Virtua Fighter 5 REVO · v1.10 · Region: Asia
VJ-1226
Characters played — VF5's own record
| Jean | 45 | 1,169 | 858 | 311 | 73.4% |
|---|---|---|---|---|---|
| El Blaze | 41 | 265 | 179 | 86 | 67.5% |
| Jacky | — | 245 | 187 | 58 | 76.3% |
| Kage | — | 211 | 168 | 43 | 79.6% |
| Brad | — | 143 | 117 | 26 | 81.8% |
| Jeffry | 42 | 139 | 127 | 12 | 91.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Lion | 50 | 32 | 18 | 64.0% | -2.2 |
|---|---|---|---|---|---|
| Jacky | 36 | 24 | 12 | 66.7% | -6.5 |
| Akira | 31 | 21 | 10 | 67.7% | -3.5 |
| Shun | 30 | 24 | 6 | 80.0% | +6.8 |
| Jeffry | 25 | 18 | 7 | 72.0% | +1.9 |
| Kage | 21 | 19 | 2 | 90.5% | +20.5 |
| Sarah | 20 | 16 | 4 | 80.0% | +5.5 |
| El Blaze | 18 | 11 | 7 | 61.1% | -12.7 |
| Jean | 18 | 15 | 3 | 83.3% | +8.8 |
| Lei Fei | 16 | 11 | 5 | 68.8% | -4.8 |
| Taka | 15 | 12 | 3 | 80.0% | +4.6 |
| Brad | 13 | 9 | 4 | 69.2% | -6.9 |
| Pai | 12 | 7 | 5 | 58.3% | -18.0 |
| Goh | 11 | 8 | 3 | 72.7% | +3.4 |
| Wolf | 10 | 7 | 3 | 70.0% | +1.9 |
| Vanessa | 9 | 9 | 0 | 100.0% | +17.9 |
| Lau | 7 | 4 | 3 | 57.1% | -14.7 |
| Aoi | 4 | 2 | 2 | 50.0% | -23.8 |
| Dural | 1 | 1 | 0 | 100.0% | +16.6 |
0 of 3 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 3 questions at once; about 0.2 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 48 | 29 | 19 | 60.4% | -17.0 |
|---|---|---|---|---|---|
| Breakable Half Fence | 47 | 33 | 14 | 70.2% | -3.2 |
| Breakable Full Fence | 42 | 33 | 9 | 78.6% | +7.5 |
| Half Fence | 35 | 27 | 8 | 77.1% | +9.0 |
| Full Fence | 33 | 21 | 12 | 63.6% | -12.5 |
| Open | 31 | 25 | 6 | 80.7% | +12.7 |
| Octagon | 30 | 18 | 12 | 60.0% | -15.7 |
| Single Wall | 26 | 21 | 5 | 80.8% | +11.2 |
| Low Fence | 24 | 20 | 4 | 83.3% | +13.1 |
| Full Fence and Open | 12 | 10 | 2 | 83.3% | +10.3 |
0 of 7 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 7 questions at once; about 0.4 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 235 | 68.5% | 73.1% | -4.6 |
| No walls | 81 | 81.5% | 70.1% | +11.4 |
Walls against open: -16.0 points (95% range -28.6 to -3.3), p 0.013 — a difference this size is unlikely to be chance.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| ヤートン ようつべ (Rank 36) | 17 | 16 | 1 | 94.1% |
|---|---|---|---|---|
| 亜希 (Rank 42) | 16 | 5 | 11 | 31.2% |
| あむざん (Rank 42) | 13 | 12 | 1 | 92.3% |
| いくお (Rank 42) | 11 | 6 | 5 | 54.5% |
| デビブル (Rank 41) | 10 | 9 | 1 | 90.0% |
| 戦女神ゴスロリちゃん (Rank 42) | 10 | 7 | 3 | 70.0% |
| やそかみ (Rank 43) | 9 | 4 | 5 | 44.4% |
| 毎度♪ (Rank 43) | 9 | 5 | 4 | 55.6% |
| どっせ参謀 (Rank 39) | 8 | 6 | 2 | 75.0% |
| ひらがなであおき (Rank 42) | 8 | 4 | 4 | 50.0% |
| 周大人 (Rank 41) | 7 | 5 | 2 | 71.4% |
| 绝逼膝盖 (Rank 36) | 7 | 5 | 2 | 71.4% |
| 硬め濃いめ少なめお米 (Rank 41) | 6 | 4 | 2 | 66.7% |
| JANGGANG (Rank 40) | 5 | 4 | 1 | 80.0% |
| MOTO (Rank 34) | 5 | 4 | 1 | 80.0% |
| junkman (Rank 35) | 5 | 4 | 1 | 80.0% |
| 【麦酒】がちょ (Rank 38) | 5 | 3 | 2 | 60.0% |
| ゼータ(MSZ-006) (Rank 38) | 5 | 4 | 1 | 80.0% |
| PON (Rank 35) | 4 | 4 | 0 | 100.0% |
| VIPism『稲庭飯』 (Rank 42) | 4 | 3 | 1 | 75.0% |
| ikkyusaaan (Rank 38) | 4 | 1 | 3 | 25.0% |
| spacex_falcon_heavy (Rank 41) | 4 | 3 | 1 | 75.0% |
| うるヲ参拾 (Rank 36) | 4 | 1 | 3 | 25.0% |
| 愛戦士ニコル (Rank 32) | 4 | 4 | 0 | 100.0% |
| 指無しライダー (Rank 42) | 4 | 4 | 0 | 100.0% |
Most played opponents, most recent first
| 指無しライダー (Rank 42) | 2026/07/17 | 4 | 4 | 0 | 100.0% |
|---|---|---|---|---|---|
| 硬め濃いめ少なめお米 (Rank 41) | 2026/07/17 | 6 | 4 | 2 | 66.7% |
| spacex_falcon_heavy (Rank 41) | 2026/07/17 | 4 | 3 | 1 | 75.0% |
| 【麦酒】がちょ (Rank 38) | 2026/05/13 | 5 | 3 | 2 | 60.0% |
| あむざん (Rank 42) | 2026/05/12 | 13 | 12 | 1 | 92.3% |
| 戦女神ゴスロリちゃん (Rank 42) | 2026/05/12 | 10 | 7 | 3 | 70.0% |
| ひらがなであおき (Rank 42) | 2026/04/24 | 8 | 4 | 4 | 50.0% |
| デビブル (Rank 41) | 2026/04/24 | 10 | 9 | 1 | 90.0% |
| VIPism『稲庭飯』 (Rank 42) | 2026/04/22 | 4 | 3 | 1 | 75.0% |
| 周大人 (Rank 41) | 2026/04/22 | 7 | 5 | 2 | 71.4% |
| 亜希 (Rank 42) | 2026/04/22 | 16 | 5 | 11 | 31.2% |
| うるヲ参拾 (Rank 36) | 2026/04/22 | 4 | 1 | 3 | 25.0% |
| どっせ参謀 (Rank 39) | 2026/04/21 | 8 | 6 | 2 | 75.0% |
| 绝逼膝盖 (Rank 36) | 2026/04/17 | 7 | 5 | 2 | 71.4% |
| MOTO (Rank 34) | 2026/04/17 | 5 | 4 | 1 | 80.0% |
| ikkyusaaan (Rank 38) | 2026/04/17 | 4 | 1 | 3 | 25.0% |
| ゼータ(MSZ-006) (Rank 38) | 2026/04/16 | 5 | 4 | 1 | 80.0% |
| JANGGANG (Rank 40) | 2026/04/10 | 5 | 4 | 1 | 80.0% |
| やそかみ (Rank 43) | 2026/04/10 | 9 | 4 | 5 | 44.4% |
| いくお (Rank 42) | 2026/04/10 | 11 | 6 | 5 | 54.5% |
| PON (Rank 35) | 2026/04/09 | 4 | 4 | 0 | 100.0% |
| ヤートン ようつべ (Rank 36) | 2026/04/09 | 17 | 16 | 1 | 94.1% |
| 愛戦士ニコル (Rank 32) | 2026/04/09 | 4 | 4 | 0 | 100.0% |
| junkman (Rank 35) | 2026/04/09 | 5 | 4 | 1 | 80.0% |
| 毎度♪ (Rank 43) | 2026/04/02 | 9 | 5 | 4 | 55.6% |
Round openings
Every character
| backdash into evade up | 67 | 4.8% |
|---|---|---|
| Sit Jab2P | 59 | 4.2% |
| backdash into Toe Kick2K | 56 | 4.0% |
| backdash into evade down | 50 | 3.6% |
| Low Knuckle2P | 49 | 3.5% |
| backdash into throwP+G | 41 | 2.9% |
| crouch dash forward into punchP | 40 | 2.9% |
| offensive move | 35 | 2.5% |
| punchP | 33 | 2.4% |
| backdash into Kousenshu4KP | 29 | 2.1% |
| High-Speed Jab46P | 28 | 2.0% |
| Shitamaeken2P | 25 | 1.8% |
| forward dash into throwP+G | 23 | 1.6% |
| backward movement into Shadow Strike6P | 22 | 1.6% |
| Hammer Slide1P | 20 | 1.4% |
280 further openings account for the other 818 rounds.
El Blaze
| Sit Jab2P | 59 | 10.6% |
|---|---|---|
| backdash into evade up | 30 | 5.4% |
| High-Speed Jab46P | 28 | 5.0% |
| backward movement into Shadow Strike6P | 22 | 3.9% |
| backdash into evade down | 18 | 3.2% |
| High-Speed Jab46P into Shouda46PP | 17 | 3.0% |
| backdash into Darkness Sword43K+G | 16 | 2.9% |
| High-Speed Jab46P into Volcano Upper4P+K | 15 | 2.7% |
| backdash into throwP+G | 15 | 2.7% |
| crouch dash forward into punchP | 15 | 2.7% |
| punchP | 15 | 2.7% |
| forward dash into evade up | 12 | 2.1% |
| forward dash into throwP+G | 12 | 2.1% |
| Shouda46PP into Rising Back Spin Kick46PPK | 11 | 2.0% |
| backdash | 11 | 2.0% |
126 further openings account for the other 262 rounds.
Jeffry
| backdash into Toe Kick2K | 56 | 12.9% |
|---|---|---|
| Low Knuckle2P | 49 | 11.3% |
| Hammer Slide1P | 20 | 4.6% |
| Tsunami Beat3K+G | 18 | 4.1% |
| backdash into evade up | 18 | 4.1% |
| offensive move | 18 | 4.1% |
| evade up into Overblow Shoulder66P+K | 16 | 3.7% |
| Overblow Shoulder66P+K | 15 | 3.5% |
| backdash into evade down | 15 | 3.5% |
| backdash into throwP+G | 11 | 2.5% |
| crouch dash forward into punchP | 11 | 2.5% |
| punchP | 8 | 1.8% |
| crouch dash forward into throwP+G | 7 | 1.6% |
| Low Knuckle2P into forward dash | 6 | 1.4% |
| crouch into Low Knuckle2P | 6 | 1.4% |
93 further openings account for the other 161 rounds.
Jean
| backdash into Kousenshu4KP | 29 | 7.2% |
|---|---|---|
| Shitamaeken2P | 25 | 6.2% |
| backdash into evade up | 19 | 4.7% |
| backdash into evade down | 17 | 4.2% |
| backdash into throwP+G | 15 | 3.7% |
| crouch dash forward into punchP | 14 | 3.5% |
| Gyaku Seikenzuki66P into Yoko'enpi6P | 13 | 3.2% |
| Chudan Mawashigeri3K | 12 | 3.0% |
| Gyaku Seikenzuki66P | 10 | 2.5% |
| backdash into Kake'uchi~Maekeri'age46PK | 10 | 2.5% |
| evade down into Gyaku Seikenzuki66P | 10 | 2.5% |
| evade up into Gyaku Seikenzuki66P | 10 | 2.5% |
| punchP | 10 | 2.5% |
| backdash into Kake'uchi46P | 9 | 2.2% |
| crouch dash back into punchP | 9 | 2.2% |
85 further openings account for the other 190 rounds.
