Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1482 #2,139 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jeffry | 27 | 831 | 447 | 384 | 53.8% |
|---|---|---|---|---|---|
| Lei Fei | 23 | 225 | 105 | 120 | 46.7% |
| Goh | 25 | 188 | 112 | 76 | 59.6% |
| El Blaze | 25 | 186 | 108 | 78 | 58.1% |
| Taka | 21 | 79 | 48 | 31 | 60.8% |
| Pai | — | 28 | 8 | 20 | 28.6% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
557 of 611 rounds counted7.0 inputs a second (420 a minute) this season. Faster than 46% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jeffry | 7.1 | 427 | 445 |
|---|---|---|---|
| Goh | 6.5 | 388 | 74 |
| El Blaze | 6.8 | 406 | 19 |
| Lei Fei | 6.4 | 385 | 12 |
| Taka | 6.9 | 412 | 7 |
By opponent's character
| Wolf | 7.4 | 442 | 103 |
|---|---|---|---|
| Shun | 6.7 | 403 | 69 |
| Aoi | 7.3 | 436 | 55 |
| Jean | 7.1 | 424 | 48 |
| Akira | 7.0 | 421 | 46 |
| Kage | 6.8 | 407 | 27 |
| El Blaze | 6.7 | 400 | 34 |
| Jacky | 6.9 | 415 | 26 |
| Pai | 6.4 | 383 | 20 |
| Eileen | 7.2 | 433 | 20 |
| Lau | 6.6 | 398 | 8 |
| Lion | 6.7 | 403 | 21 |
| Goh | 6.6 | 397 | 15 |
| Jeffry | 7.3 | 438 | 16 |
| Sarah | 6.9 | 414 | 19 |
| Taka | 7.1 | 427 | 12 |
| Vanessa | 6.6 | 395 | 10 |
| Brad | 7.6 | 456 | 5 |
| Lei Fei | 7.1 | 426 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Wolf | 26 | 15 | 11 | 57.7% | +9.4 |
|---|---|---|---|---|---|
| Shun | 19 | 9 | 10 | 47.4% | -4.3 |
| Aoi | 17 | 9 | 8 | 52.9% | +1.0 |
| Jean | 14 | 8 | 6 | 57.1% | +6.4 |
| Akira | 13 | 5 | 8 | 38.5% | -17.9 |
| Kage | 9 | 3 | 6 | 33.3% | -24.2 |
| El Blaze | 8 | 3 | 5 | 37.5% | -15.3 |
| Jacky | 8 | 4 | 4 | 50.0% | -10.1 |
| Pai | 7 | 4 | 3 | 57.1% | -7.1 |
| Eileen | 5 | 1 | 4 | 20.0% | -22.0 |
| Lau | 5 | 5 | 0 | 100.0% | +25.1 |
| Lion | 5 | 5 | 0 | 100.0% | +43.4 |
| Goh | 4 | 4 | 0 | 100.0% | +42.5 |
| Jeffry | 4 | 2 | 2 | 50.0% | -4.2 |
| Sarah | 4 | 3 | 1 | 75.0% | +18.9 |
| Taka | 3 | 2 | 1 | 66.7% | +21.8 |
| Vanessa | 3 | 1 | 2 | 33.3% | -21.5 |
| Brad | 1 | 0 | 1 | 0.0% | -44.9 |
| Lei Fei | 1 | 1 | 0 | 100.0% | +27.4 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 21 | 15 | 6 | 71.4% | +10.3 |
|---|---|---|---|---|---|
| Open | 21 | 13 | 8 | 61.9% | +16.4 |
| Single Wall | 18 | 4 | 14 | 22.2% | -30.9 |
| Breakable Full Fence | 17 | 10 | 7 | 58.8% | +8.4 |
| Full Fence and Open | 16 | 12 | 4 | 75.0% | +23.9 |
| Low Fence | 13 | 7 | 6 | 53.9% | -1.9 |
| Half Fence | 12 | 6 | 6 | 50.0% | -5.8 |
| Full Fence | 11 | 7 | 4 | 63.6% | -0.1 |
| Rectangle | 11 | 5 | 6 | 45.5% | -9.1 |
| Octagon | 9 | 3 | 6 | 33.3% | -17.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 81 | 56.8% | 56.7% | +0.1 |
| No walls | 52 | 46.2% | 50.3% | -4.2 |
Walls against open: +4.3 points (95% range -14.5 to +23.1), p 0.656 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 南部の釣れないルアー (Rank 33) | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|
| orz (Rank 26) | 6 | 3 | 3 | 50.0% |
| μ (Rank 26) | 6 | 4 | 2 | 66.7% |
| かくるる (Rank 27) | 6 | 2 | 4 | 33.3% |
| cs2skoda (Rank 22) | 5 | 3 | 2 | 60.0% |
| nourusu (Rank 29) | 5 | 4 | 1 | 80.0% |
| taj_god333 (Rank 26) | 5 | 0 | 5 | 0.0% |
| たもしょ (Rank 30) | 5 | 1 | 4 | 20.0% |
| SEGAAAAAA (Rank 27) | 4 | 4 | 0 | 100.0% |
| Datchin1226 (Rank 30) | 3 | 1 | 2 | 33.3% |
| MATSUNAGAAKIRA.REBOOT (Rank 27) | 3 | 2 | 1 | 66.7% |
| PKG (Rank 29) | 3 | 2 | 1 | 66.7% |
| TaKaArAsHi573 (Rank 24) | 3 | 2 | 1 | 66.7% |
| cokeshi (Rank 29) | 3 | 1 | 2 | 33.3% |
| dalmax72 (Rank 24) | 3 | 1 | 2 | 33.3% |
| naowai (Rank 21) | 3 | 3 | 0 | 100.0% |
| nekota (Rank 23) | 3 | 2 | 1 | 66.7% |
| wcc6181 (Rank 27) | 3 | 1 | 2 | 33.3% |
| xXsoul-childXx (Rank 26) | 3 | 2 | 1 | 66.7% |
| 安全パイ (Rank 24) | 3 | 2 | 1 | 66.7% |
| 踊る!おかぁちゃん☆ (Rank 24) | 3 | 2 | 1 | 66.7% |
| 鳩男 (Rank 30) | 3 | 2 | 1 | 66.7% |
| fazz00r (Rank 27) | 2 | 2 | 0 | 100.0% |
| threedaysgrace (Rank 21) | 2 | 0 | 2 | 0.0% |
| ロク (Rank 26) | 2 | 0 | 2 | 0.0% |
Most played opponents, most recent first
| 南部の釣れないルアー (Rank 33) | 2026/10/08 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| taj_god333 (Rank 26) | 2026/09/02 | 5 | 0 | 5 | 0.0% |
| 安全パイ (Rank 24) | 2026/08/29 | 3 | 2 | 1 | 66.7% |
| かくるる (Rank 27) | 2026/08/21 | 6 | 2 | 4 | 33.3% |
| nourusu (Rank 29) | 2026/08/21 | 5 | 4 | 1 | 80.0% |
| fazz00r (Rank 27) | 2026/07/31 | 2 | 2 | 0 | 100.0% |
| PKG (Rank 29) | 2026/07/31 | 3 | 2 | 1 | 66.7% |
| cokeshi (Rank 29) | 2026/07/28 | 3 | 1 | 2 | 33.3% |
| orz (Rank 26) | 2026/07/26 | 6 | 3 | 3 | 50.0% |
| wcc6181 (Rank 27) | 2026/07/22 | 3 | 1 | 2 | 33.3% |
| μ (Rank 26) | 2026/07/11 | 6 | 4 | 2 | 66.7% |
| TaKaArAsHi573 (Rank 24) | 2026/07/06 | 3 | 2 | 1 | 66.7% |
| xXsoul-childXx (Rank 26) | 2026/06/26 | 3 | 2 | 1 | 66.7% |
| MATSUNAGAAKIRA.REBOOT (Rank 27) | 2026/06/20 | 3 | 2 | 1 | 66.7% |
| Datchin1226 (Rank 30) | 2026/06/19 | 3 | 1 | 2 | 33.3% |
| nekota (Rank 23) | 2026/06/19 | 3 | 2 | 1 | 66.7% |
| SEGAAAAAA (Rank 27) | 2026/06/16 | 4 | 4 | 0 | 100.0% |
| cs2skoda (Rank 22) | 2026/06/11 | 5 | 3 | 2 | 60.0% |
| 鳩男 (Rank 30) | 2026/06/10 | 3 | 2 | 1 | 66.7% |
| たもしょ (Rank 30) | 2026/06/09 | 5 | 1 | 4 | 20.0% |
| 踊る!おかぁちゃん☆ (Rank 24) | 2026/06/04 | 3 | 2 | 1 | 66.7% |
| ロク (Rank 26) | 2026/05/23 | 2 | 0 | 2 | 0.0% |
| dalmax72 (Rank 24) | 2026/05/19 | 3 | 1 | 2 | 33.3% |
| naowai (Rank 21) | 2026/05/15 | 3 | 3 | 0 | 100.0% |
| threedaysgrace (Rank 21) | 2026/03/27 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| punchP into Double KnucklePP | 59 | 9.8% |
|---|---|---|
| backdash into Double Hammer Down43P | 48 | 8.0% |
| guardG | 35 | 5.8% |
| punchP | 35 | 5.8% |
| backdash into Rising Hammer43PP | 31 | 5.2% |
| Hell Dunk Elbow2P+K | 27 | 4.5% |
| crouch into Ducking Low2K+G | 27 | 4.5% |
| Body CrushP+K into Double CrushP+KP | 15 | 2.5% |
| Knee Push4K into Knee Push Wild Hook4KP | 15 | 2.5% |
| Body CrushP+K into Threat StanceP+K+G | 13 | 2.2% |
| guardG into crouch | 11 | 1.8% |
| Shadow Spear6K into forward dash | 9 | 1.5% |
| Soukyu46P | 9 | 1.5% |
| guardG into evade down | 9 | 1.5% |
| Elbow Butt6P | 8 | 1.3% |
143 further openings account for the other 249 rounds.
Counted from 153 of the 156 matches played. The rest were not pulled for openings.
Jeffry
- Career
- 447–384 · 53.8%
- This season
- 121 matches · 57.0%
- Peak rank
- 27
First hit in 59.2% of 468 rounds. Won 58.1% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
- In round 2: backs off first in 36.4% of rounds, against 22.2% in their other rounds.
- After opening the round before by attacking: backs off first in 37.2% of rounds, against 20.2% after anything else.
- After losing a round: attacks straight away in 56.7% of rounds, against 36.7% after winning one.
- In round 1: opens with “P punch into PP Double Knuckle” in 19.5% of rounds, against 10.2% in their other rounds.
| punchP into Double KnucklePP | 59 | 12.6% |
|---|---|---|
| backdash into Double Hammer Down43P | 48 | 10.2% |
| backdash into Rising Hammer43PP | 31 | 6.6% |
| punchP | 31 | 6.6% |
| Hell Dunk Elbow2P+K | 27 | 5.7% |
| crouch into Ducking Low2K+G | 27 | 5.7% |
| guardG | 27 | 5.7% |
| Body CrushP+K into Double CrushP+KP | 15 | 3.2% |
| Knee Push4K into Knee Push Wild Hook4KP | 15 | 3.2% |
| Body CrushP+K into Threat StanceP+K+G | 13 | 2.8% |
| guardG into crouch | 11 | 2.3% |
| Elbow Butt6P | 8 | 1.7% |
| Double KnucklePP into Double Knuckle~UpperPPP | 7 | 1.5% |
| crouch into Low Knuckle2P | 7 | 1.5% |
| Elbow Butt6P into Elbow Hammer6PP | 5 | 1.1% |
78 further openings account for the other 139 rounds.
Counted from 118 of the 121 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Jeffry
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Wolf | 9–2 · 82% | 3–5 · 38% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
3 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Goh
- Career
- 112–76 · 59.6%
- This season
- 22 matches · 40.9%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Soukyu46P | 9 | 11.1% |
|---|---|---|
| guardG | 6 | 7.4% |
| Shouzuka Okuri1P+K | 5 | 6.2% |
| backdash into Batousatsu3KP | 4 | 4.9% |
| backdash into Maegeri3K | 4 | 4.9% |
| crouch into Batousatsu3KP | 4 | 4.9% |
| punchP | 4 | 4.9% |
| Hiji'ate6P | 3 | 3.7% |
| Maegeri3K into Batousatsu3KP | 3 | 3.7% |
| Shouda~KasumigoroshiPK into Kasumigoroshi~ShikigamiPKP | 3 | 3.7% |
| guardG into evade down | 3 | 3.7% |
| punchP into Shouda~KasumigoroshiPK | 3 | 3.7% |
| Karura4P+K | 2 | 2.5% |
| Kumite Harai (Deflect)4P+K+G | 2 | 2.5% |
| Ni'oudaoshi3K+G | 2 | 2.5% |
21 further openings account for the other 24 rounds.
El Blaze
- Career
- 108–78 · 58.1%
- This season
- 6 matches · 66.7%
- Peak rank
- 25
Significant Tells
Too few rounds to test opener patterns.
| Shadow Spear6K into forward dash | 9 | 39.1% |
|---|---|---|
| guardG | 2 | 8.7% |
| High Spin KickK+G | 1 | 4.3% |
| Jumping Hammer Knuckle8P+K | 1 | 4.3% |
| Low Drop Kick1K+G into backdash | 1 | 4.3% |
| Shadow Spear6K | 1 | 4.3% |
| backdash into Rocket Discharge6P+K+G | 1 | 4.3% |
| backdash into Shadow Spear6K | 1 | 4.3% |
| forward dash into Low Drop Kick1K+G | 1 | 4.3% |
| guardG into Low Drop Kick1K+G | 1 | 4.3% |
| guardG into Shadow Spear6K | 1 | 4.3% |
| guardG into evade down | 1 | 4.3% |
| up kick+guard8K+G | 1 | 4.3% |
| up-forward punch9P | 1 | 4.3% |
Lei Fei
- Career
- 105–120 · 46.7%
- This season
- 5 matches · 20.0%
- Peak rank
- 23
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P into forward dash | 2 | 10.5% |
|---|---|---|
| crouch into Zensoutai2K+G | 2 | 10.5% |
| Chutenhou3P into Hai Shiki2P+K+G | 1 | 5.3% |
| Chutenhou3P into down-forward, forward punch+kick+guard36P+K+G | 1 | 5.3% |
| Dokuritsu Shiki8P+K+G into Dokuritsu Shiki~Hai Shiki2P+K+G | 1 | 5.3% |
| Kaisei Tento1P+K | 1 | 5.3% |
| Kakushu Suigeki6P into Hai Shiki2P+K+G | 1 | 5.3% |
| Niki Bunkyaku9K | 1 | 5.3% |
| Touku Tenshinkyaku8K+G | 1 | 5.3% |
| Touku Tenshinkyaku8K+G into evade up | 1 | 5.3% |
| Toushou66P | 1 | 5.3% |
| backdash into Touku Tenshinkyaku8K+G | 1 | 5.3% |
| crouch into Shaten Renshou33PP | 1 | 5.3% |
| forward dash into Kakushu Suigeki6P | 1 | 5.3% |
| forward dash into Renkan Geimenshou3PP | 1 | 5.3% |
2 further openings account for the other 2 rounds.
Taka
- Career
- 48–31 · 60.8%
- This season
- 2 matches · 50.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| punchP into Tsuppari 2PP | 3 | 42.9% |
|---|---|---|
| Kumoyaburi4P+K | 1 | 14.3% |
| Kumoyaburi4P+K into Ten'yaburi4P+KP | 1 | 14.3% |
| Marutahiza6K into punchP | 1 | 14.3% |
| Takatsumehashi3P+K | 1 | 14.3% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Jeffry: 4 of 15 tests hold up
- Goh: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Taka: not tested (too few rounds)
