Virtua Fighter 5 REVO · v1.10 · Region: South America
Elo rating
Overall, and on each character played 10+ times1517 #1,893 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 32 | 8,831 | 4,352 | 4,479 | 49.3% |
|---|---|---|---|---|---|
| Jacky | 26 | 1,147 | 544 | 603 | 47.4% |
| Aoi | 26 | 362 | 177 | 185 | 48.9% |
| Lion | 26 | 346 | 179 | 167 | 51.7% |
| Wolf | 26 | 55 | 22 | 33 | 40.0% |
| Lau | — | 33 | 11 | 22 | 33.3% |
| Akira | 26 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
4,569 of 5,223 rounds counted6.5 inputs a second (388 a minute) this season. Faster than 30% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 6.5 | 388 | 4,242 |
|---|---|---|---|
| Jacky | 6.6 | 396 | 148 |
| Lion | 6.8 | 406 | 98 |
| Aoi | 6.2 | 372 | 69 |
| Wolf | 6.9 | 415 | 8 |
| Akira | 8.2 | 491 | 4 |
By opponent's character
| Akira | 6.5 | 392 | 601 |
|---|---|---|---|
| Jacky | 6.4 | 384 | 381 |
| Wolf | 6.6 | 398 | 336 |
| Sarah | 6.3 | 381 | 341 |
| Pai | 6.6 | 396 | 341 |
| Jeffry | 6.3 | 381 | 228 |
| Lau | 6.3 | 380 | 259 |
| Brad | 6.4 | 384 | 231 |
| Kage | 6.4 | 384 | 234 |
| Goh | 6.5 | 391 | 255 |
| Jean | 6.4 | 385 | 275 |
| Shun | 6.6 | 396 | 204 |
| El Blaze | 6.6 | 398 | 190 |
| Lion | 6.5 | 391 | 164 |
| Eileen | 6.2 | 373 | 158 |
| Aoi | 6.7 | 404 | 115 |
| Taka | 6.2 | 374 | 78 |
| Vanessa | 6.4 | 386 | 85 |
| Dural | 6.5 | 388 | 64 |
| Lei Fei | 6.5 | 392 | 29 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 160 | 85 | 75 | 53.1% | +3.3 |
|---|---|---|---|---|---|
| Jacky | 109 | 54 | 55 | 49.5% | +3.9 |
| Wolf | 108 | 49 | 59 | 45.4% | -3.8 |
| Sarah | 87 | 54 | 33 | 62.1% | +12.8 |
| Pai | 86 | 45 | 41 | 52.3% | +4.4 |
| Jeffry | 83 | 32 | 51 | 38.5% | -13.4 |
| Lau | 74 | 34 | 40 | 46.0% | -3.2 |
| Brad | 69 | 30 | 39 | 43.5% | -4.7 |
| Kage | 66 | 35 | 31 | 53.0% | +3.6 |
| Goh | 65 | 24 | 41 | 36.9% | -13.5 |
| Jean | 65 | 35 | 30 | 53.9% | +3.8 |
| Shun | 56 | 35 | 21 | 62.5% | +11.1 |
| El Blaze | 55 | 26 | 29 | 47.3% | -0.3 |
| Lion | 48 | 20 | 28 | 41.7% | -7.2 |
| Eileen | 40 | 20 | 20 | 50.0% | -2.5 |
| Aoi | 32 | 15 | 17 | 46.9% | -3.6 |
| Taka | 29 | 15 | 14 | 51.7% | -0.5 |
| Vanessa | 21 | 10 | 11 | 47.6% | -6.0 |
| Dural | 16 | 9 | 7 | 56.2% | +12.5 |
| Lei Fei | 9 | 4 | 5 | 44.4% | -1.9 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 157 | 77 | 80 | 49.0% | -0.6 |
|---|---|---|---|---|---|
| Full Fence | 148 | 70 | 78 | 47.3% | -3.3 |
| Rectangle | 136 | 75 | 61 | 55.1% | +6.3 |
| Low Fence | 130 | 66 | 64 | 50.8% | +1.4 |
| Octagon | 129 | 50 | 79 | 38.8% | -11.1 |
| Half Fence | 121 | 52 | 69 | 43.0% | -6.6 |
| Breakable Full Fence | 115 | 57 | 58 | 49.6% | +0.6 |
| Breakable Half Fence | 113 | 60 | 53 | 53.1% | +5.7 |
| Single Wall | 101 | 52 | 49 | 51.5% | +2.8 |
| Full Fence and Open | 60 | 34 | 26 | 56.7% | +5.2 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 762 | 47.8% | 49.1% | -1.4 |
| No walls | 388 | 50.3% | 49.4% | +0.9 |
Walls against open: -2.2 points (95% range -8.6 to +4.2), p 0.493 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| elf4sale (Rank 32) | 29 | 15 | 14 | 51.7% |
|---|---|---|---|---|
| BANANA (Rank 30) | 26 | 19 | 7 | 73.1% |
| jiwoonpk (Rank 33) | 15 | 9 | 6 | 60.0% |
| MaBoy (Rank 32) | 14 | 3 | 11 | 21.4% |
| temp002 (Rank 29) | 13 | 7 | 6 | 53.9% |
| ER_higante (Rank 30) | 12 | 8 | 4 | 66.7% |
| kagemaru1 (Rank 33) | 12 | 4 | 8 | 33.3% |
| nuku2pai428 (Rank 30) | 12 | 4 | 8 | 33.3% |
| pallmtree (Rank 31) | 12 | 7 | 5 | 58.3% |
| ps-splitsecond (Rank 32) | 12 | 9 | 3 | 75.0% |
| skyward_wildcat4 (Rank 32) | 12 | 4 | 8 | 33.3% |
| buenosuzonde865 (Rank 29) | 11 | 9 | 2 | 81.8% |
| hot-milk-www (Rank 30) | 11 | 7 | 4 | 63.6% |
| 44884 (Rank 33) | 10 | 6 | 4 | 60.0% |
| jinjin (Rank 31) | 10 | 6 | 4 | 60.0% |
| striker0123 (Rank 31) | 10 | 6 | 4 | 60.0% |
| windowkhs (Rank 30) | 10 | 1 | 9 | 10.0% |
| あばぎ (Rank 29) | 10 | 2 | 8 | 20.0% |
| ありがとナス (Rank 28) | 10 | 8 | 2 | 80.0% |
| WeeWeeW (Rank 27) | 9 | 4 | 5 | 44.4% |
| bakureturanbu (Rank 30) | 9 | 5 | 4 | 55.6% |
| danimura (Rank 35) | 9 | 3 | 6 | 33.3% |
| rocketopunch (Rank 30) | 9 | 4 | 5 | 44.4% |
| 무파ZeroBlue (Rank 34) | 9 | 3 | 6 | 33.3% |
| Sinabro (Rank 30) | 8 | 8 | 0 | 100.0% |
Most played opponents, most recent first
| jiwoonpk (Rank 33) | 2026/10/16 | 15 | 9 | 6 | 60.0% |
|---|---|---|---|---|---|
| hot-milk-www (Rank 30) | 2026/10/16 | 11 | 7 | 4 | 63.6% |
| kagemaru1 (Rank 33) | 2026/10/16 | 12 | 4 | 8 | 33.3% |
| あばぎ (Rank 29) | 2026/10/15 | 10 | 2 | 8 | 20.0% |
| 44884 (Rank 33) | 2026/10/15 | 10 | 6 | 4 | 60.0% |
| temp002 (Rank 29) | 2026/10/11 | 13 | 7 | 6 | 53.9% |
| bakureturanbu (Rank 30) | 2026/10/11 | 9 | 5 | 4 | 55.6% |
| BANANA (Rank 30) | 2026/10/11 | 26 | 19 | 7 | 73.1% |
| elf4sale (Rank 32) | 2026/10/08 | 29 | 15 | 14 | 51.7% |
| Sinabro (Rank 30) | 2026/10/06 | 8 | 8 | 0 | 100.0% |
| danimura (Rank 35) | 2026/10/06 | 9 | 3 | 6 | 33.3% |
| rocketopunch (Rank 30) | 2026/10/06 | 9 | 4 | 5 | 44.4% |
| buenosuzonde865 (Rank 29) | 2026/10/02 | 11 | 9 | 2 | 81.8% |
| ER_higante (Rank 30) | 2026/09/14 | 12 | 8 | 4 | 66.7% |
| ps-splitsecond (Rank 32) | 2026/09/14 | 12 | 9 | 3 | 75.0% |
| striker0123 (Rank 31) | 2026/09/14 | 10 | 6 | 4 | 60.0% |
| jinjin (Rank 31) | 2026/09/13 | 10 | 6 | 4 | 60.0% |
| windowkhs (Rank 30) | 2026/09/11 | 10 | 1 | 9 | 10.0% |
| pallmtree (Rank 31) | 2026/09/10 | 12 | 7 | 5 | 58.3% |
| 무파ZeroBlue (Rank 34) | 2026/09/04 | 9 | 3 | 6 | 33.3% |
| ありがとナス (Rank 28) | 2026/08/31 | 10 | 8 | 2 | 80.0% |
| WeeWeeW (Rank 27) | 2026/08/03 | 9 | 4 | 5 | 44.4% |
| nuku2pai428 (Rank 30) | 2026/08/02 | 12 | 4 | 8 | 33.3% |
| MaBoy (Rank 32) | 2026/08/02 | 14 | 3 | 11 | 21.4% |
| skyward_wildcat4 (Rank 32) | 2026/08/02 | 12 | 4 | 8 | 33.3% |
Round openings
Every character
| backdash into guardG | 653 | 14.3% |
|---|---|---|
| crouch dash back into guardG | 183 | 4.0% |
| punchP into kickK | 144 | 3.2% |
| backdash into Middle Hell Stab6P+K | 138 | 3.0% |
| backdash into Head Attack46P+K | 130 | 2.9% |
| evade down into guardG | 129 | 2.8% |
| crouch dash forward into punchP | 110 | 2.4% |
| guardG into evade down | 106 | 2.3% |
| crouch dash back into Middle Hell Stab6P+K | 104 | 2.3% |
| backdash | 88 | 1.9% |
| backdash into punchP | 84 | 1.9% |
| backdash into crouch dash forward | 82 | 1.8% |
| forward dash into crouch dash forward | 80 | 1.8% |
| crouch dash forward into evade down | 79 | 1.7% |
| crouch dash forward into guardG | 75 | 1.6% |
406 further openings account for the other 2,366 rounds.
Counted from 1,113 of the 1,278 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 4,352–4,479 · 49.3%
- This season
- 1,201 matches · 49.4%
- Peak rank
- 32
First hit in 55.5% of 4,181 rounds. Won 52.2% of the rounds they struck first, 46.4% of the rounds they were struck first.
Significant Tells
- In round 4 or later: attacks straight away in 10.9% of rounds, against 5.5% in their other rounds.
- Against Akira: moves in first in 32.0% of rounds, against 14.8% against everyone else.
- After opening the round before by moving in: moves in first in 33.5% of rounds, against 15.1% after anything else.
- After the opponent opened the round before by backing off: moves in first in 21.8% of rounds, against 16.9% after anything else.
- After losing a round: backs off first in 65.9% of rounds, against 36.3% after winning one.
- When behind: backs off first in 66.6% of rounds, against 39.7% when ahead or level.
- Against a Shun on no drinks: waits first in 28.4% of rounds, against 6.9% against a Shun on other counts.
- In round 4 or later: opens with “P punch into K kick” in 5.1% of rounds, against 2.5% in their other rounds.
- Against Wolf: opens with “P punch into K kick” in 8.3% of rounds, against 2.7% against everyone else.
- After opening the round before with “backdash into G guard”: opens with “backdash into G guard” in 24.1% of rounds, against 13.4% after anything else.
- After losing a round: opens with “backdash into G guard” in 20.2% of rounds, against 9.7% after winning one.
- When behind: opens with “backdash into 6P+K Middle Hell Stab” in 6.0% of rounds, against 1.8% when ahead or level.
| backdash into guardG | 608 | 14.4% |
|---|---|---|
| crouch dash back into guardG | 162 | 3.8% |
| backdash into Middle Hell Stab6P+K | 138 | 3.3% |
| punchP into kickK | 135 | 3.2% |
| backdash into Head Attack46P+K | 130 | 3.1% |
| evade down into guardG | 116 | 2.8% |
| crouch dash forward into punchP | 105 | 2.5% |
| crouch dash back into Middle Hell Stab6P+K | 104 | 2.5% |
| guardG into evade down | 102 | 2.4% |
| backdash | 87 | 2.1% |
| backdash into punchP | 82 | 1.9% |
| backdash into crouch dash forward | 81 | 1.9% |
| crouch dash forward into evade down | 73 | 1.7% |
| forward dash into crouch dash forward | 73 | 1.7% |
| crouch dash forward into guardG | 70 | 1.7% |
306 further openings account for the other 2,158 rounds.
Counted from 1,036 of the 1,201 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Akira | 47–41 · 53% | 13–16 · 45% | too few to test |
| Jacky | 26–28 · 48% | 20–15 · 57% | -10.5 |
| Wolf | 30–33 · 48% | 8–14 · 36% | too few to test |
| Jeffry | 15–35 · 30% | 7–6 · 54% | too few to test |
| Pai | 23–16 · 59% | 10–11 · 48% | too few to test |
| Sarah | 22–16 · 58% | 18–5 · 78% | too few to test |
| Brad | 20–18 · 53% | 2–15 · 12% | too few to test |
| Lau | 20–23 · 47% | 6–4 · 60% | too few to test |
| Kage | 16–14 · 53% | 10–10 · 50% | too few to test |
| Goh | 13–22 · 37% | 6–10 · 38% | too few to test |
| Shun | 13–13 · 50% | 12–6 · 67% | too few to test |
| El Blaze | 8–13 · 38% | 5–8 · 38% | too few to test |
| Jean | 14–12 · 54% | 7–4 · 64% | too few to test |
| Eileen | 13–10 · 57% | 4–7 · 36% | too few to test |
| Lion | 4–10 · 29% | 5–10 · 33% | too few to test |
| Taka | 4–9 · 31% | 10–0 · 100% | too few to test |
| Aoi | 7–8 · 47% | 1–4 · 20% | too few to test |
| Vanessa | 4–4 · 50% | 4–5 · 44% | too few to test |
Nothing reliable: no gap here is bigger than stage luck alone produces.
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
165 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Jacky
- Career
- 544–603 · 47.4%
- This season
- 35 matches · 40.0%
- Peak rank
- 26
First hit in 49.7% of 147 rounds. Won 42.5% of the rounds they struck first, 50.0% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into guardG | 34 | 23.0% |
|---|---|---|
| crouch dash back into guardG | 12 | 8.1% |
| evade down into guardG | 6 | 4.0% |
| backdash into Dash Hammer Kick66K | 4 | 2.7% |
| backdash into Spin Heel Sword4K+G | 4 | 2.7% |
| crouch dash forward into Middle Kick3K | 4 | 2.7% |
| backdash into Middle Smash6P | 3 | 2.0% |
| crouch dash back into Low Spin Kick1K+G | 3 | 2.0% |
| crouch dash back into evade down | 3 | 2.0% |
| crouch dash back into throwP+G | 3 | 2.0% |
| crouch dash forward into guardG | 3 | 2.0% |
| forward dash into crouch dash forward | 3 | 2.0% |
| backdash into Spinning Back Knuckle4P | 2 | 1.4% |
| backdash into backward movement | 2 | 1.4% |
| crouch dash back into High Angle Upper Kick6K | 2 | 1.4% |
51 further openings account for the other 60 rounds.
Lion
- Career
- 179–167 · 51.7%
- This season
- 24 matches · 62.5%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shicchi Soutai3K+G | 6 | 6.1% |
|---|---|---|
| backdash into guardG | 6 | 6.1% |
| punchP into kickK | 6 | 6.1% |
| backdash into Senshippo66P | 4 | 4.1% |
| backdash into Touku Rigou Bantaitetsu46K+G | 4 | 4.1% |
| evade down into guardG | 4 | 4.1% |
| backdash into backward movement | 3 | 3.1% |
| crouch dash back into evade down | 3 | 3.1% |
| crouch dash forward into Banchu6P | 3 | 3.1% |
| crouch dash forward into evade down | 3 | 3.1% |
| crouch into Katousui2P | 3 | 3.1% |
| backdash into Dantai3K | 2 | 2.0% |
| backdash into Kishitsu Kasensou43P | 2 | 2.0% |
| backdash into punchP | 2 | 2.0% |
| crouch dash back into punchP | 2 | 2.0% |
38 further openings account for the other 45 rounds.
Aoi
- Career
- 177–185 · 48.9%
- This season
- 15 matches · 60.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| crouch dash back into guardG | 8 | 11.6% |
|---|---|---|
| backdash into guardG | 5 | 7.2% |
| crouch dash forward into evade down | 3 | 4.3% |
| crouch dash forward into punchP | 3 | 4.3% |
| evade down into guardG | 3 | 4.3% |
| forward dash into crouch dash forward | 3 | 4.3% |
| Tenchi In'youP+K+G | 2 | 2.9% |
| backdash into backward movement | 2 | 2.9% |
| crouch dash back into evade down | 2 | 2.9% |
| crouch dash forward into guardG | 2 | 2.9% |
| forward dash into Hou'oushu3P | 2 | 2.9% |
| back punch+kick4P+K | 1 | 1.4% |
| backdash into Koromoguruma66P | 1 | 1.4% |
| backdash into Maegeri3K | 1 | 1.4% |
| backdash into NirentotsuPP | 1 | 1.4% |
30 further openings account for the other 30 rounds.
Wolf
- Career
- 22–33 · 40.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
Akira
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 26
Significant Tells
Too few rounds to test opener patterns.
| backdash into Yakuho Chouchu666P | 2 | 50.0% |
|---|---|---|
| crouch dash back into Hachimon KaidaPP | 1 | 25.0% |
| crouch dash back into Rimon Chouchu66P | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 12 of 18 tests hold up
- Jacky: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Akira: not tested (too few rounds)
