VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

F.C.J.

  • El Blaze
Career matches368
Career win rate44.6%
Round win rate45.4%
Peak rank24
Distinct opponents44
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1120 #3,567 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2429613815846.6%
El Blaze1372264636.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

531 of 531 rounds counted

7.2 inputs a second (431 a minute) this season. Faster than 51% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.9412355
El Blaze7.8469176

By opponent's character

Akira7.847051
Aoi6.840953
Lei Fei7.042155
Vanessa6.438244
Jacky7.544945
Jean7.042043
Brad7.344133
Eileen6.941232
Pai7.444427
Jeffry7.343928
Shun7.142421
Goh7.947218
Wolf7.243316
Dural8.450310
El Blaze6.438211
Kage8.048111
Taka8.048210
Lau7.74627
Lion6.23729
Sarah7.64547

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira141137.1%-32.3
Aoi139469.2%+33.4
Lei Fei136746.1%+2.9
Vanessa117463.6%+14.1
Jacky102820.0%-25.4
Jean105550.0%+25.1
Brad81712.5%-25.2
Eileen82625.0%-16.8
Pai74357.1%+5.6
Jeffry62433.3%+4.8
Shun62433.3%+8.1
Goh54180.0%+32.8
Wolf54180.0%+43.3
Dural31233.3%-21.0
El Blaze32166.7%-13.3
Kage31233.3%+22.2
Taka3030.0%-31.7
Lau2020.0%-3.3
Lion2020.0%-38.9
Sarah2020.0%-56.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence2012860.0%+30.1
Open1851327.8%-16.4
Single Wall189950.0%+1.3
Octagon1621412.5%-21.9
Breakable Full Fence114736.4%-9.0
Low Fence113827.3%-9.7
Rectangle118372.7%+35.3
Half Fence82625.0%-10.6
Breakable Half Fence72528.6%-5.3
Full Fence and Open53260.0%+4.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls7341.1%36.2%+4.8
No walls4736.2%43.3%-7.1

Walls against open: +11.9 points (95% range -7.8 to +31.6), p 0.235 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

RebornChampion (Rank 23)105550.0%
RainierZX (Rank 21)95455.6%
Tribulation__ (Rank 12)84450.0%
ZingierCube956 (Rank 16)71614.3%
XPHANTOM-97 (Rank 14)6060.0%
boytheblue (Rank 17)63350.0%
kingprxj3ct (Rank 11)5050.0%
scared_to_look (Rank 15)550100.0%
RaspyCannibal (Rank 22)42250.0%
SuperKumaFGC (Rank 25)4040.0%
ZEROXP7 (Rank 23)4040.0%
AvatarNanii (Rank 6)32166.7%
BearPrincess420 (Rank 21)3030.0%
BehemothTyphoon (Rank 26)31233.3%
KShar (Rank 6)31233.3%
Kapwan (Rank 23)31233.3%
h7aven11 (Rank 21)31233.3%
socman80 (Rank 8)32166.7%
xBeaMO (Rank 11)31233.3%
DFAxCalamity (Rank 42)2020.0%
RobtheStone (Rank 23)2020.0%
Sifu-Squidy (Rank 17)220100.0%
Sweetdogg (Rank 16)220100.0%
hgamery (Rank 31)2020.0%
thehawk09 (Rank 11)220100.0%

Most played opponents, most recent first

RainierZX (Rank 21)2026/09/1595455.6%
RobtheStone (Rank 23)2026/09/082020.0%
SuperKumaFGC (Rank 25)2026/08/224040.0%
h7aven11 (Rank 21)2026/07/2531233.3%
BehemothTyphoon (Rank 26)2026/07/1531233.3%
ZEROXP7 (Rank 23)2026/07/104040.0%
RaspyCannibal (Rank 22)2026/07/0542250.0%
socman80 (Rank 8)2026/07/0432166.7%
Sweetdogg (Rank 16)2026/07/04220100.0%
boytheblue (Rank 17)2026/06/3063350.0%
RebornChampion (Rank 23)2026/06/30105550.0%
Sifu-Squidy (Rank 17)2026/06/24220100.0%
AvatarNanii (Rank 6)2026/06/2432166.7%
scared_to_look (Rank 15)2026/06/22550100.0%
BearPrincess420 (Rank 21)2026/06/213030.0%
DFAxCalamity (Rank 42)2026/06/212020.0%
KShar (Rank 6)2026/06/2131233.3%
xBeaMO (Rank 11)2026/06/1931233.3%
kingprxj3ct (Rank 11)2026/06/195050.0%
ZingierCube956 (Rank 16)2026/06/1971614.3%
Tribulation__ (Rank 12)2026/06/1984450.0%
Kapwan (Rank 23)2026/06/1931233.3%
thehawk09 (Rank 11)2026/06/19220100.0%
hgamery (Rank 31)2026/06/192020.0%
XPHANTOM-97 (Rank 14)2026/06/176060.0%

Round openings

Every character

backdash into Crescent Heel4K+G489.0%
crouch into Snap Side Chop3P295.5%
backdash285.3%
evade up into backdash173.2%
Somersault Kick7K152.8%
backdash into Full Spin Heel Kick9K152.8%
backdash into backward movement142.6%
Drop Kick9K112.1%
backdash into evade down112.1%
evade down into Dragon Smash Cannon1K112.1%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP101.9%
punchP101.9%
crouch into Low Spin Kick3K+G91.7%
Shadow Strike6P81.5%
crouch into Dragon Smash Cannon1K81.5%

144 further openings account for the other 288 rounds.

Sarah

Career
138–158 · 46.6%
This season
90 matches · 44.4%
Peak rank
24

First hit in 61.2% of 353 rounds. Won 50.9% of the rounds they struck first, 45.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Crescent Heel4K+G4813.5%
crouch into Snap Side Chop3P298.2%
backdash185.1%
Somersault Kick7K154.2%
backdash into Full Spin Heel Kick9K154.2%
evade down into Dragon Smash Cannon1K113.1%
crouch into Low Spin Kick3K+G92.5%
crouch into Dragon Smash Cannon1K82.2%
backdash into evade down72.0%
punchP72.0%
Rising Elbow6P into Elbow Side Chop6PP61.7%
Stiletto66K into kickK61.7%
backdash into Somersault Kick7K61.7%
evade up61.7%
forward dash into throwP+G61.7%

90 further openings account for the other 159 rounds.

El Blaze

Career
26–46 · 36.1%
This season
44 matches · 29.6%
Peak rank
13

First hit in 41.1% of 175 rounds. Won 43.1% of the rounds they struck first, 34.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

evade up into backdash158.5%
Drop Kick9K116.2%
Tornado Spin (Deflect)P+K+G into Heartbreak SmashP+K+GP105.7%
backdash105.7%
backdash into backward movement95.1%
Shadow Strike6P84.5%
evade up into Drop Kick9K52.8%
Straight6P+K42.3%
backdash into Drop Kick9K42.3%
backdash into evade down42.3%
backward movement into evade down42.3%
offensive move42.3%
High Spin KickK+G31.7%
Rocket Discharge6P+K+G into Fake Roll41236P31.7%
Volcano Upper4P+K31.7%

59 further openings account for the other 79 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: 0 of 12 tests hold up
  • El Blaze: not tested (too few rounds)