VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Jean

きうち

Career matches898
Career win rate61.5%
Round win rate52.1%
Peak rank41
Distinct opponents67
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1758 #530 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jean4189855234661.5%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

431 of 605 rounds counted

8.5 inputs a second (507 a minute) this season. Faster than 79% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jean8.5507431

By opponent's character

Jacky9.254954
Vanessa8.148542
Shun8.651344
Brad8.148325
Kage8.249153
Lau8.450442
Akira8.852730
Taka8.249030
El Blaze8.148425
Jeffry8.95365
Aoi8.651616
Wolf8.450315
Sarah8.349817
Eileen8.24957
Goh8.55098
Pai8.85308
Lei Fei8.34985
Lion9.75805

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky2491537.5%-22.1
Vanessa1771041.2%-5.9
Shun1411378.6%+22.4
Brad136746.1%-12.1
Kage125741.7%-14.6
Lau117463.6%+10.5
Akira106460.0%+9.6
Taka96366.7%+15.7
El Blaze63350.0%-2.4
Jeffry65183.3%+22.3
Aoi54180.0%+11.3
Wolf53260.0%+4.7
Sarah4040.0%-53.2
Eileen330100.0%+48.1
Jean330100.0%+43.6
Goh220100.0%+40.3
Pai21150.0%+6.1
Lei Fei1010.0%-65.4
Lion1010.0%-56.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence2112957.1%+4.9
Octagon1813572.2%+19.5
Low Fence1771041.2%-19.8
Rectangle178947.1%-5.7
Full Fence157846.7%-9.8
Breakable Half Fence146842.9%-7.9
Open146842.9%-10.4
Half Fence139469.2%+13.9
Single Wall98188.9%+31.7
Full Fence and Open1010.0%-44.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9856.1%53.6%+2.5
No walls4052.5%56.5%-4.0

Walls against open: +6.5 points (95% range -14.5 to +27.5), p 0.543 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ビルちゃん (Rank 41)2026/07/3151420.0%
アヒルさんチーム (Rank 44)2026/07/292020.0%
究極無敵 (Rank 38)2026/07/2921150.0%
a.k.aとりてん (Rank 39)2026/07/28220100.0%
CoCoSyrup (Rank 39)2026/07/14770100.0%
jinmenusagi (Rank 42)2026/07/0451420.0%
klkun (Rank 40)2026/07/0431233.3%
ひらがなであおき (Rank 42)2026/07/0351420.0%
이임생명치존나쎄게때리고싶다. (Rank 39)2026/07/0242250.0%
いえす (Rank 41)2026/07/0231233.3%
金平糖 (Rank 38)2026/06/2343175.0%
ミニマム (Rank 42)2026/06/1921150.0%
KA-GO (Rank 41)2026/06/1741325.0%
interceptor (Rank 39)2026/06/1343175.0%
めろぴ。 (Rank 42)2026/06/1072528.6%
モブ太郎 (Rank 41)2026/06/102020.0%
エル・シエロ (Rank 41)2026/06/1021150.0%
きみのれんれん (Rank 39)2026/06/10220100.0%
たたみん♪ (Rank 39)2026/06/0541325.0%
かえる (Rank 36)2026/05/29220100.0%
NEWTYPE (Rank 37)2026/05/1742250.0%
Umemon2026 (Rank 36)2026/05/1464266.7%
Aki (Rank 38)2026/05/1221150.0%
ガウショ (Rank 37)2026/05/09220100.0%
たぴる (Rank 36)2026/05/0732166.7%

Round openings

Jean

Career
552–346 · 61.5%
This season
148 matches · 54.7%
Peak rank
41

First hit in 59.9% of 601 rounds. Won 54.7% of the rounds they struck first, 48.1% of the rounds they were struck first.

Significant Tells

  • Against Shun: opens with “backdash into evade down” in 30.4% of rounds, against 8.9% against everyone else.
  • On Breakable Half Fence stages: opens with “P punch” in 23.6% of rounds, against 5.6% on the other stages.

How is this tested?

Gyaku Seikenzuki66P10116.7%
backdash into evade down6610.9%
punchP467.6%
backdash into Kake'uchi46P335.5%
crouch into Tate'enpi33P315.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK203.3%
backdash into Oihiji4P+K152.5%
guardG152.5%
Yoko'enpi6P132.1%
backdash into throwP+G132.1%
backdash into Kake'uchi~Maekeri'age46PK122.0%
punchP into kickK111.8%
Shitamaeken2P101.6%
backdash into Tate'enpi33P101.6%
forward movement into punchP101.6%

97 further openings account for the other 199 rounds.

By stage type

Record against each character on walled and open stages, as Jean

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky5–10 · 33%3–3 · 50%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Jean: 2 of 15 tests hold up