VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Pai

jinjin

  • Aoi
Career matches14,395
Career win rate48.7%
Round win rate50.1%
Peak rank33
Distinct opponents519
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1622 #1,208 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai3313,7106,7646,94649.3%
Aoi2368524144435.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

7,161 of 8,972 rounds counted

5.2 inputs a second (312 a minute) this season. Faster than 4% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai5.23127,161

By opponent's character

Akira5.23121,155
Jacky5.2311638
Wolf5.3320594
Sarah5.1307484
Jeffry5.3316480
Goh5.2313421
Lau5.2313415
Shun5.2313351
Jean5.1305376
El Blaze5.3317259
Kage5.1304300
Brad5.3317306
Pai5.2313237
Vanessa5.3321203
Aoi5.3318200
Lion5.1307191
Lei Fei5.1304217
Dural5.3320166
Eileen5.029967
Taka4.9295101

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Akira34817517350.3%+2.0
Jacky1951009551.3%+2.1
Wolf172957755.2%+5.7
Sarah146796754.1%+2.2
Jeffry137597843.1%-6.7
Goh133676650.4%+2.5
Lau128596946.1%-4.8
Shun112506244.6%-4.2
Jean110496144.5%-4.3
El Blaze109466342.2%-5.7
Kage98455345.9%-2.0
Brad91504155.0%+5.3
Pai81354643.2%-7.6
Vanessa78433555.1%+3.9
Aoi73383552.0%+1.0
Lion62313150.0%-0.6
Lei Fei59322754.2%+5.0
Dural43182541.9%-5.1
Eileen32171553.1%+0.6
Taka27171063.0%+13.1

0 of 18 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 18 questions at once; about 0.9 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall23910813145.2%-5.2
Low Fence23711012746.4%-2.4
Half Fence23011711350.9%+1.5
Octagon23013010056.5%+6.7
Open22311211150.2%+0.6
Rectangle21810311547.2%-1.9
Breakable Full Fence21710411347.9%-1.1
Breakable Half Fence20310110249.8%+0.6
Full Fence2011089353.7%+4.0
Full Fence and Open134656948.5%-0.1

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1,29951.0%49.5%+1.5
No walls69947.2%49.3%-2.1

Walls against open: +3.6 points (95% range -1.1 to +8.3), p 0.131 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

ER_higante (Rank 29)2026/10/142014670.0%
nanami.madogiwa (Rank 32)2026/10/141510566.7%
danimura (Rank 35)2026/10/132882028.6%
skyward_wildcat4 (Rank 32)2026/10/111811761.1%
jiwoonpk (Rank 33)2026/10/112791833.3%
JOHNFLOE (Rank 30)2026/10/0435142140.0%
elf4sale (Rank 32)2026/10/0433112233.3%
MELTBUTTER (Rank 31)2026/10/031811761.1%
무파ZeroBlue (Rank 32)2026/10/0329101934.5%
NekoPunchMaster (Rank 32)2026/09/261981142.1%
Hi:D (Rank 35)2026/09/2524121250.0%
BANANA (Rank 30)2026/09/2538211755.3%
ノーグッドルーザー (Rank 29)2026/09/24167943.8%
hot-milk-www (Rank 29)2026/09/161631318.8%
KillBill (Rank 30)2026/09/1530171356.7%
legend0219 (Rank 30)2026/09/141612475.0%
west-muta (Rank 33)2026/09/1428131546.4%
calmknight[냠냠] (Rank 29)2026/09/131661037.5%
chileung18 (Rank 33)2026/09/1242251759.5%
nuku2pai428 (Rank 31)2026/09/121961331.6%
たか (Rank 32)2026/09/0527121544.4%
JeanKujo (Rank 29)2026/08/22159660.0%
windowkhs (Rank 28)2026/07/251611568.8%
orz (Rank 29)2026/07/181811761.1%
catching-rakeo_0 (Rank 31)2026/06/041961331.6%

Round openings

Every character

Ensei Haijinkyaku7K+G1,73820.1%
down-back kick1K into kickK92810.7%
down-back kick1K7548.7%
evade up into Hi'en Tankyaku9K3654.2%
Kochoukyaku4K+G3343.9%
Hi'en Tankyaku9K3093.6%
Honshin Soukyaku1K+G2823.3%
punchP2603.0%
punchP into evade down2302.7%
Senchutai3K into Senkyaku Chushou3KP1932.2%
backdash into Senchutai3K1712.0%
backdash into Senkyaku Chushou3KP1681.9%
guardG into evade down1551.8%
evade up into guardG1471.7%
Senchutai3K1271.5%

291 further openings account for the other 2,483 rounds.

Counted from 2,147 of the 2,234 matches played. The rest were not pulled for openings.

Pai

Career
6,764–6,946 · 49.3%
This season
2,211 matches · 49.2%
Peak rank
33

First hit in 44.4% of 8,495 rounds. Won 52.5% of the rounds they struck first, 47.9% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 9.6% of rounds, against 4.3% in their other rounds.
  • Against Wolf: waits first in 17.9% of rounds, against 4.6% against everyone else.
  • After opening the round before by waiting: waits first in 15.6% of rounds, against 3.6% after anything else.
  • After the opponent opened the round before by attacking: waits first in 5.6% of rounds, against 3.7% after anything else.
  • After losing a round: backs off first in 11.4% of rounds, against 7.8% after winning one.
  • When behind: backs off first in 10.9% of rounds, against 7.8% when ahead or level.
  • In round 2: opens with “1K down-back kick into K kick” in 12.6% of rounds, against 10.3% in their other rounds.
  • Against Wolf: opens with “1K down-back kick” in 16.5% of rounds, against 8.2% against everyone else.
  • On Rectangle stages: opens with “1K down-back kick” in 11.4% of rounds, against 8.5% on the other stages.
  • After opening the round before with “4K+G Kochoukyaku”: opens with “4K+G Kochoukyaku” in 14.8% of rounds, against 3.8% after anything else.

How is this tested?

Ensei Haijinkyaku7K+G1,73820.3%
down-back kick1K into kickK92810.9%
down-back kick1K7548.8%
evade up into Hi'en Tankyaku9K3654.3%
Kochoukyaku4K+G3343.9%
Hi'en Tankyaku9K3093.6%
Honshin Soukyaku1K+G2823.3%
punchP2553.0%
punchP into evade down2302.7%
Senchutai3K into Senkyaku Chushou3KP1932.3%
backdash into Senchutai3K1712.0%
backdash into Senkyaku Chushou3KP1682.0%
guardG into evade down1541.8%
evade up into guardG1471.7%
Senchutai3K1271.5%

262 further openings account for the other 2,393 rounds.

Counted from 2,124 of the 2,211 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Pai

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Akira95–82 · 54%51–65 · 44%+10.4
Jacky56–60 · 48%25–26 · 49%+0.9
Wolf55–42 · 57%26–27 · 49%+6.7
Sarah44–40 · 52%25–18 · 58%-0.3
Goh41–35 · 54%24–22 · 52%+0.1
Jeffry39–42 · 48%16–29 · 36%+11.2
Lau36–48 · 43%21–13 · 62%-18.4
Shun25–23 · 52%14–27 · 34%+16.1
Jean27–37 · 42%15–20 · 43%-1.4
El Blaze26–30 · 46%14–20 · 41%+0.7
Brad28–18 · 61%10–8 · 56%too few to test
Kage24–30 · 44%6–10 · 38%too few to test
Pai22–31 · 42%8–15 · 35%too few to test
Aoi24–16 · 60%11–14 · 44%too few to test
Vanessa19–20 · 49%15–9 · 62%too few to test
Lion14–16 · 47%9–9 · 50%too few to test
Lei Fei17–16 · 52%8–9 · 47%too few to test
Dural10–13 · 43%5–3 · 62%too few to test
Eileen5–6 · 45%6–7 · 46%too few to test
Taka12–8 · 60%2–1 · 67%too few to test

Nothing reliable: no gap here is bigger than stage luck alone produces.

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

87 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
241–444 · 35.2%
This season
23 matches · 73.9%
Peak rank
23

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Tenchi In'youP+K+G1919.8%
Sou'unha66K1414.6%
backdash into Sou'unha66K66.2%
Ouda6P+K into Oushu Hiji'ate6P+KP55.2%
punchP55.2%
backdash into Maegeri3K44.2%
backdash into Ouda6P+K44.2%
backdash into Raijinha6K33.1%
crouch into down-back kick+guard1K+G33.1%
Chudan Hiji'ate6P into Tsumujisakura6PP22.1%
Kamageri4K22.1%
backdash22.1%
crouch dash back into Hou'oushu3P22.1%
crouch dash back into guardG22.1%
down-back kick+guard1K+G into Tenchi In'youP+K+G22.1%

21 further openings account for the other 21 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (18 here; about 0.9 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Pai: 10 of 18 tests hold up
  • Aoi: not tested (too few rounds)