Virtua Fighter 5 REVO · v1.10 · Region: South America
えびちり
Characters played — VF5's own record
| Jean | 26 | 875 | 457 | 418 | 52.2% |
|---|---|---|---|---|---|
| Aoi | 31 | 777 | 418 | 359 | 53.8% |
| Wolf | 26 | 7 | 3 | 4 | 42.9% |
These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.
Against each character
| El Blaze | 5 | 2 | 3 | 40.0% | +4.0 |
|---|---|---|---|---|---|
| Jean | 3 | 1 | 2 | 33.3% | -0.6 |
| Kage | 2 | 0 | 2 | 0.0% | -50.1 |
| Taka | 2 | 1 | 1 | 50.0% | -4.9 |
| Akira | 1 | 1 | 0 | 100.0% | +78.0 |
| Lion | 1 | 0 | 1 | 0.0% | -32.5 |
| Pai | 1 | 1 | 0 | 100.0% | +69.5 |
| Shun | 1 | 0 | 1 | 0.0% | -25.2 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.
By ring shape
| Open | 7 | 1 | 6 | 14.3% | -43.3 |
|---|---|---|---|---|---|
| Single Wall | 4 | 2 | 2 | 50.0% | +4.4 |
| Low Fence | 2 | 1 | 1 | 50.0% | +23.8 |
| Half Fence | 1 | 1 | 0 | 100.0% | +78.0 |
| Octagon | 1 | 0 | 1 | 0.0% | -32.5 |
| Rectangle | 1 | 1 | 0 | 100.0% | +77.8 |
No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.
With or without walls
| Stages | Matches | Win % | Expected | vs expected |
|---|---|---|---|---|
| Walls | 3 | 66.7% | 28.1% | +38.5 |
| No walls | 13 | 30.8% | 39.7% | -8.9 |
Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.
The fence-and-open stages and Training Room are on neither side, as on the stage report.
How these are tested
- Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
- Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
- Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.
Most played opponents
| Akagera_forest-K (Rank 23) | 2 | 1 | 1 | 50.0% |
|---|---|---|---|---|
| Dark (Rank 33) | 2 | 0 | 2 | 0.0% |
| shironeko-hi (Rank 29) | 2 | 1 | 1 | 50.0% |
| yabo (Rank 23) | 2 | 1 | 1 | 50.0% |
| 방가방가 (Rank 29) | 2 | 0 | 2 | 0.0% |
| HB (Rank 31) | 1 | 1 | 0 | 100.0% |
| LEO (Rank 33) | 1 | 1 | 0 | 100.0% |
| d2aisuke (Rank 34) | 1 | 0 | 1 | 0.0% |
| fuuchanakira (Rank 32) | 1 | 1 | 0 | 100.0% |
| pinturicchio (Rank 29) | 1 | 0 | 1 | 0.0% |
| たわばTAWABA (Rank 27) | 1 | 0 | 1 | 0.0% |
Most played opponents, most recent first
| LEO (Rank 33) | 2026/05/27 | 1 | 1 | 0 | 100.0% |
|---|---|---|---|---|---|
| pinturicchio (Rank 29) | 2026/05/27 | 1 | 0 | 1 | 0.0% |
| HB (Rank 31) | 2026/05/27 | 1 | 1 | 0 | 100.0% |
| Akagera_forest-K (Rank 23) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| たわばTAWABA (Rank 27) | 2026/05/26 | 1 | 0 | 1 | 0.0% |
| yabo (Rank 23) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| 방가방가 (Rank 29) | 2026/05/26 | 2 | 0 | 2 | 0.0% |
| d2aisuke (Rank 34) | 2026/05/26 | 1 | 0 | 1 | 0.0% |
| fuuchanakira (Rank 32) | 2026/05/26 | 1 | 1 | 0 | 100.0% |
| shironeko-hi (Rank 29) | 2026/05/26 | 2 | 1 | 1 | 50.0% |
| Dark (Rank 33) | 2026/05/26 | 2 | 0 | 2 | 0.0% |
Round openings
Every character
| crouch into Low Hammer2P | 7 | 10.1% |
|---|---|---|
| forward movement into punchP | 7 | 10.1% |
| crouch into Gedan Shouda2P | 4 | 5.8% |
| crouch into Kusanagi2K+G | 4 | 5.8% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 2.9% |
| forward dash into punchP | 2 | 2.9% |
| guardG into Hou'oushu3P | 2 | 2.9% |
| punchP into NirentotsuPP | 2 | 2.9% |
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 1 | 1.4% |
| Inshou43P+K | 1 | 1.4% |
| Jab StraightPP into One Two UpperPPP | 1 | 1.4% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 1.4% |
| Tenchi In'youP+K+G | 1 | 1.4% |
| Tsukiashibarai1P | 1 | 1.4% |
| backdash into Elbow Butt4P | 1 | 1.4% |
32 further openings account for the other 32 rounds.
Aoi
| crouch into Gedan Shouda2P | 4 | 9.3% |
|---|---|---|
| crouch into Kusanagi2K+G | 4 | 9.3% |
| forward movement into punchP | 4 | 9.3% |
| NirentotsuPP into Nirentotsu OuchuPPP | 2 | 4.7% |
| forward dash into punchP | 2 | 4.7% |
| guardG into Hou'oushu3P | 2 | 4.7% |
| punchP into NirentotsuPP | 2 | 4.7% |
| Inshou43P+K | 1 | 2.3% |
| Tenchi In'youP+K+G | 1 | 2.3% |
| Tsukiashibarai1P | 1 | 2.3% |
| backdash into Raijinha6K | 1 | 2.3% |
| backdash into Sou'unha66K | 1 | 2.3% |
| backdash into backward movement | 1 | 2.3% |
| backdash into guardG | 1 | 2.3% |
| backward movement into Oushu Hiji'ate6P+KP | 1 | 2.3% |
15 further openings account for the other 15 rounds.
Wolf
| crouch into Low Hammer2P | 7 | 50.0% |
|---|---|---|
| Jab StraightPP into One Two UpperPPP | 1 | 7.1% |
| backdash into Elbow Butt4P | 1 | 7.1% |
| forward movement into punchP | 1 | 7.1% |
| guardG into One Two UpperPPP | 1 | 7.1% |
| guardG into evade down | 1 | 7.1% |
| guardG into punchP | 1 | 7.1% |
| punchP into Elbow Butt4P | 1 | 7.1% |
Jean
| forward movement into punchP | 2 | 16.7% |
|---|---|---|
| Harai'uke (Deflect)4P+K+G into Shutoukiri4P | 1 | 8.3% |
| Tate'enpi33P into Tate'enpi~Tenkai Hizageri33PK | 1 | 8.3% |
| backdash into Gyaku Seikenzuki66P | 1 | 8.3% |
| backward movement into Konohana Sakuya43P+K | 1 | 8.3% |
| evade down into guardG | 1 | 8.3% |
| evade up into Tate'enpi~Tenkai Hizageri33PK | 1 | 8.3% |
| evade up into throwP+G | 1 | 8.3% |
| guardG into Shutoukiri4P | 1 | 8.3% |
| punchP into Chinshin Seichuken4PP | 1 | 8.3% |
| punchP into kickK | 1 | 8.3% |
