Virtua Fighter 5 REVO · v1.10
Elo rating
Overall, and on each character played 10+ times1513 #1,921 of 3,686 on the Elo list →
Shun152670 matches
Sarah155553 matches
Taka153147 matches
Lion153038 matches
Pai151029 matches
El Blaze151511 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Shun | 28 | 451 | 268 | 183 | 59.4% |
|---|---|---|---|---|---|
| Sarah | 29 | 327 | 190 | 137 | 58.1% |
| Lion | 30 | 274 | 168 | 106 | 61.3% |
| Pai | 27 | 222 | 128 | 94 | 57.7% |
| Taka | 29 | 182 | 111 | 71 | 61.0% |
| El Blaze | 24 | 93 | 61 | 32 | 65.6% |
| Aoi | 21 | 1 | 0 | 1 | 0.0% |
| Eileen | 21 | 0 | 0 | 0 | — |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
1,010 of 1,010 rounds counted6.0 inputs a second (359 a minute) this season. Faster than 18% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Shun | 6.2 | 373 | 280 |
|---|---|---|---|
| Sarah | 5.6 | 334 | 211 |
| Taka | 6.0 | 357 | 183 |
| Lion | 6.3 | 379 | 141 |
| Pai | 5.9 | 352 | 119 |
| El Blaze | 6.0 | 359 | 64 |
| Aoi | 6.1 | 366 | 8 |
| Eileen | 5.8 | 350 | 4 |
By opponent's character
| Akira | 5.9 | 352 | 205 |
|---|---|---|---|
| Aoi | 6.1 | 364 | 106 |
| Wolf | 6.2 | 372 | 80 |
| Sarah | 6.1 | 365 | 84 |
| Jacky | 6.0 | 363 | 70 |
| Shun | 5.8 | 349 | 65 |
| Pai | 5.9 | 352 | 61 |
| Jean | 5.9 | 355 | 48 |
| Lau | 6.3 | 377 | 42 |
| Goh | 5.8 | 350 | 39 |
| El Blaze | 5.9 | 353 | 34 |
| Lion | 6.0 | 363 | 34 |
| Kage | 6.0 | 361 | 29 |
| Vanessa | 6.4 | 382 | 32 |
| Eileen | 6.0 | 357 | 22 |
| Jeffry | 6.1 | 365 | 20 |
| Lei Fei | 5.8 | 348 | 20 |
| Dural | 6.3 | 376 | 6 |
| Taka | 5.7 | 340 | 10 |
| Brad | 6.4 | 385 | 3 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Akira | 53 | 35 | 18 | 66.0% | +10.4 |
|---|---|---|---|---|---|
| Aoi | 26 | 13 | 13 | 50.0% | -11.8 |
| Wolf | 21 | 11 | 10 | 52.4% | -2.4 |
| Sarah | 20 | 17 | 3 | 85.0% | +31.2 |
| Jacky | 17 | 9 | 8 | 52.9% | -7.9 |
| Shun | 17 | 7 | 10 | 41.2% | -17.3 |
| Pai | 16 | 10 | 6 | 62.5% | -2.6 |
| Jean | 12 | 7 | 5 | 58.3% | +1.1 |
| Lau | 11 | 7 | 4 | 63.6% | +14.4 |
| Goh | 10 | 5 | 5 | 50.0% | -10.0 |
| El Blaze | 9 | 4 | 5 | 44.4% | -16.1 |
| Lion | 9 | 3 | 6 | 33.3% | -24.6 |
| Kage | 8 | 5 | 3 | 62.5% | +10.9 |
| Vanessa | 8 | 5 | 3 | 62.5% | +7.4 |
| Eileen | 6 | 3 | 3 | 50.0% | -8.2 |
| Jeffry | 5 | 3 | 2 | 60.0% | -7.8 |
| Lei Fei | 5 | 3 | 2 | 60.0% | +5.4 |
| Dural | 2 | 1 | 1 | 50.0% | -26.6 |
| Taka | 2 | 1 | 1 | 50.0% | -14.6 |
| Brad | 1 | 1 | 0 | 100.0% | +36.1 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Half Fence | 36 | 22 | 14 | 61.1% | -1.3 |
|---|---|---|---|---|---|
| Low Fence | 28 | 15 | 13 | 53.6% | -4.3 |
| Breakable Full Fence | 27 | 17 | 10 | 63.0% | +8.2 |
| Half Fence | 27 | 15 | 12 | 55.6% | -4.4 |
| Rectangle | 27 | 15 | 12 | 55.6% | -1.4 |
| Full Fence | 26 | 14 | 12 | 53.9% | -5.4 |
| Octagon | 22 | 14 | 8 | 63.6% | +9.3 |
| Single Wall | 22 | 11 | 11 | 50.0% | -9.0 |
| Open | 19 | 11 | 8 | 57.9% | +3.8 |
| Full Fence and Open | 17 | 9 | 8 | 52.9% | -6.7 |
0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 165 | 58.8% | 58.3% | +0.5 |
| No walls | 69 | 53.6% | 56.8% | -3.2 |
Walls against open: +3.7 points (95% range -11.5 to +19.0), p 0.634 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| *******ing (Rank 23) | 6 | 6 | 0 | 100.0% |
|---|---|---|---|---|
| ジャキる。 (Rank 30) | 6 | 2 | 4 | 33.3% |
| 48歳技覚えられないよ (Rank 27) | 5 | 3 | 2 | 60.0% |
| NEKOz (Rank 26) | 5 | 3 | 2 | 60.0% |
| Wonda15426 (Rank 29) | 5 | 3 | 2 | 60.0% |
| ねこ吉 (Rank 26) | 5 | 2 | 3 | 40.0% |
| 정신건강의학과 (Rank 28) | 5 | 3 | 2 | 60.0% |
| BANANA (Rank 30) | 4 | 3 | 1 | 75.0% |
| M&E (Rank 24) | 4 | 4 | 0 | 100.0% |
| allgonnaworkout (Rank 29) | 4 | 4 | 0 | 100.0% |
| tamaneen (Rank 30) | 4 | 1 | 3 | 25.0% |
| こて (Rank 30) | 4 | 2 | 2 | 50.0% |
| じゃったちえお (Rank 26) | 4 | 3 | 1 | 75.0% |
| アオゾラ。aozora (Rank 26) | 4 | 3 | 1 | 75.0% |
| イチゲン (Rank 29) | 4 | 1 | 3 | 25.0% |
| ズサ齋藤 (Rank 26) | 4 | 3 | 1 | 75.0% |
| ZR615C (Rank 26) | 3 | 2 | 1 | 66.7% |
| ciedeeles9875 (Rank 28) | 3 | 2 | 1 | 66.7% |
| matic (Rank 4) | 3 | 3 | 0 | 100.0% |
| omuretukun (Rank 23) | 3 | 2 | 1 | 66.7% |
| osAnKIRA (Rank 22) | 3 | 3 | 0 | 100.0% |
| あかげら (Rank 23) | 3 | 1 | 2 | 33.3% |
| カプリッチョ (Rank 27) | 3 | 1 | 2 | 33.3% |
| ロストマン (Rank 32) | 3 | 1 | 2 | 33.3% |
| 乃木ぽん@こてつ.kuma (Rank 27) | 3 | 3 | 0 | 100.0% |
Most played opponents, most recent first
| ねこ吉 (Rank 26) | 2026/10/13 | 5 | 2 | 3 | 40.0% |
|---|---|---|---|---|---|
| BANANA (Rank 30) | 2026/10/13 | 4 | 3 | 1 | 75.0% |
| 정신건강의학과 (Rank 28) | 2026/10/12 | 5 | 3 | 2 | 60.0% |
| こて (Rank 30) | 2026/10/12 | 4 | 2 | 2 | 50.0% |
| 48歳技覚えられないよ (Rank 27) | 2026/10/11 | 5 | 3 | 2 | 60.0% |
| tamaneen (Rank 30) | 2026/10/05 | 4 | 1 | 3 | 25.0% |
| ロストマン (Rank 32) | 2026/10/05 | 3 | 1 | 2 | 33.3% |
| ジャキる。 (Rank 30) | 2026/09/27 | 6 | 2 | 4 | 33.3% |
| カプリッチョ (Rank 27) | 2026/09/27 | 3 | 1 | 2 | 33.3% |
| NEKOz (Rank 26) | 2026/09/23 | 5 | 3 | 2 | 60.0% |
| アオゾラ。aozora (Rank 26) | 2026/09/09 | 4 | 3 | 1 | 75.0% |
| omuretukun (Rank 23) | 2026/09/09 | 3 | 2 | 1 | 66.7% |
| ズサ齋藤 (Rank 26) | 2026/09/07 | 4 | 3 | 1 | 75.0% |
| Wonda15426 (Rank 29) | 2026/09/06 | 5 | 3 | 2 | 60.0% |
| ciedeeles9875 (Rank 28) | 2026/09/06 | 3 | 2 | 1 | 66.7% |
| 乃木ぽん@こてつ.kuma (Rank 27) | 2026/09/06 | 3 | 3 | 0 | 100.0% |
| *******ing (Rank 23) | 2026/09/06 | 6 | 6 | 0 | 100.0% |
| osAnKIRA (Rank 22) | 2026/08/30 | 3 | 3 | 0 | 100.0% |
| allgonnaworkout (Rank 29) | 2026/08/30 | 4 | 4 | 0 | 100.0% |
| イチゲン (Rank 29) | 2026/08/27 | 4 | 1 | 3 | 25.0% |
| ZR615C (Rank 26) | 2026/08/24 | 3 | 2 | 1 | 66.7% |
| あかげら (Rank 23) | 2026/08/24 | 3 | 1 | 2 | 33.3% |
| M&E (Rank 24) | 2026/07/26 | 4 | 4 | 0 | 100.0% |
| じゃったちえお (Rank 26) | 2026/07/26 | 4 | 3 | 1 | 75.0% |
| matic (Rank 4) | 2026/06/27 | 3 | 3 | 0 | 100.0% |
Round openings
Every character
| forward movement into punchP | 242 | 29.2% |
|---|---|---|
| backdash into evade down | 48 | 5.8% |
| evade down into guardG | 35 | 4.2% |
| guardG | 34 | 4.1% |
| backdash into Kachi'age33P+K | 23 | 2.8% |
| backdash into guardG | 20 | 2.4% |
| backdash into Dokuritsu Kanpai46P+K | 16 | 1.9% |
| backdash into Shadow Lance66K | 16 | 1.9% |
| Tenshin Souchushou6P+K | 10 | 1.2% |
| backward movement into evade down | 10 | 1.2% |
| Sharpsword44K | 9 | 1.1% |
| backdash into Crescent Heel4K+G | 9 | 1.1% |
| punchP | 9 | 1.1% |
| Juchou Senshou8P+K | 8 | 1.0% |
| backdash into Getsuga Gakushu46P | 7 | 0.8% |
190 further openings account for the other 334 rounds.
Counted from 209 of the 258 matches played. The rest were not pulled for openings.
Shun
- Career
- 268–183 · 59.4%
- This season
- 72 matches · 52.8%
- Peak rank
- 28
First hit in 50.9% of 277 rounds. Won 56.0% of the rounds they struck first, 45.6% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 97 | 34.6% |
|---|---|---|
| backdash into evade down | 18 | 6.4% |
| backdash into Dokuritsu Kanpai46P+K | 16 | 5.7% |
| evade down into guardG | 14 | 5.0% |
| Tenshin Souchushou6P+K | 10 | 3.6% |
| guardG | 10 | 3.6% |
| backdash into Getsuga Gakushu46P | 7 | 2.5% |
| backdash into guardG | 7 | 2.5% |
| Rensai Gakushu46PP into Rengeki Gakushu46PPP | 6 | 2.1% |
| backward movement into evade down | 6 | 2.1% |
| backdash into Rengeki Gakushu46PPP | 5 | 1.8% |
| backdash into evade up | 4 | 1.4% |
| backdash into throwP+G | 4 | 1.4% |
| evade down into Ryubikyaku8K+G | 4 | 1.4% |
| evade down into punchP | 3 | 1.1% |
59 further openings account for the other 69 rounds.
Taka
- Career
- 111–71 · 61.0%
- This season
- 47 matches · 66.0%
- Peak rank
- 29
First hit in 44.4% of 162 rounds. Won 65.3% of the rounds they struck first, 52.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 53 | 32.7% |
|---|---|---|
| backdash into Kachi'age33P+K | 23 | 14.2% |
| backdash into evade down | 16 | 9.9% |
| guardG | 9 | 5.6% |
| Kachi'age33P+K | 5 | 3.1% |
| evade down | 4 | 2.5% |
| evade down into throwP+G | 4 | 2.5% |
| backdash into guardG | 3 | 1.9% |
| evade down into guardG | 3 | 1.9% |
| punchP | 3 | 1.9% |
| Agyou4P+K+G into Tsuppari 2PP | 2 | 1.2% |
| Agyou4P+K+G into punchP | 2 | 1.2% |
| Hiji'ate6P | 2 | 1.2% |
| Takatsumehashi3P+K into guardG | 2 | 1.2% |
| backward movement into evade down | 2 | 1.2% |
26 further openings account for the other 29 rounds.
Counted from 41 of the 47 matches played. The rest were not pulled for openings.
Sarah
- Career
- 190–137 · 58.1%
- This season
- 53 matches · 64.2%
- Peak rank
- 29
First hit in 55.0% of 160 rounds. Won 61.4% of the rounds they struck first, 61.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 44 | 27.3% |
|---|---|---|
| Sharpsword44K | 9 | 5.6% |
| backdash into Crescent Heel4K+G | 9 | 5.6% |
| backdash into evade down | 9 | 5.6% |
| backdash into guardG | 8 | 5.0% |
| evade down into guardG | 8 | 5.0% |
| backdash into Switch Kick4K | 7 | 4.3% |
| evade down into Leg Slicer2K+G | 6 | 3.7% |
| Leg Slicer2K+G | 5 | 3.1% |
| backdash into Full Spin Heel Kick9K | 5 | 3.1% |
| Rising Elbow6P | 3 | 1.9% |
| guardG | 3 | 1.9% |
| Stiletto66K | 2 | 1.2% |
| backdash into Valkyrie Sword1K+GK | 2 | 1.2% |
| evade down into Rising Elbow6P | 2 | 1.2% |
34 further openings account for the other 39 rounds.
Counted from 40 of the 53 matches played. The rest were not pulled for openings.
Pai
- Career
- 128–94 · 57.7%
- This season
- 29 matches · 48.3%
- Peak rank
- 27
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 17 | 21.8% |
|---|---|---|
| guardG | 9 | 11.5% |
| evade down into guardG | 5 | 6.4% |
| guardG into down-back kick1K | 5 | 6.4% |
| Sensaitai2K into Renka Sentai2KK | 3 | 3.9% |
| down-back kick1K into Ensei Haikyaku4K | 3 | 3.9% |
| backdash into Renkan Tanheki66KP | 2 | 2.6% |
| backdash into evade down | 2 | 2.6% |
| down-back kick1K into kickK | 2 | 2.6% |
| evade down into Honshin Soukyaku1K+G | 2 | 2.6% |
| forward movement into Honshin Soukyaku1K+G | 2 | 2.6% |
| guardG into Kochoukyaku4K+G | 2 | 2.6% |
| guardG into Renka Sentai2KK | 2 | 2.6% |
| guardG into kickK | 2 | 2.6% |
| kickK into Ko'en SenkyakuKK | 2 | 2.6% |
18 further openings account for the other 18 rounds.
Counted from 19 of the 29 matches played. The rest were not pulled for openings.
Lion
- Career
- 168–106 · 61.3%
- This season
- 38 matches · 57.9%
- Peak rank
- 30
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 12 | 16.4% |
|---|---|---|
| Juchou Senshou8P+K | 8 | 11.0% |
| evade down into Juchou Senshou8P+K | 6 | 8.2% |
| evade down into guardG | 5 | 6.8% |
| backdash into Juchou Senshou8P+K | 4 | 5.5% |
| backdash into Sentai4K | 4 | 5.5% |
| backdash | 3 | 4.1% |
| guardG | 3 | 4.1% |
| Koushutai44K into Souji SenpuP+K | 2 | 2.7% |
| Ukoushin46P+K | 2 | 2.7% |
| backdash into Senshippo66P | 2 | 2.7% |
| backdash into evade down | 2 | 2.7% |
| backward movement into forward punch+kick6P+K | 2 | 2.7% |
| guardG into throw escape | 2 | 2.7% |
| punchP | 2 | 2.7% |
14 further openings account for the other 14 rounds.
Counted from 18 of the 38 matches played. The rest were not pulled for openings.
El Blaze
- Career
- 61–32 · 65.6%
- This season
- 16 matches · 68.8%
- Peak rank
- 24
Significant Tells
Too few rounds to test opener patterns.
| backdash into Shadow Lance66K | 16 | 25.0% |
|---|---|---|
| forward movement into punchP | 14 | 21.9% |
| Volcano Upper4P+K | 5 | 7.8% |
| backdash into Head Smash Kick46K | 3 | 4.7% |
| Shadow Lance66K | 2 | 3.1% |
| Zero G Flight7P+K+G | 2 | 3.1% |
| backdash into Darkness Smash43P+K | 2 | 3.1% |
| Back Knuckle4P | 1 | 1.6% |
| Back Knuckle4P into Shadow Spin Kick4PK | 1 | 1.6% |
| Backfire4P+K+G | 1 | 1.6% |
| Shadow Spin Kick4PK into Shadow Storm Combo4PKP | 1 | 1.6% |
| Volcano Upper4P+K into evade up | 1 | 1.6% |
| backdash into Demon's Tail9P+KK | 1 | 1.6% |
| backdash into Hammer Smash46P+K | 1 | 1.6% |
| backdash into Toe Kick4K | 1 | 1.6% |
12 further openings account for the other 12 rounds.
Aoi
- Career
- 0–1 · 0.0%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 3 | 37.5% |
|---|---|---|
| Kamageri4K | 1 | 12.5% |
| Tsumujikaze64P | 1 | 12.5% |
| down-back punch+kick1P+K | 1 | 12.5% |
| forward movement into NirentotsuPP | 1 | 12.5% |
| guardG into Raijinha6K | 1 | 12.5% |
Eileen
- Career
- 0–0 · —
- This season
- 1 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| forward movement into punchP | 2 | 50.0% |
|---|---|---|
| Douchu6P | 1 | 25.0% |
| Hikou Niki6K into Tanhikyaku9K | 1 | 25.0% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Shun: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
- Aoi: not tested (too few rounds)
- Eileen: not tested (too few rounds)
