VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Europe

Jacky

Monody

  • Akira
Career matches1,408
Career win rate71.7%
Round win rate66.4%
Peak rank39
Distinct opponents29
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1848 #250 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Jacky3980454326167.5%
Akira3960446713777.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

305 of 488 rounds counted

7.7 inputs a second (463 a minute) this season. Faster than 65% of the 4,069 regulars with enough rounds counted to compare.

By character played

Akira8.148790
Jacky7.5452215

By opponent's character

Wolf7.9471160
Lei Fei7.645319
Jacky7.645635
Jean7.444238
Goh7.74637
Akira7.544721
Eileen7.746415
Pai8.14843
Lau7.84697

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Wolf40172342.5%-20.2
Lei Fei1713476.5%-1.5
Jacky1615193.8%+15.8
Jean138561.5%-6.8
Goh990100.0%+9.6
Jeffry87187.5%+7.0
Akira75271.4%-2.0
Eileen53260.0%-0.3
Sarah440100.0%+40.8
Pai330100.0%+12.1
Dural220100.0%+19.1
Kage220100.0%+9.2
Lau220100.0%+19.1
Vanessa220100.0%+7.5
El Blaze110100.0%+4.4
Lion110100.0%+19.3

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Octagon21111052.4%-17.5
Rectangle1711664.7%-5.7
Full Fence1512380.0%+10.3
Half Fence1511473.3%+6.9
Breakable Half Fence14140100.0%+17.6
Single Wall1411378.6%+2.7
Full Fence and Open1310376.9%+2.6
Breakable Full Fence95455.6%-18.6
Low Fence84450.0%-14.5
Open54180.0%+28.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls9170.3%71.4%-1.1
No walls2770.4%68.1%+2.2

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Kingheim (Rank 36)40172342.5%
CoolerTails (Rank 33)106460.0%
t0H0 (Rank 26)87187.5%
Djentleman (Rank 6)770100.0%
Yoshikage_Lukas (Rank 17)660100.0%
jubbjubb767(EUarea) (Rank 36)63350.0%
outlawbeast (Rank 38)62433.3%
KHA0 (Rank 15)550100.0%
Khan_Rhan (Rank 36)42250.0%
Striding (Rank 4)440100.0%
nadol90 (Rank 32)440100.0%
Taro_Pietro (Rank 28)32166.7%
Axili (Rank 21)220100.0%
Blu3Kurib0 (Rank 4)220100.0%
Brolly727 (Rank 29)220100.0%
Dreamcast (Rank 26)220100.0%
HighwindC (Rank 31)220100.0%
Nath (Rank 15)220100.0%
Raube (Rank 3)220100.0%
Saago_65 (Rank 26)220100.0%
Shima (Rank 23)220100.0%
char (Rank 31)220100.0%
japcokwiniacz (Rank 2)220100.0%
kila_kam (Rank 38)220100.0%
joeed43 (Rank 4)110100.0%

Most played opponents, most recent first

Djentleman (Rank 6)2026/05/29770100.0%
Yoshikage_Lukas (Rank 17)2026/05/29660100.0%
Shima (Rank 23)2026/05/29220100.0%
Brolly727 (Rank 29)2026/05/29220100.0%
outlawbeast (Rank 38)2026/05/2662433.3%
Khan_Rhan (Rank 36)2026/05/2542250.0%
jubbjubb767(EUarea) (Rank 36)2026/05/2563350.0%
Taro_Pietro (Rank 28)2026/05/2532166.7%
Kingheim (Rank 36)2026/05/2540172342.5%
Dreamcast (Rank 26)2026/05/25220100.0%
nadol90 (Rank 32)2026/05/11440100.0%
joeed43 (Rank 4)2026/05/11110100.0%
Striding (Rank 4)2026/04/14440100.0%
Axili (Rank 21)2026/04/14220100.0%
Nath (Rank 15)2026/04/14220100.0%
Saago_65 (Rank 26)2026/04/14220100.0%
char (Rank 31)2026/04/14220100.0%
kila_kam (Rank 38)2026/04/14220100.0%
Blu3Kurib0 (Rank 4)2026/04/14220100.0%
KHA0 (Rank 15)2026/04/14550100.0%
HighwindC (Rank 31)2026/04/14220100.0%
t0H0 (Rank 26)2026/04/1487187.5%
japcokwiniacz (Rank 2)2026/04/14220100.0%
CoolerTails (Rank 33)2026/04/14106460.0%
Raube (Rank 3)2026/04/14220100.0%

Round openings

Every character

Senzankou66P+K into throwP+G7014.3%
crouch dash forward into guardG234.7%
Rimon Chouchu66P173.5%
backdash into Spin Heel Sword4K+G173.5%
backdash into Jouho Senshou46P163.3%
crouch dash forward into Jouho Touken6P153.1%
backdash into evade up142.9%
evade down132.7%
crouch dash forward into Squat Straight2P112.2%
forward dash into Jouho Touken6P112.2%
backdash into guardG91.8%
punchP into Punch High KickPK91.8%
Dash Hammer Kick66K into forward movement81.6%
Senzankou66P+K81.6%
crouch dash forward into Middle Smash6P81.6%

117 further openings account for the other 239 rounds.

Akira

Career
467–137 · 77.3%
This season
75 matches · 80.0%
Peak rank
39

First hit in 44.0% of 266 rounds. Won 79.5% of the rounds they struck first, 67.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Senzankou66P+K into throwP+G7026.1%
Rimon Chouchu66P176.3%
backdash into Jouho Senshou46P166.0%
crouch dash forward into Jouho Touken6P155.6%
forward dash into Jouho Touken6P114.1%
backdash into evade up93.4%
Senzankou66P+K83.0%
crouch dash forward into forward dash72.6%
backdash into Chouzan Housui46P+K51.9%
evade down into Rimon Chouchu66P51.9%
evade up into crouch dash forward51.9%
forward dash into Rimon Chouchu66P51.9%
Geimon Tessen46P+K+G41.5%
backdash into crouch dash forward41.5%
backdash into punchP41.5%

57 further openings account for the other 83 rounds.

Jacky

Career
543–261 · 67.5%
This season
57 matches · 59.6%
Peak rank
39

First hit in 45.0% of 220 rounds. Won 66.7% of the rounds they struck first, 52.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

crouch dash forward into guardG2210.0%
backdash into Spin Heel Sword4K+G177.7%
crouch dash forward into Squat Straight2P115.0%
evade down94.1%
punchP into Punch High KickPK94.1%
Dash Hammer Kick66K into forward movement83.6%
crouch dash forward into Middle Smash6P83.6%
Dash Hammer Kick66K into forward dash73.2%
backdash into guardG73.2%
evade down into Dash Hammer Kick66K73.2%
crouch dash forward into Body Blow3P+K62.7%
Slant Back Knuckle1P into Rage Kick1PK52.3%
backdash into Long Stride Back Knuckle4P+K52.3%
backdash into evade up52.3%
crouch dash forward into High Angle Upper Kick6K52.3%

61 further openings account for the other 89 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Akira: not tested (too few rounds)
  • Jacky: not tested (too few rounds)