VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

nakashi-man

Career matches8,556
Career win rate49.3%
Round win rate50.8%
Peak rank32
Distinct opponents244
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai328,5564,2164,34049.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Jacky77393850.6%+3.0
Wolf65343152.3%+1.6
Aoi44222250.0%-4.1
Pai42231954.8%+4.3
Akira41192246.3%-5.2
Brad35152042.9%-2.4
Jeffry35171848.6%-2.3
Goh31151648.4%+2.0
Shun28141450.0%+1.5
Jean26121446.1%-2.7
El Blaze23121152.2%+3.7
Lau23121152.2%+2.4
Sarah2112957.1%+5.1
Kage1811761.1%+11.9
Lion1551033.3%-18.2
Vanessa114736.4%-19.3
Lei Fei107370.0%+13.8
Eileen96366.7%+5.4
Taka51420.0%-25.2

0 of 8 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 8 questions at once; about 0.4 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Low Fence63313249.2%-1.2
Breakable Full Fence59233639.0%-11.5
Single Wall59352459.3%+10.6
Open56282850.0%-1.9
Rectangle55282750.9%+0.1
Full Fence53252847.2%-1.7
Octagon52242846.1%-5.7
Breakable Half Fence49272255.1%+6.8
Half Fence49252451.0%+0.0
Full Fence and Open2315865.2%+12.7

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls31747.9%50.0%-2.0
No walls17852.8%50.6%+2.2

Walls against open: -4.3 points (95% range -13.4 to +4.9), p 0.359 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

SHUSHUSHU (Rank 32)2026/09/2384450.0%
cokeshi (Rank 32)2026/09/2262433.3%
鳩男 (Rank 32)2026/09/2254180.0%
ooosugi1202 (Rank 28)2026/09/1774357.1%
さざび (Rank 29)2026/09/1585362.5%
ohtenki (Rank 31)2026/09/14103730.0%
入れ込むかもしれない (Rank 31)2026/09/1082625.0%
AlicerLandeel (Rank 32)2026/09/105050.0%
うめおに。 (Rank 33)2026/09/1062433.3%
LEO (Rank 31)2026/09/1054180.0%
れもん@のびしろF (Rank 31)2026/09/08169756.2%
fazz00r (Rank 29)2026/09/0552340.0%
影虎 (Rank 32)2026/09/0253260.0%
こて (Rank 27)2026/08/3051420.0%
hahaha (Rank 27)2026/08/2853260.0%
ガリバー (Rank 31)2026/08/2596366.7%
ふぇに (Rank 32)2026/08/1784450.0%
SAMCHAY® (Rank 33)2026/08/02147750.0%
jinjin (Rank 32)2026/07/23118372.7%
∈挙動不審∋ (Rank 32)2026/07/1353260.0%
黒シャツ (Rank 30)2026/06/2652340.0%
MATSUNAGAAKIRA.REBOOT (Rank 27)2026/06/2072528.6%
xXsoul-childXx (Rank 27)2026/05/2751420.0%
mmmsm (Rank 30)2026/05/2154180.0%
NORESPECT (Rank 32)2026/05/2072528.6%

Round openings

Pai

Haitenkyaku7K33514.9%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK24010.7%
crouch into down-back kick1K1928.5%
Kochoukyaku4K+G1727.7%
evade up into Haitenkyaku7K1587.0%
evade up into Hi'en Rekkyaku9KK1145.1%
Soukasui3P into Souka Senpukyaku3PK1004.5%
crouch into Honshin Soukyaku1K+G693.1%
punchP into RenshouPP642.9%
Honshin Soukyaku1K+G472.1%
forward movement into punchP472.1%
punchP421.9%
down-back punch+kick1P+K381.7%
Honshin Soukyaku1K+G into backdash361.6%
forward movement into RaigekishouPPP321.4%

132 further openings account for the other 561 rounds.

Counted from 549 of the 559 matches played. The rest were not pulled for openings.