Virtua Fighter 5 REVO · v1.10 · Region: Asia
Elo rating
Overall, and on each character played 10+ times1976 #53 of 3,686 on the Elo list →
Wolf2067449 matches
Lion1960154 matches
El Blaze1996119 matches
Jacky1972102 matches
Kage197180 matches
Akira195255 matches
Brad195845 matches
Sarah197237 matches
Goh196323 matches
Jean196723 matches
Vanessa198517 matches
Jeffry197514 matches
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Wolf | 44 | 6,052 | 3,551 | 2,501 | 58.7% |
|---|---|---|---|---|---|
| Jacky | 42 | 1,180 | 646 | 534 | 54.8% |
| Lion | 43 | 843 | 487 | 356 | 57.8% |
| Goh | 41 | 618 | 381 | 237 | 61.6% |
| Brad | 40 | 552 | 327 | 225 | 59.2% |
| El Blaze | 43 | 552 | 358 | 194 | 64.9% |
| Jeffry | 39 | 381 | 241 | 140 | 63.2% |
| Jean | 40 | 358 | 219 | 139 | 61.2% |
| Kage | 39 | 339 | 224 | 115 | 66.1% |
| Akira | 39 | 241 | 158 | 83 | 65.6% |
| Lau | 38 | 226 | 143 | 83 | 63.3% |
| Lei Fei | — | 144 | 101 | 43 | 70.1% |
| Dural | — | 113 | 89 | 24 | 78.8% |
| Sarah | 36 | 84 | 59 | 25 | 70.2% |
| Vanessa | 37 | 76 | 60 | 16 | 79.0% |
| Taka | 34 | 18 | 17 | 1 | 94.4% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
3,441 of 4,633 rounds counted8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Wolf | 9.1 | 543 | 1,286 |
|---|---|---|---|
| Lion | 8.7 | 521 | 595 |
| El Blaze | 10.0 | 600 | 118 |
| Jacky | 9.2 | 550 | 377 |
| Kage | 8.1 | 488 | 309 |
| Akira | 9.3 | 558 | 212 |
| Brad | 8.1 | 484 | 140 |
| Sarah | 9.4 | 563 | 153 |
| Goh | 8.6 | 518 | 95 |
| Jean | 8.8 | 531 | 96 |
| Jeffry | 7.8 | 470 | 13 |
| Taka | 8.9 | 534 | 31 |
| Lau | 9.3 | 557 | 16 |
By opponent's character
| Lau | 8.7 | 522 | 320 |
|---|---|---|---|
| Akira | 9.0 | 541 | 327 |
| Brad | 8.7 | 523 | 336 |
| Kage | 8.8 | 531 | 294 |
| Jacky | 9.1 | 546 | 236 |
| Lion | 9.2 | 554 | 217 |
| Jean | 9.2 | 550 | 211 |
| Vanessa | 8.9 | 535 | 190 |
| Shun | 9.0 | 542 | 180 |
| Goh | 8.9 | 535 | 146 |
| Pai | 9.2 | 550 | 97 |
| Jeffry | 8.9 | 532 | 127 |
| Lei Fei | 8.4 | 502 | 140 |
| Aoi | 9.1 | 546 | 118 |
| Sarah | 9.0 | 541 | 121 |
| El Blaze | 8.9 | 537 | 106 |
| Taka | 8.6 | 517 | 129 |
| Wolf | 9.2 | 554 | 93 |
| Eileen | 8.2 | 492 | 43 |
| Dural | 9.8 | 589 | 10 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Lau | 117 | 50 | 67 | 42.7% | -17.1 |
|---|---|---|---|---|---|
| Akira | 105 | 54 | 51 | 51.4% | -8.7 |
| Brad | 95 | 57 | 38 | 60.0% | -0.6 |
| Kage | 89 | 61 | 28 | 68.5% | +9.9 |
| Jacky | 75 | 49 | 26 | 65.3% | +5.3 |
| Lion | 68 | 34 | 34 | 50.0% | -6.7 |
| Jean | 62 | 40 | 22 | 64.5% | +4.7 |
| Vanessa | 61 | 48 | 13 | 78.7% | +16.7 |
| Shun | 59 | 27 | 32 | 45.8% | -16.4 |
| Goh | 49 | 27 | 22 | 55.1% | -4.1 |
| Pai | 47 | 35 | 12 | 74.5% | +13.8 |
| Jeffry | 46 | 28 | 18 | 60.9% | -3.2 |
| Lei Fei | 43 | 30 | 13 | 69.8% | +9.3 |
| Aoi | 42 | 31 | 11 | 73.8% | +13.2 |
| Sarah | 40 | 26 | 14 | 65.0% | +2.2 |
| El Blaze | 38 | 17 | 21 | 44.7% | -13.8 |
| Taka | 35 | 22 | 13 | 62.9% | +4.8 |
| Wolf | 34 | 28 | 6 | 82.3% | +19.2 |
| Eileen | 19 | 11 | 8 | 57.9% | -3.0 |
| Dural | 5 | 4 | 1 | 80.0% | +15.4 |
0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Single Wall | 149 | 86 | 63 | 57.7% | -4.8 |
|---|---|---|---|---|---|
| Rectangle | 145 | 84 | 61 | 57.9% | +1.5 |
| Octagon | 121 | 74 | 47 | 61.2% | +2.7 |
| Full Fence | 115 | 75 | 40 | 65.2% | +5.5 |
| Low Fence | 109 | 64 | 45 | 58.7% | -1.2 |
| Open | 101 | 57 | 44 | 56.4% | -5.7 |
| Breakable Half Fence | 100 | 63 | 37 | 63.0% | +1.3 |
| Breakable Full Fence | 94 | 56 | 38 | 59.6% | -2.6 |
| Half Fence | 93 | 52 | 41 | 55.9% | -3.1 |
| Full Fence and Open | 46 | 31 | 15 | 67.4% | +7.6 |
0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 668 | 60.5% | 59.5% | +1.0 |
| No walls | 359 | 57.7% | 61.2% | -3.5 |
Walls against open: +4.5 points (95% range -2.0 to +11.1), p 0.176 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| jinmenusagi (Rank 42) | 34 | 22 | 12 | 64.7% |
|---|---|---|---|---|
| 全身ボロボロポックリ (Rank 43) | 26 | 13 | 13 | 50.0% |
| manatsu_7 (Rank 42) | 23 | 14 | 9 | 60.9% |
| かっこいいらう (Rank 44) | 22 | 7 | 15 | 31.8% |
| あむざん (Rank 42) | 21 | 9 | 12 | 42.9% |
| たつや (Rank 40) | 19 | 12 | 7 | 63.2% |
| こまがわ (Rank 37) | 17 | 9 | 8 | 52.9% |
| めがじぇね (Rank 41) | 17 | 8 | 9 | 47.1% |
| kagesada (Rank 41) | 14 | 7 | 7 | 50.0% |
| lost-growth6050 (Rank 43) | 14 | 11 | 3 | 78.6% |
| せろり☆ (Rank 42) | 14 | 7 | 7 | 50.0% |
| いくお (Rank 41) | 13 | 7 | 6 | 53.9% |
| 鮫島sirzima (Rank 41) | 13 | 10 | 3 | 76.9% |
| おさげ (Rank 45) | 12 | 6 | 6 | 50.0% |
| エンたん (Rank 43) | 12 | 3 | 9 | 25.0% |
| デネ (Rank 41) | 12 | 8 | 4 | 66.7% |
| 愛蒔らぶり (Rank 42) | 12 | 10 | 2 | 83.3% |
| k-wofs (Rank 41) | 11 | 7 | 4 | 63.6% |
| キルア (Rank 43) | 11 | 4 | 7 | 36.4% |
| シエロJ (Rank 42) | 11 | 6 | 5 | 54.5% |
| ハマラウ (Rank 41) | 11 | 2 | 9 | 18.2% |
| 亜希 (Rank 44) | 11 | 4 | 7 | 36.4% |
| 昆虫ちゃん (Rank 39) | 11 | 7 | 4 | 63.6% |
| ひらがなであおき (Rank 42) | 10 | 7 | 3 | 70.0% |
| 翠嵐 (Rank 40) | 10 | 8 | 2 | 80.0% |
Most played opponents, most recent first
| 愛蒔らぶり (Rank 42) | 2026/10/17 | 12 | 10 | 2 | 83.3% |
|---|---|---|---|---|---|
| たつや (Rank 40) | 2026/10/17 | 19 | 12 | 7 | 63.2% |
| あむざん (Rank 42) | 2026/10/17 | 21 | 9 | 12 | 42.9% |
| k-wofs (Rank 41) | 2026/10/11 | 11 | 7 | 4 | 63.6% |
| manatsu_7 (Rank 42) | 2026/10/11 | 23 | 14 | 9 | 60.9% |
| ハマラウ (Rank 41) | 2026/10/11 | 11 | 2 | 9 | 18.2% |
| ひらがなであおき (Rank 42) | 2026/10/02 | 10 | 7 | 3 | 70.0% |
| jinmenusagi (Rank 42) | 2026/09/28 | 34 | 22 | 12 | 64.7% |
| 亜希 (Rank 44) | 2026/09/18 | 11 | 4 | 7 | 36.4% |
| せろり☆ (Rank 42) | 2026/09/12 | 14 | 7 | 7 | 50.0% |
| エンたん (Rank 43) | 2026/09/10 | 12 | 3 | 9 | 25.0% |
| デネ (Rank 41) | 2026/09/07 | 12 | 8 | 4 | 66.7% |
| lost-growth6050 (Rank 43) | 2026/09/07 | 14 | 11 | 3 | 78.6% |
| キルア (Rank 43) | 2026/09/06 | 11 | 4 | 7 | 36.4% |
| おさげ (Rank 45) | 2026/08/21 | 12 | 6 | 6 | 50.0% |
| めがじぇね (Rank 41) | 2026/08/05 | 17 | 8 | 9 | 47.1% |
| シエロJ (Rank 42) | 2026/08/05 | 11 | 6 | 5 | 54.5% |
| 鮫島sirzima (Rank 41) | 2026/08/03 | 13 | 10 | 3 | 76.9% |
| いくお (Rank 41) | 2026/07/28 | 13 | 7 | 6 | 53.9% |
| かっこいいらう (Rank 44) | 2026/07/28 | 22 | 7 | 15 | 31.8% |
| kagesada (Rank 41) | 2026/07/26 | 14 | 7 | 7 | 50.0% |
| 全身ボロボロポックリ (Rank 43) | 2026/07/19 | 26 | 13 | 13 | 50.0% |
| 翠嵐 (Rank 40) | 2026/07/10 | 10 | 8 | 2 | 80.0% |
| こまがわ (Rank 37) | 2026/05/24 | 17 | 9 | 8 | 52.9% |
| 昆虫ちゃん (Rank 39) | 2026/03/28 | 11 | 7 | 4 | 63.6% |
Round openings
Every character
| backdash into evade down | 323 | 7.1% |
|---|---|---|
| punchP | 180 | 4.0% |
| forward dash into throwP+G | 161 | 3.5% |
| backdash into throw escape | 156 | 3.4% |
| backdash into guardG | 151 | 3.3% |
| backdash into evade up | 150 | 3.3% |
| Low Hammer2P | 133 | 2.9% |
| Heavy Middle Kick3K+G | 99 | 2.2% |
| punchP into forward dash | 88 | 1.9% |
| backdash into punchP | 87 | 1.9% |
| Low Drop Kick62K | 80 | 1.8% |
| forward movement into Elbow Butt4P | 75 | 1.6% |
| Screw Hook63214P | 74 | 1.6% |
| backdash into Mow Down Chop1P+K | 71 | 1.6% |
| backdash into throwP+G | 48 | 1.1% |
752 further openings account for the other 2,667 rounds.
Counted from 1,105 of the 1,129 matches played. The rest were not pulled for openings.
Wolf
- Career
- 3,551–2,501 · 58.7%
- This season
- 449 matches · 61.2%
- Peak rank
- 44
First hit in 54.0% of 1,822 rounds. Won 56.9% of the rounds they struck first, 52.7% of the rounds they were struck first.
Significant Tells
- In round 1: backs off first in 44.2% of rounds, against 34.8% in their other rounds.
- Against Pai: attacks straight away in 65.6% of rounds, against 42.8% against everyone else.
- After opening the round before by backing off: backs off first in 40.3% of rounds, against 31.2% after anything else.
- When the score is level: attacks straight away in 57.0% of rounds, against 42.1% when ahead or behind.
- In round 4 or later: opens with “3K+G Heavy Middle Kick” in 9.0% of rounds, against 4.0% in their other rounds.
| Low Hammer2P | 133 | 7.3% |
|---|---|---|
| backdash into evade down | 117 | 6.4% |
| Heavy Middle Kick3K+G | 99 | 5.4% |
| Low Drop Kick62K | 80 | 4.4% |
| forward movement into Elbow Butt4P | 75 | 4.1% |
| Screw Hook63214P | 74 | 4.0% |
| backdash into Mow Down Chop1P+K | 71 | 3.9% |
| backdash into guardG | 68 | 3.7% |
| punchP | 68 | 3.7% |
| backdash into punchP | 57 | 3.1% |
| backdash into throw escape | 57 | 3.1% |
| forward dash into throwP+G | 54 | 3.0% |
| backdash into evade up | 49 | 2.7% |
| backdash into Knee Lift6K | 28 | 1.5% |
| backdash into Low Hammer2P | 26 | 1.4% |
188 further openings account for the other 773 rounds.
Counted from 441 of the 449 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Wolf
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Brad | 14–9 · 61% | 8–4 · 67% | too few to test |
| Lau | 17–13 · 57% | 6–4 · 60% | too few to test |
| Akira | 13–13 · 50% | 5–5 · 50% | too few to test |
| Jacky | 11–4 · 73% | 9–5 · 64% | too few to test |
| Lion | 10–12 · 45% | 4–5 · 44% | too few to test |
| Shun | 8–11 · 42% | 3–5 · 38% | too few to test |
| Jean | 12–5 · 71% | 6–3 · 67% | too few to test |
| Kage | 8–6 · 57% | 7–2 · 78% | too few to test |
| Goh | 11–6 · 65% | 1–4 · 20% | too few to test |
| Vanessa | 8–2 · 80% | 10–2 · 83% | too few to test |
| Pai | 10–4 · 71% | 5–2 · 71% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
Lion
- Career
- 487–356 · 57.8%
- This season
- 154 matches · 52.0%
- Peak rank
- 43
First hit in 54.4% of 563 rounds. Won 58.5% of the rounds they struck first, 44.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| punchP | 48 | 8.5% |
|---|---|---|
| punchP into forward dash | 38 | 6.8% |
| backdash into Tanhikyaku46K | 33 | 5.9% |
| backdash into evade down | 23 | 4.1% |
| backdash into Souji SenpuP+K | 20 | 3.5% |
| Katousui2P | 19 | 3.4% |
| crouch dash forward into Rakugekishou3PP | 18 | 3.2% |
| backdash into Dantai3K | 15 | 2.7% |
| forward dash into Tanhikyaku46K | 15 | 2.7% |
| crouch dash forward into Sen'inshou3P | 14 | 2.5% |
| backdash into Sentai4K | 12 | 2.1% |
| backdash into punchP | 12 | 2.1% |
| backdash into throw escape | 9 | 1.6% |
| backdash into guardG | 8 | 1.4% |
| backdash into kickK | 8 | 1.4% |
127 further openings account for the other 271 rounds.
Counted from 138 of the 154 matches played. The rest were not pulled for openings.
By stage type
Record against each character on walled and open stages, as Lion
| Opponent | Walls | No walls | Walls vs open, rank-adjusted, pts |
|---|---|---|---|
| Lau | 7–12 · 37% | 0–5 · 0% | too few to test |
| Brad | 8–8 · 50% | 2–4 · 33% | too few to test |
| Akira | 7–5 · 58% | 4–2 · 67% | too few to test |
Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.
16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.
El Blaze
- Career
- 358–194 · 64.9%
- This season
- 119 matches · 64.7%
- Peak rank
- 43
First hit in 52.4% of 492 rounds. Won 58.1% of the rounds they struck first, 54.3% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| backdash into Head Smash Kick46K | 39 | 7.9% |
|---|---|---|
| backdash into evade down | 34 | 6.9% |
| Volcano Upper4P+K | 27 | 5.5% |
| backdash into throw escape | 21 | 4.2% |
| backdash into evade up | 16 | 3.2% |
| punchP | 16 | 3.2% |
| backdash into High Spin KickK+G | 15 | 3.0% |
| forward dash into throwP+G | 15 | 3.0% |
| Sit Jab2P | 14 | 2.8% |
| backdash into guardG | 14 | 2.8% |
| forward dash into Head Smash Kick46K | 14 | 2.8% |
| High-Speed Jab46P | 12 | 2.4% |
| backdash into Demon's Tail9P+KK | 11 | 2.2% |
| backdash into Toe Kick4K | 10 | 2.0% |
| punchP into forward dash | 10 | 2.0% |
95 further openings account for the other 227 rounds.
Jacky
- Career
- 646–534 · 54.8%
- This season
- 102 matches · 55.9%
- Peak rank
- 42
First hit in 45.0% of 418 rounds. Won 55.3% of the rounds they struck first, 49.1% of the rounds they were struck first.
Significant Tells
- Against Vanessa: attacks straight away in 57.1% of rounds, against 21.0% against everyone else.
| backdash into evade down | 47 | 11.2% |
|---|---|---|
| forward dash into throwP+G | 34 | 8.1% |
| backdash into throw escape | 26 | 6.2% |
| backdash into High Angle Upper Kick6K | 25 | 6.0% |
| backward movement | 21 | 5.0% |
| backdash into evade up | 19 | 4.5% |
| backdash into guardG | 18 | 4.3% |
| Squat Straight2P | 16 | 3.8% |
| punchP | 16 | 3.8% |
| backdash into Beat KnuckleP+K | 10 | 2.4% |
| backdash into throwP+G | 9 | 2.1% |
| forward dash into Middle Smash6P | 9 | 2.1% |
| punchP into Punch High KickPK | 8 | 1.9% |
| punchP into forward dash | 8 | 1.9% |
| Slant Back Knuckle1P | 7 | 1.7% |
70 further openings account for the other 146 rounds.
Kage
- Career
- 224–115 · 66.1%
- This season
- 80 matches · 62.5%
- Peak rank
- 39
First hit in 63.8% of 304 rounds. Won 61.3% of the rounds they struck first, 56.4% of the rounds they were struck first.
Significant Tells
No reliable tells for this character.
| Jizuridan2P | 37 | 11.8% |
|---|---|---|
| Hagakure-ryu In Raijingeki46P+K | 30 | 9.6% |
| backdash into Furikakato OtoshiK+G | 24 | 7.6% |
| backdash into evade down | 21 | 6.7% |
| forward dash into throwP+G | 13 | 4.1% |
| backdash into Hiji'uchi6P | 11 | 3.5% |
| backdash into evade up | 11 | 3.5% |
| backdash into throw escape | 10 | 3.2% |
| punchP | 10 | 3.2% |
| backdash into Hagakure-ryu In Raijingeki46P+K | 9 | 2.9% |
| Hagakure-ryu In Raijingeki46P+K into punchP | 7 | 2.2% |
| punchP into Hiji'uchi6P | 7 | 2.2% |
| Jizuridan2P into backdash | 6 | 1.9% |
| backdash into Nakageri3K | 6 | 1.9% |
| backdash into Rasen4P | 5 | 1.6% |
68 further openings account for the other 107 rounds.
Akira
- Career
- 158–83 · 65.6%
- This season
- 55 matches · 60.0%
- Peak rank
- 39
First hit in 58.3% of 218 rounds. Won 58.3% of the rounds they struck first, 52.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| forward dash into Jouho Touken6P | 30 | 13.4% |
|---|---|---|
| backdash into evade down | 29 | 12.9% |
| backdash into guardG | 20 | 8.9% |
| backdash into Jouho Senshou46P | 15 | 6.7% |
| backdash into Jouho Touken6P | 12 | 5.4% |
| Senzankou66P+K into throwP+G | 9 | 4.0% |
| backdash into evade up | 7 | 3.1% |
| forward dash into forward punch+kick6P+K | 6 | 2.7% |
| forward dash into throwP+G | 6 | 2.7% |
| Rimon Chouchu66P | 5 | 2.2% |
| backdash into throwP+G | 5 | 2.2% |
| punchP | 5 | 2.2% |
| Housui2P | 4 | 1.8% |
| backdash into Chouzan Housui46P+K | 4 | 1.8% |
| backdash into Geimon Tessen46P+K+G | 4 | 1.8% |
39 further openings account for the other 63 rounds.
Brad
- Career
- 327–225 · 59.2%
- This season
- 45 matches · 60.0%
- Peak rank
- 40
First hit in 52.0% of 177 rounds. Won 59.8% of the rounds they struck first, 48.2% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into Stop Kick4K | 17 | 9.2% |
|---|---|---|
| backdash into evade down | 17 | 9.2% |
| forward dash into throwP+G | 8 | 4.3% |
| punchP into forward dash | 8 | 4.3% |
| Sit Jab2P | 7 | 3.8% |
| backdash into Elbow Hook6P | 7 | 3.8% |
| backdash into evade up | 7 | 3.8% |
| backdash into throw escape | 7 | 3.8% |
| backdash into guardG | 6 | 3.3% |
| Middle Spin Kick66K | 5 | 2.7% |
| punchP | 5 | 2.7% |
| Middle Spin Kick66K into Ten Kao6K | 4 | 2.2% |
| Sharp Shoot1P into guardG | 4 | 2.2% |
| Dtee Sawk Dtrohng4P+K | 3 | 1.6% |
| Sharp Shoot1P | 3 | 1.6% |
49 further openings account for the other 76 rounds.
Sarah
- Career
- 59–25 · 70.2%
- This season
- 37 matches · 70.3%
- Peak rank
- 36
First hit in 56.9% of 153 rounds. Won 64.4% of the rounds they struck first, 56.1% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade up | 13 | 8.5% |
|---|---|---|
| forward dash into throwP+G | 12 | 7.8% |
| backdash into throw escape | 10 | 6.5% |
| backdash into evade down | 9 | 5.9% |
| Squat Straight2P | 8 | 5.2% |
| backdash into Crescent Heel4K+G | 8 | 5.2% |
| backdash into guardG | 6 | 3.9% |
| forward dash into throw escape | 6 | 3.9% |
| backdash into Rising Elbow6P | 5 | 3.3% |
| backdash into Squat Straight2P | 5 | 3.3% |
| backdash into Switch Kick4K | 5 | 3.3% |
| forward dash into Long Snap Side Chop3P+K | 5 | 3.3% |
| backdash into Long Snap Side Chop3P+K | 4 | 2.6% |
| backdash into Serpent Toe Kick2P+K | 4 | 2.6% |
| backdash into punchP | 4 | 2.6% |
37 further openings account for the other 49 rounds.
Jean
- Career
- 219–139 · 61.2%
- This season
- 23 matches · 47.8%
- Peak rank
- 40
Significant Tells
Too few rounds to test opener patterns.
| backdash into Oihiji4P+K | 9 | 9.4% |
|---|---|---|
| backdash into Kake'uchi46P | 5 | 5.2% |
| backdash into evade up | 5 | 5.2% |
| Gyaku Seikenzuki66P | 4 | 4.2% |
| Shitamaeken2P | 4 | 4.2% |
| backdash into guardG | 4 | 4.2% |
| punchP | 4 | 4.2% |
| Shitamaeken2P into throwP+G | 3 | 3.1% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 3 | 3.1% |
| backdash into Gyaku Seikenzuki66P | 3 | 3.1% |
| forward dash into Oihiji4P+K | 3 | 3.1% |
| forward dash into throw escape | 3 | 3.1% |
| Shitamaeken2P into backdash | 2 | 2.1% |
| backdash into Tate'enpi33P | 2 | 2.1% |
| backdash into Tate'enpi~Tenkai Hizageri33PK | 2 | 2.1% |
32 further openings account for the other 40 rounds.
Goh
- Career
- 381–237 · 61.6%
- This season
- 23 matches · 43.5%
- Peak rank
- 41
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 10 | 10.5% |
|---|---|---|
| backdash into evade up | 10 | 10.5% |
| backdash into Karura4P+K | 5 | 5.3% |
| forward dash into throwP+G | 5 | 5.3% |
| Soukyu46P | 4 | 4.2% |
| backdash into throw escape | 4 | 4.2% |
| punchP | 4 | 4.2% |
| Hiji'ate6P | 3 | 3.2% |
| Tsukikage6K | 3 | 3.2% |
| forward dash into Hiji'ate6P | 3 | 3.2% |
| forward dash into Soukyu46P | 3 | 3.2% |
| forward dash into evade down | 3 | 3.2% |
| backdash into AgitosogiP+K | 2 | 2.1% |
| backdash into Hiji'ate6P | 2 | 2.1% |
| forward dash into Kurogane Kudaki66P | 2 | 2.1% |
28 further openings account for the other 32 rounds.
Vanessa
- Career
- 60–16 · 79.0%
- This season
- 17 matches · 82.3%
- Peak rank
- 37
Significant Tells
Too few rounds to test opener patterns.
| Offensive Style: backdash into throw escape | 7 | 10.3% |
|---|---|---|
| Offensive Style: backdash into Bunker Buster9P | 6 | 8.8% |
| Offensive Style: backdash into evade down | 6 | 8.8% |
| Defensive Style: backdash into evade down | 4 | 5.9% |
| Offensive Style: backdash into Body Blow6P | 4 | 5.9% |
| Defensive Style: backdash into Back Knuckle6P | 2 | 2.9% |
| Defensive Style: backdash into Stinger Low Blow1P+K | 2 | 2.9% |
| Defensive Style: backdash into throw escape | 2 | 2.9% |
| Defensive Style: backdash into up-forward punch9P | 2 | 2.9% |
| Offensive Style: forward dash into throwP+G | 2 | 2.9% |
| Defensive Style: Defensive Elbow (Deflect) | 1 | 1.5% |
| Defensive Style: Ducking Body Blow | 1 | 1.5% |
| Defensive Style: Sit Jab | 1 | 1.5% |
| Defensive Style: backdash into Heavy Impact4P | 1 | 1.5% |
| Defensive Style: backdash into Sit Jab2P | 1 | 1.5% |
26 further openings account for the other 26 rounds.
Jeffry
- Career
- 241–140 · 63.2%
- This season
- 14 matches · 64.3%
- Peak rank
- 39
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 7 | 12.5% |
|---|---|---|
| backdash into evade up | 5 | 8.9% |
| backdash into kickK | 4 | 7.1% |
| Low Knuckle2P | 3 | 5.4% |
| backdash into Stunner KnuckleKP | 3 | 5.4% |
| Middle Hell Stab6P+K | 2 | 3.6% |
| backdash into Elbow Butt6P | 2 | 3.6% |
| backdash into Head Attack46P+K | 2 | 3.6% |
| backdash into punchP | 2 | 3.6% |
| backdash into throw escape | 2 | 3.6% |
| Dash Elbow66P | 1 | 1.8% |
| Dash Elbow66P into punchP | 1 | 1.8% |
| Ducking Low2K+G | 1 | 1.8% |
| Full Swing Double Hammer41236P+K | 1 | 1.8% |
| Low Knuckle2P into crouch dash forward | 1 | 1.8% |
19 further openings account for the other 19 rounds.
Taka
- Career
- 17–1 · 94.4%
- This season
- 7 matches · 100.0%
- Peak rank
- 34
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 4 | 12.9% |
|---|---|---|
| backdash into throw escape | 4 | 12.9% |
| Shita Harite2P | 3 | 9.7% |
| Shita Harite2P into evade down | 2 | 6.5% |
| backdash into Dohyouwari43P | 2 | 6.5% |
| backdash into Kachi'age33P+K | 2 | 6.5% |
| forward dash into throwP+G | 2 | 6.5% |
| kickK | 2 | 6.5% |
| punchP into throwP+G | 2 | 6.5% |
| Shita Harite2P into crouch | 1 | 3.2% |
| Shita Harite2P into evade up | 1 | 3.2% |
| Shita Harite2P into forward dash | 1 | 3.2% |
| Tsuppari 2PP into Tsuppari 3PPP | 1 | 3.2% |
| backdash into Aka'oni MidaremageP+K | 1 | 3.2% |
| backdash into evade up | 1 | 3.2% |
2 further openings account for the other 2 rounds.
Lau
- Career
- 143–83 · 63.3%
- This season
- 4 matches · 75.0%
- Peak rank
- 38
Significant Tells
Too few rounds to test opener patterns.
| backdash into evade down | 3 | 18.8% |
|---|---|---|
| backdash into guardG | 2 | 12.5% |
| forward dash into throwP+G | 2 | 12.5% |
| Sako Soushou4P+K into punchP | 1 | 6.2% |
| Souchuken2P | 1 | 6.2% |
| backdash into Sako Soushou4P+K | 1 | 6.2% |
| backdash into Shakashou3P | 1 | 6.2% |
| backdash into throw escape | 1 | 6.2% |
| crouch dash forward into throw escape | 1 | 6.2% |
| forward dash into throw escape | 1 | 6.2% |
| kickK | 1 | 6.2% |
| punchP | 1 | 6.2% |
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (73 here; about 3.7 would come up by chance alone before the correction).
- Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.
Tests behind each character's list
- Wolf: 5 of 17 tests hold up
- Lion: 0 of 14 tests hold up
- El Blaze: 0 of 14 tests hold up
- Jacky: 1 of 14 tests hold up
- Kage: 0 of 14 tests hold up
- Akira: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Sarah: not tested (too few rounds)
- Jean: not tested (too few rounds)
- Goh: not tested (too few rounds)
- Vanessa: not tested (too few rounds)
- Jeffry: not tested (too few rounds)
- Taka: not tested (too few rounds)
- Lau: not tested (too few rounds)
