VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10

Sarah

TK

Career matches1,268
Career win rate23.3%
Round win rate35.3%
Peak rank21
Distinct opponents76
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1008 #3,664 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah211,26829697223.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

581 of 581 rounds counted

6.5 inputs a second (389 a minute) this season. Faster than 31% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.5389581

By opponent's character

Aoi6.5388113
Akira6.237270
Jacky6.438667
Pai6.337849
Shun6.539252
Wolf7.041736
Goh6.639828
Lau6.538819
Sarah6.941320
El Blaze6.539213
Jean6.136814
Kage6.237415
Taka6.237016
Vanessa6.338114
Jeffry6.639815
Lei Fei6.337911
Lion7.343811
Brad6.84109
Eileen7.24309

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Aoi2872125.0%+0.1
Akira2031715.0%-5.6
Jacky1771041.2%+18.9
Pai134930.8%-8.1
Shun135838.5%+12.6
Wolf8080.0%-26.0
Goh73442.9%+18.9
Lau5050.0%-31.0
Sarah52340.0%+12.5
El Blaze4040.0%-17.7
Jean4040.0%-30.1
Kage42250.0%+21.3
Taka41325.0%+4.0
Vanessa4040.0%-22.1
Jeffry31233.3%+5.3
Lei Fei3030.0%-14.2
Lion32166.7%+41.0
Brad2020.0%-18.7
Eileen21150.0%+17.5

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open2161528.6%+3.9
Full Fence2041620.0%-7.0
Low Fence1931615.8%-8.0
Breakable Full Fence145935.7%+4.6
Rectangle1431121.4%-3.4
Single Wall145935.7%+10.3
Breakable Half Fence1321115.4%-7.9
Octagon113827.3%+3.1
Full Fence and Open105550.0%+28.5
Half Fence100100.0%-28.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8220.7%26.0%-5.3
No walls5425.9%24.7%+1.3

Walls against open: -6.6 points (95% range -21.2 to +8.0), p 0.378 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

Penoco (Rank 24)2026/10/182020.0%
みらめたる (Rank 21)2026/10/18125741.7%
CottonCandy (Rank 22)2026/10/172020.0%
anachan194 (Rank 24)2026/10/162020.0%
Martin1833 (Rank 24)2026/10/163030.0%
kosk5906 (Rank 21)2026/10/1654180.0%
kim4439 (Rank 21)2026/10/162020.0%
委員ちょ@レバレス練習 (Rank 21)2026/10/15135838.5%
hapiken (Rank 24)2026/10/1531233.3%
Sun-sin (Rank 20)2026/10/152020.0%
potimaru1059 (Rank 22)2026/10/153030.0%
HUN (Rank 21)2026/10/1431233.3%
asteroid-belt777 (Rank 23)2026/10/144040.0%
MAXマンピー (Rank 21)2026/10/1321150.0%
ma.ya2013 (Rank 24)2026/10/1231233.3%
パニガーレ (Rank 24)2026/10/112020.0%
RECOBA20 (Rank 21)2026/10/09220100.0%
ぼでーすなっちゃっ (Rank 21)2026/10/092020.0%
kimxxxtt (Rank 23)2026/10/083030.0%
moomoolien (Rank 21)2026/10/0641325.0%
ハミィ(DQ10の使者) (Rank 21)2026/10/022020.0%
きつね (Rank 21)2026/10/0232166.7%
UNIQ (Rank 23)2026/10/023030.0%
omuretukun (Rank 24)2026/10/024040.0%
hotsauce0618 (Rank 15)2026/09/2861516.7%

Round openings

Sarah

Career
296–972 · 23.3%
This season
149 matches · 25.5%
Peak rank
21

First hit in 44.2% of 206 rounds. Won 39.6% of the rounds they struck first, 29.6% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Rising Elbow6P into Elbow Side Chop6PP4019.3%
guardG167.7%
punchP into Jab StraightPP146.8%
evade up125.8%
Quick Knee6K into Quick Knee and Toe Kick6KK115.3%
Low Spin Kick3K+G104.8%
backdash104.8%
Snap Side Chop3P into Snap Side Chop Double3PP83.9%
punchP83.9%
Rising Elbow6P73.4%
Long Snap Side Chop3P+K62.9%
forward dash into throwP+G52.4%
Jackknife Kick3K into Jackknife Middle Kick3KK41.9%
Somersault Kick7K41.9%
backdash into Crescent Heel4K+G31.4%

38 further openings account for the other 49 rounds.

Counted from 54 of the 149 matches played. The rest were not pulled for openings.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Sarah: not tested (too few rounds)