Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1672 #937 of 3,686 on the Elo list →
Jacky167767 matches
Shun169446 matches
Kage169334 matches
Vanessa168232 matches
Lei Fei167426 matches
Sarah167626 matches
Akira166525 matches
Jean169324 matches
Goh167419 matches
Lau168418 matches
Wolf168718 matches
Dural167817 matches
Lion167716 matches
Taka167716 matches
Pai167615 matches
Brad167914 matches
El Blaze167514 matches
Jeffry167712 matches
Eileen167211 matches
Aoi167410 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 31 | 202 | 152 | 50 | 75.2% |
|---|---|---|---|---|---|
| Shun | 26 | 98 | 83 | 15 | 84.7% |
| Vanessa | 20 | 58 | 45 | 13 | 77.6% |
| Akira | 15 | 51 | 38 | 13 | 74.5% |
| Goh | 17 | 51 | 40 | 11 | 78.4% |
| Sarah | 17 | 47 | 41 | 6 | 87.2% |
| Kage | 19 | 45 | 41 | 4 | 91.1% |
| Lei Fei | 16 | 45 | 29 | 16 | 64.4% |
| Aoi | 16 | 43 | 35 | 8 | 81.4% |
| Brad | 15 | 43 | 35 | 8 | 81.4% |
| Eileen | 16 | 42 | 34 | 8 | 81.0% |
| Taka | 16 | 40 | 29 | 11 | 72.5% |
| Jean | 17 | 39 | 35 | 4 | 89.7% |
| Jeffry | 15 | 38 | 34 | 4 | 89.5% |
| Dural | 15 | 37 | 32 | 5 | 86.5% |
| Wolf | 16 | 36 | 32 | 4 | 88.9% |
| Lau | 17 | 35 | 31 | 4 | 88.6% |
| Pai | 15 | 35 | 29 | 6 | 82.9% |
| Lion | 14 | 34 | 29 | 5 | 85.3% |
| El Blaze | 14 | 31 | 26 | 5 | 83.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
2,369 of 2,372 rounds counted7.0 inputs a second (419 a minute) this season. Faster than 45% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Jacky | 7.7 | 461 | 308 |
|---|---|---|---|
| Shun | 6.8 | 407 | 201 |
| Vanessa | 6.5 | 393 | 162 |
| Akira | 7.4 | 441 | 148 |
| Kage | 7.1 | 424 | 127 |
| Sarah | 7.2 | 430 | 114 |
| Brad | 6.6 | 396 | 111 |
| Goh | 6.6 | 394 | 113 |
| Aoi | 6.2 | 374 | 95 |
| Lau | 7.4 | 446 | 102 |
| Lei Fei | 6.8 | 405 | 107 |
| El Blaze | 7.2 | 433 | 98 |
| Jean | 6.8 | 407 | 97 |
| Dural | 7.0 | 421 | 97 |
| Jeffry | 6.7 | 402 | 88 |
| Taka | 6.9 | 413 | 87 |
| Wolf | 6.4 | 386 | 86 |
| Lion | 7.1 | 427 | 80 |
| Eileen | 7.2 | 432 | 72 |
| Pai | 6.8 | 406 | 76 |
By opponent's character
| Akira | 7.2 | 435 | 289 |
|---|---|---|---|
| Sarah | 6.8 | 409 | 209 |
| Wolf | 7.1 | 425 | 187 |
| Vanessa | 6.8 | 405 | 195 |
| Aoi | 6.6 | 395 | 164 |
| Shun | 7.2 | 429 | 145 |
| Jacky | 7.1 | 424 | 138 |
| Kage | 6.7 | 400 | 136 |
| Pai | 7.2 | 434 | 129 |
| Lau | 7.2 | 432 | 136 |
| Jeffry | 7.0 | 419 | 121 |
| Lei Fei | 6.6 | 398 | 103 |
| Lion | 7.0 | 421 | 99 |
| Goh | 7.4 | 443 | 58 |
| Jean | 7.3 | 440 | 64 |
| Brad | 7.1 | 424 | 52 |
| Taka | 6.9 | 412 | 52 |
| Eileen | 6.5 | 392 | 50 |
| El Blaze | 6.7 | 400 | 35 |
| Dural | 6.9 | 416 | 7 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 81 | 71 | 10 | 87.7% | +4.2 |
|---|---|---|---|---|---|
| Sarah | 56 | 46 | 10 | 82.1% | -1.6 |
| Wolf | 53 | 44 | 9 | 83.0% | -3.5 |
| Vanessa | 52 | 42 | 10 | 80.8% | +4.0 |
| Aoi | 47 | 46 | 1 | 97.9% | +13.7 |
| Shun | 39 | 31 | 8 | 79.5% | -8.9 |
| Jacky | 37 | 29 | 8 | 78.4% | -0.0 |
| Kage | 37 | 32 | 5 | 86.5% | -1.8 |
| Pai | 36 | 26 | 10 | 72.2% | -13.5 |
| Lau | 33 | 22 | 11 | 66.7% | -3.7 |
| Jeffry | 32 | 27 | 5 | 84.4% | -0.8 |
| Lei Fei | 29 | 25 | 4 | 86.2% | +12.4 |
| Lion | 27 | 19 | 8 | 70.4% | -9.7 |
| Goh | 17 | 13 | 4 | 76.5% | +1.4 |
| Jean | 17 | 14 | 3 | 82.3% | +4.9 |
| Brad | 15 | 12 | 3 | 80.0% | +7.2 |
| Taka | 14 | 12 | 2 | 85.7% | +6.2 |
| Eileen | 13 | 6 | 7 | 46.1% | -34.9 |
| El Blaze | 11 | 10 | 1 | 90.9% | +16.9 |
| Dural | 2 | 2 | 0 | 100.0% | +16.7 |
0 of 11 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 11 questions at once; about 0.6 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Rectangle | 77 | 61 | 16 | 79.2% | -1.1 |
|---|---|---|---|---|---|
| Full Fence | 67 | 54 | 13 | 80.6% | -2.6 |
| Breakable Half Fence | 65 | 52 | 13 | 80.0% | -1.7 |
| Single Wall | 65 | 54 | 11 | 83.1% | +5.1 |
| Low Fence | 61 | 48 | 13 | 78.7% | -5.1 |
| Octagon | 60 | 56 | 4 | 93.3% | +9.3 |
| Half Fence | 57 | 48 | 9 | 84.2% | +2.7 |
| Breakable Full Fence | 54 | 45 | 9 | 83.3% | -0.9 |
| Open | 52 | 40 | 12 | 76.9% | -3.3 |
| Full Fence and Open | 40 | 30 | 10 | 75.0% | -0.1 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 380 | 83.2% | 82.4% | +0.7 |
| No walls | 178 | 79.8% | 80.6% | -0.8 |
Walls against open: +1.5 points (95% range -6.4 to +9.4), p 0.706 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 김멋있다 (Rank 15) | 22 | 22 | 0 | 100.0% |
|---|---|---|---|---|
| たか (Rank 32) | 16 | 10 | 6 | 62.5% |
| m.a.10.15.akki (Rank 8) | 15 | 14 | 1 | 93.3% |
| あおいあらし (Rank 12) | 13 | 12 | 1 | 92.3% |
| Pikachu-01-2000 (Rank 11) | 11 | 11 | 0 | 100.0% |
| abo_Sami__M (Rank 25) | 11 | 8 | 3 | 72.7% |
| メスゴリラ (Rank 27) | 11 | 6 | 5 | 54.5% |
| neo (Rank 21) | 10 | 9 | 1 | 90.0% |
| O.J.A (Rank 21) | 9 | 9 | 0 | 100.0% |
| emespink (Rank 27) | 9 | 6 | 3 | 66.7% |
| isotopic_tundra5 (Rank 22) | 9 | 8 | 1 | 88.9% |
| swhy2008 (Rank 9) | 9 | 8 | 1 | 88.9% |
| KillBill (Rank 31) | 8 | 6 | 2 | 75.0% |
| こた (Rank 16) | 8 | 8 | 0 | 100.0% |
| ANO-RAY (Rank 21) | 7 | 7 | 0 | 100.0% |
| IronInvoker47 (Rank 12) | 7 | 7 | 0 | 100.0% |
| PotNoodle (Rank 16) | 7 | 7 | 0 | 100.0% |
| PuzzG/ぱず爺 (Rank 36) | 7 | 2 | 5 | 28.6% |
| Themis (Rank 24) | 7 | 7 | 0 | 100.0% |
| WillieChangTW (Rank 12) | 7 | 6 | 1 | 85.7% |
| neon__x_ (Rank 22) | 7 | 6 | 1 | 85.7% |
| GoGo-6_GAMI-san_ (Rank 25) | 6 | 4 | 2 | 66.7% |
| civil-nia (Rank 12) | 6 | 5 | 1 | 83.3% |
| jg30665 (Rank 12) | 6 | 6 | 0 | 100.0% |
| かっち (Rank 12) | 6 | 6 | 0 | 100.0% |
Most played opponents, most recent first
| PuzzG/ぱず爺 (Rank 36) | 2026/09/28 | 7 | 2 | 5 | 28.6% |
|---|---|---|---|---|---|
| メスゴリラ (Rank 27) | 2026/09/26 | 11 | 6 | 5 | 54.5% |
| neo (Rank 21) | 2026/09/25 | 10 | 9 | 1 | 90.0% |
| neon__x_ (Rank 22) | 2026/09/24 | 7 | 6 | 1 | 85.7% |
| たか (Rank 32) | 2026/09/18 | 16 | 10 | 6 | 62.5% |
| Themis (Rank 24) | 2026/09/17 | 7 | 7 | 0 | 100.0% |
| こた (Rank 16) | 2026/09/16 | 8 | 8 | 0 | 100.0% |
| abo_Sami__M (Rank 25) | 2026/09/16 | 11 | 8 | 3 | 72.7% |
| O.J.A (Rank 21) | 2026/09/16 | 9 | 9 | 0 | 100.0% |
| emespink (Rank 27) | 2026/09/15 | 9 | 6 | 3 | 66.7% |
| KillBill (Rank 31) | 2026/09/14 | 8 | 6 | 2 | 75.0% |
| ANO-RAY (Rank 21) | 2026/09/14 | 7 | 7 | 0 | 100.0% |
| GoGo-6_GAMI-san_ (Rank 25) | 2026/09/07 | 6 | 4 | 2 | 66.7% |
| isotopic_tundra5 (Rank 22) | 2026/09/05 | 9 | 8 | 1 | 88.9% |
| PotNoodle (Rank 16) | 2026/09/05 | 7 | 7 | 0 | 100.0% |
| かっち (Rank 12) | 2026/09/04 | 6 | 6 | 0 | 100.0% |
| Pikachu-01-2000 (Rank 11) | 2026/09/03 | 11 | 11 | 0 | 100.0% |
| m.a.10.15.akki (Rank 8) | 2026/08/31 | 15 | 14 | 1 | 93.3% |
| WillieChangTW (Rank 12) | 2026/08/31 | 7 | 6 | 1 | 85.7% |
| swhy2008 (Rank 9) | 2026/08/29 | 9 | 8 | 1 | 88.9% |
| civil-nia (Rank 12) | 2026/08/25 | 6 | 5 | 1 | 83.3% |
| あおいあらし (Rank 12) | 2026/08/25 | 13 | 12 | 1 | 92.3% |
| IronInvoker47 (Rank 12) | 2026/08/25 | 7 | 7 | 0 | 100.0% |
| 김멋있다 (Rank 15) | 2026/08/25 | 22 | 22 | 0 | 100.0% |
| jg30665 (Rank 12) | 2026/08/23 | 6 | 6 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 348 | 14.7% |
|---|---|---|
| Dash Hammer Kick | 61 | 2.6% |
| guardG | 58 | 2.4% |
| Rimon Chouchu66P | 34 | 1.4% |
| Gyou'in Haishu3P | 27 | 1.1% |
| Hi'en Tankyaku | 24 | 1.0% |
| Gyou'in Haishu3P into guardG | 23 | 1.0% |
| Haisenchu1P | 22 | 0.9% |
| forward movement into Jab Straight | 22 | 0.9% |
| no input | 21 | 0.9% |
| Rimon Chouchu66P into forward dash | 19 | 0.8% |
| Senpujin2P+K | 19 | 0.8% |
| forward movement into Punch High Kick | 19 | 0.8% |
| Offensive Style: forward movement into punchP | 17 | 0.7% |
| forward dash into Tenshin Kashitai1K+G | 16 | 0.7% |
750 further openings account for the other 1,643 rounds.
Jacky
- Career
- 152–50 · 75.2%
- This season
- 81 matches · 71.6%
- Peak rank
- 31
First hit in 50.0% of 308 rounds. Won 69.5% of the rounds they struck first, 58.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Dash Hammer Kick66K | 42 | 13.6% |
|---|---|---|
| forward movement into punchP | 24 | 7.8% |
| Groin Kick6K+G | 14 | 4.5% |
| Middle Spin Kick46K+G | 13 | 4.2% |
| crouch dash forward into Smash Straight3P | 8 | 2.6% |
| crouch dash forward into crouch | 8 | 2.6% |
| Bil Jee6P+K into forward movement | 7 | 2.3% |
| forward movement into Punch High KickPK | 7 | 2.3% |
| Middle Kick3K | 6 | 1.9% |
| Standing Knee Kick4K | 6 | 1.9% |
| backward movement into Groin Kick6K+G | 6 | 1.9% |
| forward dash into Low Spin Kick1K+G | 6 | 1.9% |
| forward movement into Jab StraightPP | 6 | 1.9% |
| forward dash into throwP+G | 5 | 1.6% |
| guardG | 5 | 1.6% |
99 further openings account for the other 145 rounds.
Shun
- Career
- 83–15 · 84.7%
- This season
- 53 matches · 83.0%
- Peak rank
- 26
First hit in 63.8% of 199 rounds. Won 70.9% of the rounds they struck first, 73.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Gyou'in Haishu3P | 27 | 13.4% |
|---|---|---|
| Gyou'in Haishu3P into guardG | 23 | 11.4% |
| Haisenchu1P | 22 | 10.9% |
| forward dash into Tenshin Kashitai1K+G | 16 | 7.9% |
| forward movement into punchP | 14 | 6.9% |
| Gyou'in Haishu3P into evade down | 8 | 4.0% |
| Haisenchu1P into guardG | 8 | 4.0% |
| Haisenchu1P into Haisenchu Kaikakyaku1PK | 7 | 3.5% |
| Haisenchu1P into evade down | 6 | 3.0% |
| guardG | 6 | 3.0% |
| backward movement into Gekizan Senchu3P+K | 5 | 2.5% |
| forward movement into RengekiPP | 4 | 2.0% |
| no input | 4 | 2.0% |
| Ryubikyaku8K+G | 3 | 1.5% |
| offensive move | 3 | 1.5% |
38 further openings account for the other 46 rounds.
Vanessa
- Career
- 45–13 · 77.6%
- This season
- 42 matches · 76.2%
- Peak rank
- 20
First hit in 37.3% of 161 rounds. Won 66.7% of the rounds they struck first, 66.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: forward movement into punchP | 17 | 10.5% |
|---|---|---|
| Offensive Style: kick | 13 | 8.0% |
| Offensive Style: Landing Knee Kick | 8 | 4.9% |
| Offensive Style: Spinning Savate | 8 | 4.9% |
| Offensive Style: forward dash into Pile Bunker6P+K | 8 | 4.9% |
| Defensive Style: kick | 7 | 4.3% |
| Defensive Style: Back Knuckle | 4 | 2.5% |
| Defensive Style: forward movement into punchP | 4 | 2.5% |
| Offensive Style: down-back punch+kick | 4 | 2.5% |
| Offensive Style: forward dash into Clobbering Straight4P+K | 4 | 2.5% |
| Offensive Style: forward movement into Jab~High KickPK | 4 | 2.5% |
| Offensive Style: forward movement into One TwoPP | 4 | 2.5% |
| Defensive Style: Shadow Slicer | 3 | 1.9% |
| Offensive Style: Stopping Toe | 3 | 1.9% |
| Offensive Style: forward dash into Knee Kick6K | 3 | 1.9% |
54 further openings account for the other 68 rounds.
Akira
- Career
- 38–13 · 74.5%
- This season
- 41 matches · 78.0%
- Peak rank
- 15
First hit in 58.8% of 148 rounds. Won 69.0% of the rounds they struck first, 73.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Rimon Chouchu66P | 34 | 22.8% |
|---|---|---|
| Rimon Chouchu66P into forward dash | 19 | 12.8% |
| Rimon Chouchu66P into crouch dash forward | 10 | 6.7% |
| Yakuho Chouchu666P | 10 | 6.7% |
| guardG | 5 | 3.4% |
| Yakuho Chouchu666P into crouch dash forward | 4 | 2.7% |
| forward dash into Jouho Touken6P | 4 | 2.7% |
| Rimon Chouchu66P into evade down | 3 | 2.0% |
| Senzankou66P+K | 3 | 2.0% |
| Senzankou66P+K into throwP+G | 3 | 2.0% |
| Yakuho Chouchu666P into forward dash | 3 | 2.0% |
| forward dash into evade down | 3 | 2.0% |
| Geimon Tessen46P+K+G | 2 | 1.3% |
| Jouho Touken6P | 2 | 1.3% |
| Jouho Touken6P into forward dash | 2 | 1.3% |
35 further openings account for the other 42 rounds.
Kage
- Career
- 41–4 · 91.1%
- This season
- 36 matches · 91.7%
- Peak rank
- 19
First hit in 58.7% of 126 rounds. Won 85.1% of the rounds they struck first, 76.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Senpujin2P+K | 19 | 15.0% |
|---|---|---|
| Rasen4P | 11 | 8.7% |
| Hagakure-ryu In Raijingeki46P+K | 10 | 7.9% |
| Rasen4P into Hagakure-ryu You Jumonji KamaeP+K+G | 7 | 5.5% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 4 | 3.1% |
| Nakageri3K | 4 | 3.1% |
| Rakujin Gaeri44P | 4 | 3.1% |
| Hiji'uchi6P | 3 | 2.4% |
| Rasen4P into backdash | 3 | 2.4% |
| Senpujin2P+K into Fujin Urasuisha2P+KK | 3 | 2.4% |
| forward movement into punchP | 3 | 2.4% |
| Hagakure-ryu In Raijingeki46P+K into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 1.6% |
| Hiji'uchi6P into Hagakure-ryu You Jumonji KamaeP+K+G | 2 | 1.6% |
| Nakageri3K into evade down | 2 | 1.6% |
| Rasen4P into Rasen Urageri4PK | 2 | 1.6% |
39 further openings account for the other 48 rounds.
Sarah
- Career
- 41–6 · 87.2%
- This season
- 32 matches · 81.2%
- Peak rank
- 17
First hit in 57.9% of 114 rounds. Won 72.7% of the rounds they struck first, 72.9% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 28 | 24.6% |
|---|---|---|
| Stiletto66K | 13 | 11.4% |
| Long Snap Side Chop3P+K | 9 | 7.9% |
| Low Spin Kick3K+G | 7 | 6.1% |
| forward movement into Punch High KickPK | 6 | 5.3% |
| crouch dash forward into Long Snap Side Chop3P+K | 5 | 4.4% |
| forward dash into Long Snap Side Chop3P+K | 4 | 3.5% |
| forward dash into Low Spin Kick3K+G | 3 | 2.6% |
| Quick Knee6K into kickK | 2 | 1.8% |
| forward dash into Jab StraightPP | 2 | 1.8% |
| forward dash into Quick Knee6K | 2 | 1.8% |
| forward dash into Squat Straight2P | 2 | 1.8% |
| forward movement into Jab StraightPP | 2 | 1.8% |
| guardG | 2 | 1.8% |
| Jackknife Kick3K | 1 | 0.9% |
26 further openings account for the other 26 rounds.
Goh
- Career
- 40–11 · 78.4%
- This season
- 31 matches · 77.4%
- Peak rank
- 17
First hit in 49.5% of 109 rounds. Won 64.8% of the rounds they struck first, 76.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 23 | 20.4% |
|---|---|---|
| forward movement into Tsurane ShoudaPP | 11 | 9.7% |
| Hiji'ate6P | 8 | 7.1% |
| forward movement into Shouda~KasumigoroshiPK | 8 | 7.1% |
| Tsukikage6K | 7 | 6.2% |
| Maegeri3K into Batousatsu3KP | 4 | 3.5% |
| forward movement into Hiji'ate6P | 4 | 3.5% |
| kickK | 4 | 3.5% |
| Sune Kudaki43P | 3 | 2.6% |
| backdash into evade down | 3 | 2.6% |
| Raikou3P into guardG | 2 | 1.8% |
| Sune Kudaki43P into guardG | 2 | 1.8% |
| crouch into Denkou3PP | 2 | 1.8% |
| no input | 2 | 1.8% |
| Hiji'ate6P into Denkou3PP | 1 | 0.9% |
29 further openings account for the other 29 rounds.
Brad
- Career
- 35–8 · 81.4%
- This season
- 31 matches · 77.4%
- Peak rank
- 15
First hit in 60.4% of 111 rounds. Won 71.6% of the rounds they struck first, 70.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Stop Kick4K into forward movement | 15 | 13.5% |
|---|---|---|
| forward movement into punchP | 14 | 12.6% |
| Jackal Straight46P+K | 12 | 10.8% |
| forward movement into Jab StraightPP | 9 | 8.1% |
| forward movement into Jab~High KickPK | 5 | 4.5% |
| Sharp Shoot1P | 4 | 3.6% |
| Ducking6P+K+G into Crush Knee KickK+G | 3 | 2.7% |
| Pap Sawk Kao46K+G | 3 | 2.7% |
| Destruction Body3P+K | 2 | 1.8% |
| Elbow Hook6P | 2 | 1.8% |
| Low Kick2K | 2 | 1.8% |
| Middle Spin Kick66K | 2 | 1.8% |
| Spine Whip4P into Lumpini Combination4PK | 2 | 1.8% |
| backdash into throwP+G | 2 | 1.8% |
| backward movement into Sawk Klab6P+K | 2 | 1.8% |
28 further openings account for the other 32 rounds.
Lei Fei
- Career
- 29–16 · 64.4%
- This season
- 28 matches · 67.9%
- Peak rank
- 16
First hit in 64.5% of 107 rounds. Won 63.8% of the rounds they struck first, 68.4% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| Toushou66P | 12 | 11.2% |
|---|---|---|
| forward movement into punchP | 9 | 8.4% |
| guardG | 7 | 6.5% |
| kickK | 7 | 6.5% |
| Touku Tenshinkyaku8K+G | 5 | 4.7% |
| Zaban Hekishou66P+K | 5 | 4.7% |
| backdash into Kaisei Tento1P+K | 4 | 3.7% |
| forward movement into Sayu ShoukenPP | 4 | 3.7% |
| Dantai4K into punch+kick+guardP+K+G | 3 | 2.8% |
| Rigoutai6K | 3 | 2.8% |
| Souryu Shukkai43P+K | 3 | 2.8% |
| Chutenhou3P | 2 | 1.9% |
| Niki Bunkyaku9K | 2 | 1.9% |
| Touku Tenshinkyaku8K+G into punch+kick+guardP+K+G | 2 | 1.9% |
| backdash into evade down | 2 | 1.9% |
35 further openings account for the other 37 rounds.
Lau
- Career
- 31–4 · 88.6%
- This season
- 29 matches · 93.1%
- Peak rank
- 17
First hit in 63.4% of 101 rounds. Won 79.7% of the rounds they struck first, 86.5% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 18 | 17.6% |
|---|---|---|
| Chugeki6P | 15 | 14.7% |
| forward movement into RenshouPP | 8 | 7.8% |
| Fukko Kensou1P | 5 | 4.9% |
| Gako Choushitsu6K | 5 | 4.9% |
| Renkanshou3PPP into Renshou Tenshinkyaku3PPPK | 3 | 2.9% |
| forward movement into RenkentaiPK | 3 | 2.9% |
| punchP into RenshouPP | 3 | 2.9% |
| RenshouPP into Renshou Senputai3PPK | 2 | 2.0% |
| Saishikkyaku4K | 2 | 2.0% |
| Senchutai3K into Senkyaku Chushou3KP | 2 | 2.0% |
| Senpuga~KokeiK+G | 2 | 2.0% |
| Shakashou3P into RenshouPP | 2 | 2.0% |
| Souko Sensou66P+K | 2 | 2.0% |
| down-back kick+guard1K+G | 2 | 2.0% |
26 further openings account for the other 28 rounds.
El Blaze
- Career
- 26–5 · 83.9%
- This season
- 27 matches · 88.9%
- Peak rank
- 14
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 32 | 32.6% |
|---|---|---|
| forward movement into Quick HookPP | 9 | 9.2% |
| Middle Kick3K | 4 | 4.1% |
| guardG | 4 | 4.1% |
| Rolling Low Knuckle1P | 3 | 3.1% |
| forward movement into Outrage ComboPPK | 3 | 3.1% |
| High Spin KickK+G | 2 | 2.0% |
| Quick HookPP into Outrage ComboPPK | 2 | 2.0% |
| Volcano Knee6K+G | 2 | 2.0% |
| backdash into evade down | 2 | 2.0% |
| backward movement into Head Smash Kick46K | 2 | 2.0% |
| forward dash into Low Drop Kick1K+G | 2 | 2.0% |
| forward movement into Jab~High KickPK | 2 | 2.0% |
| punchP | 2 | 2.0% |
| punchP into Quick HookPP | 2 | 2.0% |
25 further openings account for the other 25 rounds.
Aoi
- Career
- 35–8 · 81.4%
- This season
- 30 matches · 86.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 18 | 18.6% |
|---|---|---|
| Ouda6P+K into forward movement | 15 | 15.5% |
| guardG | 9 | 9.3% |
| Raijinha6K | 4 | 4.1% |
| no input | 4 | 4.1% |
| Koromoguruma66P | 3 | 3.1% |
| Ouda6P+K | 3 | 3.1% |
| Sanseigan66P+K into forward movement | 3 | 3.1% |
| guardG into Gedan Shouda2P | 3 | 3.1% |
| Hou'oushu3P | 2 | 2.1% |
| Ryoushi43P | 2 | 2.1% |
| Sou'unha66K | 2 | 2.1% |
| forward movement into Chudan Hiji'ate6P | 2 | 2.1% |
| forward movement into NirentotsuPP | 2 | 2.1% |
| guardG into crouch | 2 | 2.1% |
23 further openings account for the other 23 rounds.
Dural
- Career
- 32–5 · 86.5%
- This season
- 25 matches · 88.0%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 26 | 26.8% |
|---|---|---|
| Dash Hammer Kick66K | 19 | 19.6% |
| Hi'en Tankyaku9K | 7 | 7.2% |
| forward movement into Punch High KickPK | 6 | 6.2% |
| Nakageri3K into Nagiharai3KP | 5 | 5.2% |
| forward movement into One TwoPP | 4 | 4.1% |
| Hi'en Tankyaku9K into guardG | 3 | 3.1% |
| backdash into Stop Kick4K | 2 | 2.1% |
| down kick+guard2K+G | 2 | 2.1% |
| guardG into Nagiharai3KP | 2 | 2.1% |
| no input | 2 | 2.1% |
| Dash Hammer Kick66K into punchP | 1 | 1.0% |
| Nakageri3K | 1 | 1.0% |
| Nakageri3K into punch+kick+guardP+K+G | 1 | 1.0% |
| Soukyu46P | 1 | 1.0% |
15 further openings account for the other 15 rounds.
Jean
- Career
- 35–4 · 89.7%
- This season
- 26 matches · 92.3%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 17 | 17.5% |
|---|---|---|
| Oihiji4P+K | 8 | 8.2% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 8 | 8.2% |
| Hizageri4K | 5 | 5.2% |
| forward movement into Yoko'enpi6P | 5 | 5.2% |
| guardG | 5 | 5.2% |
| Hizageri4K into Kousenshu4KP | 4 | 4.1% |
| crouch dash forward into Yamakuzushi6K | 3 | 3.1% |
| forward movement into Kyoshin KourikenPKP | 3 | 3.1% |
| Gyaku Seikenzuki66P | 2 | 2.1% |
| Shitanagi Shutou1P into guardG | 2 | 2.1% |
| backdash into Yamakuzushi6K | 2 | 2.1% |
| evade down into guardG | 2 | 2.1% |
| forward movement into Maeken~Joudan MawashigeriPK | 2 | 2.1% |
| guardG into Shitamaeken2P | 2 | 2.1% |
27 further openings account for the other 27 rounds.
Jeffry
- Career
- 34–4 · 89.5%
- This season
- 24 matches · 87.5%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 24 | 27.3% |
|---|---|---|
| Sunlit Body Upper3P+K | 6 | 6.8% |
| forward movement into Knuckle KickPK | 6 | 6.8% |
| forward movement into Double KnucklePP | 5 | 5.7% |
| forward movement into Elbow Butt6P | 4 | 4.5% |
| Torpedo Head Butt4P+K | 3 | 3.4% |
| Dash Elbow66P into punchP | 2 | 2.3% |
| Elbow Butt6P | 2 | 2.3% |
| Toe Kick2K into backdash | 2 | 2.3% |
| backdash into Double Hammer Down43P | 2 | 2.3% |
| punchP into Knuckle KickPK | 2 | 2.3% |
| punchP into Sunlit Body Upper3P+K | 2 | 2.3% |
| Dash Elbow66P into Dash Elbow Upper66PP | 1 | 1.1% |
| Ducking Low2K+G | 1 | 1.1% |
| Full Swing Double Hammer41236P+K into throwP+G | 1 | 1.1% |
25 further openings account for the other 25 rounds.
Taka
- Career
- 29–11 · 72.5%
- This season
- 24 matches · 70.8%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 39 | 44.8% |
|---|---|---|
| forward movement into Tsuppari 2PP | 8 | 9.2% |
| forward movement into Hiji'ate6P | 5 | 5.8% |
| Kirikabu Kudaki1P+K | 2 | 2.3% |
| Morotezuki66P | 2 | 2.3% |
| backdash into Kachi'age33P+K | 2 | 2.3% |
| crouch dash forward into guardG | 2 | 2.3% |
| Aka'oni MidaremageP+K | 1 | 1.1% |
| Hiji'ate6P | 1 | 1.1% |
| Kachi'age33P+K into forward movement | 1 | 1.1% |
| Kumoyaburi4P+K into punchP | 1 | 1.1% |
| Marutahiza6K | 1 | 1.1% |
| Takatsumehashi3P+K | 1 | 1.1% |
| Yoko Harite4P into Aka'oni MidaremageP+K | 1 | 1.1% |
| Zangeki33P into forward movement | 1 | 1.1% |
19 further openings account for the other 19 rounds.
Wolf
- Career
- 32–4 · 88.9%
- This season
- 24 matches · 87.5%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 19 | 22.1% |
|---|---|---|
| forward movement into Hammer KickPK | 10 | 11.6% |
| Knee Lift6K | 6 | 7.0% |
| Savate4K | 5 | 5.8% |
| forward movement into Jab StraightPP | 5 | 5.8% |
| guardG into evade down | 3 | 3.5% |
| Quick Shoulder66P+K | 2 | 2.3% |
| backdash into Heavy Middle Kick3K+G | 2 | 2.3% |
| crouch dash back into Heavy Middle Kick3K+G | 2 | 2.3% |
| crouch dash back into Quick Shoulder66P+K | 2 | 2.3% |
| guardG into punchP | 2 | 2.3% |
| Body Blow6P | 1 | 1.2% |
| Comet Hook1P into punchP | 1 | 1.2% |
| Face Lift Kick3K | 1 | 1.2% |
| Short Shoulder46P+K into forward movement | 1 | 1.2% |
24 further openings account for the other 24 rounds.
Lion
- Career
- 29–5 · 85.3%
- This season
- 22 matches · 81.8%
- Peak rank
- 14
Significant Tells
Too few rounds to test opener patterns.
| Sentai4K | 12 | 15.0% |
|---|---|---|
| Dantai3K | 8 | 10.0% |
| forward movement into punchP | 8 | 10.0% |
| forward movement into RensuitaiPK | 6 | 7.5% |
| Sentai4K into Sentai Shumen4KP | 3 | 3.8% |
| forward movement into Banchu Renkanshu6PP | 3 | 3.8% |
| Dantai3K into guardG | 2 | 2.5% |
| Juchou Senshou8P+K | 2 | 2.5% |
| Juchou Senshou8P+K into up punch+kick+guard8P+K+G | 2 | 2.5% |
| Senshippo66P | 2 | 2.5% |
| crouch dash forward into Sen'inshou3P | 2 | 2.5% |
| guardG | 2 | 2.5% |
| guardG into Koushu RensuiPP | 2 | 2.5% |
| Banchu6P | 1 | 1.2% |
| Banchu6P into Banchu Renkanshu6PP | 1 | 1.2% |
24 further openings account for the other 24 rounds.
Pai
- Career
- 29–6 · 82.9%
- This season
- 21 matches · 90.5%
- Peak rank
- 15
Significant Tells
Too few rounds to test opener patterns.
| Hi'en Tankyaku9K | 17 | 22.4% |
|---|---|---|
| forward movement into punchP | 16 | 21.1% |
| Soukasui3P into Souka Senpukyaku3PK | 3 | 4.0% |
| Ensei Haikyaku4K | 2 | 2.6% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 2 | 2.6% |
| crouch into Souanshou3P+K | 2 | 2.6% |
| forward movement into RenkentaiPK | 2 | 2.6% |
| forward movement into RenshouPP | 2 | 2.6% |
| Enbikyaku3K+G | 1 | 1.3% |
| Hansenpu44K | 1 | 1.3% |
| Hi'en Tankyaku9K into guardG | 1 | 1.3% |
| Hi'en Tankyaku9K into offensive move | 1 | 1.3% |
| Honshin Soukyaku1K+G into Ensei SenpukyakuK+G | 1 | 1.3% |
| Kochoukyaku4K+G | 1 | 1.3% |
| Kochoukyaku4K+G into Ensei SenpukyakuK+G | 1 | 1.3% |
23 further openings account for the other 23 rounds.
Eileen
- Career
- 34–8 · 81.0%
- This season
- 21 matches · 85.7%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 15 | 20.8% |
|---|---|---|
| forward movement into Enkou RensouPP | 13 | 18.1% |
| Enkou Kenka46P | 8 | 11.1% |
| Matsubi Tenshin44P | 3 | 4.2% |
| Sokutantai3K | 3 | 4.2% |
| guardG | 3 | 4.2% |
| Douchu6P | 2 | 2.8% |
| Jinraishou6P+K into punchP | 2 | 2.8% |
| punchP into Enkou RensouPP | 2 | 2.8% |
| Enkou Kenka46P into forward dash | 1 | 1.4% |
| Hairenkyaku4K | 1 | 1.4% |
| Jinraishou6P+K into Taisei Soudou46P+K | 1 | 1.4% |
| Sokutantai3K into punch+kick+guardP+K+G | 1 | 1.4% |
| Tanhikyaku9K | 1 | 1.4% |
| Tenshin Rinheki1P into Rinheki Hairen1PK | 1 | 1.4% |
15 further openings account for the other 15 rounds.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (12 here; about 0.6 would come up by chance alone before the correction).
Tests behind each character's list
- Jacky: 0 of 12 tests hold up
- Shun: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Akira: not tested (too few rounds)
- Kage: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Lei Fei: not tested (too few rounds)
- Lau: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Dural: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Lion: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Eileen: not tested (too few rounds)
