VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

naotyu-3

  • Eileen
  • Shun
  • Lei Fei
Career matches2,575
Career win rate59.0%
Round win rate52.0%
Peak rank36
Distinct opponents202
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1674 #925 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Brad3380644735955.5%
Eileen3479247831460.4%
Shun3659136322861.4%
Lei Fei3438623215460.1%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,835 of 2,158 rounds counted

6.8 inputs a second (406 a minute) this season. Faster than 39% of the 4,069 regulars with enough rounds counted to compare.

By character played

Brad6.5389630
Eileen7.1426548
Shun6.8407330
Lei Fei6.7401327

By opponent's character

Jacky6.9412192
Akira6.9413184
Wolf6.9414140
El Blaze6.7404141
Kage6.7399136
Sarah6.5387125
Jeffry6.639697
Pai6.8405128
Jean6.639595
Goh6.740473
Vanessa6.840990
Shun7.042365
Lau7.142883
Eileen6.840972
Aoi6.840655
Brad6.538859
Lion6.941420
Dural7.041935
Lei Fei6.841127
Taka5.935618

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky56312555.4%-2.1
Akira50252550.0%-6.6
Wolf48311764.6%+8.6
El Blaze40202050.0%-8.0
Kage38211755.3%+0.8
Sarah38191950.0%-3.5
Jeffry32201262.5%+3.0
Pai30161453.3%-2.9
Jean28181064.3%+9.7
Goh27131448.1%-5.2
Vanessa26101638.5%-14.7
Shun2318578.3%+21.9
Lau2071335.0%-12.1
Eileen1851327.8%-22.4
Aoi1711664.7%+15.3
Brad1510566.7%+19.2
Lion105550.0%+3.9
Dural96366.7%+15.3
Lei Fei96366.7%+18.5
Taka52340.0%-15.5

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence74423256.8%+6.0
Open71353649.3%-5.9
Half Fence63342954.0%-1.2
Single Wall54332161.1%+5.3
Breakable Half Fence52282453.9%-1.2
Low Fence51341766.7%+14.6
Rectangle48232547.9%-10.0
Full Fence41202148.8%-7.8
Octagon38182047.4%-6.1
Full Fence and Open1441028.6%-19.8

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31652.2%54.4%-2.2
No walls17658.0%54.7%+3.2

Walls against open: -5.4 points (95% range -14.4 to +3.6), p 0.241 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Re:Biz (Rank 36)2026/10/06550100.0%
クロサギ@はなちゃん (Rank 31)2026/09/2552340.0%
Bird-Tat (Rank 33)2026/09/1896366.7%
juste (Rank 31)2026/09/1863350.0%
Laphroaig10 (Rank 37)2026/09/1883537.5%
orz (Rank 28)2026/09/172720774.1%
ジンベエ (Rank 37)2026/09/1661516.7%
役小角 (Rank 31)2026/09/152112957.1%
南部の釣れないルアー (Rank 33)2026/09/1587187.5%
ヘニオ (Rank 34)2026/09/1451420.0%
∈挙動不審∋ (Rank 35)2026/09/1251420.0%
鳩男 (Rank 31)2026/09/0585362.5%
BigBoin (Rank 32)2026/09/04137653.9%
vivid_dot4 (Rank 35)2026/08/2873442.9%
のびもあ (Rank 36)2026/08/25103730.0%
gans.sk602 (Rank 31)2026/08/0273442.9%
xXsoul-childXx (Rank 29)2026/06/2754180.0%
筋トレ職人 (Rank 33)2026/06/2351420.0%
りてりん (Rank 33)2026/06/2064266.7%
LEO (Rank 32)2026/06/1451420.0%
AlicerLandeel (Rank 31)2026/06/0353260.0%
ふかふか (Rank 35)2026/06/0251420.0%
くろね@のびしろF (Rank 33)2026/05/2352340.0%
究極無敵 (Rank 31)2026/05/1184450.0%
パニガーレ (Rank 23)2026/04/1554180.0%

Round openings

Every character

forward movement into Enkou RensouPP1497.0%
Sway Back4P+K+G into Mighty Knee UpperK1095.1%
backdash into Enkou Kenka46P1014.7%
crouch into Gyou'in Haishu3P964.5%
Dtee Sawk Dtrohng4P+K904.2%
backdash into Stop Kick4K753.5%
backdash into Kaisei Tento1P+K592.8%
backdash into evade up442.1%
forward movement into Sayu ShoukenPP432.0%
backward movement into Kasen Zenbokushou6PP422.0%
Hikou Senshi66K into Hikou Niki6K381.8%
crouch into Haisenchu1P381.8%
backdash into Enkou Nyurin66P351.6%
guardG into throw escape321.5%
crouch into Dtee Sawk Lang3P+KP301.4%

266 further openings account for the other 1,157 rounds.

Counted from 532 of the 539 matches played. The rest were not pulled for openings.

Brad

Career
447–359 · 55.5%
This season
171 matches · 50.9%
Peak rank
33

First hit in 46.7% of 673 rounds. Won 53.2% of the rounds they struck first, 47.6% of the rounds they were struck first.

Significant Tells

  • Against Kage: evades first in 18.2% of rounds, against 5.1% against everyone else.
  • In round 2: opens with “4P+K+G Sway Back into K Mighty Knee Upper” in 22.5% of rounds, against 13.8% in their other rounds.
  • After winning a round: opens with “4P+K+G Sway Back into K Mighty Knee Upper” in 24.1% of rounds, against 10.7% after losing one.

How is this tested?

Sway Back4P+K+G into Mighty Knee UpperK10916.0%
Dtee Sawk Dtrohng4P+K9013.2%
backdash into Stop Kick4K7511.0%
crouch into Dtee Sawk Lang3P+KP304.4%
crouch into Jolt Upper3P304.4%
kickK into Ten Kao6K304.4%
Ten Kao6K274.0%
crouch into Destruction Body3P+K243.5%
Turn Savate44K162.3%
backdash into Turn Savate44K162.3%
Middle Spin Kick66K into Ten Kao6K142.0%
Jolt Upper3P111.6%
Ten Kao6K into kickK111.6%
guardG into throw escape111.6%
forward movement into kickK101.5%

76 further openings account for the other 179 rounds.

Counted from 170 of the 171 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Brad

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky3–2 · 60%2–6 · 25%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Eileen

Career
478–314 · 60.4%
This season
168 matches · 60.1%
Peak rank
34

First hit in 49.5% of 674 rounds. Won 55.4% of the rounds they struck first, 52.6% of the rounds they were struck first.

Significant Tells

  • In round 4 or later: moves in first in 41.8% of rounds, against 26.2% in their other rounds.
  • Against El Blaze: backs off first in 43.9% of rounds, against 24.7% against everyone else.
  • In round 4 or later: opens with “forward movement into PP Enkou Rensou” in 33.3% of rounds, against 18.1% in their other rounds.
  • Against Goh: opens with “214P+K Enkou Nyudou” in 11.8% of rounds, against 2.9% against everyone else.

How is this tested?

forward movement into Enkou RensouPP14922.1%
backdash into Enkou Kenka46P10115.0%
Hikou Senshi66K into Hikou Niki6K385.6%
backdash into Enkou Nyurin66P355.2%
Enkou Nyudou214P+K243.6%
Enkou Nyudou214P+K into Enkou ShutsudouP243.6%
forward movement into punchP243.6%
kickK into Hikou Niki6K243.6%
Hikou Niki6K192.8%
forward movement into kickK192.8%
evade down into Enkou Nyudou214P+K152.2%
evade up into Enkou Nyurin66P152.2%
Enkou Kenka46P142.1%
backdash into evade up142.1%
Hikou Bokushoku9P into punchP121.8%

65 further openings account for the other 147 rounds.

Counted from 167 of the 168 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Eileen

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Wolf9–7 · 56%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

1 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Shun

Career
363–228 · 61.4%
This season
122 matches · 50.0%
Peak rank
36

First hit in 55.9% of 467 rounds. Won 52.5% of the rounds they struck first, 50.5% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 50.0% of rounds, against 33.8% in their other rounds.
  • After losing a round: waits first in 54.2% of rounds, against 15.6% after winning one.
  • When behind: waits first in 54.0% of rounds, against 18.0% when ahead.
  • In round 4 or later: opens with “backward movement into 6PP Kasen Zenbokushou” in 17.8% of rounds, against 6.3% in their other rounds.
  • After opening the round before with “crouch into 3P Gyou'in Haishu”: opens with “crouch into 1P Haisenchu” in 12.5% of rounds, against 5.8% after anything else.
  • After winning a round: opens with “backward movement into 6PP Kasen Zenbokushou” in 21.7% of rounds, against 1.8% after losing one.
  • When behind: opens with “crouch into 3P Gyou'in Haishu” in 29.9% of rounds, against 9.4% when ahead.
  • On 10+ drinks: opens with “backward movement into 6PP Kasen Zenbokushou” in 34.6% of rounds, against 8.2% on other drink counts.

How is this tested?

crouch into Gyou'in Haishu3P9620.4%
backward movement into Kasen Zenbokushou6PP428.9%
crouch into Haisenchu1P388.1%
crouch into Haisenchu Kaikakyaku1PK224.7%
backdash into offensive move194.0%
evade up into Chubu Soutenkyaku66K163.4%
Getsuga Gakushu46P into Rensai Gakushu46PP153.2%
Gyou'in Haishu3P143.0%
offensive move143.0%
backdash into Kousoku Kouhi17P+K+G112.3%
backdash into evade up112.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP102.1%
backdash into Kousoku Kouhi Soushu17P+K+GP+K102.1%
backdash into Chubu Soutenkyaku66K91.9%
backdash into Koushinhi4P+K+G91.9%

67 further openings account for the other 135 rounds.

Lei Fei

Career
232–154 · 60.1%
This season
78 matches · 57.7%
Peak rank
34

First hit in 51.3% of 308 rounds. Won 55.1% of the rounds they struck first, 46.0% of the rounds they were struck first.

Significant Tells

  • In round 1: attacks straight away in 35.6% of rounds, against 18.1% in their other rounds.
  • In round 2: opens with “backdash into 1P+K Kaisei Tento” in 30.1% of rounds, against 15.6% in their other rounds.

How is this tested?

backdash into Kaisei Tento1P+K5919.0%
forward movement into Sayu ShoukenPP4313.9%
backdash into evade up185.8%
Kakushu Suigeki6P into Kakushu Suirengeki6PP123.9%
backdash into throwP+G113.5%
Toushou66P into Kakushu Suirengeki6PP103.2%
backdash into Hai Shiki2P+K+G103.2%
Toushou66P into Kakushu Suigeki6P92.9%
evade up into Toushou66P92.9%
forward movement into punchP61.9%
guardG into throw escape61.9%
punchP into Kakushu Suirengeki6PP61.9%
offensive move51.6%
offensive move into evade down51.6%
backdash into Kakushu Suigeki6P41.3%

62 further openings account for the other 97 rounds.

Counted from 73 of the 78 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (62 here; about 3.1 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Brad: 3 of 15 tests hold up
  • Eileen: 4 of 15 tests hold up
  • Shun: 8 of 17 tests hold up
  • Lei Fei: 2 of 15 tests hold up