPPP21.5%
backdash into Tenchi In'youP+K+G21.5%

37 further openings account for the other 41 rounds.

Dural

Career
80–77 · 51.0%
This season
32 matches · 53.1%
Peak rank
22

First hit in 45.9% of 122 rounds. Won 51.8% of the rounds they struck first, 50.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement3629.3%
backdash75.7%
backdash into punchP64.9%
backdash into evade down54.1%
backdash into guardG54.1%
crouch into down kick+guard2K+G54.1%
backdash into One Two UpperPPP43.2%
backdash into back kick+guard4K+G32.4%
backdash into kick+guardK+G32.4%
Somersault Kick7K into Somersault Zwei7KK21.6%
backdash into Spine Whip4P21.6%
backdash into Stop Kick4K21.6%
backdash into back, down-back kick+guard41K+G21.6%
guardG into backdash21.6%
Slant Back Knuckle1P into High Spin Kick1PK10.8%

38 further openings account for the other 38 rounds.

Pai

Career
71–81 · 46.7%
This season
28 matches · 35.7%
Peak rank
19

First hit in 51.4% of 109 rounds. Won 35.7% of the rounds they struck first, 47.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement2119.3%
Hansenpu44K into Touku Kouhaikyaku44KK87.3%
backdash into evade down87.3%
backdash into guardG54.6%
backdash into punchP43.7%
crouch into Renka Sentai2KK43.7%
backdash32.8%
crouch into Sensaitai2K32.8%
Ensei Haikyaku4K21.8%
Honshin Soukyaku1K+G into Ensei Haikyaku4K21.8%
Honshin Soukyaku1K+G into kickK21.8%
backdash into Ensei Haikyaku4K21.8%
backdash into RenshouPP21.8%
backdash into Souanshou3P+K21.8%
guardG21.8%

39 further openings account for the other 39 rounds.

Sarah

Career
51–66 · 43.6%
This season
17 matches · 11.8%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement1827.7%
backdash into punchP812.3%
Long Snap Side Chop3P+K into Breeze Shot6P+K46.2%
backdash46.2%
Long Snap Side Chop3P+K into Hide Side Kick (Deflect)P+K34.6%
backdash into Valkyrie Sword1K+GK34.6%
backdash into evade down34.6%
Sharpsword44K into Sharpsword Combo44KK23.1%
backdash into Crescent Heel4K+G23.1%
backdash into Reverse High KickK+GK23.1%
backdash into guardG23.1%
Hide Side Kick (Deflect)P+K into Long Snap Side Chop3P+K11.5%
Long Snap Side Chop3P+K11.5%
Low Spin Kick3K+G into Quick Knee and Toe Kick6KK11.5%
Low Spin Kick3K+G into kickK11.5%

10 further openings account for the other 10 rounds.

Lau

Career
13–4 · 76.5%
This season
5 matches · 80.0%
Peak rank
18

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kensou4P315.0%
Souko Sensou66P+K into Rouko Tekiga6P+KP+K210.0%
Chugeki6P into Hou'ou Soushou6PP15.0%
Enjin Senpukyaku4K+G into Ko'en TenshinkyakuKK15.0%
Enjin Senpukyaku4K+G into Saishikkyaku4K15.0%
Enjin Senpukyaku4K+G into kickK15.0%
Fukko Kensou1P into Honshin Hekiken1P+K15.0%
Hi'en Tenshinshou44P15.0%
Kensou4P into RaigekishouPPP15.0%
Ko'en Niki9K+G into Rouko Tankai6P+K15.0%
Ko'en Niki9K+G into Touku Kosenkyaku9K15.0%
Kokyaku Haiten7K into Tenshin EngekishouP+K15.0%
backdash15.0%
down-back kick+guard1K+G into down-back kick1K15.0%
down-back punch+kick+guard1P+K+G into Tenshin EngekishouP+K15.0%

2 further openings account for the other 2 rounds.

Jean

Career
3–1 · 75.0%
This season
4 matches · 50.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash422.2%
backdash into backward movement422.2%
backdash into Shutoukiri4P211.1%
backdash into punchP211.1%
Shitazuki3P into Chudan Ushiro Mawashigeri66K15.6%
Shutoukiri4P into Hangetsu NirenzukiP+K15.6%
backdash into Doumawashi Kaitengeri46K+G15.6%
backdash into KounirenPP15.6%
backdash into evade down15.6%
punchP into KounirenPP15.6%

Jacky

Career
16–8 · 66.7%
This season
4 matches · 25.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement317.6%
backdash211.8%
backdash into guardG211.8%
Slant Back Knuckle1P into punchP15.9%
Spinning Back Knuckle4P into Double Back Knuckle4PP15.9%
backdash into Spin Heel Sword4K+G15.9%
backdash into Squat Straight2P15.9%
backdash into evade down15.9%
backdash into evade up15.9%
backdash into punchP15.9%
crouch into Low Spin Kick1K+G15.9%
evade up into guardG15.9%
evade up into throwP+G15.9%

Lion

Career
7–9 · 43.8%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement222.2%
crouch into Senkyutai1K222.2%
Senkyutai1K111.1%
Senputai8K into Katoutai8KK111.1%
Touku Rigou Bantaitetsu46K+G into RensentaiKK111.1%
backdash into punchP111.1%
punchP into RensuitaiPK111.1%

Wolf

Career
1–3 · 25.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Elbow Butt4P into Level Back CrushP+K112.5%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K112.5%
Short Shoulder46P+K into Body Blow6P112.5%
backdash into Elbow Butt4P112.5%
backdash into backward movement112.5%
backdash into evade up112.5%
backdash into punchP112.5%
backward movement into One Two UpperPPP112.5%

Jeffry

Career
2–0 · 100.0%
This season
2 matches · 100.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Double KnucklePP228.6%
backdash into evade down228.6%
Tornado Punch44P into punchP114.3%
backdash into Double Knuckle~UpperPPP114.3%
backdash into Low Knuckle2P114.3%

Brad

Career
20–20 · 50.0%
This season
1 matches · 100.0%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sharp Shoot1P into Dtee Sawk Bon1P+K120.0%
backdash into Jab StraightPP120.0%
backdash into backward movement120.0%
backdash into guardG120.0%
backdash into punchP120.0%

Eileen

Career
3–6 · 33.3%
This season
1 matches · 0.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into backward movement133.3%
evade down into Enkou Nyudou214P+K133.3%
kickK into Jinraishou6P+K133.3%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Vanessa: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jacky: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Eileen: not tested (too few rounds)