VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Brad

naotyu-3

Career matches2,411
Career win rate59.1%
Round win rate51.5%
Peak rank36
Distinct opponents191
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Brad3378143334855.4%
Eileen3473544728860.8%
Shun3659136322861.4%
Lei Fei3230418312160.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky55302554.5%-2.5
Akira48252352.1%-3.2
Wolf47311666.0%+10.4
El Blaze40202050.0%-7.3
Kage35201557.1%+4.4
Sarah32161650.0%-3.5
Jeffry31191261.3%+2.4
Pai30161453.3%-2.3
Jean28181064.3%+10.4
Goh27131448.1%-4.6
Vanessa26101638.5%-14.2
Lau2071335.0%-11.3
Shun2015575.0%+19.4
Eileen1851327.8%-21.8
Aoi159660.0%+10.4
Brad129375.0%+28.4
Dural96366.7%+16.1
Lion83537.5%-5.4
Lei Fei52340.0%-9.5
Taka52340.0%-14.9

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence71393254.9%+4.7
Open70343648.6%-5.9
Half Fence57302752.6%-1.7
Breakable Half Fence51282354.9%+0.4
Low Fence51341766.7%+15.4
Single Wall47281959.6%+4.6
Rectangle42182442.9%-15.8
Full Fence41202148.8%-7.3
Octagon34181652.9%-0.7
Full Fence and Open1441028.6%-19.1

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls29651.7%54.0%-2.3
No walls16857.1%53.9%+3.2

Walls against open: -5.6 points (95% range -14.8 to +3.7), p 0.237 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Bird-Tat (Rank 33)2026/09/1896366.7%
juste (Rank 31)2026/09/1863350.0%
Laphroaig10 (Rank 37)2026/09/1883537.5%
orz (Rank 28)2026/09/172720774.1%
ジンベエ (Rank 37)2026/09/1661516.7%
役小角 (Rank 31)2026/09/152112957.1%
南部の釣れないルアー (Rank 33)2026/09/1587187.5%
ヘニオ (Rank 34)2026/09/1451420.0%
∈挙動不審∋ (Rank 35)2026/09/1251420.0%
鳩男 (Rank 31)2026/09/0585362.5%
BigBoin (Rank 32)2026/09/04137653.9%
vivid_dot4 (Rank 35)2026/08/2873442.9%
のびもあ (Rank 36)2026/08/25103730.0%
gans.sk602 (Rank 31)2026/08/0273442.9%
xXsoul-childXx (Rank 29)2026/06/2754180.0%
筋トレ職人 (Rank 33)2026/06/2351420.0%
りてりん (Rank 33)2026/06/2064266.7%
LEO (Rank 32)2026/06/1451420.0%
ぬっき~@ ☆狼☆ (Rank 34)2026/06/0442250.0%
AlicerLandeel (Rank 31)2026/06/0353260.0%
ふかふか (Rank 35)2026/06/0251420.0%
くろね@のびしろF (Rank 33)2026/05/2352340.0%
OgreAunt (Rank 30)2026/05/19440100.0%
究極無敵 (Rank 31)2026/05/1184450.0%
パニガーレ (Rank 23)2026/04/1554180.0%

Round openings

Every character

forward movement into Enkou RensouPP1447.0%
Sway Back4P+K+G into Mighty Knee UpperK1075.2%
backdash into Enkou Kenka46P984.8%
crouch into Gyou'in Haishu3P964.7%
Dtee Sawk Dtrohng4P+K874.2%
backdash into evade up864.2%
backdash into Stop Kick4K643.1%
backward movement into Kasen Zenbokushou6PP422.0%
crouch into Haisenchu1P381.9%
Hikou Senshi66K into Hikou Niki6K371.8%
backdash into Kaisei Tento1P+K371.8%
forward movement into Sayu ShoukenPP341.7%
guardG into throwP+G321.6%
crouch into Dtee Sawk Lang3P+KP301.5%
crouch into Jolt Upper3P301.5%

249 further openings account for the other 1,090 rounds.

Brad

Sway Back4P+K+G into Mighty Knee UpperK10716.2%
Dtee Sawk Dtrohng4P+K8713.2%
backdash into Stop Kick4K649.7%
crouch into Dtee Sawk Lang3P+KP304.5%
crouch into Jolt Upper3P304.5%
kickK into Ten Kao6K304.5%
Ten Kao6K274.1%
crouch into Destruction Body3P+K213.2%
Turn Savate44K162.4%
backdash into Turn Savate44K132.0%
Jolt Upper3P111.7%
Middle Spin Kick66K into Ten Kao6K111.7%
Ten Kao6K into kickK111.7%
guardG into throwP+G111.7%
forward movement into kickK101.5%

75 further openings account for the other 182 rounds.

Eileen

forward movement into Enkou RensouPP14421.9%
backdash into Enkou Kenka46P9814.9%
Hikou Senshi66K into Hikou Niki6K375.6%
backdash into evade up355.3%
Enkou Nyudou214P+K243.6%
Enkou Nyudou214P+K into Enkou ShutsudouP243.6%
kickK into Hikou Niki6K243.6%
forward movement into punchP233.5%
Hikou Niki6K192.9%
backdash into Enkou Nyurin66P182.7%
forward movement into kickK162.4%
Enkou Kenka46P142.1%
evade down into Enkou Nyudou214P+K142.1%
evade up into Enkou Nyurin66P132.0%
Hikou Bokushoku9P into punchP121.8%

64 further openings account for the other 142 rounds.

Shun

crouch into Gyou'in Haishu3P9620.4%
backward movement into Kasen Zenbokushou6PP428.9%
crouch into Haisenchu1P388.1%
crouch into Haisenchu Kaikakyaku1PK224.7%
backdash into evade up204.2%
backdash into offensive move194.0%
evade up into Chubu Soutenkyaku66K163.4%
Getsuga Gakushu46P into Rensai Gakushu46PP153.2%
Gyou'in Haishu3P143.0%
offensive move143.0%
backdash into Kousoku Kouhi17P+K+G112.3%
Rensai Gakushu46PP into Rengeki Gakushu46PPP102.1%
backdash into Kousoku Kouhi Soushu17P+K+GP+K102.1%
backdash into Koushinhi4P+K+G91.9%
backdash into Chubu Soutenkyaku66K81.7%

63 further openings account for the other 127 rounds.

Lei Fei

backdash into Kaisei Tento1P+K3714.1%
forward movement into Sayu ShoukenPP3412.9%
backdash into evade up249.1%
Kakushu Suigeki6P into Kakushu Suirengeki6PP124.6%
backdash into crouch124.6%
Toushou66P into Kakushu Suigeki6P83.0%
backdash into Hai Shiki2P+K+G83.0%
backdash into throwP+G83.0%
Toushou66P into Kakushu Suirengeki6PP72.7%
evade up into Toushou66P72.7%
guardG into throwP+G62.3%
punchP into Kakushu Suirengeki6PP62.3%
forward movement into punchP51.9%
backdash41.5%
backward movement into evade up41.5%

50 further openings account for the other 81 rounds.