VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jacky

Θ

  • Wolf
  • Kage
  • Akira
  • Sarah
  • Jeffry
  • Jean
  • Lion
  • Goh
Career matches6,537
Career win rate59.7%
Round win rate55.4%
Peak rank39
Distinct opponents224
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1831 #290 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky392,2541,2411,01355.1%
Brad—87953134860.4%
Jeffry3982349432960.0%
Akira3975144830359.6%
Sarah3968441427060.5%
Goh3646129017162.9%
Kage383042149070.4%
Wolf362951979866.8%
Lion3056461082.1%
Jean283025583.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,147 of 3,249 rounds counted

9.5 inputs a second (570 a minute) this season. Faster than 92% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky9.85891,124
Wolf8.9536570
Kage9.3558510
Akira10.1606407
Sarah9.1545334
Jeffry9.456280
Jean9.255577
Lion10.261141
Goh8.65184

By opponent's character

Akira9.8586284
Kage9.7582276
Shun9.4564270
Jacky9.7584249
Lion9.5572202
Goh9.5571192
Lau9.5568182
Lei Fei9.6578174
Sarah9.3558163
El Blaze9.4563152
Jeffry9.4562149
Vanessa9.2554114
Pai9.2553127
Aoi9.1544128
Brad9.4566112
Wolf9.8585108
Jean9.8585102
Eileen9.053971
Taka9.355853
Dural9.959439

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira73452861.6%-5.7
Kage73442960.3%+1.2
Shun70422860.0%+0.0
Jacky63372658.7%-2.0
Lion51262551.0%-2.3
Goh50272354.0%-4.3
Lau47232448.9%-5.1
Lei Fei45311468.9%+4.2
Sarah40241660.0%+10.5
El Blaze38261268.4%+12.4
Jeffry37251267.6%+4.4
Vanessa34241070.6%+11.2
Pai33141942.4%-18.3
Aoi3224875.0%+19.6
Brad31181358.1%-1.6
Wolf2721677.8%+11.8
Jean2591636.0%-23.7
Eileen1871138.9%-12.3
Taka138561.5%-0.5
Dural96366.7%-8.2

0 of 14 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 14 questions at once; about 0.7 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open97524553.6%-8.6
Low Fence93583562.4%+3.0
Full Fence92563660.9%+1.7
Breakable Full Fence90464451.1%-8.9
Single Wall88592967.0%+7.7
Rectangle72383452.8%-5.1
Half Fence69412859.4%+0.3
Octagon67472070.2%+11.4
Breakable Half Fence66392759.1%+1.4
Full Fence and Open35221362.9%+3.2

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls45658.6%58.8%-0.2
No walls27860.8%60.4%+0.4

Walls against open: -0.7 points (95% range -7.8 to +6.5), p 0.857 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

漂泊の民回線ジプシー (Rank 37)2026/10/10138561.5%
raduakira (Rank 38)2026/10/1086275.0%
saracofago (Rank 38)2026/10/05104640.0%
Mochi/かしわもち (Rank 39)2026/10/051911857.9%
jinmenusagi (Rank 42)2026/09/28115645.5%
あむざん (Rank 38)2026/09/28136746.1%
jean (Rank 42)2026/09/2695455.6%
cyomiko (Rank 41)2026/09/2428171160.7%
umiyama_kai (Rank 39)2026/09/24148657.1%
manatsu_7 (Rank 42)2026/09/241741323.5%
jikacho-Gigas (Rank 41)2026/09/1874357.1%
ちび太☆らふぁ~る (Rank 42)2026/09/15156940.0%
新鮮グミ (Rank 38)2026/09/1396366.7%
elpopo_3378 (Rank 36)2026/09/12116554.5%
guigui8393 (Rank 34)2026/09/1185362.5%
シエロJ (Rank 41)2026/09/1095455.6%
ドランクン//Konpay (Rank 37)2026/09/0894544.4%
lesser-pram7 (Rank 39)2026/09/08134930.8%
nidaimebannai (Rank 37)2026/09/05115645.5%
ドナドナ7 (Rank 39)2026/09/04115645.5%
Osamu_0303 (Rank 38)2026/09/0383537.5%
ぁ     やごろ (Rank 36)2026/08/2896366.7%
『ρε』.α (Rank 42)2026/08/2791811.1%
shenron0321 (Rank 41)2026/06/2672528.6%
MaBoy (Rank 33)2026/05/22117463.6%

Round openings

Every character

backdash into evade down2699.0%
backdash into evade up1384.6%
Jab StraightPP into Jab Double StraightPPP571.9%
Hagakure-ryu In Raijingeki46P+K into punchP391.3%
Middle Smash6P391.3%
forward dash into evade up391.3%
punchP into Jab Straight391.3%
Squat Straight371.2%
backdash into Elbow Butt4P371.2%
backdash into Nakageri3K361.2%
backdash into punchP361.2%
backdash into Squat Straight351.2%
forward movement into Elbow Butt4P341.1%
Low Spin Kick1K+G into Lightning Kick 12K+G311.0%
Senzankou66P+K into throwP+G311.0%

601 further openings account for the other 2,100 rounds.

Counted from 746 of the 809 matches played. The rest were not pulled for openings.

Jacky

Career
1,241–1,013 · 55.1%
This season
281 matches · 50.9%
Peak rank
39

First hit in 53.6% of 983 rounds. Won 53.1% of the rounds they struck first, 50.2% of the rounds they were struck first.

Significant Tells

  • In round 1: moves in first in 26.9% of rounds, against 11.6% in their other rounds.
  • In round 4 or later: opens with “1K+G Low Spin Kick into 2K+G Lightning Kick 1” in 6.3% of rounds, against 2.1% in their other rounds.

How is this tested?

backdash into evade down969.8%
Jab StraightPP into Jab Double StraightPPP575.8%
Middle Smash6P394.0%
backdash into evade up323.2%
Low Spin Kick1K+G into Lightning Kick 12K+G313.1%
punchP into Punch High KickPK303.0%
Squat Straight2P272.7%
backdash into Squat Straight2P262.6%
punchP into Jab StraightPP262.6%
backward movement into Beat KnuckleP+K212.1%
Low Spin Kick1K+G202.0%
backward movement into guardG202.0%
forward dash into evade up202.0%
backdash into Slant Back Knuckle1P181.8%
forward dash into Low Spin Kick1K+G181.8%

142 further openings account for the other 503 rounds.

Counted from 245 of the 281 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lion10–11 · 48%2–2 · 50%too few to test
Jacky5–4 · 56%5–5 · 50%too few to test
Shun6–9 · 40%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Kage

Career
214–90 · 70.4%
This season
128 matches · 65.6%
Peak rank
38

First hit in 54.0% of 509 rounds. Won 62.2% of the rounds they struck first, 53.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down407.8%
Hagakure-ryu In Raijingeki46P+K into punchP397.7%
backdash into Nakageri3K367.1%
backdash into evade up244.7%
Hagakure-ryu In Raijingeki46P+K214.1%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G173.3%
ResshouPP into SandangekiPPP152.9%
Ryu'eikyaku66K132.5%
backward movement into Nagiharai6P+K132.5%
Jizuridan2P122.4%
Nagiharai6P+K122.4%
backdash into Hagakure-ryu In Raijingeki46P+K122.4%
backdash into Jizuridan2P91.8%
crouch into Jizuridan2P91.8%
backdash into Doukudaki46K81.6%

110 further openings account for the other 230 rounds.

Wolf

Career
197–98 · 66.8%
This season
140 matches · 65.7%
Peak rank
36

First hit in 52.6% of 483 rounds. Won 62.2% of the rounds they struck first, 56.3% of the rounds they were struck first.

Significant Tells

  • Against Akira: opens with “backdash into 4P Elbow Butt” in 21.1% of rounds, against 5.9% against everyone else.

How is this tested?

backdash into Elbow Butt4P377.7%
forward movement into Elbow Butt4P347.0%
backdash into evade down285.8%
backdash into evade up265.4%
Screw Hook63214P into Screw Lariat63214PP234.8%
Rolling Savate6K+G224.5%
Quick Shoulder66P+K into Gasp Kneel Palm Bomb6P+K204.1%
backdash into Heavy Middle Kick3K+G153.1%
Low Hammer2P132.7%
Screw Hook63214P132.7%
backdash into Savate4K132.7%
crouch into Low Hammer2P132.7%
Heavy Middle Kick3K+G112.3%
punchP into Jab StraightPP112.3%
backdash into Low Hammer2P102.1%

87 further openings account for the other 194 rounds.

Counted from 120 of the 140 matches played. The rest were not pulled for openings.

Akira

Career
448–303 · 59.6%
This season
99 matches · 63.6%
Peak rank
39

First hit in 56.3% of 405 rounds. Won 57.9% of the rounds they struck first, 53.1% of the rounds they were struck first.

Significant Tells

  • On Full Fence stages: opens with “backdash into evade down” in 21.1% of rounds, against 5.2% on the other stages.

How is this tested?

backdash into evade down358.6%
backdash into evade up348.3%
Senzankou66P+K into throwP+G317.6%
Rimon Chouchu66P204.9%
backdash into Jouho Senshou46P194.7%
Yakuho Chouchu666P153.7%
forward dash into Souka Housui3P+K153.7%
forward dash into Jouho Touken6P133.2%
backdash into Rimon Chouchu66P112.7%
Geimon Tessen46P+K+G92.2%
backdash into Youhou33P92.2%
forward dash into Yakuho Chouchu666P92.2%
Rimon Chouchu66P into punchP82.0%
crouch dash forward into Youhou33P71.7%
forward dash into evade up71.7%

88 further openings account for the other 165 rounds.

Sarah

Career
414–270 · 60.5%
This season
82 matches · 56.1%
Peak rank
39

First hit in 51.5% of 334 rounds. Won 62.2% of the rounds they struck first, 45.7% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into evade down4413.2%
Hide Side Kick (Deflect)P+K278.1%
Sharpsword44K into crouch dash back144.2%
backdash into Jackknife Kick3K144.2%
Sharpsword44K133.9%
backdash into evade up123.6%
backdash into Crescent Heel4K+G113.3%
crouch into Squat Straight2P113.3%
Squat Straight2P103.0%
backdash into Serpent Toe Kick2P+K92.7%
backdash into Squat Straight2P92.7%
backdash into Stiletto66K92.7%
kickK into High Kick StraightKP92.7%
Leg Slicer2K+G82.4%
kickK into punchP72.1%

74 further openings account for the other 127 rounds.

Jeffry

Career
494–329 · 60.0%
This season
46 matches · 54.4%
Peak rank
39

First hit in 53.9% of 182 rounds. Won 52.0% of the rounds they struck first, 56.0% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down189.9%
Low Knuckle2P137.1%
Middle Hell Stab6P+K126.6%
punchP into Double KnucklePP84.4%
backdash into Tsunami Beat3K+G63.3%
Low Knuckle2P into forward dash52.8%
backdash into Full Swing Double Hammer41236P+K52.8%
Overblow Shoulder66P+K42.2%
Tsunami Beat3K+G42.2%
backdash into Low Knuckle2P42.2%
backdash into Side Kick3K42.2%
forward dash into Dash Elbow66P42.2%
kickK into Stunner KnuckleKP42.2%
Elbow Butt6P31.6%
backdash into Dash Elbow66P31.6%

56 further openings account for the other 85 rounds.

Jean

Career
25–5 · 83.3%
This season
20 matches · 80.0%
Peak rank
28

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down810.4%
backdash into Kake'uchi~Maekeri'age46PK56.5%
backdash into Tate'enpi33P56.5%
backdash into Agezuki3P+K45.2%
backdash into Konohana Sakuya43P+K45.2%
backdash into evade up45.2%
Gyaku Seikenzuki66P33.9%
Kake'uchi46P into Kake'uchi~Maekeri'age46PK33.9%
Shitamaeken2P into backdash33.9%
forward dash into Yoko'enpi6P33.9%
backdash into Doumawashi Kaitengeri46K+G22.6%
backdash into Yoko'enpi6P22.6%
crouch into Shitamaeken2P22.6%
forward movement into KounirenPP22.6%
punchP into KounirenPP22.6%

25 further openings account for the other 25 rounds.

Lion

Career
46–10 · 82.1%
This season
12 matches · 100.0%
Peak rank
30

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Dantai3K212.5%
backdash into Tanhikyaku46K212.5%
backdash into evade up212.5%
Banchu6P16.2%
Banchu6P into Banchu Renkanshu6PP16.2%
Katousui2P16.2%
Senputai8K16.2%
backdash into Kishitsu Kasensou43P16.2%
backdash into Sentai4K16.2%
backdash into punchP16.2%
crouch into Katousui2P16.2%
guardG into Rakugekishou3PP16.2%
guardG into crouch16.2%

Counted from 5 of the 12 matches played. The rest were not pulled for openings.

Goh

Career
290–171 · 62.9%
This season
1 matches · 0.0%
Peak rank
36

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Batousatsu3KP125.0%
backdash into evade up125.0%
crouch125.0%
crouch dash forward into Kirin33P125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (67 here; about 3.4 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jacky: 2 of 15 tests hold up
  • Kage: 0 of 14 tests hold up
  • Wolf: 1 of 14 tests hold up
  • Akira: 1 of 12 tests hold up
  • Sarah: 0 of 12 tests hold up
  • Jeffry: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Goh: not tested (too few rounds)