Virtua Fighter 5 REVO · v1.10 · Region: South America
mirrorhouse
Characters played — VF5's own record
| Sarah | 33 | 3,808 | 1,917 | 1,891 | 50.3% |
|---|
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jacky | 29 | 15 | 14 | 51.7% | +5.4 |
|---|---|---|---|---|---|
| Pai | 26 | 11 | 15 | 42.3% | -5.9 |
| Aoi | 24 | 14 | 10 | 58.3% | +3.4 |
| Goh | 22 | 12 | 10 | 54.5% | -0.4 |
| Akira | 21 | 12 | 9 | 57.1% | +9.8 |
| Wolf | 21 | 9 | 12 | 42.9% | -9.2 |
| El Blaze | 19 | 8 | 11 | 42.1% | -3.4 |
| Jeffry | 17 | 5 | 12 | 29.4% | -19.9 |
| Sarah | 17 | 12 | 5 | 70.6% | +19.1 |
| Jean | 15 | 9 | 6 | 60.0% | +14.6 |
| Lion | 14 | 8 | 6 | 57.1% | +10.3 |
| Brad | 10 | 3 | 7 | 30.0% | -13.1 |
| Kage | 10 | 5 | 5 | 50.0% | +6.4 |
| Lau | 10 | 3 | 7 | 30.0% | -17.6 |
| Shun | 7 | 1 | 6 | 14.3% | -39.8 |
| Taka | 7 | 6 | 1 | 85.7% | +34.7 |
| Vanessa | 6 | 4 | 2 | 66.7% | +17.6 |
| Eileen | 5 | 1 | 4 | 20.0% | -39.1 |
| Lei Fei | 5 | 2 | 3 | 40.0% | +1.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Full Fence | 39 | 20 | 19 | 51.3% | +3.1 |
|---|---|---|---|---|---|
| Single Wall | 35 | 17 | 18 | 48.6% | -1.2 |
| Open | 32 | 18 | 14 | 56.2% | +9.7 |
| Breakable Full Fence | 30 | 14 | 16 | 46.7% | -4.2 |
| Breakable Half Fence | 29 | 18 | 11 | 62.1% | +12.7 |
| Rectangle | 26 | 7 | 19 | 26.9% | -20.0 |
| Octagon | 24 | 13 | 11 | 54.2% | +5.8 |
| Half Fence | 22 | 12 | 10 | 54.5% | +5.2 |
| Low Fence | 18 | 7 | 11 | 38.9% | -12.2 |
| Full Fence and Open | 14 | 7 | 7 | 50.0% | +1.1 |
0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 170 | 49.4% | 48.9% | +0.5 |
| No walls | 85 | 49.4% | 49.0% | +0.4 |
Walls against open: +0.1 points (95% range -12.8 to +13.0), p 0.986 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| windowkhs (Rank 29) | 9 | 4 | 5 | 44.4% |
|---|---|---|---|---|
| ooosugi1202 (Rank 29) | 7 | 4 | 3 | 57.1% |
| ガンオンやりたひ (Rank 29) | 6 | 3 | 3 | 50.0% |
| MikuMartineau (Rank 33) | 5 | 2 | 3 | 40.0% |
| ★笑☆怒★笑☆怒★ (Rank 32) | 5 | 2 | 3 | 40.0% |
| ぷこ (Rank 34) | 5 | 1 | 4 | 20.0% |
| 銀 (Rank 30) | 5 | 3 | 2 | 60.0% |
| AlicerLandeel (Rank 33) | 4 | 1 | 3 | 25.0% |
| MickeyYanai (Rank 32) | 4 | 3 | 1 | 75.0% |
| cokeshi (Rank 29) | 4 | 2 | 2 | 50.0% |
| fazz00r (Rank 28) | 4 | 2 | 2 | 50.0% |
| jinjin (Rank 30) | 4 | 1 | 3 | 25.0% |
| ohtenki (Rank 29) | 4 | 3 | 1 | 75.0% |
| うめおに。 (Rank 33) | 4 | 2 | 2 | 50.0% |
| え~る (Rank 33) | 4 | 2 | 2 | 50.0% |
| ふぇに (Rank 34) | 4 | 3 | 1 | 75.0% |
| ガリバー (Rank 31) | 4 | 1 | 3 | 25.0% |
| 鳩男 (Rank 30) | 4 | 0 | 4 | 0.0% |
| BANANA (Rank 31) | 3 | 3 | 0 | 100.0% |
| MaxMuncy (Rank 26) | 3 | 2 | 1 | 66.7% |
| r1s1d8 (Rank 29) | 3 | 3 | 0 | 100.0% |
| れもん@のびしろF (Rank 32) | 3 | 1 | 2 | 33.3% |
| クレージーゴリウル (Rank 31) | 3 | 2 | 1 | 66.7% |
| 滝太郎(Takitarou) (Rank 31) | 3 | 3 | 0 | 100.0% |
| F (Rank 29) | 2 | 2 | 0 | 100.0% |
Most played opponents, most recent first
| ★笑☆怒★笑☆怒★ (Rank 32) | 2026/09/18 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| fazz00r (Rank 28) | 2026/09/18 | 4 | 2 | 2 | 50.0% |
| windowkhs (Rank 29) | 2026/09/17 | 9 | 4 | 5 | 44.4% |
| クレージーゴリウル (Rank 31) | 2026/09/17 | 3 | 2 | 1 | 66.7% |
| ガリバー (Rank 31) | 2026/09/17 | 4 | 1 | 3 | 25.0% |
| うめおに。 (Rank 33) | 2026/09/17 | 4 | 2 | 2 | 50.0% |
| AlicerLandeel (Rank 33) | 2026/09/17 | 4 | 1 | 3 | 25.0% |
| 滝太郎(Takitarou) (Rank 31) | 2026/09/16 | 3 | 3 | 0 | 100.0% |
| 銀 (Rank 30) | 2026/09/11 | 5 | 3 | 2 | 60.0% |
| 鳩男 (Rank 30) | 2026/09/08 | 4 | 0 | 4 | 0.0% |
| BANANA (Rank 31) | 2026/09/03 | 3 | 3 | 0 | 100.0% |
| ooosugi1202 (Rank 29) | 2026/09/02 | 7 | 4 | 3 | 57.1% |
| ohtenki (Rank 29) | 2026/08/27 | 4 | 3 | 1 | 75.0% |
| ガンオンやりたひ (Rank 29) | 2026/08/25 | 6 | 3 | 3 | 50.0% |
| MickeyYanai (Rank 32) | 2026/08/25 | 4 | 3 | 1 | 75.0% |
| れもん@のびしろF (Rank 32) | 2026/08/21 | 3 | 1 | 2 | 33.3% |
| ぷこ (Rank 34) | 2026/08/19 | 5 | 1 | 4 | 20.0% |
| え~る (Rank 33) | 2026/08/19 | 4 | 2 | 2 | 50.0% |
| jinjin (Rank 30) | 2026/08/05 | 4 | 1 | 3 | 25.0% |
| r1s1d8 (Rank 29) | 2026/07/31 | 3 | 3 | 0 | 100.0% |
| ふぇに (Rank 34) | 2026/07/28 | 4 | 3 | 1 | 75.0% |
| cokeshi (Rank 29) | 2026/07/08 | 4 | 2 | 2 | 50.0% |
| MikuMartineau (Rank 33) | 2026/06/10 | 5 | 2 | 3 | 40.0% |
| MaxMuncy (Rank 26) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| F (Rank 29) | 2026/06/04 | 2 | 2 | 0 | 100.0% |
Round openings
Sarah
| throwP+G into forward movement | 200 | 17.3% |
|---|---|---|
| Snap Side Chop3P into Setup Combination3PK | 108 | 9.4% |
| crouch dash forward into Storm Combination6P+KPK | 70 | 6.1% |
| evade up into crouch dash forward | 49 | 4.2% |
| guardG into throwP+G | 40 | 3.5% |
| Rising Elbow6P into forward movement | 32 | 2.8% |
| throwP+G | 32 | 2.8% |
| forward dash into Mellow Heel Kick6K+G | 30 | 2.6% |
| Snap Side Chop3P into Snap Side Chop Double3PP | 26 | 2.2% |
| crouch into Snap Side Chop3P | 24 | 2.1% |
| crouch dash forward into guardG | 23 | 2.0% |
| Rising Elbow6P into Quick Knee6K | 21 | 1.8% |
| crouch dash forward into Wind Knuckle6P+KP | 18 | 1.6% |
| evade up into evade down | 14 | 1.2% |
| throwP+G into forward dash | 14 | 1.2% |
160 further openings account for the other 453 rounds.
