Virtua Fighter 5 REVO · v1.10 · Region: North America
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Characters played — VF5's own record
| Jean | 33 | 202 | 170 | 32 | 84.2% |
|---|---|---|---|---|---|
| Kage | 30 | 141 | 91 | 50 | 64.5% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| Jeffry | 8 | 4 | 4 | 50.0% | -5.2 |
|---|---|---|---|---|---|
| Wolf | 6 | 4 | 2 | 66.7% | -0.4 |
| Shun | 3 | 2 | 1 | 66.7% | +0.8 |
| Akira | 2 | 0 | 2 | 0.0% | -66.6 |
| El Blaze | 2 | 0 | 2 | 0.0% | -75.2 |
| Goh | 2 | 2 | 0 | 100.0% | +46.2 |
| Jacky | 2 | 2 | 0 | 100.0% | +60.6 |
| Jean | 2 | 2 | 0 | 100.0% | +51.1 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Half Fence | 10 | 6 | 4 | 60.0% | +3.4 |
|---|---|---|---|---|---|
| Single Wall | 7 | 1 | 6 | 14.3% | -59.2 |
| Breakable Full Fence | 3 | 2 | 1 | 66.7% | +0.8 |
| Full Fence and Open | 2 | 2 | 0 | 100.0% | +41.4 |
| Octagon | 2 | 2 | 0 | 100.0% | +32.8 |
| Full Fence | 1 | 1 | 0 | 100.0% | +35.3 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 16 | 68.8% | 61.4% | +7.4 |
| No walls | 7 | 14.3% | 58.1% | -43.8 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| 音の勢-リック (Rank 32) | 5 | 1 | 4 | 20.0% |
|---|---|---|---|---|
| μ (Rank 27) | 4 | 4 | 0 | 100.0% |
| 南部の釣れないルアー (Rank 28) | 3 | 2 | 1 | 66.7% |
| NORESPECT (Rank 29) | 2 | 0 | 2 | 0.0% |
| Nn_nekosuke (Rank 34) | 2 | 2 | 0 | 100.0% |
| OgreAunt (Rank 27) | 2 | 0 | 2 | 0.0% |
| SHUSHUSHU (Rank 29) | 2 | 0 | 2 | 0.0% |
| majide (Rank 29) | 2 | 2 | 0 | 100.0% |
| nanami.madogiwa (Rank 33) | 2 | 2 | 0 | 100.0% |
| §Ryu~k§ (Rank 30) | 2 | 2 | 0 | 100.0% |
| ベギラゴン先輩 (Rank 28) | 1 | 1 | 0 | 100.0% |
Most played opponents, most recent first
| majide (Rank 29) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
|---|---|---|---|---|---|
| ベギラゴン先輩 (Rank 28) | 2026/05/05 | 1 | 1 | 0 | 100.0% |
| μ (Rank 27) | 2026/05/05 | 4 | 4 | 0 | 100.0% |
| nanami.madogiwa (Rank 33) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| SHUSHUSHU (Rank 29) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| §Ryu~k§ (Rank 30) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| NORESPECT (Rank 29) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| Nn_nekosuke (Rank 34) | 2026/05/05 | 2 | 2 | 0 | 100.0% |
| 音の勢-リック (Rank 32) | 2026/05/05 | 5 | 1 | 4 | 20.0% |
| OgreAunt (Rank 27) | 2026/05/05 | 2 | 0 | 2 | 0.0% |
| 南部の釣れないルアー (Rank 28) | 2026/05/05 | 3 | 2 | 1 | 66.7% |
Round openings
Every character
| backdash into evade down | 12 | 10.2% |
|---|---|---|
| Jizuridan2P | 7 | 5.9% |
| backdash into evade up | 7 | 5.9% |
| crouch dash forward into throwP+G | 6 | 5.1% |
| backdash into Gen'you4K+G | 5 | 4.2% |
| backdash into punchP | 5 | 4.2% |
| crouch into Jizuridan2P | 5 | 4.2% |
| ResshouPP into SandangekiPPP | 4 | 3.4% |
| Ryu'eikyaku66K into forward movement | 3 | 2.5% |
| backdash into backward movement | 3 | 2.5% |
| crouch dash forward into evade down | 3 | 2.5% |
| crouch dash forward into forward dash | 3 | 2.5% |
| crouch dash forward into punchP | 3 | 2.5% |
| guardG into crouch | 3 | 2.5% |
| punchP into ResshouPP | 3 | 2.5% |
39 further openings account for the other 46 rounds.
Kage
| backdash into evade down | 9 | 8.3% |
|---|---|---|
| Jizuridan2P | 7 | 6.5% |
| backdash into evade up | 7 | 6.5% |
| backdash into Gen'you4K+G | 5 | 4.6% |
| crouch dash forward into throwP+G | 5 | 4.6% |
| crouch into Jizuridan2P | 5 | 4.6% |
| ResshouPP into SandangekiPPP | 4 | 3.7% |
| backdash into punchP | 4 | 3.7% |
| Ryu'eikyaku66K into forward movement | 3 | 2.8% |
| backdash into backward movement | 3 | 2.8% |
| crouch dash forward into evade down | 3 | 2.8% |
| crouch dash forward into forward dash | 3 | 2.8% |
| crouch dash forward into punchP | 3 | 2.8% |
| guardG into crouch | 3 | 2.8% |
| punchP into ResshouPP | 3 | 2.8% |
35 further openings account for the other 41 rounds.
Jean
| backdash into evade down | 3 | 30.0% |
|---|---|---|
| backdash into Doumawashi Kaitengeri46K+G | 1 | 10.0% |
| backdash into Hou'ou Kourui Otoshi4K+G | 1 | 10.0% |
| backdash into guardG | 1 | 10.0% |
| backdash into punchP | 1 | 10.0% |
| crouch dash forward into throwP+G | 1 | 10.0% |
| punchP | 1 | 10.0% |
| punchP into Hangetsu NirenzukiP+K | 1 | 10.0% |
