VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Akira

Ryz

  • Lau
  • Brad
  • Lei Fei
  • Lion
Career matches650
Career win rate60.6%
Round win rate59.0%
Peak rank29
Distinct opponents18
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1516 #1,899 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira2957034023059.6%
Brad2239281171.8%
Lau212112957.1%
Lei Fei21107370.0%
Lion22107370.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

236 of 290 rounds counted

7.4 inputs a second (444 a minute) this season. Faster than 57% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira7.746049
Lau7.645473
Brad6.941470
Lei Fei7.746436
Lion7.44438

By opponent's character

Wolf7.544887
Aoi7.645465
Jean7.142411
Pai7.84698
Sarah7.846623
Lau6.740418
Eileen7.34367
Goh8.85296
Kage7.04228
Jacky5.23143

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf2171433.3%-27.7
Aoi18180100.0%+40.0
Jean660100.0%+18.8
Pai54180.0%+5.9
Sarah54180.0%+0.5
Lau43175.0%+3.5
Vanessa4040.0%-81.0
Akira220100.0%+8.0
Eileen220100.0%+30.8
Goh220100.0%+2.2
Kage2020.0%-30.0
Jacky110100.0%+9.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open127558.3%-11.1
Rectangle113827.3%-33.6
Single Wall109190.0%+28.0
Breakable Full Fence97277.8%+13.5
Half Fence76185.7%+15.9
Octagon75271.4%-0.1
Breakable Half Fence64266.7%+0.2
Low Fence54180.0%-6.9
Full Fence21150.0%-36.9
Full Fence and Open110100.0%+36.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4261.9%66.1%-4.2
No walls2774.1%70.5%+3.6

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Zhao (Rank 23)2171433.3%
Zehtrix (Rank 24)14140100.0%
MatsukyoShiro (Rank 26)4040.0%
patrickricoy (Rank 9)440100.0%
Dagon (Rank 12)32166.7%
Megarl~ (Rank 24)32166.7%
Nuclear (Rank 21)32166.7%
celoba (Rank 12)330100.0%
Aero-R (Rank 16)220100.0%
BangaloSpeed (Rank 2)220100.0%
GNSSoyElKai (Rank 26)2020.0%
Marooned (Rank 22)220100.0%
MekkaDekka (Rank 21)220100.0%
SoldeBangu,RJ (Rank 12)220100.0%
myr (Rank 11)220100.0%
Raf376web (Rank 17)110100.0%
tepodon_inaba (Rank 21)110100.0%
もっちぃ (Rank 21)110100.0%

Most played opponents, most recent first

BangaloSpeed (Rank 2)2026/09/28220100.0%
Raf376web (Rank 17)2026/09/27110100.0%
patrickricoy (Rank 9)2026/09/24440100.0%
Marooned (Rank 22)2026/09/18220100.0%
Zehtrix (Rank 24)2026/05/2414140100.0%
Dagon (Rank 12)2026/05/2432166.7%
myr (Rank 11)2026/05/24220100.0%
Zhao (Rank 23)2026/05/242171433.3%
SoldeBangu,RJ (Rank 12)2026/05/24220100.0%
もっちぃ (Rank 21)2026/05/23110100.0%
Aero-R (Rank 16)2026/05/23220100.0%
Nuclear (Rank 21)2026/05/2332166.7%
tepodon_inaba (Rank 21)2026/05/23110100.0%
MekkaDekka (Rank 21)2026/05/23220100.0%
GNSSoyElKai (Rank 26)2026/05/232020.0%
MatsukyoShiro (Rank 26)2026/04/034040.0%
Megarl~ (Rank 24)2026/03/2832166.7%
celoba (Rank 12)2026/03/26330100.0%

Round openings

Every character

backdash into evade up279.3%
offensive move165.5%
Rimon Chouchu66P into Jouho Touken6P124.1%
Satei3K+G into Fukko3K+GP+K82.8%
Souko Sensou66P+K into Tenshin EngekishouP+K72.4%
backdash into Kaisei Tento1P+K62.1%
offensive move into Rapid Double JabP+K62.1%
Geimon Tessen46P+K+G51.7%
Honshin Hekiken1P+K into Tenshin EngekishouP+K51.7%
Sako Soushou4P+K into Tenshin EngekishouP+K51.7%
Souka Housui3P+K51.7%
backdash into Jouho Touken6P51.7%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK41.4%
Kaisei Tento1P+K into Kinkei DokuritsuP+K41.4%
backdash into Souko Sensou66P+K41.4%

136 further openings account for the other 171 rounds.

Akira

Career
340–230 · 59.6%
This season
26 matches · 80.8%
Peak rank
29

First hit in 47.6% of 103 rounds. Won 69.4% of the rounds they struck first, 64.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P into Jouho Touken6P1211.7%
backdash into evade up109.7%
Satei3K+G into Fukko3K+GP+K87.8%
offensive move65.8%
Geimon Tessen46P+K+G54.8%
Souka Housui3P+K54.8%
backdash into Jouho Touken6P54.8%
forward dash into Jouho Touken6P43.9%
backdash into Tetsuzankou466P+K32.9%
Hekishou43P21.9%
Senzankou66P+K into throwP+G21.9%
Sokutai3K21.9%
Youteitou6K into Kenhou6KP21.9%
backdash into Chouzan Housui46P+K21.9%
backdash into Geimon Tessen46P+K+G21.9%

29 further openings account for the other 33 rounds.

Lau

Career
12–9 · 57.1%
This season
18 matches · 50.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Souko Sensou66P+K into Tenshin EngekishouP+K79.6%
backdash into evade up79.6%
Honshin Hekiken1P+K into Tenshin EngekishouP+K56.8%
Sako Soushou4P+K into Tenshin EngekishouP+K56.8%
backdash into Souko Sensou66P+K45.5%
Rouko Tankai6P+K into Rouko Shukkai6P+KP34.1%
Chugeki6P into Hou'ou Soushou6PP22.7%
Rouko Tankai6P+K into Rouko Tekiga6P+KP+K22.7%
Souko Reppa3P+K into Tenshin EngekishouP+K22.7%
backdash into Kosoushou46P22.7%
backdash into Risensou46P+K22.7%
Chugeki6P11.4%
Chugeki6P into evade down11.4%
Fukko Kensou1P11.4%
Honshin Hekiken1P+K11.4%

28 further openings account for the other 28 rounds.

Brad

Career
28–11 · 71.8%
This season
17 matches · 64.7%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

offensive move1014.3%
backdash into evade up811.4%
offensive move into Rapid Double JabP+K68.6%
Elbow Hook6P into Elbow Hook~Screw High Kick6PK45.7%
Sway Back4P+K+G into Mighty Knee UpperK34.3%
forward dash into Sawk Klab6P+K34.3%
Sawk Klab6P+K into Rapid Double JabP+K22.9%
Stop Kick4K into forward movement22.9%
Sway Back4P+K+G into Sway Back LowK+G22.9%
backdash into Jackal Straight46P+K22.9%
backdash into Shovel Hook2P+K22.9%
Dtee Sawk Dtrohng4P+K11.4%
Dtee Sawk Dtrohng4P+K into Rapid Double JabP+K11.4%
Ducking6P+K+G into Crush Knee KickK+G11.4%
Ducking6P+K+G into Sting BlowP+K11.4%

22 further openings account for the other 22 rounds.

Lei Fei

Career
7–3 · 70.0%
This season
9 matches · 66.7%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Kaisei Tento1P+K616.7%
Kaisei Tento1P+K into Kinkei DokuritsuP+K411.1%
Souhikyaku9K+G25.6%
backdash into evade up25.6%
Bunkyaku3K into Kinkei DokuritsuP+K12.8%
Chutenhou3P into SokutankyakuK+G12.8%
Gaiken6P+K into Kinkei DokuritsuP+K12.8%
Kaisei Tento1P+K12.8%
Saitoukyaku1K+G into SokutankyakuK+G12.8%
SokutankyakuK+G into Shishi DaichoukouK+GP12.8%
SokutankyakuK+G into kickK12.8%
Souhikyaku9K+G into SokutankyakuK+G12.8%
Souyokugeki46P into punchP12.8%
backdash into Chinheki4P+K12.8%
backdash into Hai Shiki2P+K+G12.8%

11 further openings account for the other 11 rounds.

Lion

Career
7–3 · 70.0%
This season
2 matches · 100.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Banchu6P into Banchu Renkanshu6PP112.5%
HakotsushuP+K+G112.5%
In'you Ousoutsui41236P+K112.5%
Sentai4K into kickK112.5%
Shicchi Soutai3K+G into KouhaitaiK+G112.5%
Tourou Hassou41236P112.5%
backdash into Sentai4K112.5%
kickK into RensentaiKK112.5%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lion: not tested (too few rounds)