VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

Melt

  • Jacky
  • Goh
Career matches4,287
Career win rate52.0%
Round win rate50.8%
Peak rank35
Distinct opponents488
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1595 #1,383 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean353,4361,7541,68251.0%
Jacky3065334630753.0%
Goh241981316766.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,826 of 7,828 rounds counted

8.4 inputs a second (503 a minute) this season. Faster than 78% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.45037,282
Jacky8.4502511
Goh8.047733

By opponent's character

Akira8.55081,140
Wolf8.5508973
Jacky8.4501911
Jeffry8.5510611
Kage8.1484399
Goh8.6518394
Brad8.3497370
Lau8.4505370
Shun8.2491342
Jean8.5511347
Lei Fei8.3498343
Lion8.4506314
Sarah8.1485283
Pai8.4506270
Aoi8.5511212
Vanessa8.4505203
El Blaze8.1487135
Eileen8.248987
Taka8.248968
Dural8.249054

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira29016212855.9%+6.8
Wolf2421657768.2%+13.8
Jacky22512110453.8%+0.2
Jeffry154896557.8%+5.8
Kage99415841.4%-2.2
Goh97445345.4%-5.2
Brad96514553.1%+1.8
Lau95395641.0%-9.9
Shun88474153.4%-1.3
Jean86384844.2%-9.0
Lei Fei86384844.2%-5.4
Lion78374147.4%+3.3
Sarah73393453.4%+2.6
Pai66323448.5%-3.4
Aoi53242945.3%-10.0
Vanessa48133527.1%-21.1
El Blaze35112431.4%-24.8
Eileen2261627.3%-19.3
Taka1710758.8%+8.7
Dural1431121.4%-24.7

2 of 17 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 17 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence24212012249.6%-0.6
Half Fence2041059951.5%+1.4
Single Wall2011148756.7%+5.3
Rectangle1969110546.4%-5.4
Full Fence1941019352.1%+0.8
Breakable Full Fence187979051.9%+1.5
Open186969051.6%-1.8
Breakable Half Fence181919050.3%-2.6
Octagon172908252.3%+0.6
Full Fence and Open93514254.8%+1.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,13450.7%51.3%-0.6
No walls62952.5%51.6%+0.8

Walls against open: -1.4 points (95% range -6.3 to +3.5), p 0.577 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

akira__9633 (Rank 32)2026/10/1520101050.0%
ヘニオ (Rank 35)2026/10/1524111345.8%
マクシミリアン15世 (Rank 33)2026/10/1532181456.2%
Sore (Rank 37)2026/10/15124833.3%
nassy-0106 (Rank 34)2026/10/152011955.0%
ぬっき~@ (Rank 36)2026/10/15159660.0%
wildguy177 (Rank 33)2026/10/13127558.3%
lovejam5333 (Rank 37)2026/10/13124833.3%
ps-splitsecond (Rank 32)2026/10/13157846.7%
Zenpro-052 (Rank 35)2026/10/071431121.4%
elpopo_3378 (Rank 37)2026/10/07135838.5%
NORESPECT (Rank 36)2026/10/04134930.8%
cream-soba-1972 (Rank 30)2026/10/021710758.8%
猫鼻 (Rank 33)2026/09/24128466.7%
ニトロ (Rank 36)2026/09/241551033.3%
konagona-jef (Rank 33)2026/09/24138561.5%
Akishin-0313 (Rank 32)2026/09/2222121054.5%
reiya---0602 (Rank 35)2026/09/18159660.0%
tawava (Rank 31)2026/09/091512380.0%
gans.sk602 (Rank 30)2026/09/081512380.0%
hihoyoho (Rank 32)2026/09/03138561.5%
BeheritX5674 (Rank 29)2026/09/02138561.5%
TAPIOKA (Rank 31)2026/08/30127558.3%
mmmsm (Rank 30)2026/08/283021970.0%
WONDA2657 (Rank 23)2026/06/19129375.0%

Round openings

Every character

Yoko'enpi6P5138.2%
punchP4326.9%
punchP into Maeken~Joudan MawashigeriPK3665.8%
punchP into kickK3034.8%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP2924.7%
Shitamaeken2P2684.3%
backdash into evade up1752.8%
punchP into Maegeri~InabikariKP1512.4%
Gyaku Seikenzuki66P1442.3%
backdash into guardG1412.2%
forward movement into punchP1372.2%
Harai'uke (Deflect)4P+K+G into throw escape921.5%
crouch into down-back kick1K901.4%
backdash into Hou'ou Kourui Otoshi4K+G821.3%
Yoko'enpi6P into throw escape811.3%

461 further openings account for the other 2,997 rounds.

Counted from 1,564 of the 1,964 matches played. The rest were not pulled for openings.

Jean

Career
1,754–1,682 · 51.0%
This season
1,831 matches · 51.3%
Peak rank
35

First hit in 52.9% of 5,671 rounds. Won 55.1% of the rounds they struck first, 47.3% of the rounds they were struck first.

Significant Tells

  • Against Lei Fei: waits first in 16.3% of rounds, against 5.9% against everyone else.
  • On Octagon stages: waits first in 10.4% of rounds, against 5.9% on the other stages.
  • After opening the round before by moving in: moves in first in 15.9% of rounds, against 6.3% after anything else.
  • After the opponent opened the round before by waiting: evades first in 4.9% of rounds, against 2.3% after anything else.
  • After losing a round: moves in first in 9.4% of rounds, against 4.5% after winning one.
  • When behind: moves in first in 10.0% of rounds, against 4.4% when ahead or level.
  • In round 2: opens with “P punch” in 9.0% of rounds, against 7.0% in their other rounds.
  • Against Wolf: opens with “P punch into K kick” in 10.2% of rounds, against 4.4% against everyone else.
  • After opening the round before with “6P Yoko'enpi”: opens with “6P Yoko'enpi” in 14.3% of rounds, against 8.3% after anything else.
  • After losing a round: opens with “PK Maeken~Joudan Mawashigeri into PKP Kyoshin Kouriken” in 6.4% of rounds, against 4.2% after winning one.

How is this tested?

Yoko'enpi6P5139.0%
punchP4277.5%
punchP into Maeken~Joudan MawashigeriPK3666.4%
punchP into kickK2985.2%
Maeken~Joudan MawashigeriPK into Kyoshin KourikenPKP2925.1%
Shitamaeken2P2684.7%
punchP into Maegeri~InabikariKP1512.6%
Gyaku Seikenzuki66P1442.5%
backdash into evade up1402.5%
backdash into guardG1272.2%
Harai'uke (Deflect)4P+K+G into throw escape921.6%
crouch into down-back kick1K891.6%
backdash into Hou'ou Kourui Otoshi4K+G821.4%
Yoko'enpi6P into throw escape811.4%
punchP into crouch811.4%

372 further openings account for the other 2,569 rounds.

Counted from 1,431 of the 1,831 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira62–55 · 53%37–28 · 57%-1.6
Wolf82–32 · 72%41–24 · 63%+7.5
Jacky48–46 · 51%22–20 · 52%+4.3
Jeffry40–32 · 56%26–19 · 58%-2.1
Goh14–27 · 34%22–17 · 56%-18.6
Brad18–15 · 55%14–15 · 48%too few to test
Lau16–27 · 37%11–10 · 52%too few to test
Shun29–20 · 59%9–4 · 69%too few to test
Kage19–24 · 44%6–10 · 38%too few to test
Jean7–19 · 27%14–12 · 54%too few to test
Pai19–17 · 53%9–11 · 45%too few to test
Lei Fei17–13 · 57%8–6 · 57%too few to test
Lion14–18 · 44%6–6 · 50%too few to test
Sarah12–8 · 60%12–3 · 80%too few to test
Aoi10–11 · 48%6–11 · 35%too few to test
El Blaze5–9 · 36%1–11 · 8%too few to test
Vanessa3–9 · 25%1–7 · 12%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

400 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Jacky

Career
346–307 · 53.0%
This season
125 matches · 52.8%
Peak rank
30

First hit in 51.3% of 507 rounds. Won 54.6% of the rounds they struck first, 46.6% of the rounds they were struck first.

Significant Tells

  • Against Wolf: attacks straight away in 37.7% of rounds, against 27.9% against everyone else.
  • After opening the round before by moving in: backs off first in 42.9% of rounds, against 24.4% after anything else.
  • After winning a round: backs off first in 39.4% of rounds, against 23.3% after losing one.
  • Against Wolf: opens with “6P Middle Smash” in 20.8% of rounds, against 7.4% against everyone else.

How is this tested?

forward movement into punchP9418.4%
Middle Smash6P5210.2%
backdash into evade up356.8%
backdash into Beat & Back KnuckleP+KP244.7%
forward movement into Punch High KickPK214.1%
backdash142.7%
backdash into guardG142.7%
forward movement into Jab StraightPP132.5%
backdash into Beat KnuckleP+K102.0%
forward movement into Jab Double StraightPPP102.0%
Slant Back Knuckle1P91.8%
Low Spin Kick1K+G81.6%
Middle Smash6P into evade down81.6%
Middle Smash6P into kickK81.6%
backdash into Double Back Knuckle4PP81.6%

100 further openings account for the other 183 rounds.

By stage type

Record against each character on walled and open stages, as Jacky

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf8–3 · 73%4–8 · 33%too few to test
Akira7–4 · 64%4–5 · 44%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

Goh

Career
131–67 · 66.2%
This season
8 matches · 50.0%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Ni'oudaoshi3K+G412.1%
forward movement into punchP39.1%
Kumite Harai (Deflect)4P+K+G into Kumite Harai~Tsukami4P+K+GP+G26.1%
Soukyu46P26.1%
crouch into Maegeri3K26.1%
punchP26.1%
punchP into forward dash26.1%
punchP into kickK26.1%
Hiji'ate6P13.0%
Shouzuka Okuri1P+K into forward movement13.0%
Sune'uchi2P into crouch13.0%
backdash into Kokuryusatsu Ichi46P+K13.0%
backdash into Kyousengeri46K13.0%
backdash into crouch13.0%
backdash into forward dash13.0%

7 further openings account for the other 7 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (32 here; about 1.6 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 10 of 17 tests hold up
  • Jacky: 4 of 15 tests hold up
  • Goh: not tested (too few rounds)