VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Wolf

AngryBaby

  • Lion
  • El Blaze
  • Jacky
  • Kage
  • Akira
  • Brad
  • Sarah
  • Goh
  • Jean
  • Vanessa
  • Jeffry
  • Taka
  • Lau
Career matches11,777
Career win rate60.0%
Round win rate55.3%
Peak rank44
Distinct opponents289
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1976 #53 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Wolf446,0523,5512,50158.7%
Jacky421,18064653454.8%
Lion4384348735657.8%
Goh4161838123761.6%
Brad4055232722559.2%
El Blaze4355235819464.9%
Jeffry3938124114063.2%
Jean4035821913961.2%
Kage3933922411566.1%
Akira392411588365.6%
Lau382261438363.3%
Lei Fei—1441014370.1%
Dural—113892478.8%
Sarah3684592570.2%
Vanessa3776601679.0%
Taka341817194.4%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

3,441 of 4,633 rounds counted

8.9 inputs a second (535 a minute) this season. Faster than 86% of the 4,069 regulars with enough rounds counted to compare.

By character played

Wolf9.15431,286
Lion8.7521595
El Blaze10.0600118
Jacky9.2550377
Kage8.1488309
Akira9.3558212
Brad8.1484140
Sarah9.4563153
Goh8.651895
Jean8.853196
Jeffry7.847013
Taka8.953431
Lau9.355716

By opponent's character

Lau8.7522320
Akira9.0541327
Brad8.7523336
Kage8.8531294
Jacky9.1546236
Lion9.2554217
Jean9.2550211
Vanessa8.9535190
Shun9.0542180
Goh8.9535146
Pai9.255097
Jeffry8.9532127
Lei Fei8.4502140
Aoi9.1546118
Sarah9.0541121
El Blaze8.9537106
Taka8.6517129
Wolf9.255493
Eileen8.249243
Dural9.858910

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Lau117506742.7%-17.1
Akira105545151.4%-8.7
Brad95573860.0%-0.6
Kage89612868.5%+9.9
Jacky75492665.3%+5.3
Lion68343450.0%-6.7
Jean62402264.5%+4.7
Vanessa61481378.7%+16.7
Shun59273245.8%-16.4
Goh49272255.1%-4.1
Pai47351274.5%+13.8
Jeffry46281860.9%-3.2
Lei Fei43301369.8%+9.3
Aoi42311173.8%+13.2
Sarah40261465.0%+2.2
El Blaze38172144.7%-13.8
Taka35221362.9%+4.8
Wolf3428682.3%+19.2
Eileen1911857.9%-3.0
Dural54180.0%+15.4

0 of 16 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 16 questions at once; about 0.8 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall149866357.7%-4.8
Rectangle145846157.9%+1.5
Octagon121744761.2%+2.7
Full Fence115754065.2%+5.5
Low Fence109644558.7%-1.2
Open101574456.4%-5.7
Breakable Half Fence100633763.0%+1.3
Breakable Full Fence94563859.6%-2.6
Half Fence93524155.9%-3.1
Full Fence and Open46311567.4%+7.6

0 of 10 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 10 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls66860.5%59.5%+1.0
No walls35957.7%61.2%-3.5

Walls against open: +4.5 points (95% range -2.0 to +11.1), p 0.176 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

愛蒔らぶり (Rank 42)2026/10/171210283.3%
たつや (Rank 40)2026/10/171912763.2%
あむざん (Rank 42)2026/10/172191242.9%
k-wofs (Rank 41)2026/10/11117463.6%
manatsu_7 (Rank 42)2026/10/112314960.9%
ハマラウ (Rank 41)2026/10/11112918.2%
ひらがなであおき (Rank 42)2026/10/02107370.0%
jinmenusagi (Rank 42)2026/09/2834221264.7%
亜希 (Rank 44)2026/09/18114736.4%
せろり☆ (Rank 42)2026/09/12147750.0%
エンたん (Rank 43)2026/09/10123925.0%
デネ (Rank 41)2026/09/07128466.7%
lost-growth6050 (Rank 43)2026/09/071411378.6%
キルア (Rank 43)2026/09/06114736.4%
おさげ (Rank 45)2026/08/21126650.0%
めがじぇね (Rank 41)2026/08/05178947.1%
シエロJ (Rank 42)2026/08/05116554.5%
鮫島sirzima (Rank 41)2026/08/031310376.9%
いくお (Rank 41)2026/07/28137653.9%
かっこいいらう (Rank 44)2026/07/282271531.8%
kagesada (Rank 41)2026/07/26147750.0%
全身ボロボロポックリ (Rank 43)2026/07/1926131350.0%
翠嵐 (Rank 40)2026/07/10108280.0%
こまがわ (Rank 37)2026/05/24179852.9%
昆虫ちゃん (Rank 39)2026/03/28117463.6%

Round openings

Every character

backdash into evade down3237.1%
punchP1804.0%
forward dash into throwP+G1613.5%
backdash into throw escape1563.4%
backdash into guardG1513.3%
backdash into evade up1503.3%
Low Hammer2P1332.9%
Heavy Middle Kick3K+G992.2%
punchP into forward dash881.9%
backdash into punchP871.9%
Low Drop Kick62K801.8%
forward movement into Elbow Butt4P751.6%
Screw Hook63214P741.6%
backdash into Mow Down Chop1P+K711.6%
backdash into throwP+G481.1%

752 further openings account for the other 2,667 rounds.

Counted from 1,105 of the 1,129 matches played. The rest were not pulled for openings.

Wolf

Career
3,551–2,501 · 58.7%
This season
449 matches · 61.2%
Peak rank
44

First hit in 54.0% of 1,822 rounds. Won 56.9% of the rounds they struck first, 52.7% of the rounds they were struck first.

Significant Tells

  • In round 1: backs off first in 44.2% of rounds, against 34.8% in their other rounds.
  • Against Pai: attacks straight away in 65.6% of rounds, against 42.8% against everyone else.
  • After opening the round before by backing off: backs off first in 40.3% of rounds, against 31.2% after anything else.
  • When the score is level: attacks straight away in 57.0% of rounds, against 42.1% when ahead or behind.
  • In round 4 or later: opens with “3K+G Heavy Middle Kick” in 9.0% of rounds, against 4.0% in their other rounds.

How is this tested?

Low Hammer2P1337.3%
backdash into evade down1176.4%
Heavy Middle Kick3K+G995.4%
Low Drop Kick62K804.4%
forward movement into Elbow Butt4P754.1%
Screw Hook63214P744.0%
backdash into Mow Down Chop1P+K713.9%
backdash into guardG683.7%
punchP683.7%
backdash into punchP573.1%
backdash into throw escape573.1%
forward dash into throwP+G543.0%
backdash into evade up492.7%
backdash into Knee Lift6K281.5%
backdash into Low Hammer2P261.4%

188 further openings account for the other 773 rounds.

Counted from 441 of the 449 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Wolf

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Brad14–9 · 61%8–4 · 67%too few to test
Lau17–13 · 57%6–4 · 60%too few to test
Akira13–13 · 50%5–5 · 50%too few to test
Jacky11–4 · 73%9–5 · 64%too few to test
Lion10–12 · 45%4–5 · 44%too few to test
Shun8–11 · 42%3–5 · 38%too few to test
Jean12–5 · 71%6–3 · 67%too few to test
Kage8–6 · 57%7–2 · 78%too few to test
Goh11–6 · 65%1–4 · 20%too few to test
Vanessa8–2 · 80%10–2 · 83%too few to test
Pai10–4 · 71%5–2 · 71%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

8 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Lion

Career
487–356 · 57.8%
This season
154 matches · 52.0%
Peak rank
43

First hit in 54.4% of 563 rounds. Won 58.5% of the rounds they struck first, 44.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

punchP488.5%
punchP into forward dash386.8%
backdash into Tanhikyaku46K335.9%
backdash into evade down234.1%
backdash into Souji SenpuP+K203.5%
Katousui2P193.4%
crouch dash forward into Rakugekishou3PP183.2%
backdash into Dantai3K152.7%
forward dash into Tanhikyaku46K152.7%
crouch dash forward into Sen'inshou3P142.5%
backdash into Sentai4K122.1%
backdash into punchP122.1%
backdash into throw escape91.6%
backdash into guardG81.4%
backdash into kickK81.4%

127 further openings account for the other 271 rounds.

Counted from 138 of the 154 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Lion

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Lau7–12 · 37%0–5 · 0%too few to test
Brad8–8 · 50%2–4 · 33%too few to test
Akira7–5 · 58%4–2 · 67%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

16 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

El Blaze

Career
358–194 · 64.9%
This season
119 matches · 64.7%
Peak rank
43

First hit in 52.4% of 492 rounds. Won 58.1% of the rounds they struck first, 54.3% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

backdash into Head Smash Kick46K397.9%
backdash into evade down346.9%
Volcano Upper4P+K275.5%
backdash into throw escape214.2%
backdash into evade up163.2%
punchP163.2%
backdash into High Spin KickK+G153.0%
forward dash into throwP+G153.0%
Sit Jab2P142.8%
backdash into guardG142.8%
forward dash into Head Smash Kick46K142.8%
High-Speed Jab46P122.4%
backdash into Demon's Tail9P+KK112.2%
backdash into Toe Kick4K102.0%
punchP into forward dash102.0%

95 further openings account for the other 227 rounds.

Jacky

Career
646–534 · 54.8%
This season
102 matches · 55.9%
Peak rank
42

First hit in 45.0% of 418 rounds. Won 55.3% of the rounds they struck first, 49.1% of the rounds they were struck first.

Significant Tells

  • Against Vanessa: attacks straight away in 57.1% of rounds, against 21.0% against everyone else.

How is this tested?

backdash into evade down4711.2%
forward dash into throwP+G348.1%
backdash into throw escape266.2%
backdash into High Angle Upper Kick6K256.0%
backward movement215.0%
backdash into evade up194.5%
backdash into guardG184.3%
Squat Straight2P163.8%
punchP163.8%
backdash into Beat KnuckleP+K102.4%
backdash into throwP+G92.1%
forward dash into Middle Smash6P92.1%
punchP into Punch High KickPK81.9%
punchP into forward dash81.9%
Slant Back Knuckle1P71.7%

70 further openings account for the other 146 rounds.

Kage

Career
224–115 · 66.1%
This season
80 matches · 62.5%
Peak rank
39

First hit in 63.8% of 304 rounds. Won 61.3% of the rounds they struck first, 56.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Jizuridan2P3711.8%
Hagakure-ryu In Raijingeki46P+K309.6%
backdash into Furikakato OtoshiK+G247.6%
backdash into evade down216.7%
forward dash into throwP+G134.1%
backdash into Hiji'uchi6P113.5%
backdash into evade up113.5%
backdash into throw escape103.2%
punchP103.2%
backdash into Hagakure-ryu In Raijingeki46P+K92.9%
Hagakure-ryu In Raijingeki46P+K into punchP72.2%
punchP into Hiji'uchi6P72.2%
Jizuridan2P into backdash61.9%
backdash into Nakageri3K61.9%
backdash into Rasen4P51.6%

68 further openings account for the other 107 rounds.

Akira

Career
158–83 · 65.6%
This season
55 matches · 60.0%
Peak rank
39

First hit in 58.3% of 218 rounds. Won 58.3% of the rounds they struck first, 52.8% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

forward dash into Jouho Touken6P3013.4%
backdash into evade down2912.9%
backdash into guardG208.9%
backdash into Jouho Senshou46P156.7%
backdash into Jouho Touken6P125.4%
Senzankou66P+K into throwP+G94.0%
backdash into evade up73.1%
forward dash into forward punch+kick6P+K62.7%
forward dash into throwP+G62.7%
Rimon Chouchu66P52.2%
backdash into throwP+G52.2%
punchP52.2%
Housui2P41.8%
backdash into Chouzan Housui46P+K41.8%
backdash into Geimon Tessen46P+K+G41.8%

39 further openings account for the other 63 rounds.

Brad

Career
327–225 · 59.2%
This season
45 matches · 60.0%
Peak rank
40

First hit in 52.0% of 177 rounds. Won 59.8% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Stop Kick4K179.2%
backdash into evade down179.2%
forward dash into throwP+G84.3%
punchP into forward dash84.3%
Sit Jab2P73.8%
backdash into Elbow Hook6P73.8%
backdash into evade up73.8%
backdash into throw escape73.8%
backdash into guardG63.3%
Middle Spin Kick66K52.7%
punchP52.7%
Middle Spin Kick66K into Ten Kao6K42.2%
Sharp Shoot1P into guardG42.2%
Dtee Sawk Dtrohng4P+K31.6%
Sharp Shoot1P31.6%

49 further openings account for the other 76 rounds.

Sarah

Career
59–25 · 70.2%
This season
37 matches · 70.3%
Peak rank
36

First hit in 56.9% of 153 rounds. Won 64.4% of the rounds they struck first, 56.1% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade up138.5%
forward dash into throwP+G127.8%
backdash into throw escape106.5%
backdash into evade down95.9%
Squat Straight2P85.2%
backdash into Crescent Heel4K+G85.2%
backdash into guardG63.9%
forward dash into throw escape63.9%
backdash into Rising Elbow6P53.3%
backdash into Squat Straight2P53.3%
backdash into Switch Kick4K53.3%
forward dash into Long Snap Side Chop3P+K53.3%
backdash into Long Snap Side Chop3P+K42.6%
backdash into Serpent Toe Kick2P+K42.6%
backdash into punchP42.6%

37 further openings account for the other 49 rounds.

Jean

Career
219–139 · 61.2%
This season
23 matches · 47.8%
Peak rank
40

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into Oihiji4P+K99.4%
backdash into Kake'uchi46P55.2%
backdash into evade up55.2%
Gyaku Seikenzuki66P44.2%
Shitamaeken2P44.2%
backdash into guardG44.2%
punchP44.2%
Shitamaeken2P into throwP+G33.1%
Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK33.1%
backdash into Gyaku Seikenzuki66P33.1%
forward dash into Oihiji4P+K33.1%
forward dash into throw escape33.1%
Shitamaeken2P into backdash22.1%
backdash into Tate'enpi33P22.1%
backdash into Tate'enpi~Tenkai Hizageri33PK22.1%

32 further openings account for the other 40 rounds.

Goh

Career
381–237 · 61.6%
This season
23 matches · 43.5%
Peak rank
41

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down1010.5%
backdash into evade up1010.5%
backdash into Karura4P+K55.3%
forward dash into throwP+G55.3%
Soukyu46P44.2%
backdash into throw escape44.2%
punchP44.2%
Hiji'ate6P33.2%
Tsukikage6K33.2%
forward dash into Hiji'ate6P33.2%
forward dash into Soukyu46P33.2%
forward dash into evade down33.2%
backdash into AgitosogiP+K22.1%
backdash into Hiji'ate6P22.1%
forward dash into Kurogane Kudaki66P22.1%

28 further openings account for the other 32 rounds.

Vanessa

Career
60–16 · 79.0%
This season
17 matches · 82.3%
Peak rank
37

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

Offensive Style: backdash into throw escape710.3%
Offensive Style: backdash into Bunker Buster9P68.8%
Offensive Style: backdash into evade down68.8%
Defensive Style: backdash into evade down45.9%
Offensive Style: backdash into Body Blow6P45.9%
Defensive Style: backdash into Back Knuckle6P22.9%
Defensive Style: backdash into Stinger Low Blow1P+K22.9%
Defensive Style: backdash into throw escape22.9%
Defensive Style: backdash into up-forward punch9P22.9%
Offensive Style: forward dash into throwP+G22.9%
Defensive Style: Defensive Elbow (Deflect)11.5%
Defensive Style: Ducking Body Blow11.5%
Defensive Style: Sit Jab11.5%
Defensive Style: backdash into Heavy Impact4P11.5%
Defensive Style: backdash into Sit Jab2P11.5%

26 further openings account for the other 26 rounds.

Jeffry

Career
241–140 · 63.2%
This season
14 matches · 64.3%
Peak rank
39

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down712.5%
backdash into evade up58.9%
backdash into kickK47.1%
Low Knuckle2P35.4%
backdash into Stunner KnuckleKP35.4%
Middle Hell Stab6P+K23.6%
backdash into Elbow Butt6P23.6%
backdash into Head Attack46P+K23.6%
backdash into punchP23.6%
backdash into throw escape23.6%
Dash Elbow66P11.8%
Dash Elbow66P into punchP11.8%
Ducking Low2K+G11.8%
Full Swing Double Hammer41236P+K11.8%
Low Knuckle2P into crouch dash forward11.8%

19 further openings account for the other 19 rounds.

Taka

Career
17–1 · 94.4%
This season
7 matches · 100.0%
Peak rank
34

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down412.9%
backdash into throw escape412.9%
Shita Harite2P39.7%
Shita Harite2P into evade down26.5%
backdash into Dohyouwari43P26.5%
backdash into Kachi'age33P+K26.5%
forward dash into throwP+G26.5%
kickK26.5%
punchP into throwP+G26.5%
Shita Harite2P into crouch13.2%
Shita Harite2P into evade up13.2%
Shita Harite2P into forward dash13.2%
Tsuppari 2PP into Tsuppari 3PPP13.2%
backdash into Aka'oni MidaremageP+K13.2%
backdash into evade up13.2%

2 further openings account for the other 2 rounds.

Lau

Career
143–83 · 63.3%
This season
4 matches · 75.0%
Peak rank
38

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into evade down318.8%
backdash into guardG212.5%
forward dash into throwP+G212.5%
Sako Soushou4P+K into punchP16.2%
Souchuken2P16.2%
backdash into Sako Soushou4P+K16.2%
backdash into Shakashou3P16.2%
backdash into throw escape16.2%
crouch dash forward into throw escape16.2%
forward dash into throw escape16.2%
kickK16.2%
punchP16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (73 here; about 3.7 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Wolf: 5 of 17 tests hold up
  • Lion: 0 of 14 tests hold up
  • El Blaze: 0 of 14 tests hold up
  • Jacky: 1 of 14 tests hold up
  • Kage: 0 of 14 tests hold up
  • Akira: not tested (too few rounds)
  • Brad: not tested (too few rounds)
  • Sarah: not tested (too few rounds)
  • Jean: not tested (too few rounds)
  • Goh: not tested (too few rounds)
  • Vanessa: not tested (too few rounds)
  • Jeffry: not tested (too few rounds)
  • Taka: not tested (too few rounds)
  • Lau: not tested (too few rounds)