VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Akira

ARKIRALIU

  • Jean
  • Sarah
  • Lau
  • Goh
  • Lion
  • Eileen
  • Jacky
Career matches253
Career win rate73.1%
Round win rate61.5%
Peak rank22
Distinct opponents23
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1313 #3,073 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Akira21110803072.7%
Jean2259421771.2%
Lion2036261072.2%
Sarah122015575.0%
Goh111210283.3%
Lau17108280.0%
Eileen1632166.7%
Jacky1132166.7%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

299 of 299 rounds counted

5.6 inputs a second (333 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira5.8351129
Jean5.130779
Sarah5.029735
Lau5.633522
Goh5.432510
Lion7.746410
Eileen5.633410
Jacky5.23144

By opponent's character

Lau5.834663
El Blaze5.733947
Akira5.331734
Lion5.532829
Kage4.929519
Wolf5.130621
Vanessa5.633717
Jeffry5.734014
Pai5.432412
Sarah5.633413
Shun7.746410
Taka5.432510
Jean4.52717
Aoi6.23693

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau1613381.2%+15.1
El Blaze1312192.3%+17.0
Akira86275.0%+10.2
Lion74357.1%-18.4
Kage53260.0%-6.0
Wolf52340.0%-5.8
Vanessa41325.0%-12.6
Jeffry32166.7%-1.5
Pai31233.3%-39.5
Sarah32166.7%-3.9
Shun32166.7%-9.6
Taka330100.0%+24.8
Jean2020.0%-82.4
Aoi110100.0%+19.1

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence1512380.0%+15.0
Open1410471.4%-2.3
Rectangle138561.5%-6.1
Half Fence85362.5%-12.2
Full Fence75271.4%+11.2
Full Fence and Open63350.0%-25.7
Octagon53260.0%+8.3
Breakable Full Fence440100.0%+30.6
Breakable Half Fence31233.3%-39.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls4065.0%66.0%-1.0
No walls2975.9%70.5%+5.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Might小麥豆漿 (Rank 21)1613381.2%
a39611619 (Rank 21)74357.1%
Da1 (Rank 14)65183.3%
inprezasport2025 (Rank 18)51420.0%
ぬ (Rank 11)440100.0%
MyOld50sGuitar (Rank 11)330100.0%
TaKaArAsHi573 (Rank 24)31233.3%
enterpool0 (Rank 11)330100.0%
telecasterman37 (Rank 21)32166.7%
けつ毛バーガー相場 (Rank 22)32166.7%
トローリロートル (Rank 24)31233.3%
レッピ―🐧 (Rank 15)330100.0%
Cooljerk (Rank 21)220100.0%
kimxxxtt (Rank 21)220100.0%
nr636 (Rank 10)21150.0%
unknown (Rank 24)2020.0%
yasai (Rank 21)220100.0%
インドラー (Rank 12)2020.0%
PotNoodle (Rank 12)110100.0%
Revolt (Rank 11)110100.0%
Tokkovanessa_VF (Rank 41)1010.0%
daria01 (Rank 1)110100.0%
ちちかか (Rank 6)1010.0%

Most played opponents, most recent first

telecasterman37 (Rank 21)2026/08/1732166.7%
けつ毛バーガー相場 (Rank 22)2026/08/0332166.7%
トローリロートル (Rank 24)2026/08/0331233.3%
inprezasport2025 (Rank 18)2026/08/0251420.0%
PotNoodle (Rank 12)2026/08/02110100.0%
a39611619 (Rank 21)2026/08/0274357.1%
Cooljerk (Rank 21)2026/08/02220100.0%
kimxxxtt (Rank 21)2026/08/02220100.0%
Might小麥豆漿 (Rank 21)2026/08/021613381.2%
unknown (Rank 24)2026/08/022020.0%
Da1 (Rank 14)2026/08/0265183.3%
yasai (Rank 21)2026/08/02220100.0%
レッピ―🐧 (Rank 15)2026/07/31330100.0%
ぬ (Rank 11)2026/07/31440100.0%
TaKaArAsHi573 (Rank 24)2026/07/3031233.3%
enterpool0 (Rank 11)2026/07/26330100.0%
MyOld50sGuitar (Rank 11)2026/07/26330100.0%
ちちかか (Rank 6)2026/07/211010.0%
Tokkovanessa_VF (Rank 41)2026/07/201010.0%
nr636 (Rank 10)2026/07/2021150.0%
インドラー (Rank 12)2026/07/202020.0%
Revolt (Rank 11)2026/06/19110100.0%
daria01 (Rank 1)2026/06/14110100.0%

Round openings

Every character

guardG3210.7%
Rimon Chouchu66P279.0%
Chouyoushu1P93.0%
Yoko'enpi6P72.3%
Hangetsu NirenzukiP+K62.0%
Satei3K+G into Goko Shutsudou3K+GP62.0%
backdash into guardG62.0%
Jouho Senshou46P51.7%
Senzankou66P+K51.7%
Shitamaeken2P51.7%
guardG into evade down51.7%
Ekishou3P41.3%
backdash41.3%
backdash into Crescent Heel4K+G41.3%
evade down into guardG41.3%

131 further openings account for the other 170 rounds.

Akira

Career
80–30 · 72.7%
This season
32 matches · 71.9%
Peak rank
21

First hit in 62.8% of 129 rounds. Won 56.8% of the rounds they struck first, 70.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P2720.9%
guardG1310.1%
Chouyoushu1P97.0%
Satei3K+G into Goko Shutsudou3K+GP64.7%
Jouho Senshou46P53.9%
Senzankou66P+K53.9%
Ekishou3P43.1%
Senzankou66P+K into throwP+G32.3%
Housui2P21.6%
Rimon Chouchu66P into forward dash21.6%
backdash into guardG21.6%
crouch dash back into Koboku214P21.6%
crouch dash forward into Jouho Senshou46P21.6%
evade down into Jouho Senshou46P21.6%
evade up21.6%

41 further openings account for the other 43 rounds.

Jean

Career
42–17 · 71.2%
This season
20 matches · 65.0%
Peak rank
22

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG1113.9%
Yoko'enpi6P78.9%
Hangetsu NirenzukiP+K67.6%
Shitamaeken2P56.3%
backdash into guardG45.1%
evade down into guardG33.8%
punchP into kickK33.8%
Gyaku Seikenzuki66P22.5%
Konohana Sakuya43P+K22.5%
Shutoukiri4P into Chinshin Seichuken4PP22.5%
Yoko'enpi6P into Yoko'enpi~Uchishutou6PP22.5%
punchP22.5%
Agezuki3P+K11.3%
Doumawashi Kaitengeri46K+G11.3%
Shitamaeken2P into Koubougeri6K+G11.3%

27 further openings account for the other 27 rounds.

Sarah

Career
15–5 · 75.0%
This season
9 matches · 55.6%
Peak rank
12

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

guardG514.3%
backdash into Crescent Heel4K+G411.4%
guardG into evade down38.6%
Leg Slicer2K+G25.7%
Rising Elbow6P25.7%
evade up into crouch dash forward25.7%
Back Knuckle Turn44P12.9%
Jab StraightPP into Flash Piston PunchPPP12.9%
Rising Elbow6P into Elbow Side Chop6PP12.9%
Sharpsword44K12.9%
Snap Side Chop3P12.9%
Snap Side Chop3P into Setup Combination3PK12.9%
Squat Straight2P12.9%
backward movement12.9%
backward movement into evade down12.9%

8 further openings account for the other 8 rounds.

Lau

Career
8–2 · 80.0%
This season
6 matches · 83.3%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Touku Kosenkyaku9K313.6%
punchP into RenshouPP313.6%
Fukko Kensou1P29.1%
crouch dash back into Shakashou3P29.1%
guardG29.1%
Chugeki6P into Hou'ou Soushou6PP14.5%
RenshouPP into RaigekishouPPP14.5%
backdash14.5%
backdash into RenshouPP14.5%
backdash into Saishikkyaku4K14.5%
crouch dash back14.5%
crouch dash back into kickK14.5%
crouch into Renkanshou3PPP14.5%
evade down into backdash14.5%
guardG into throwP+G14.5%

Eileen

Career
2–1 · 66.7%
This season
2 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Enkou Kenka46P220.0%
Dokuritsu SouganP+K110.0%
Hikou Senshi66K110.0%
Tenshin Rinheki1P into Juji Honsentai214K+G110.0%
backdash110.0%
backdash into Enkou Kenka46P110.0%
backdash into forward dash110.0%
backward movement into Douchu6P110.0%
guardG into throwP+G110.0%

Goh

Career
10–2 · 83.3%
This season
3 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Karura4P+K220.0%
AgitosogiP+K110.0%
Hiji'ate6P110.0%
backdash into Muchi'uchigeri4K+G110.0%
backdash into Tengusatsu9K+G110.0%
backdash into evade up110.0%
guardG into kickK110.0%
punchP into kickK110.0%
throwP+G110.0%

Lion

Career
26–10 · 72.2%
This season
3 matches · 66.7%
Peak rank
20

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

kickK into RensentaiKK220.0%
Banchu6P into Banchu Renkanshu6PP110.0%
Katousui2P110.0%
Koushu RensuiPP into Rensui SoushuPPP+K110.0%
Sentai4K into Sentai Shumen4KP110.0%
backdash into Taizan Soukoushu4P+K110.0%
crouch into Zensoutai2KK110.0%
guardG into Zensoutai2KK110.0%
guardG into punchP110.0%

Jacky

Career
2–1 · 66.7%
This season
1 matches · 100.0%
Peak rank
11

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Bil Jee6P+K125.0%
Long Stride Back Knuckle4P+K125.0%
Slant Back Knuckle1P125.0%
guardG125.0%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • Eileen: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Jacky: not tested (too few rounds)