VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

mirrorhouse

Career matches4,087
Career win rate50.4%
Round win rate50.0%
Peak rank33
Distinct opponents186
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1629 #1,169 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah334,0872,0592,02850.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,097 of 1,313 rounds counted

6.7 inputs a second (404 a minute) this season. Faster than 38% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.74041,097

By opponent's character

Jacky6.840897
Pai6.8411100
Aoi6.4386103
Akira7.142894
El Blaze6.740078
Goh6.941581
Jeffry6.438568
Wolf6.941485
Sarah6.539260
Lion6.841168
Jean6.840846
Lau6.941645
Brad6.941134
Kage6.639839
Shun6.538929
Taka6.237427
Vanessa6.236911
Eileen6.740113
Lei Fei6.740319

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky34171750.0%+2.1
Pai32131940.6%-8.7
Aoi27151255.6%+0.6
Akira25141156.0%+7.8
El Blaze22111150.0%+3.9
Goh22121054.5%-1.4
Jeffry2281436.4%-14.6
Wolf2291340.9%-12.1
Sarah1813572.2%+19.2
Lion1610662.5%+13.2
Jean159660.0%+13.7
Lau146842.9%-7.7
Brad135838.5%-8.0
Kage116554.5%+10.0
Shun82625.0%-29.2
Taka86275.0%+23.1
Vanessa64266.7%+16.8
Eileen51420.0%-40.0
Lei Fei52340.0%+1.0

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence43212248.8%-1.3
Breakable Half Fence37231462.2%+12.5
Open37221559.5%+11.2
Single Wall36181850.0%-0.4
Breakable Full Fence34181652.9%+1.1
Octagon29151451.7%+3.7
Half Fence27141351.9%+0.5
Rectangle2781929.6%-18.0
Low Fence2071335.0%-16.9
Full Fence and Open179852.9%+3.2

0 of 5 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 5 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls19750.3%50.0%+0.3
No walls9350.5%50.1%+0.4

Walls against open: -0.1 points (95% range -12.3 to +12.1), p 0.988 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たわばTAWABA (Rank 29)2026/10/1643175.0%
tentenn100 (Rank 31)2026/10/1543175.0%
jinjin (Rank 32)2026/10/1451420.0%
SAMCHAY® (Rank 31)2026/10/0941325.0%
イチゲン (Rank 29)2026/10/063030.0%
ふぇに (Rank 35)2026/10/0653260.0%
れもん@のびしろF (Rank 33)2026/09/3041325.0%
銀 (Rank 30)2026/09/2964266.7%
AlicerLandeel (Rank 31)2026/09/2952340.0%
★笑☆怒★笑☆怒★ (Rank 32)2026/09/1852340.0%
fazz00r (Rank 28)2026/09/1842250.0%
windowkhs (Rank 29)2026/09/1794544.4%
ガリバー (Rank 31)2026/09/1741325.0%
うめおに。 (Rank 33)2026/09/1742250.0%
滝太郎(Takitarou) (Rank 31)2026/09/16330100.0%
鳩男 (Rank 30)2026/09/084040.0%
BANANA (Rank 31)2026/09/03330100.0%
ooosugi1202 (Rank 29)2026/09/0274357.1%
ohtenki (Rank 29)2026/08/2743175.0%
ガンオンやりたひ (Rank 29)2026/08/2563350.0%
MickeyYanai (Rank 32)2026/08/2543175.0%
ぷこ (Rank 34)2026/08/1951420.0%
え~る (Rank 33)2026/08/1942250.0%
cokeshi (Rank 29)2026/07/0842250.0%
MikuMartineau (Rank 33)2026/06/1052340.0%

Round openings

Sarah

Career
2,059–2,028 · 50.4%
This season
325 matches · 50.1%
Peak rank
33

First hit in 50.3% of 1,181 rounds. Won 52.5% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 18.7% of rounds, against 12.6% in their other rounds.
  • Against Pai: evades first in 50.4% of rounds, against 10.2% against everyone else.
  • After opening the round before by evading: evades first in 37.5% of rounds, against 8.4% after anything else.
  • When ahead: evades first in 16.8% of rounds, against 9.8% when level or behind.
  • Against Pai: opens with “evade up into crouch dash forward” in 21.7% of rounds, against 2.3% against everyone else.
  • After opening the round before with “evade up into crouch dash forward”: opens with “evade up into crouch dash forward” in 17.5% of rounds, against 3.3% after anything else.

How is this tested?

throwP+G into forward movement20417.2%
Snap Side Chop3P into Setup Combination3PK1089.1%
crouch dash forward into Storm Combination6P+KPK736.2%
evade up into crouch dash forward504.2%
guardG into throwP+G383.2%
Rising Elbow6P into forward movement332.8%
forward dash into Mellow Heel Kick6K+G302.5%
throwP+G302.5%
Snap Side Chop3P into Snap Side Chop Double3PP272.3%
crouch dash forward into guardG262.2%
crouch into Snap Side Chop3P252.1%
Rising Elbow6P into Quick Knee6K211.8%
crouch dash forward into Wind Knuckle6P+KP181.5%
evade up into evade down161.4%
throwP+G into forward dash141.2%

164 further openings account for the other 473 rounds.

Counted from 294 of the 325 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky8–11 · 42%4–4 · 50%too few to test
Pai11–9 · 55%1–5 · 17%too few to test
Aoi9–7 · 56%5–2 · 71%too few to test
Akira7–3 · 70%4–4 · 50%too few to test
Goh7–6 · 54%5–2 · 71%too few to test
Wolf5–5 · 50%4–5 · 44%too few to test
El Blaze5–7 · 42%4–3 · 57%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

31 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 6 of 15 tests hold up