Virtua Fighter 5 REVO · v1.10 · Region: North America
Elo rating
Overall, and on each character played 10+ times1155 #3,531 of 3,686 on the Elo list →
The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.
Characters played — VF5's own record
| Jacky | 23 | 476 | 191 | 285 | 40.1% |
|---|---|---|---|---|---|
| Sarah | 22 | 390 | 100 | 290 | 25.6% |
| Lion | 21 | 108 | 42 | 66 | 38.9% |
| Pai | 21 | 107 | 67 | 40 | 62.6% |
| Brad | 21 | 89 | 29 | 60 | 32.6% |
| Lau | 21 | 75 | 32 | 43 | 42.7% |
| Wolf | 17 | 14 | 8 | 6 | 57.1% |
| El Blaze | 16 | 3 | 1 | 2 | 33.3% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Inputs per second
529 of 583 rounds counted6.4 inputs a second (387 a minute) this season. Faster than 29% of the 4,069 regulars with enough rounds counted to compare.
By character played
| Sarah | 6.4 | 382 | 290 |
|---|---|---|---|
| Jacky | 6.0 | 360 | 126 |
| Wolf | 7.5 | 452 | 51 |
| Pai | 6.7 | 402 | 34 |
| Lau | 6.5 | 389 | 18 |
| Lion | 7.1 | 427 | 7 |
| El Blaze | 7.7 | 463 | 3 |
By opponent's character
| Sarah | 6.8 | 407 | 99 |
|---|---|---|---|
| Shun | 7.5 | 450 | 74 |
| Akira | 5.2 | 312 | 53 |
| Pai | 5.0 | 302 | 56 |
| Brad | 6.3 | 378 | 48 |
| Vanessa | 7.2 | 429 | 45 |
| Wolf | 6.9 | 416 | 40 |
| Jeffry | 6.4 | 384 | 16 |
| Jacky | 5.6 | 334 | 24 |
| Aoi | 6.9 | 415 | 22 |
| Lion | 6.0 | 363 | 23 |
| Lei Fei | 7.0 | 418 | 20 |
| Goh | 7.2 | 429 | 4 |
| Jean | 5.4 | 326 | 5 |
An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.
Against each character
| Sarah | 24 | 10 | 14 | 41.7% | +25.7 |
|---|---|---|---|---|---|
| Shun | 21 | 9 | 12 | 42.9% | +20.1 |
| Akira | 16 | 2 | 14 | 12.5% | -16.9 |
| Pai | 16 | 1 | 15 | 6.2% | -18.8 |
| Brad | 14 | 2 | 12 | 14.3% | -13.3 |
| Vanessa | 12 | 3 | 9 | 25.0% | +8.5 |
| Wolf | 12 | 2 | 10 | 16.7% | +1.0 |
| Jeffry | 9 | 0 | 9 | 0.0% | -15.6 |
| Jacky | 7 | 2 | 5 | 28.6% | -8.0 |
| Aoi | 6 | 1 | 5 | 16.7% | -26.7 |
| Lion | 6 | 2 | 4 | 33.3% | -7.0 |
| Lei Fei | 5 | 2 | 3 | 40.0% | +32.2 |
| Eileen | 1 | 0 | 1 | 0.0% | -34.2 |
| Goh | 1 | 0 | 1 | 0.0% | -40.3 |
| Jean | 1 | 0 | 1 | 0.0% | -9.6 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Breakable Full Fence | 21 | 4 | 17 | 19.1% | -0.8 |
|---|---|---|---|---|---|
| Low Fence | 17 | 5 | 12 | 29.4% | +2.8 |
| Octagon | 17 | 6 | 11 | 35.3% | +9.2 |
| Open | 17 | 4 | 13 | 23.5% | -2.0 |
| Rectangle | 14 | 3 | 11 | 21.4% | -6.1 |
| Full Fence | 13 | 2 | 11 | 15.4% | -7.0 |
| Breakable Half Fence | 11 | 1 | 10 | 9.1% | -6.2 |
| Half Fence | 11 | 1 | 10 | 9.1% | -13.8 |
| Single Wall | 6 | 3 | 3 | 50.0% | +29.9 |
| Full Fence and Open | 3 | 1 | 2 | 33.3% | -6.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 87 | 19.5% | 22.3% | -2.8 |
| No walls | 40 | 30.0% | 25.4% | +4.6 |
Walls against open: -7.4 points (95% range -25.5 to +10.7), p 0.425 — no measurable difference.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| unknown (Rank 22) | 12 | 7 | 5 | 58.3% |
|---|---|---|---|---|
| ZEROXP7 (Rank 24) | 11 | 3 | 8 | 27.3% |
| Cooljerk (Rank 23) | 10 | 2 | 8 | 20.0% |
| Tybis (Rank 17) | 10 | 7 | 3 | 70.0% |
| sideswipe75x (Rank 24) | 7 | 1 | 6 | 14.3% |
| BenHooks (Rank 23) | 6 | 1 | 5 | 16.7% |
| Gamerbobey (Rank 21) | 6 | 2 | 4 | 33.3% |
| GrandoBrando (Rank 21) | 6 | 2 | 4 | 33.3% |
| NOTBatman (Rank 25) | 5 | 0 | 5 | 0.0% |
| johncha (Rank 21) | 5 | 1 | 4 | 20.0% |
| legendaryhero (Rank 31) | 5 | 2 | 3 | 40.0% |
| Hellpockets (Rank 30) | 4 | 0 | 4 | 0.0% |
| Leon_Kennedy (Rank 24) | 4 | 0 | 4 | 0.0% |
| SugarBear (Rank 35) | 4 | 0 | 4 | 0.0% |
| gH0s7 (Rank 21) | 4 | 0 | 4 | 0.0% |
| ChiefRocka (Rank 30) | 3 | 0 | 3 | 0.0% |
| DatDemo (Rank 27) | 3 | 1 | 2 | 33.3% |
| KARS215 (Rank 28) | 3 | 0 | 3 | 0.0% |
| LumpingCaptain (Rank 21) | 3 | 2 | 1 | 66.7% |
| Strawscourge (Rank 35) | 3 | 0 | 3 | 0.0% |
| BeavisAndButt-Head69 (Rank 31) | 2 | 0 | 2 | 0.0% |
| Emperor_Painettv (Rank 21) | 2 | 0 | 2 | 0.0% |
| ayua0416 (Rank 9) | 2 | 0 | 2 | 0.0% |
| bigsizefrenchfries (Rank 27) | 2 | 0 | 2 | 0.0% |
| chaingrabs (Rank 24) | 2 | 1 | 1 | 50.0% |
Most played opponents, most recent first
| SugarBear (Rank 35) | 2026/10/12 | 4 | 0 | 4 | 0.0% |
|---|---|---|---|---|---|
| johncha (Rank 21) | 2026/09/12 | 5 | 1 | 4 | 20.0% |
| Cooljerk (Rank 23) | 2026/09/11 | 10 | 2 | 8 | 20.0% |
| sideswipe75x (Rank 24) | 2026/09/09 | 7 | 1 | 6 | 14.3% |
| Gamerbobey (Rank 21) | 2026/09/09 | 6 | 2 | 4 | 33.3% |
| Leon_Kennedy (Rank 24) | 2026/09/09 | 4 | 0 | 4 | 0.0% |
| legendaryhero (Rank 31) | 2026/09/09 | 5 | 2 | 3 | 40.0% |
| Tybis (Rank 17) | 2026/09/09 | 10 | 7 | 3 | 70.0% |
| GrandoBrando (Rank 21) | 2026/09/08 | 6 | 2 | 4 | 33.3% |
| ZEROXP7 (Rank 24) | 2026/09/08 | 11 | 3 | 8 | 27.3% |
| Emperor_Painettv (Rank 21) | 2026/09/08 | 2 | 0 | 2 | 0.0% |
| chaingrabs (Rank 24) | 2026/09/05 | 2 | 1 | 1 | 50.0% |
| unknown (Rank 22) | 2026/08/17 | 12 | 7 | 5 | 58.3% |
| ayua0416 (Rank 9) | 2026/06/29 | 2 | 0 | 2 | 0.0% |
| gH0s7 (Rank 21) | 2026/06/04 | 4 | 0 | 4 | 0.0% |
| BeavisAndButt-Head69 (Rank 31) | 2026/05/28 | 2 | 0 | 2 | 0.0% |
| ChiefRocka (Rank 30) | 2026/05/26 | 3 | 0 | 3 | 0.0% |
| LumpingCaptain (Rank 21) | 2026/05/25 | 3 | 2 | 1 | 66.7% |
| Hellpockets (Rank 30) | 2026/05/19 | 4 | 0 | 4 | 0.0% |
| BenHooks (Rank 23) | 2026/05/19 | 6 | 1 | 5 | 16.7% |
| DatDemo (Rank 27) | 2026/05/19 | 3 | 1 | 2 | 33.3% |
| bigsizefrenchfries (Rank 27) | 2026/05/18 | 2 | 0 | 2 | 0.0% |
| NOTBatman (Rank 25) | 2026/03/29 | 5 | 0 | 5 | 0.0% |
| Strawscourge (Rank 35) | 2026/03/29 | 3 | 0 | 3 | 0.0% |
| KARS215 (Rank 28) | 2026/03/29 | 3 | 0 | 3 | 0.0% |
Round openings
Every character
| evade up | 40 | 7.0% |
|---|---|---|
| guardG | 26 | 4.6% |
| punchP into Jab Straight | 14 | 2.5% |
| evade down into guardG | 13 | 2.3% |
| backward movement | 10 | 1.8% |
| backdash into Crescent Heel4K+G | 9 | 1.6% |
| backdash into evade down | 9 | 1.6% |
| no input | 9 | 1.6% |
| backward movement into crouch | 8 | 1.4% |
| backward movement into guardG | 8 | 1.4% |
| crouch dash back into Crescent Heel4K+G | 8 | 1.4% |
| crouch into Low Spin Kick | 8 | 1.4% |
| backdash into evade up | 7 | 1.2% |
| backward movement into evade down | 7 | 1.2% |
| crouch into guardG | 7 | 1.2% |
252 further openings account for the other 384 rounds.
Counted from 145 of the 151 matches played. The rest were not pulled for openings.
Sarah
- Career
- 100–290 · 25.6%
- This season
- 75 matches · 26.7%
- Peak rank
- 22
First hit in 53.8% of 290 rounds. Won 44.2% of the rounds they struck first, 31.3% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| evade up | 23 | 7.9% |
|---|---|---|
| guardG | 15 | 5.2% |
| backdash into Crescent Heel4K+G | 9 | 3.1% |
| evade down into guardG | 9 | 3.1% |
| backward movement | 8 | 2.8% |
| crouch dash back into Crescent Heel4K+G | 8 | 2.8% |
| backdash into evade down | 7 | 2.4% |
| backward movement into evade down | 6 | 2.1% |
| backward movement into guardG | 6 | 2.1% |
| backdash into backward movement | 5 | 1.7% |
| backward movement into crouch | 5 | 1.7% |
| punchP | 5 | 1.7% |
| Quick Knee6K into Quick Knee and Toe Kick6KK | 4 | 1.4% |
| Rising Elbow6P into Double Joint Butt6PK | 4 | 1.4% |
| crouch dash back into Dragon Smash Cannon1K | 4 | 1.4% |
112 further openings account for the other 172 rounds.
Jacky
- Career
- 191–285 · 40.1%
- This season
- 31 matches · 19.4%
- Peak rank
- 23
First hit in 38.8% of 103 rounds. Won 55.0% of the rounds they struck first, 23.8% of the rounds they were struck first.
Significant Tells
Too few rounds to test opener patterns.
| punchP into Jab StraightPP | 8 | 7.7% |
|---|---|---|
| guardG | 6 | 5.8% |
| crouch into Low Spin Kick1K+G | 5 | 4.8% |
| no input | 5 | 4.8% |
| crouch dash back | 4 | 3.9% |
| Beat KnuckleP+K | 3 | 2.9% |
| Dragon Combination 11P+K into Dragon Combination: Another 11P+KK | 3 | 2.9% |
| backdash into Spinning Arm Kick4PK | 3 | 2.9% |
| crouch dash back into Side Hook Turn44P | 3 | 2.9% |
| Middle Kick~Jab3KP into Spin Kick Combination3KPK | 2 | 1.9% |
| backdash into Beat KnuckleP+K | 2 | 1.9% |
| backward movement | 2 | 1.9% |
| backward movement into crouch | 2 | 1.9% |
| crouch | 2 | 1.9% |
| crouch dash back into Long Stride Back Knuckle4P+K | 2 | 1.9% |
49 further openings account for the other 52 rounds.
Counted from 25 of the 31 matches played. The rest were not pulled for openings.
Brad
- Career
- 29–60 · 32.6%
- This season
- 14 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Elbow Hook6P | 4 | 7.0% |
|---|---|---|
| evade down into guardG | 3 | 5.3% |
| guardG | 3 | 5.3% |
| Elbow Hook6P into evade down | 2 | 3.5% |
| backdash into throw escape | 2 | 3.5% |
| crouch dash back into Sharp Shoot1P | 2 | 3.5% |
| crouch into Jolt Upper~Spin Kick3PK | 2 | 3.5% |
| evade up | 2 | 3.5% |
| throw escape | 2 | 3.5% |
| Destruction Body3P+K into Dtee Sawk Lang3P+KP | 1 | 1.8% |
| Double Knee Solo9K into kickK | 1 | 1.8% |
| Elbow Hook6P into Jab StraightPP | 1 | 1.8% |
| Jolt Upper3P | 1 | 1.8% |
| Middle Kick3K | 1 | 1.8% |
| Rapid Double JabP+K | 1 | 1.8% |
29 further openings account for the other 29 rounds.
Wolf
- Career
- 8–6 · 57.1%
- This season
- 13 matches · 69.2%
- Peak rank
- 17
Significant Tells
Too few rounds to test opener patterns.
| crouch into Low Hammer2P | 5 | 9.8% |
|---|---|---|
| Body Blow6P into Dragonfish Blow6PP | 4 | 7.8% |
| crouch into Low Smash2K | 3 | 5.9% |
| evade up | 3 | 5.9% |
| crouch into down-back kick1K | 2 | 3.9% |
| evade up into backward movement | 2 | 3.9% |
| evade up into forward dash | 2 | 3.9% |
| punchP into Jab StraightPP | 2 | 3.9% |
| Body Blow6P | 1 | 2.0% |
| Body Blow6P into backward movement | 1 | 2.0% |
| Jab StraightPP into One Two UpperPPP | 1 | 2.0% |
| Low Hammer2P into backward movement | 1 | 2.0% |
| R.A.W. AvengerP+K+G | 1 | 2.0% |
| Tomahawk Chop9P | 1 | 2.0% |
| backdash into Dragonfish Blow6PP | 1 | 2.0% |
21 further openings account for the other 21 rounds.
Pai
- Career
- 67–40 · 62.6%
- This season
- 10 matches · 10.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| Senkyaku Chushou3KP into Renkan Soukashou3KPP | 2 | 5.4% |
|---|---|---|
| backdash into evade up | 2 | 5.4% |
| evade up | 2 | 5.4% |
| kickK | 2 | 5.4% |
| punchP into RenkentaiPK | 2 | 5.4% |
| punchP into RenshouPP | 2 | 5.4% |
| Ensei Haikyaku4K into crouch | 1 | 2.7% |
| Henshin Engeki44P into evade up | 1 | 2.7% |
| Hi'en Tenshi2P+K into Tenshi Katsumentai Haishin2P+KK | 1 | 2.7% |
| Ryoushou6P+K into evade up | 1 | 2.7% |
| Souanshou3P+K | 1 | 2.7% |
| backdash | 1 | 2.7% |
| backdash into Ensei Haikyaku4K | 1 | 2.7% |
| backdash into Honrakukyaku46K+G | 1 | 2.7% |
| backdash into Tenshin Oushoushou46P+K | 1 | 2.7% |
16 further openings account for the other 16 rounds.
Lau
- Career
- 32–43 · 42.7%
- This season
- 5 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up | 4 | 22.2% |
|---|---|---|
| forward movement into evade down | 2 | 11.1% |
| Chugeki6P into Hou'ou Soushou6PP | 1 | 5.6% |
| RenshouPP into Renshou Senputai3PPK | 1 | 5.6% |
| backdash into crouch | 1 | 5.6% |
| backward movement into guardG | 1 | 5.6% |
| crouch dash back into Gako Choushitsu6K | 1 | 5.6% |
| crouch into guardG | 1 | 5.6% |
| evade down into guardG | 1 | 5.6% |
| evade up into Hou'ou Soushou6PP | 1 | 5.6% |
| evade up into Senkyaku Chushou3KP | 1 | 5.6% |
| guardG | 1 | 5.6% |
| guardG into Kosoushou46P | 1 | 5.6% |
| guardG into punchP | 1 | 5.6% |
Lion
- Career
- 42–66 · 38.9%
- This season
- 2 matches · 0.0%
- Peak rank
- 21
Significant Tells
Too few rounds to test opener patterns.
| evade up | 4 | 57.1% |
|---|---|---|
| backdash into Touku Rigou Bantaitetsu46K+G | 1 | 14.3% |
| backward movement into Fujin Sougan1K+GP | 1 | 14.3% |
| punchP into Souji SenpuP+K | 1 | 14.3% |
El Blaze
- Career
- 1–2 · 33.3%
- This season
- 1 matches · 0.0%
- Peak rank
- 16
Significant Tells
Too few rounds to test opener patterns.
How these are tested
A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.
- An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
- Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
- Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
- A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).
Tests behind each character's list
- Sarah: not tested (too few rounds)
- Jacky: not tested (too few rounds)
- Brad: not tested (too few rounds)
- Wolf: not tested (too few rounds)
- Pai: not tested (too few rounds)
- Lau: not tested (too few rounds)
- Lion: not tested (too few rounds)
- El Blaze: not tested (too few rounds)
