VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: Asia

Sarah

雪共和国

  • Aoi
Career matches1,049
Career win rate22.5%
Round win rate29.9%
Peak rank21
Distinct opponents87
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1018 #3,660 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah2188620967723.6%
Aoi161632713616.6%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

556 of 623 rounds counted

10.2 inputs a second (614 a minute) this season. Faster than 96% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah10.2614556

By opponent's character

Jacky10.362180
Akira9.859080
Aoi10.462459
Shun10.562953
Jeffry9.255154
Sarah10.763951
Goh10.160822
Pai11.166623
El Blaze10.663721
Lau10.663621
Lion10.563016
Wolf9.959317
Lei Fei10.261213
Vanessa10.562817
Jean9.758212
Taka9.959712
Kage10.96545

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky262247.7%-13.1
Akira2251722.7%+3.7
Aoi1551033.3%+15.6
Shun151146.7%-16.9
Jeffry1421214.3%+0.9
Sarah1441028.6%+9.5
Goh82625.0%+9.2
Pai83537.5%+21.1
El Blaze6060.0%-12.9
Lau6060.0%-12.7
Lion52340.0%+17.9
Wolf51420.0%-1.1
Lei Fei41325.0%+5.9
Vanessa41325.0%+6.2
Brad3030.0%-25.2
Jean31233.3%+11.3
Taka3030.0%-15.0
Kage1010.0%-25.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Open3182325.8%+6.9
Rectangle2332013.0%-9.6
Half Fence1931615.8%-2.4
Octagon1921710.5%-9.5
Breakable Half Fence1851327.8%+11.3
Breakable Full Fence1621412.5%-3.7
Full Fence134930.8%+15.8
Full Fence and Open7070.0%-16.0
Single Wall71614.3%-3.7
Low Fence61516.7%-3.3

0 of 1 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 1 questions at once; about 0.1 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls10817.6%18.3%-0.7
No walls4422.7%19.8%+2.9

Walls against open: -3.6 points (95% range -18.2 to +10.9), p 0.626 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

きーすけ (Rank 21)2026/09/2952340.0%
かつ (Rank 24)2026/09/2231233.3%
YADAWA (Rank 21)2026/09/18220100.0%
asatoasato (Rank 16)2026/09/153030.0%
たかティン (Rank 22)2026/09/1531233.3%
みらめたる (Rank 21)2026/09/1251420.0%
akagi (Rank 23)2026/09/112020.0%
yasai (Rank 23)2026/09/082020.0%
nagare004 (Rank 24)2026/09/083030.0%
AKAI-SUISEI3 (Rank 23)2026/09/082020.0%
ぽんずちゃん・ω・) (Rank 21)2026/09/0743175.0%
maeK55 (Rank 21)2026/09/0741325.0%
ts10072 (Rank 18)2026/09/064040.0%
MELTBUTTER (Rank 22)2026/09/0331233.3%
mikkunn3277 (Rank 24)2026/08/233030.0%
j-kubo55 (Rank 21)2026/08/2232166.7%
ちぇびーまるやま (Rank 23)2026/08/0442250.0%
qzmix (Rank 23)2026/08/0341325.0%
ひで (Rank 22)2026/06/206060.0%
Crippler08r (Rank 22)2026/06/152020.0%
zxyzguy (Rank 24)2026/05/1931233.3%
BudEkins_may (Rank 24)2026/05/162020.0%
まなつのかじつ (Rank 21)2026/05/1631233.3%
ri-j (Rank 21)2026/04/1632166.7%
shinkita (Rank 16)2026/04/163030.0%

Round openings

Every character

Rising Elbow6P into Elbow Side Chop6PP7512.4%
Serpent Toe Kick2P+K396.4%
Somersault Kick7K386.3%
backdash355.8%
Low Spin Kick3K+G335.4%
forward dash into Elbow Side Chop6PP264.3%
crouch into Low Spin Kick3K+G183.0%
crouch into Serpent Toe Kick2P+K172.8%
forward movement into punchP172.8%
Serpent Toe Kick2P+K into crouch162.6%
punchP into Elbow Side Chop6PP152.5%
Somersault Kick7K into Sharpsword Combo44KK122.0%
punchP111.8%
punchP into Jab StraightPP101.6%
Mellow Heel Kick6K+G91.5%

106 further openings account for the other 236 rounds.

Counted from 157 of the 162 matches played. The rest were not pulled for openings.

Sarah

Career
209–677 · 23.6%
This season
157 matches · 19.1%
Peak rank
21

First hit in 69.0% of 587 rounds. Won 32.8% of the rounds they struck first, 26.4% of the rounds they were struck first.

Significant Tells

No reliable tells for this character.

How is this tested?

Rising Elbow6P into Elbow Side Chop6PP7512.7%
Serpent Toe Kick2P+K396.6%
Somersault Kick7K386.4%
backdash345.8%
Low Spin Kick3K+G335.6%
forward dash into Elbow Side Chop6PP264.4%
crouch into Low Spin Kick3K+G183.0%
crouch into Serpent Toe Kick2P+K172.9%
forward movement into punchP172.9%
Serpent Toe Kick2P+K into crouch162.7%
punchP into Elbow Side Chop6PP152.5%
Somersault Kick7K into Sharpsword Combo44KK122.0%
punchP into Jab StraightPP101.7%
Mellow Heel Kick6K+G91.5%
evade up into Feather Scarecrow8K91.5%

96 further openings account for the other 223 rounds.

Counted from 152 of the 157 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky1–20 · 5%1–4 · 20%too few to test
Akira3–10 · 23%2–5 · 29%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

5 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

Aoi

Career
27–136 · 16.6%
This season
5 matches · 0.0%
Peak rank
16

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

punchP318.8%
Chudan Hiji'ate6P into Tsumujisakura6PP212.5%
Gedan Shouda2P16.2%
Koromoguruma66P into Tsumujisakura6PP16.2%
Raijinha6K into Kumogeri6KK16.2%
Sayo'arashiP+K16.2%
Tenchi In'youP+K+G16.2%
backdash16.2%
backdash into Kasane'ate46P16.2%
backdash into Sou'unha66K16.2%
evade down16.2%
evade down into crouch16.2%
forward dash into Koromoguruma66P16.2%

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (15 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 0 of 15 tests hold up
  • Aoi: not tested (too few rounds)