VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Goh

kansimamoto

Career matches9,743
Career win rate49.5%
Round win rate49.5%
Peak rank36
Distinct opponents317
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Goh369,7434,8244,91949.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira20510210349.8%-3.0
Jacky127725556.7%+4.6
Jeffry116546246.5%-3.1
Kage104564853.9%+6.2
Lion104465844.2%-1.1
Jean92484452.2%+4.5
Sarah91474451.6%+0.6
Goh82463656.1%+8.4
Wolf79275234.2%-16.7
Brad76334343.4%-3.7
Lau76373948.7%+5.2
Pai68313745.6%-8.9
Vanessa59322754.2%+7.3
Aoi56302653.6%+4.5
El Blaze44242054.5%+5.1
Lei Fei41221953.7%+2.4
Shun39162341.0%-9.1
Eileen167943.8%-10.3
Taka138561.5%+17.6
Dural61516.7%-35.7

0 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall176908651.1%+3.5
Low Fence164848051.2%+2.1
Rectangle155767949.0%-3.0
Open154678743.5%-6.8
Full Fence144796554.9%+4.4
Octagon144747051.4%+3.4
Breakable Full Fence136597743.4%-6.9
Breakable Half Fence135686750.4%+1.0
Half Fence135607544.4%-4.2
Full Fence and Open87523559.8%+9.9

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls84949.0%49.7%-0.7
No walls49448.8%49.0%-0.2

Walls against open: -0.6 points (95% range -6.7 to +5.6), p 0.859 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

たたみん♪ (Rank 37)2026/09/17138561.5%
NORESPECT (Rank 36)2026/09/1726101638.5%
あいりく (Rank 36)2026/09/17134930.8%
ゲッパー (Rank 34)2026/09/17126650.0%
ぷこ (Rank 34)2026/09/07146842.9%
nanami.madogiwa (Rank 33)2026/09/07139469.2%
ENGLID (Rank 37)2026/09/06124833.3%
フェイス (Rank 35)2026/08/281311284.6%
jijitax4 (Rank 38)2026/08/282381534.8%
D A I (Rank 34)2026/08/281510566.7%
MaBoy (Rank 35)2026/08/251851327.8%
ヘニオ (Rank 34)2026/08/2436241266.7%
どろパイ (Rank 38)2026/08/24136746.1%
クレウル (Rank 33)2026/08/22156940.0%
RuOK? (Rank 33)2026/07/311971236.8%
イイクルーン (Rank 37)2026/07/291811761.1%
ぶーん (Rank 32)2026/07/26129375.0%
lapislazuli (Rank 38)2026/07/141651131.2%
じゃんぬ兄(公認) (Rank 36)2026/07/14178947.1%
ジークリオン (Rank 35)2026/07/04159660.0%
이임생십장생아. (Rank 38)2026/06/28137653.9%
montanmo (Rank 36)2026/06/162011955.0%
みんみんさん (Rank 35)2026/06/10178947.1%
けいすけ新宿 (Rank 32)2026/05/21148657.1%
fukuchan_tenjin (Rank 33)2026/05/12134930.8%

Round openings

Goh

Hiji'ate6P90914.9%
backdash into Karura4P+K77512.7%
punchP65610.7%
throwP+G2824.6%
Karura4P+K2704.4%
punchP into kickK2624.3%
punchP into AgitosogiP+K2424.0%
backdash into Raijinsatsu6K+G2393.9%
punchP into Tsurane ShoudaPP2223.6%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G2113.5%
Raijinsatsu6K+G1622.6%
guardG into throwP+G1462.4%
backdash into backward movement1282.1%
punchP into throwP+G1131.9%
crouch into Maegeri3K1051.7%

121 further openings account for the other 1,391 rounds.