VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Jeffry

rosenkim

Career matches10,319
Career win rate49.1%
Round win rate49.7%
Peak rank32
Distinct opponents347
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Jeffry328,4334,1624,27149.4%
Jacky261,13253559747.3%
Aoi2635317417949.3%
Lion2634617916751.7%
Wolf2655223340.0%
Akira26000

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira135706551.9%+2.3
Wolf96445245.8%-3.9
Jacky94454947.9%+1.7
Jeffry76304639.5%-12.2
Pai75403553.3%+6.2
Sarah73472664.4%+14.4
Lau61303149.2%-0.9
Kage57312654.4%+3.3
Brad56272948.2%-0.0
Shun52322061.5%+9.8
El Blaze48202841.7%-5.8
Goh47163134.0%-17.3
Jean42241857.1%+6.3
Lion37142337.8%-12.2
Aoi29141548.3%-2.0
Eileen29161355.2%-0.1
Taka24131154.2%+0.1
Vanessa21101147.6%-6.5
Dural169756.2%+12.1
Lei Fei94544.4%-2.1

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open134696551.5%+1.9
Full Fence123566745.5%-5.9
Rectangle116645255.2%+6.0
Half Fence110496144.5%-5.5
Octagon107426539.2%-10.1
Low Fence106515548.1%-1.9
Breakable Full Fence101505149.5%+0.1
Breakable Half Fence93514254.8%+6.4
Single Wall80413951.2%+1.7
Full Fence and Open52302257.7%+6.5

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls65048.0%49.5%-1.5
No walls32050.3%49.8%+0.5

Walls against open: -2.1 points (95% range -9.0 to +4.8), p 0.557 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ER_higante (Rank 30)2026/09/14128466.7%
ps-splitsecond (Rank 32)2026/09/14129375.0%
hot-milk-www (Rank 29)2026/09/1497277.8%
striker0123 (Rank 31)2026/09/14106460.0%
BANANA (Rank 31)2026/09/132417770.8%
jinjin (Rank 31)2026/09/13106460.0%
windowkhs (Rank 30)2026/09/11101910.0%
elf4sale (Rank 33)2026/09/112012860.0%
pallmtree (Rank 31)2026/09/10127558.3%
44884 (Rank 32)2026/09/0695455.6%
ぽの (Rank 29)2026/09/0584450.0%
무파ZeroBlue (Rank 34)2026/09/0493633.3%
あばぎ (Rank 30)2026/09/0482625.0%
jiwoonpk (Rank 33)2026/09/02137653.9%
temp002 (Rank 29)2026/08/3194544.4%
ありがとナス (Rank 28)2026/08/31108280.0%
buenosuzonde865 (Rank 30)2026/08/31109190.0%
sinsig22 (Rank 29)2026/08/2385362.5%
37 (Rank 29)2026/08/1784450.0%
ふぇに (Rank 32)2026/08/1783537.5%
WeeWeeW (Rank 27)2026/08/0394544.4%
nuku2pai428 (Rank 30)2026/08/02124833.3%
MaBoy (Rank 32)2026/08/021431121.4%
skyward_wildcat4 (Rank 32)2026/08/02124833.3%
ワクワク (Rank 32)2026/08/0281712.5%

Round openings

Every character

backdash into guardG69115.7%
crouch dash back into guardG2024.6%
punchP into kickK1403.2%
evade down into guardG1272.9%
backdash into Middle Hell Stab6P+K1182.7%
backdash into Head Attack46P+K1122.5%
guardG into evade down1122.5%
crouch dash forward into punchP1042.4%
crouch dash back into Middle Hell Stab6P+K962.2%
backdash942.1%
backdash into crouch dash forward902.0%
forward dash into crouch dash forward791.8%
crouch dash forward into evade down731.7%
backdash into punchP701.6%
crouch dash forward into guardG691.6%

377 further openings account for the other 2,219 rounds.

Jeffry

backdash into guardG64115.7%
crouch dash back into guardG1794.4%
punchP into kickK1313.2%
backdash into Middle Hell Stab6P+K1182.9%
evade down into guardG1152.8%
backdash into Head Attack46P+K1122.7%
guardG into evade down1072.6%
crouch dash forward into punchP992.4%
crouch dash back into Middle Hell Stab6P+K962.4%
backdash932.3%
backdash into crouch dash forward892.2%
forward dash into crouch dash forward721.8%
backdash into punchP681.7%
crouch dash forward into evade down671.6%
crouch dash forward into guardG641.6%

290 further openings account for the other 2,037 rounds.

Jacky

backdash into guardG3325.6%
crouch dash back into guardG1310.1%
evade down into guardG53.9%
backdash into Spin Heel Sword4K+G43.1%
crouch dash forward into Middle Kick3K43.1%
backdash into Dash Hammer Kick66K32.3%
crouch dash back into evade down32.3%
crouch dash back into throwP+G32.3%
crouch dash forward into guardG32.3%
forward dash into crouch dash forward32.3%
backdash into Middle Smash6P21.6%
backdash into backward movement21.6%
crouch dash back into Low Spin Kick1K+G21.6%
crouch dash back into Spin Heel Sword4K+G21.6%
crouch dash forward into Beat KnuckleP+K21.6%

38 further openings account for the other 45 rounds.

Lion

backdash into guardG1111.2%
backdash into Shicchi Soutai3K+G66.1%
punchP into kickK66.1%
backdash into Senshippo66P44.1%
backdash into Touku Rigou Bantaitetsu46K+G44.1%
crouch dash back into evade down44.1%
evade down into guardG44.1%
backdash into backward movement33.1%
crouch dash forward into Banchu6P33.1%
crouch dash forward into evade down33.1%
crouch into Katousui2P33.1%
backdash into Kishitsu Kasensou43P22.0%
backdash into punchP22.0%
crouch dash back into guardG22.0%
crouch dash back into punchP22.0%

32 further openings account for the other 39 rounds.

Aoi

crouch dash back into guardG811.6%
backdash into guardG57.2%
crouch dash forward into evade down34.3%
crouch dash forward into punchP34.3%
evade down into guardG34.3%
forward dash into crouch dash forward34.3%
Tenchi In'youP+K+G22.9%
backdash into backward movement22.9%
crouch dash back into evade down22.9%
crouch dash forward into guardG22.9%
forward dash into Hou'oushu3P22.9%
guardG into evade down22.9%
back punch+kick4P+K11.4%
backdash into Koromoguruma66P11.4%
backdash into Maegeri3K11.4%

29 further openings account for the other 29 rounds.

Wolf

backdash into backward movement562.5%
backdash into Body Blow6P112.5%
backdash into guardG112.5%
punchP into kickK112.5%

Akira

backdash into Yakuho Chouchu666P250.0%
crouch dash back into Hachimon KaidaPP125.0%
crouch dash back into Rimon Chouchu66P125.0%