Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1313 #3,073 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Akira | 21 | 110 | 80 | 30 | 72.7% |
|---|---|---|---|---|---|
| Jean | 22 | 59 | 42 | 17 | 71.2% |
| Lion | 20 | 36 | 26 | 10 | 72.2% |
| Sarah | 12 | 20 | 15 | 5 | 75.0% |
| Goh | 11 | 12 | 10 | 2 | 83.3% |
| Lau | 17 | 10 | 8 | 2 | 80.0% |
| Eileen | 16 | 3 | 2 | 1 | 66.7% |
| Jacky | 11 | 3 | 2 | 1 | 66.7% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
299 of 299 rounds counted5.6 inputs a second (333 a minute) this season. Faster than 9% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Akira | 5.8 | 351 | 129 |
|---|---|---|---|
| Jean | 5.1 | 307 | 79 |
| Sarah | 5.0 | 297 | 35 |
| Lau | 5.6 | 335 | 22 |
| Goh | 5.4 | 325 | 10 |
| Lion | 7.7 | 464 | 10 |
| Eileen | 5.6 | 334 | 10 |
| Jacky | 5.2 | 314 | 4 |
By opponent's character
| Lau | 5.8 | 346 | 63 |
|---|---|---|---|
| El Blaze | 5.7 | 339 | 47 |
| Akira | 5.3 | 317 | 34 |
| Lion | 5.5 | 328 | 29 |
| Kage | 4.9 | 295 | 19 |
| Wolf | 5.1 | 306 | 21 |
| Vanessa | 5.6 | 337 | 17 |
| Jeffry | 5.7 | 340 | 14 |
| Pai | 5.4 | 324 | 12 |
| Sarah | 5.6 | 334 | 13 |
| Shun | 7.7 | 464 | 10 |
| Taka | 5.4 | 325 | 10 |
| Jean | 4.5 | 271 | 7 |
| Aoi | 6.2 | 369 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 16 | 13 | 3 | 81.2% | +15.1 |
|---|---|---|---|---|---|
| El Blaze | 13 | 12 | 1 | 92.3% | +17.0 |
| Akira | 8 | 6 | 2 | 75.0% | +10.2 |
| Lion | 7 | 4 | 3 | 57.1% | -18.4 |
| Kage | 5 | 3 | 2 | 60.0% | -6.0 |
| Wolf | 5 | 2 | 3 | 40.0% | -5.8 |
| Vanessa | 4 | 1 | 3 | 25.0% | -12.6 |
| Jeffry | 3 | 2 | 1 | 66.7% | -1.5 |
| Pai | 3 | 1 | 2 | 33.3% | -39.5 |
| Sarah | 3 | 2 | 1 | 66.7% | -3.9 |
| Shun | 3 | 2 | 1 | 66.7% | -9.6 |
| Taka | 3 | 3 | 0 | 100.0% | +24.8 |
| Jean | 2 | 0 | 2 | 0.0% | -82.4 |
| Aoi | 1 | 1 | 0 | 100.0% | +19.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Low Fence | 15 | 12 | 3 | 80.0% | +15.0 |
|---|---|---|---|---|---|
| Open | 14 | 10 | 4 | 71.4% | -2.3 |
| Rectangle | 13 | 8 | 5 | 61.5% | -6.1 |
| Half Fence | 8 | 5 | 3 | 62.5% | -12.2 |
| Full Fence | 7 | 5 | 2 | 71.4% | +11.2 |
| Full Fence and Open | 6 | 3 | 3 | 50.0% | -25.7 |
| Octagon | 5 | 3 | 2 | 60.0% | +8.3 |
| Breakable Full Fence | 4 | 4 | 0 | 100.0% | +30.6 |
| Breakable Half Fence | 3 | 1 | 2 | 33.3% | -39.9 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 40 | 65.0% | 66.0% | -1.0 |
| No walls | 29 | 75.9% | 70.5% | +5.3 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Might小麥豆漿 (Rank 21) | 16 | 13 | 3 | 81.2% |
|---|---|---|---|---|
| a39611619 (Rank 21) | 7 | 4 | 3 | 57.1% |
| Da1 (Rank 14) | 6 | 5 | 1 | 83.3% |
| inprezasport2025 (Rank 18) | 5 | 1 | 4 | 20.0% |
| ぬ (Rank 11) | 4 | 4 | 0 | 100.0% |
| MyOld50sGuitar (Rank 11) | 3 | 3 | 0 | 100.0% |
| TaKaArAsHi573 (Rank 24) | 3 | 1 | 2 | 33.3% |
| enterpool0 (Rank 11) | 3 | 3 | 0 | 100.0% |
| telecasterman37 (Rank 21) | 3 | 2 | 1 | 66.7% |
| けつ毛バーガー相場 (Rank 22) | 3 | 2 | 1 | 66.7% |
| トローリロートル (Rank 24) | 3 | 1 | 2 | 33.3% |
| レッピ―🐧 (Rank 15) | 3 | 3 | 0 | 100.0% |
| Cooljerk (Rank 21) | 2 | 2 | 0 | 100.0% |
| kimxxxtt (Rank 21) | 2 | 2 | 0 | 100.0% |
| nr636 (Rank 10) | 2 | 1 | 1 | 50.0% |
| unknown (Rank 24) | 2 | 0 | 2 | 0.0% |
| yasai (Rank 21) | 2 | 2 | 0 | 100.0% |
| インドラー (Rank 12) | 2 | 0 | 2 | 0.0% |
| PotNoodle (Rank 12) | 1 | 1 | 0 | 100.0% |
| Revolt (Rank 11) | 1 | 1 | 0 | 100.0% |
| Tokkovanessa_VF (Rank 41) | 1 | 0 | 1 | 0.0% |
| daria01 (Rank 1) | 1 | 1 | 0 | 100.0% |
| ちちかか (Rank 6) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| telecasterman37 (Rank 21) | 2026/08/17 | 3 | 2 | 1 | 66.7% |
|---|---|---|---|---|---|
| けつ毛バーガー相場 (Rank 22) | 2026/08/03 | 3 | 2 | 1 | 66.7% |
| トローリロートル (Rank 24) | 2026/08/03 | 3 | 1 | 2 | 33.3% |
| inprezasport2025 (Rank 18) | 2026/08/02 | 5 | 1 | 4 | 20.0% |
| PotNoodle (Rank 12) | 2026/08/02 | 1 | 1 | 0 | 100.0% |
| a39611619 (Rank 21) | 2026/08/02 | 7 | 4 | 3 | 57.1% |
| Cooljerk (Rank 21) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| kimxxxtt (Rank 21) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| Might小麥豆漿 (Rank 21) | 2026/08/02 | 16 | 13 | 3 | 81.2% |
| unknown (Rank 24) | 2026/08/02 | 2 | 0 | 2 | 0.0% |
| Da1 (Rank 14) | 2026/08/02 | 6 | 5 | 1 | 83.3% |
| yasai (Rank 21) | 2026/08/02 | 2 | 2 | 0 | 100.0% |
| レッピ―🐧 (Rank 15) | 2026/07/31 | 3 | 3 | 0 | 100.0% |
| ぬ (Rank 11) | 2026/07/31 | 4 | 4 | 0 | 100.0% |
| TaKaArAsHi573 (Rank 24) | 2026/07/30 | 3 | 1 | 2 | 33.3% |
| enterpool0 (Rank 11) | 2026/07/26 | 3 | 3 | 0 | 100.0% |
| MyOld50sGuitar (Rank 11) | 2026/07/26 | 3 | 3 | 0 | 100.0% |
| ちちかか (Rank 6) | 2026/07/21 | 1 | 0 | 1 | 0.0% |
| Tokkovanessa_VF (Rank 41) | 2026/07/20 | 1 | 0 | 1 | 0.0% |
| nr636 (Rank 10) | 2026/07/20 | 2 | 1 | 1 | 50.0% |
| インドラー (Rank 12) | 2026/07/20 | 2 | 0 | 2 | 0.0% |
| Revolt (Rank 11) | 2026/06/19 | 1 | 1 | 0 | 100.0% |
| daria01 (Rank 1) | 2026/06/14 | 1 | 1 | 0 | 100.0% |
Round openings
Every character
| guardG | 32 | 10.7% |
|---|---|---|
| Rimon Chouchu66P | 27 | 9.0% |
| Chouyoushu1P | 9 | 3.0% |
| Yoko'enpi6P | 7 | 2.3% |
| Hangetsu NirenzukiP+K | 6 | 2.0% |
| Satei3K+G into Goko Shutsudou3K+GP | 6 | 2.0% |
| backdash into guardG | 6 | 2.0% |
| Jouho Senshou46P | 5 | 1.7% |
| Senzankou66P+K | 5 | 1.7% |
| Shitamaeken2P | 5 | 1.7% |
| guardG into evade down | 5 | 1.7% |
| Ekishou3P | 4 | 1.3% |
| backdash | 4 | 1.3% |
| backdash into Crescent Heel4K+G | 4 | 1.3% |
| evade down into guardG | 4 | 1.3% |
131 further openings account for the other 170 rounds.
Akira
- Career
- 80–30 · 72.7%
- This season
- 32 matches · 71.9%
- Peak rank
- 21
First hit in 62.8% of 129 rounds. Won 56.8% of the rounds they struck first, 70.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 27 | 20.9% |
|---|---|---|
| guardG | 13 | 10.1% |
| Chouyoushu1P | 9 | 7.0% |
| Satei3K+G into Goko Shutsudou3K+GP | 6 | 4.7% |
| Jouho Senshou46P | 5 | 3.9% |
| Senzankou66P+K | 5 | 3.9% |
| Ekishou3P | 4 | 3.1% |
| Senzankou66P+K into throwP+G | 3 | 2.3% |
| Housui2P | 2 | 1.6% |
| Rimon Chouchu66P into forward dash | 2 | 1.6% |
| backdash into guardG | 2 | 1.6% |
| crouch dash back into Koboku214P | 2 | 1.6% |
| crouch dash forward into Jouho Senshou46P | 2 | 1.6% |
| evade down into Jouho Senshou46P | 2 | 1.6% |
| evade up | 2 | 1.6% |
41 further openings account for the other 43 rounds.
Jean
- Career
- 42–17 · 71.2%
- This season
- 20 matches · 65.0%
- Peak rank
- 22
Significant Tells
Too few rounds to test opener patterns.
| guardG | 11 | 13.9% |
|---|---|---|
| Yoko'enpi6P | 7 | 8.9% |
| Hangetsu NirenzukiP+K | 6 | 7.6% |
| Shitamaeken2P | 5 | 6.3% |
| backdash into guardG | 4 | 5.1% |
| evade down into guardG | 3 | 3.8% |
| punchP into kickK | 3 | 3.8% |
| Gyaku Seikenzuki66P | 2 | 2.5% |
| Konohana Sakuya43P+K | 2 | 2.5% |
| Shutoukiri4P into Chinshin Seichuken4PP | 2 | 2.5% |
| Yoko'enpi6P into Yoko'enpi~Uchishutou6PP | 2 | 2.5% |
| punchP | 2 | 2.5% |
| Agezuki3P+K | 1 | 1.3% |
| Doumawashi Kaitengeri46K+G | 1 | 1.3% |
| Shitamaeken2P into Koubougeri6K+G | 1 | 1.3% |
27 further openings account for the other 27 rounds.
Sarah
- Career
- 15–5 · 75.0%
- This season
- 9 matches · 55.6%
- Peak rank
- 12
Significant Tells
Too few rounds to test opener patterns.
| guardG | 5 | 14.3% |
|---|---|---|
| backdash into Crescent Heel4K+G | 4 | 11.4% |
| guardG into evade down | 3 | 8.6% |
| Leg Slicer2K+G | 2 | 5.7% |
| Rising Elbow6P | 2 | 5.7% |
| evade up into crouch dash forward | 2 | 5.7% |
| Back Knuckle Turn44P | 1 | 2.9% |
| Jab StraightPP into Flash Piston PunchPPP | 1 | 2.9% |
| Rising Elbow6P into Elbow Side Chop6PP | 1 | 2.9% |
| Sharpsword44K | 1 | 2.9% |
| Snap Side Chop3P | 1 | 2.9% |
| Snap Side Chop3P into Setup Combination3PK | 1 | 2.9% |
| Squat Straight2P | 1 | 2.9% |
| backward movement | 1 | 2.9% |
| backward movement into evade down | 1 | 2.9% |
8 further openings account for the other 8 rounds.
Lau
- Career
- 8–2 · 80.0%
- This season
- 6 matches · 83.3%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| Touku Kosenkyaku9K | 3 | 13.6% |
|---|---|---|
| punchP into RenshouPP | 3 | 13.6% |
| Fukko Kensou1P | 2 | 9.1% |
| crouch dash back into Shakashou3P | 2 | 9.1% |
| guardG | 2 | 9.1% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 4.5% |
| RenshouPP into RaigekishouPPP | 1 | 4.5% |
| backdash | 1 | 4.5% |
| backdash into RenshouPP | 1 | 4.5% |
| backdash into Saishikkyaku4K | 1 | 4.5% |
| crouch dash back | 1 | 4.5% |
| crouch dash back into kickK | 1 | 4.5% |
| crouch into Renkanshou3PPP | 1 | 4.5% |
| evade down into backdash | 1 | 4.5% |
| guardG into throwP+G | 1 | 4.5% |
Eileen
- Career
- 2–1 · 66.7%
- This season
- 2 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| Enkou Kenka46P | 2 | 20.0% |
|---|---|---|
| Dokuritsu SouganP+K | 1 | 10.0% |
| Hikou Senshi66K | 1 | 10.0% |
| Tenshin Rinheki1P into Juji Honsentai214K+G | 1 | 10.0% |
| backdash | 1 | 10.0% |
| backdash into Enkou Kenka46P | 1 | 10.0% |
| backdash into forward dash | 1 | 10.0% |
| backward movement into Douchu6P | 1 | 10.0% |
| guardG into throwP+G | 1 | 10.0% |
Goh
- Career
- 10–2 · 83.3%
- This season
- 3 matches · 100.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| backdash into Karura4P+K | 2 | 20.0% |
|---|---|---|
| AgitosogiP+K | 1 | 10.0% |
| Hiji'ate6P | 1 | 10.0% |
| backdash into Muchi'uchigeri4K+G | 1 | 10.0% |
| backdash into Tengusatsu9K+G | 1 | 10.0% |
| backdash into evade up | 1 | 10.0% |
| guardG into kickK | 1 | 10.0% |
| punchP into kickK | 1 | 10.0% |
| throwP+G | 1 | 10.0% |
Lion
- Career
- 26–10 · 72.2%
- This season
- 3 matches · 66.7%
- Peak rank
- 20
Significant Tells
Too few rounds to test opener patterns.
| kickK into RensentaiKK | 2 | 20.0% |
|---|---|---|
| Banchu6P into Banchu Renkanshu6PP | 1 | 10.0% |
| Katousui2P | 1 | 10.0% |
| Koushu RensuiPP into Rensui SoushuPPP+K | 1 | 10.0% |
| Sentai4K into Sentai Shumen4KP | 1 | 10.0% |
| backdash into Taizan Soukoushu4P+K | 1 | 10.0% |
| crouch into Zensoutai2KK | 1 | 10.0% |
| guardG into Zensoutai2KK | 1 | 10.0% |
| guardG into punchP | 1 | 10.0% |
Jacky
- Career
- 2–1 · 66.7%
- This season
- 1 matches · 100.0%
- Peak rank
- 11
Significant Tells
Too few rounds to test opener patterns.
| Bil Jee6P+K | 1 | 25.0% |
|---|---|---|
| Long Stride Back Knuckle4P+K | 1 | 25.0% |
| Slant Back Knuckle1P | 1 | 25.0% |
| guardG | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Akira: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Eileen: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Jacky: not tested (too few rounds)
