VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Jacky

GiantKiller1192

  • Shun
  • Vanessa
  • Akira
  • Kage
  • Sarah
  • Brad
  • Goh
  • Aoi
  • Lau
  • Lei Fei
  • El Blaze
  • Jean
  • Dural
  • Jeffry
  • Taka
  • Wolf
  • Lion
  • Eileen
  • Pai
Career matches1,050
Career win rate81.0%
Round win rate72.4%
Peak rank31
Distinct opponents221
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1672 #937 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky312021525075.2%
Shun2698831584.7%
Vanessa2058451377.6%
Akira1551381374.5%
Goh1751401178.4%
Sarah174741687.2%
Kage194541491.1%
Lei Fei1645291664.4%
Aoi164335881.4%
Brad154335881.4%
Eileen164234881.0%
Taka1640291172.5%
Jean173935489.7%
Jeffry153834489.5%
Dural153732586.5%
Wolf163632488.9%
Lau173531488.6%
Pai153529682.9%
Lion143429585.3%
El Blaze143126583.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

2,369 of 2,372 rounds counted

7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.

By character played

Jacky7.7461308
Shun6.8407201
Vanessa6.5393162
Akira7.4441148
Kage7.1424127
Sarah7.2430114
Brad6.6396111
Goh6.6394113
Aoi6.237495
Lau7.4446102
Lei Fei6.8405107
El Blaze7.243398
Jean6.840797
Dural7.042197
Jeffry6.740288
Taka6.941387
Wolf6.438686
Lion7.142780
Eileen7.243272
Pai6.840676

By opponent's character

Akira7.2435289
Sarah6.8409209
Wolf7.1425187
Vanessa6.8405195
Aoi6.6395164
Shun7.2429145
Jacky7.1424138
Kage6.7400136
Pai7.2434129
Lau7.2432136
Jeffry7.0419121
Lei Fei6.6398103
Lion7.042199
Goh7.444358
Jean7.344064
Brad7.142452
Taka6.941252
Eileen6.539250
El Blaze6.740035
Dural6.94167

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira81711087.7%+4.2
Sarah56461082.1%-1.6
Wolf5344983.0%-3.5
Vanessa52421080.8%+4.0
Aoi4746197.9%+13.7
Shun3931879.5%-8.9
Jacky3729878.4%-0.0
Kage3732586.5%-1.8
Pai36261072.2%-13.5
Lau33221166.7%-3.7
Jeffry3227584.4%-0.8
Lei Fei2925486.2%+12.4
Lion2719870.4%-9.7
Goh1713476.5%+1.4
Jean1714382.3%+4.9
Brad1512380.0%+7.2
Taka1412285.7%+6.2
Eileen136746.1%-34.9
El Blaze1110190.9%+16.9
Dural220100.0%+16.7

0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle77611679.2%-1.1
Full Fence67541380.6%-2.6
Breakable Half Fence65521380.0%-1.7
Single Wall65541183.1%+5.1
Low Fence61481378.7%-5.1
Octagon6056493.3%+9.3
Half Fence5748984.2%+2.7
Breakable Full Fence5445983.3%-0.9
Open52401276.9%-3.3
Full Fence and Open40301075.0%-0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls38083.2%82.4%+0.7
No walls17879.8%80.6%-0.8

Walls against open: +1.5 points (95% range -6.4 to +9.4), p 0.706 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

김멋있다 (Rank 15)22220100.0%
たか (Rank 32)1610662.5%
m.a.10.15.akki (Rank 8)1514193.3%
あおいあらし (Rank 12)1312192.3%
Pikachu-01-2000 (Rank 11)11110100.0%
abo_Sami__M (Rank 25)118372.7%
メスゴリラ (Rank 27)116554.5%
neo (Rank 21)109190.0%
O.J.A (Rank 21)990100.0%
emespink (Rank 27)96366.7%
isotopic_tundra5 (Rank 22)98188.9%
swhy2008 (Rank 9)98188.9%
KillBill (Rank 31)86275.0%
こた (Rank 16)880100.0%
ANO-RAY (Rank 21)770100.0%
IronInvoker47 (Rank 12)770100.0%
PotNoodle (Rank 16)770100.0%
PuzzG/ぱず爺 (Rank 36)72528.6%
Themis (Rank 24)770100.0%
WillieChangTW (Rank 12)76185.7%
neon__x_ (Rank 22)76185.7%
GoGo-6_GAMI-san_ (Rank 25)64266.7%
civil-nia (Rank 12)65183.3%
jg30665 (Rank 12)660100.0%
かっち (Rank 12)660100.0%

Most played opponents, most recent first

PuzzG/ぱず爺 (Rank 36)2026/09/2872528.6%
メスゴリラ (Rank 27)2026/09/26116554.5%
neo (Rank 21)2026/09/25109190.0%
neon__x_ (Rank 22)2026/09/2476185.7%
たか (Rank 32)2026/09/181610662.5%
Themis (Rank 24)2026/09/17770100.0%
こた (Rank 16)2026/09/16880100.0%
abo_Sami__M (Rank 25)2026/09/16118372.7%
O.J.A (Rank 21)2026/09/16990100.0%
emespink (Rank 27)2026/09/1596366.7%
KillBill (Rank 31)2026/09/1486275.0%
ANO-RAY (Rank 21)2026/09/14770100.0%
GoGo-6_GAMI-san_ (Rank 25)2026/09/0764266.7%
isotopic_tundra5 (Rank 22)2026/09/0598188.9%
PotNoodle (Rank 16)2026/09/05770100.0%
かっち (Rank 12)2026/09/04660100.0%
Pikachu-01-2000 (Rank 11)2026/09/0311110100.0%
m.a.10.15.akki (Rank 8)2026/08/311514193.3%
WillieChangTW (Rank 12)2026/08/3176185.7%
swhy2008 (Rank 9)2026/08/2998188.9%
civil-nia (Rank 12)2026/08/2565183.3%
あおいあらし (Rank 12)2026/08/251312192.3%
IronInvoker47 (Rank 12)2026/08/25770100.0%
김멋있다 (Rank 15)2026/08/2522220100.0%
jg30665 (Rank 12)2026/08/23660100.0%

Round openings

Every character

forward movement into punchP34814.7%
Dash Hammer Kick612.6%
guardG582.4%
Rimon Chouchu66P341.4%
Gyou'in Haishu3P271.1%
Hi'en Tankyaku241.0%
Gyou'in Haishu3P into guardG231.0%
Haisenchu1P220.9%
forward movement into Jab Straight220.9%
no input210.9%
Rimon Chouchu66P into forward dash190.8%
Senpujin2P+K190.8%
forward movement into Punch High Kick190.8%
Offensive Style: forward movement into punchP170.7%
forward dash into Tenshin Kashitai1K+G160.7%

750 further openings account for the other 1,643 rounds.

Jacky

Career
152–50 · 75.2%
This season
81 matches · 71.6%
Peak rank
31

First hit in 50.0% of 308 rounds. Won 69.5% of the rounds they struck first, 58.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Dash Hammer Kick66K4213.6%
forward movement into punchP247.8%
Groin Kick6K+G144.5%
Middle Spin Kick46K+G134.2%
crouch dash forward into Smash Straight3P82.6%
crouch dash forward into crouch82.6%
Bil Jee6P+K into forward movement72.3%
forward movement into Punch High KickPK72.3%
Middle Kick3K61.9%
Standing Knee Kick4K61.9%
backward movement into Groin Kick6K+G61.9%
forward dash into Low Spin Kick1K+G61.9%
forward movement into Jab StraightPP61.9%
forward dash into throwP+G51.6%
guardG51.6%

99 further openings account for the other 145 rounds.

Shun

Career
83–15 · 84.7%
This season
53 matches · 83.0%
Peak rank
26

First hit in 63.8% of 199 rounds. Won 70.9% of the rounds they struck first, 73.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Gyou'in Haishu3P2713.4%
Gyou'in Haishu3P into guardG2311.4%
Haisenchu1P2210.9%
forward dash into Tenshin Kashitai1K+G167.9%
forward movement into punchP146.9%
Gyou'in Haishu3P into evade down84.0%
Haisenchu1P into guardG84.0%
Haisenchu1P into Haisenchu Kaikakyaku1PK73.5%
Haisenchu1P into evade down63.0%
guardG63.0%
backward movement into Gekizan Senchu3P+K52.5%
forward movement into RengekiPP42.0%
no input42.0%
Ryubikyaku8K+G31.5%
offensive move31.5%

38 further openings account for the other 46 rounds.

Vanessa

Career
45–13 · 77.6%
This season
42 matches · 76.2%
Peak rank
20

First hit in 37.3% of 161 rounds. Won 66.7% of the rounds they struck first, 66.3% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: forward movement into punchP1710.5%
Offensive Style: kick138.0%
Offensive Style: Landing Knee Kick84.9%
Offensive Style: Spinning Savate84.9%
Offensive Style: forward dash into Pile Bunker6P+K84.9%
Defensive Style: kick74.3%
Defensive Style: Back Knuckle42.5%
Defensive Style: forward movement into punchP42.5%
Offensive Style: down-back punch+kick42.5%
Offensive Style: forward dash into Clobbering Straight4P+K42.5%
Offensive Style: forward movement into Jab~High KickPK42.5%
Offensive Style: forward movement into One TwoPP42.5%
Defensive Style: Shadow Slicer31.9%
Offensive Style: Stopping Toe31.9%
Offensive Style: forward dash into Knee Kick6K31.9%

54 further openings account for the other 68 rounds.

Akira

Career
38–13 · 74.5%
This season
41 matches · 78.0%
Peak rank
15

First hit in 58.8% of 148 rounds. Won 69.0% of the rounds they struck first, 73.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rimon Chouchu66P3422.8%
Rimon Chouchu66P into forward dash1912.8%
Rimon Chouchu66P into crouch dash forward106.7%
Yakuho Chouchu666P106.7%
guardG53.4%
Yakuho Chouchu666P into crouch dash forward42.7%
forward dash into Jouho Touken6P42.7%
Rimon Chouchu66P into evade down32.0%
Senzankou66P+K32.0%
Senzankou66P+K into throwP+G32.0%
Yakuho Chouchu666P into forward dash32.0%
forward dash into evade down32.0%
Geimon Tessen46P+K+G21.3%
Jouho Touken6P21.3%
Jouho Touken6P into forward dash21.3%

35 further openings account for the other 42 rounds.

Kage

Career
41–4 · 91.1%
This season
36 matches · 91.7%
Peak rank
19

First hit in 58.7% of 126 rounds. Won 85.1% of the rounds they struck first, 76.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senpujin2P+K1915.0%
Rasen4P118.7%
Hagakure-ryu In Raijingeki46P+K107.9%
Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G75.5%
Hagakure-ryu In Raijingeki46P+K into punchP43.1%
Nakageri3K43.1%
Rakujin Gaeri44P43.1%
Hiji'uchi6P32.4%
Rasen4P into backdash32.4%
Senpujin2P+K into Fujin Urasuisha2P+KK32.4%
forward movement into punchP32.4%
Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G21.6%
Hiji'uchi6P into Hagakure-ryu You Jumonji KamaeP+K+G21.6%
Nakageri3K into evade down21.6%
Rasen4P into Rasen Urageri4PK21.6%

39 further openings account for the other 48 rounds.

Sarah

Career
41–6 · 87.2%
This season
32 matches · 81.2%
Peak rank
17

First hit in 57.9% of 114 rounds. Won 72.7% of the rounds they struck first, 72.9% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2824.6%
Stiletto66K1311.4%
Long Snap Side Chop3P+K97.9%
Low Spin Kick3K+G76.1%
forward movement into Punch High KickPK65.3%
crouch dash forward into Long Snap Side Chop3P+K54.4%
forward dash into Long Snap Side Chop3P+K43.5%
forward dash into Low Spin Kick3K+G32.6%
Quick Knee6K into kickK21.8%
forward dash into Jab StraightPP21.8%
forward dash into Quick Knee6K21.8%
forward dash into Squat Straight2P21.8%
forward movement into Jab StraightPP21.8%
guardG21.8%
Jackknife Kick3K10.9%

26 further openings account for the other 26 rounds.

Goh

Career
40–11 · 78.4%
This season
31 matches · 77.4%
Peak rank
17

First hit in 49.5% of 109 rounds. Won 64.8% of the rounds they struck first, 76.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2320.4%
forward movement into Tsurane ShoudaPP119.7%
Hiji'ate6P87.1%
forward movement into Shouda~KasumigoroshiPK87.1%
Tsukikage6K76.2%
Maegeri3K into Batousatsu3KP43.5%
forward movement into Hiji'ate6P43.5%
kickK43.5%
Sune Kudaki43P32.6%
backdash into evade down32.6%
Raikou3P into guardG21.8%
Sune Kudaki43P into guardG21.8%
crouch into Denkou3PP21.8%
no input21.8%
Hiji'ate6P into Denkou3PP10.9%

29 further openings account for the other 29 rounds.

Brad

Career
35–8 · 81.4%
This season
31 matches · 77.4%
Peak rank
15

First hit in 60.4% of 111 rounds. Won 71.6% of the rounds they struck first, 70.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Stop Kick4K into forward movement1513.5%
forward movement into punchP1412.6%
Jackal Straight46P+K1210.8%
forward movement into Jab StraightPP98.1%
forward movement into Jab~High KickPK54.5%
Sharp Shoot1P43.6%
Ducking6P+K+G into Crush Knee KickK+G32.7%
Pap Sawk Kao46K+G32.7%
Destruction Body3P+K21.8%
Elbow Hook6P21.8%
Low Kick2K21.8%
Middle Spin Kick66K21.8%
Spine Whip4P into Lumpini Combination4PK21.8%
backdash into throwP+G21.8%
backward movement into Sawk Klab6P+K21.8%

28 further openings account for the other 32 rounds.

Lei Fei

Career
29–16 · 64.4%
This season
28 matches · 67.9%
Peak rank
16

First hit in 64.5% of 107 rounds. Won 63.8% of the rounds they struck first, 68.4% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Toushou66P1211.2%
forward movement into punchP98.4%
guardG76.5%
kickK76.5%
Touku Tenshinkyaku8K+G54.7%
Zaban Hekishou66P+K54.7%
backdash into Kaisei Tento1P+K43.7%
forward movement into Sayu ShoukenPP43.7%
Dantai4K into punch+kick+guardP+K+G32.8%
Rigoutai6K32.8%
Souryu Shukkai43P+K32.8%
Chutenhou3P21.9%
Niki Bunkyaku9K21.9%
Touku Tenshinkyaku8K+G into punch+kick+guardP+K+G21.9%
backdash into evade down21.9%

35 further openings account for the other 37 rounds.

Lau

Career
31–4 · 88.6%
This season
29 matches · 93.1%
Peak rank
17

First hit in 63.4% of 101 rounds. Won 79.7% of the rounds they struck first, 86.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1817.6%
Chugeki6P1514.7%
forward movement into RenshouPP87.8%
Fukko Kensou1P54.9%
Gako Choushitsu6K54.9%
Renkanshou3PPP into Renshou Tenshinkyaku3PPPK32.9%
forward movement into RenkentaiPK32.9%
punchP into RenshouPP32.9%
RenshouPP into Renshou Senputai3PPK22.0%
Saishikkyaku4K22.0%
Senchutai3K into Senkyaku Chushou3KP22.0%
Senpuga~KokeiK+G22.0%
Shakashou3P into RenshouPP22.0%
Souko Sensou66P+K22.0%
down-back kick+guard1K+G22.0%

26 further openings account for the other 28 rounds.

El Blaze

Career
26–5 · 83.9%
This season
27 matches · 88.9%
Peak rank
14

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3232.6%
forward movement into Quick HookPP99.2%
Middle Kick3K44.1%
guardG44.1%
Rolling Low Knuckle1P33.1%
forward movement into Outrage ComboPPK33.1%
High Spin KickK+G22.0%
Quick HookPP into Outrage ComboPPK22.0%
Volcano Knee6K+G22.0%
backdash into evade down22.0%
backward movement into Head Smash Kick46K22.0%
forward dash into Low Drop Kick1K+G22.0%
forward movement into Jab~High KickPK22.0%
punchP22.0%
punchP into Quick HookPP22.0%

25 further openings account for the other 25 rounds.

Aoi

Career
35–8 · 81.4%
This season
30 matches · 86.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1818.6%
Ouda6P+K into forward movement1515.5%
guardG99.3%
Raijinha6K44.1%
no input44.1%
Koromoguruma66P33.1%
Ouda6P+K33.1%
Sanseigan66P+K into forward movement33.1%
guardG into Gedan Shouda2P33.1%
Hou'oushu3P22.1%
Ryoushi43P22.1%
Sou'unha66K22.1%
forward movement into Chudan Hiji'ate6P22.1%
forward movement into NirentotsuPP22.1%
guardG into crouch22.1%

23 further openings account for the other 23 rounds.

Dural

Career
32–5 · 86.5%
This season
25 matches · 88.0%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2626.8%
Dash Hammer Kick66K1919.6%
Hi'en Tankyaku9K77.2%
forward movement into Punch High KickPK66.2%
Nakageri3K into Nagiharai3KP55.2%
forward movement into One TwoPP44.1%
Hi'en Tankyaku9K into guardG33.1%
backdash into Stop Kick4K22.1%
down kick+guard2K+G22.1%
guardG into Nagiharai3KP22.1%
no input22.1%
Dash Hammer Kick66K into punchP11.0%
Nakageri3K11.0%
Nakageri3K into punch+kick+guardP+K+G11.0%
Soukyu46P11.0%

15 further openings account for the other 15 rounds.

Jean

Career
35–4 · 89.7%
This season
26 matches · 92.3%
Peak rank
17

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1717.5%
Oihiji4P+K88.2%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK88.2%
Hizageri4K55.2%
forward movement into Yoko'enpi6P55.2%
guardG55.2%
Hizageri4K into Kousenshu4KP44.1%
crouch dash forward into Yamakuzushi6K33.1%
forward movement into Kyoshin KourikenPKP33.1%
Gyaku Seikenzuki66P22.1%
Shitanagi Shutou1P into guardG22.1%
backdash into Yamakuzushi6K22.1%
evade down into guardG22.1%
forward movement into Maeken~Joudan MawashigeriPK22.1%
guardG into Shitamaeken2P22.1%

27 further openings account for the other 27 rounds.

Jeffry

Career
34–4 · 89.5%
This season
24 matches · 87.5%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP2427.3%
Sunlit Body Upper3P+K66.8%
forward movement into Knuckle KickPK66.8%
forward movement into Double KnucklePP55.7%
forward movement into Elbow Butt6P44.5%
Torpedo Head Butt4P+K33.4%
Dash Elbow66P into punchP22.3%
Elbow Butt6P22.3%
Toe Kick2K into backdash22.3%
backdash into Double Hammer Down43P22.3%
punchP into Knuckle KickPK22.3%
punchP into Sunlit Body Upper3P+K22.3%
Dash Elbow66P into Dash Elbow Upper66PP11.1%
Ducking Low2K+G11.1%
Full Swing Double Hammer41236P+K into throwP+G11.1%

25 further openings account for the other 25 rounds.

Taka

Career
29–11 · 72.5%
This season
24 matches · 70.8%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP3944.8%
forward movement into Tsuppari 2PP89.2%
forward movement into Hiji'ate6P55.8%
Kirikabu Kudaki1P+K22.3%
Morotezuki66P22.3%
backdash into Kachi'age33P+K22.3%
crouch dash forward into guardG22.3%
Aka'oni MidaremageP+K11.1%
Hiji'ate6P11.1%
Kachi'age33P+K into forward movement11.1%
Kumoyaburi4P+K into punchP11.1%
Marutahiza6K11.1%
Takatsumehashi3P+K11.1%
Yoko Harite4P into Aka'oni MidaremageP+K11.1%
Zangeki33P into forward movement11.1%

19 further openings account for the other 19 rounds.

Wolf

Career
32–4 · 88.9%
This season
24 matches · 87.5%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1922.1%
forward movement into Hammer KickPK1011.6%
Knee Lift6K67.0%
Savate4K55.8%
forward movement into Jab StraightPP55.8%
guardG into evade down33.5%
Quick Shoulder66P+K22.3%
backdash into Heavy Middle Kick3K+G22.3%
crouch dash back into Heavy Middle Kick3K+G22.3%
crouch dash back into Quick Shoulder66P+K22.3%
guardG into punchP22.3%
Body Blow6P11.2%
Comet Hook1P into punchP11.2%
Face Lift Kick3K11.2%
Short Shoulder46P+K into forward movement11.2%

24 further openings account for the other 24 rounds.

Lion

Career
29–5 · 85.3%
This season
22 matches · 81.8%
Peak rank
14

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Sentai4K1215.0%
Dantai3K810.0%
forward movement into punchP810.0%
forward movement into RensuitaiPK67.5%
Sentai4K into Sentai Shumen4KP33.8%
forward movement into Banchu Renkanshu6PP33.8%
Dantai3K into guardG22.5%
Juchou Senshou8P+K22.5%
Juchou Senshou8P+K into up punch+kick+guard8P+K+G22.5%
Senshippo66P22.5%
crouch dash forward into Sen'inshou3P22.5%
guardG22.5%
guardG into Koushu RensuiPP22.5%
Banchu6P11.2%
Banchu6P into Banchu Renkanshu6PP11.2%

24 further openings account for the other 24 rounds.

Pai

Career
29–6 · 82.9%
This season
21 matches · 90.5%
Peak rank
15

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Hi'en Tankyaku9K1722.4%
forward movement into punchP1621.1%
Soukasui3P into Souka Senpukyaku3PK34.0%
Ensei Haikyaku4K22.6%
Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK22.6%
crouch into Souanshou3P+K22.6%
forward movement into RenkentaiPK22.6%
forward movement into RenshouPP22.6%
Enbikyaku3K+G11.3%
Hansenpu44K11.3%
Hi'en Tankyaku9K into guardG11.3%
Hi'en Tankyaku9K into offensive move11.3%
Honshin Soukyaku1K+G into Ensei SenpukyakuK+G11.3%
Kochoukyaku4K+G11.3%
Kochoukyaku4K+G into Ensei SenpukyakuK+G11.3%

23 further openings account for the other 23 rounds.

Eileen

Career
34–8 · 81.0%
This season
21 matches · 85.7%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward movement into punchP1520.8%
forward movement into Enkou RensouPP1318.1%
Enkou Kenka46P811.1%
Matsubi Tenshin44P34.2%
Sokutantai3K34.2%
guardG34.2%
Douchu6P22.8%
Jinraishou6P+K into punchP22.8%
punchP into Enkou RensouPP22.8%
Enkou Kenka46P into forward dash11.4%
Hairenkyaku4K11.4%
Jinraishou6P+K into Taisei Soudou46P+K11.4%
Sokutantai3K into punch+kick+guardP+K+G11.4%
Tanhikyaku9K11.4%
Tenshin Rinheki1P into Rinheki Hairen1PK11.4%

15 further openings account for the other 15 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).

Tests behind each character's list

  • Jacky: 0 of 12 tests hold up
  • Shun: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Akira: not tested (too few rounds)
  • Kage: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Lei Fei: not tested (too few rounds)
  • Lau: not tested (too few rounds)
  • El Blaze: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Dural: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Wolf: not tested (too few rounds)
  • Lion: not tested (too few rounds)
  • Pai: not tested (too few rounds)
  • Eileen: not tested (too few rounds)