VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Jeffry

JackoRCB

  • Goh
  • Sarah
  • Pai
Career matches4,027
Career win rate67.3%
Round win rate60.4%
Peak rank43
Distinct opponents64
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1869 #195 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jeffry432,2321,59663671.5%
Sarah431,10367343061.0%
Goh3968143724464.2%
Kage—94544.4%
Pai33220100.0%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,141 of 1,176 rounds counted

6.8 inputs a second (407 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Goh6.7402859
Jeffry7.0419146
Sarah7.0423122
Pai7.544914

By opponent's character

Aoi6.8405133
El Blaze6.8407115
Wolf6.840696
Akira7.243099
Brad6.840699
Dural6.639673
Pai6.840669
Sarah6.438369
Jacky6.639759
Vanessa7.142761
Lion7.545343
Goh6.639450
Shun6.941447
Kage6.438439
Lei Fei6.740334
Lau6.840720
Eileen6.539214
Jean7.042014
Taka5.73427

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi3428682.3%+18.3
El Blaze2720774.1%+19.4
Wolf2726196.3%+23.7
Akira26161061.5%-12.2
Brad2416866.7%+1.4
Dural189950.0%-16.5
Pai1813572.2%-3.8
Sarah1881044.4%-12.0
Jacky1610662.5%-3.2
Vanessa157846.7%-12.9
Lion136746.1%-11.4
Goh1210283.3%+2.2
Shun127558.3%-20.1
Kage107370.0%+7.2
Lei Fei95455.6%-18.7
Lau53260.0%-30.7
Eileen440100.0%+9.3
Jean31233.3%-26.1
Taka220100.0%+30.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall42291369.0%+1.3
Open3829976.3%+6.7
Octagon37251267.6%-3.4
Low Fence32211165.6%+2.5
Full Fence2920969.0%-0.8
Breakable Full Fence2718966.7%-4.8
Breakable Half Fence2215768.2%+4.5
Full Fence and Open1910952.6%-10.7
Rectangle1713476.5%+5.3
Half Fence168850.0%-9.7

0 of 4 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 4 questions at once; about 0.2 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls14866.9%68.4%-1.5
No walls11270.5%67.5%+3.0

Walls against open: -4.5 points (95% range -15.7 to +6.6), p 0.427 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

BLACKALERT!!! (Rank 43)2026/10/18135838.5%
RareEntity (Rank 43)2026/10/182316769.6%
onuelito (Rank 38)2026/10/1852340.0%
無謀 (Rank 38)2026/10/1432166.7%
DEExTHAxGEE (Rank 42)2026/10/1064266.7%
Jason_Elbow (Rank 41)2026/09/1273442.9%
BLACKSTAR (Rank 36)2026/08/0358362262.1%
Setsuna_X (Rank 29)2026/08/0371614.3%
HappyFriendLau (Rank 33)2026/08/0354180.0%
Boogal (Rank 32)2026/08/0211110100.0%
HARLEMKNIGHT116 (Rank 35)2026/07/3031233.3%
brucelabestia (Rank 36)2026/07/271812666.7%
BearPrincess420 (Rank 21)2026/07/13440100.0%
JinNC (Rank 29)2026/07/1365183.3%
S_C_H_T_O_M_P (Rank 17)2026/07/07440100.0%
IphanatikI (Rank 34)2026/07/0742250.0%
iKillYouXChicken (Rank 39)2026/07/0673442.9%
Crashing_Blow2003 (Rank 33)2026/07/0664266.7%
JustFRAMEshawty (Rank 41)2026/07/0642250.0%
I'monlysleeping (Rank 35)2026/07/0432166.7%
Cool-Scare-Crow (Rank 27)2026/07/02107370.0%
Catfish (Rank 19)2026/07/02440100.0%
JAWattack (Rank 28)2026/07/0232166.7%
genosha (Rank 12)2026/06/2132166.7%
TTownTony (Rank 33)2026/06/2195455.6%

Round openings

Every character

backdash into Karura4P+K13112.7%
backdash into Raijinsatsu6K+G454.3%
backdash into Soukyu46P383.7%
Tsukikage6K363.5%
Soukyu46P323.1%
Hiji'ate6P313.0%
Maegeri3K into Batousatsu3KP272.6%
forward movement into punchP272.6%
Kurogane Kudaki66P191.8%
Kirin33P171.6%
backdash into Batousatsu3KP161.6%
guardG151.4%
forward movement into forward dash141.4%
kickK141.4%
Ni'oudaoshi3K+G131.3%

256 further openings account for the other 559 rounds.

Counted from 256 of the 293 matches played. The rest were not pulled for openings.

Goh

Career
437–244 · 64.2%
This season
217 matches · 69.1%
Peak rank
39

First hit in 48.9% of 841 rounds. Won 66.9% of the rounds they struck first, 57.2% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 22.4% of rounds, against 11.1% in their other rounds.
  • Against Jacky: attacks straight away in 53.7% of rounds, against 37.3% against everyone else.
  • In round 1: opens with “backdash into 4P+K Karura” in 31.8% of rounds, against 9.6% in their other rounds.
  • Against Jacky: opens with “46P Soukyu” in 13.0% of rounds, against 3.1% against everyone else.

How is this tested?

backdash into Karura4P+K13115.2%
backdash into Raijinsatsu6K+G455.2%
backdash into Soukyu46P384.4%
Tsukikage6K364.2%
Soukyu46P323.7%
Hiji'ate6P313.6%
Maegeri3K into Batousatsu3KP273.1%
Kurogane Kudaki66P192.2%
forward movement into punchP192.2%
Kirin33P172.0%
backdash into Batousatsu3KP161.9%
guardG141.6%
Ni'oudaoshi3K+G131.5%
guardG into Tsukikage6K131.5%
kickK131.5%

173 further openings account for the other 400 rounds.

By stage type

Record against each character on walled and open stages, as Goh

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Aoi15–4 · 79%9–2 · 82%too few to test
Wolf13–1 · 93%10–0 · 100%too few to test
Akira6–7 · 46%4–1 · 80%too few to test
Brad9–3 · 75%7–3 · 70%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Sarah

Career
673–430 · 61.0%
This season
35 matches · 57.1%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Full Spin Heel Kick9K1110.8%
Sharpsword44K into Sharpsword Combo44KK76.9%
forward dash into Leg Slicer2K+G65.9%
forward movement into punchP65.9%
backdash into Crescent Heel4K+G54.9%
backdash into Dragon Smash Cannon1K43.9%
Leg Slicer2K+G32.9%
forward dash into Back Spin KickK+G32.9%
forward dash into throwP+G32.9%
forward movement into guardG32.9%
Back Knuckle Turn44P into Squat Straight2P22.0%
crouch dash forward into Long Snap Side Chop3P+K22.0%
crouch dash forward into guardG22.0%
forward dash into guardG22.0%
guardG into Leg Slicer2K+G22.0%

41 further openings account for the other 41 rounds.

Counted from 23 of the 35 matches played. The rest were not pulled for openings.

Jeffry

Career
1,596–636 · 71.5%
This season
38 matches · 65.8%
Peak rank
43

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Smash Upper3P into Double Upper3PP59.3%
Overblow Shoulder66P+K35.6%
Full Swing Upper33P23.7%
backdash into Double Hammer Down43P23.7%
backdash into Head Attack46P+K23.7%
crouch dash forward into punchP23.7%
forward movement into forward dash23.7%
forward movement into throwP+G23.7%
kickK into punchP23.7%
Body CrushP+K into Double CrushP+KP11.9%
Dash Elbow66P11.9%
Double Hammer Down43P11.9%
Double KnucklePP into Double Knuckle~UpperPPP11.9%
Elbow Butt6P into Elbow Hammer6PP11.9%
Full Swing Double Hammer41236P+K11.9%

26 further openings account for the other 26 rounds.

Counted from 13 of the 38 matches played. The rest were not pulled for openings.

Pai

Career
2–0 · 100.0%
This season
3 matches · 100.0%
Peak rank
33

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Honshin Soukyaku1K+G214.3%
Chouho Soukasui66P+K17.1%
Koutankyaku66K into Renkan Tanheki66KP17.1%
Senchutai3K into Senkyaku Chushou3KP17.1%
backdash into Honrakukyaku46K+G17.1%
crouch dash back into down-back, down-back punch+kick11P+K17.1%
crouch dash forward into Souanshou3P+K17.1%
down-back kick1K17.1%
forward dash into Shi'en Settai2K+G17.1%
forward dash into throwP+G17.1%
forward movement into punchP17.1%
guardG into Ensei Soushouheki4P17.1%
punchP into Senchuken6P17.1%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Goh: 4 of 15 tests hold up
  • Sarah: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Pai: not tested (too few rounds)