VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Vanessa

areare123

  • Aoi
  • Akira
  • Wolf
  • Eileen
Career matches1,802
Career win rate47.7%
Round win rate46.7%
Peak rank27
Distinct opponents107
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1284 #3,169 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Vanessa271,54977077949.7%
Aoi222368615036.4%
Wolf21123925.0%
Akira215050.0%
Eileen21000—

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

569 of 931 rounds counted

5.0 inputs a second (303 a minute) this season. Faster than 2% of the 4,069 regulars with enough rounds counted to compare.

By character played

Vanessa5.1304525
Aoi4.728232
Akira4.92958
Wolf4.12464

By opponent's character

Akira4.9292113
Aoi5.130469
Jacky5.130874
Pai5.231455
Kage5.029840
Shun4.929545
Wolf5.532732
El Blaze4.929221
Jeffry5.331818
Goh4.929221
Lion5.332020
Jean4.829017
Sarah5.029810
Brad5.029810
Lei Fei5.331610
Dural5.13075
Lau5.02989

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira51302158.8%+13.2
Aoi2617965.4%+20.6
Jacky2471729.2%-2.6
Pai178947.1%-6.3
Kage145935.7%-14.2
Shun145935.7%-8.4
Wolf145935.7%-0.7
El Blaze123925.0%-15.0
Jeffry124833.3%-18.9
Goh82625.0%-24.9
Lion73442.9%-3.6
Jean63350.0%+18.4
Sarah63350.0%+6.6
Vanessa51420.0%-29.1
Brad42250.0%+6.6
Lei Fei42250.0%+2.7
Dural2020.0%-51.3
Lau21150.0%-9.7
Taka220100.0%+75.2

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Full Fence31171454.8%+9.9
Rectangle30131743.3%+2.9
Breakable Half Fence26121446.1%-2.1
Low Fence23131056.5%+14.7
Breakable Full Fence2281436.4%-5.2
Octagon2271531.8%-15.7
Half Fence2191242.9%-4.5
Open189950.0%+1.1
Single Wall1321115.4%-24.8
Full Fence and Open105550.0%-4.8

0 of 2 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 2 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls15243.4%44.8%-1.4
No walls5444.4%44.1%+0.3

Walls against open: -1.7 points (95% range -17.6 to +14.2), p 0.832 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

GWO (Rank 23)2026/10/0953260.0%
hapiken (Rank 24)2026/10/0931233.3%
김멋있다 (Rank 21)2026/10/0232166.7%
kowalski (Rank 24)2026/10/0282625.0%
金田一の少年 (Rank 26)2026/09/2363350.0%
Martin1833 (Rank 24)2026/09/2232166.7%
あなたのかみさま (Rank 23)2026/09/1141325.0%
しろ☆おび。@のびしろF (Rank 24)2026/08/0363350.0%
dalmax72 (Rank 24)2026/06/2041325.0%
omuretukun (Rank 23)2026/06/2075271.4%
NEKOz (Rank 25)2026/06/1031233.3%
MaxMuncy (Rank 25)2026/06/0942250.0%
hexa-RAh (Rank 24)2026/06/0532166.7%
ガリバー (Rank 29)2026/06/0331233.3%
伍の人 (Rank 29)2026/06/0331233.3%
我變強了,但沒有禿喔 (Rank 21)2026/05/3143175.0%
osAnKIRA (Rank 24)2026/05/31330100.0%
みの (Rank 24)2026/05/2843175.0%
yasai (Rank 24)2026/05/26550100.0%
え~る (Rank 27)2026/05/263030.0%
ズサ齋藤 (Rank 24)2026/05/1831233.3%
moppeso (Rank 23)2026/05/174040.0%
_(:3」∠)_ (Rank 23)2026/05/1432166.7%
cokeshi (Rank 27)2026/05/0841325.0%
すずもも (Rank 22)2026/05/0751420.0%

Round openings

Every character

Defensive Style: Wind Elbow16117.7%
Offensive Style: Back Charge Kick9810.8%
Offensive Style: backdash into Bunker Buster9P505.5%
Defensive Style: Cut Upper475.2%
Tenchi In'youP+K+G404.4%
Defensive Style: Back Charge Kick384.2%
Defensive Style: evade down into guardG303.3%
Defensive Style: backdash into Stinger Low Blow1P+K171.9%
Defensive Style: evade down into Stinger Low Blow1P+K161.8%
Defensive Style: punch141.5%
Offensive Style: backdash into Back Charge Kick44K+G121.3%
Offensive Style: backdash into back kick+guard4K+G121.3%
Defensive Style: Heavy Hook111.2%
Defensive Style: backdash111.2%
Offensive Style: punch111.2%

170 further openings account for the other 340 rounds.

Counted from 224 of the 228 matches played. The rest were not pulled for openings.

Vanessa

Career
770–779 · 49.7%
This season
196 matches · 45.4%
Peak rank
27

First hit in 16.7% of 797 rounds. Won 48.1% of the rounds they struck first, 46.7% of the rounds they were struck first.

Significant Tells

  • In round 1: evades first in 23.1% of rounds, against 11.6% in their other rounds.
  • In round 4 or later: opens with “Offensive Style: backdash into 9P Bunker Buster” in 11.4% of rounds, against 4.3% in their other rounds.
  • Against Akira: opens with “Defensive Style: Cut Upper” in 15.8% of rounds, against 3.3% against everyone else.

How is this tested?

Defensive Style: Wind Elbow16120.2%
Offensive Style: Back Charge Kick9812.3%
Offensive Style: backdash into Bunker Buster9P506.3%
Defensive Style: Cut Upper475.9%
Defensive Style: Back Charge Kick384.8%
Defensive Style: evade down into guardG303.8%
Defensive Style: backdash into Stinger Low Blow1P+K172.1%
Defensive Style: evade down into Stinger Low Blow1P+K162.0%
Defensive Style: punch141.8%
Offensive Style: backdash into Back Charge Kick44K+G121.5%
Offensive Style: backdash into back kick+guard4K+G121.5%
Defensive Style: Heavy Hook111.4%
Defensive Style: backdash111.4%
Offensive Style: punch111.4%
Defensive Style: no input91.1%

130 further openings account for the other 261 rounds.

Counted from 195 of the 196 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Vanessa

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira19–16 · 54%4–2 · 67%too few to test
Aoi6–6 · 50%7–0 · 100%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
86–150 · 36.4%
This season
29 matches · 48.3%
Peak rank
22

First hit in 36.6% of 101 rounds. Won 56.8% of the rounds they struck first, 46.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G4039.6%
Kamageri4K109.9%
backdash55.0%
Chudan Hiji'ate6P into Tsumujisakura6PP44.0%
Sou'unha66K44.0%
evade up into punchP44.0%
punchP33.0%
backdash into crouch22.0%
down punch+kick2P+K22.0%
no input22.0%
Chudan Hiji'ate6P11.0%
Jousei Ryusenshou214P+K11.0%
Ogamigeri4K+G11.0%
Ougimai4P11.0%
Raijinha6K into Tenraitsui6KP11.0%

20 further openings account for the other 20 rounds.

Counted from 26 of the 29 matches played. The rest were not pulled for openings.

Eileen

Career
0–0 · —
This season
1 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Douchu6P into Jouho Chu'un6PP120.0%
Hairenkyaku4K120.0%
backdash into punchP120.0%
crouch into guardG120.0%
evade up into punchP120.0%

Wolf

Career
3–9 · 25.0%
This season
2 matches · 0.0%
Peak rank
21

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP250.0%
Arrow Knuckle3P125.0%
R.A.W. AvengerP+K+G into punchP125.0%

Not counted here: Akira. Their matches were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Vanessa: 3 of 15 tests hold up
  • Aoi: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Wolf: not tested (too few rounds)