VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: North America

Pai

lumpy_bear

Career matches3,269
Career win rate51.9%
Round win rate57.5%
Peak rank31
Distinct opponents4
Period2026/03/26 – 2026/09/23

Characters played — VF5's own record

Pai313,2691,6951,57451.9%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Against each character

Akira41325.0%-22.1
Lei Fei41325.0%-0.3
Shun32166.7%-10.4
Jeffry220100.0%+51.0

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Breakable Full Fence31233.3%-9.1
Octagon32166.7%-10.4
Rectangle31233.3%+17.1
Breakable Half Fence220100.0%+51.0
Open2020.0%-47.7

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls1154.5%47.2%+7.3
No walls20.0%40.3%-40.3

Walls against open: not tested — fewer than 30 decided matches or 10 different opponents on one side.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

WudangHazuki (Rank 28)73442.9%
Goat_intheshell/ttv (Rank 33)31233.3%
Glix (Rank 24)220100.0%
Kungfuhustle99 (Rank 28)1010.0%

Most played opponents, most recent first

Glix (Rank 24)2026/03/28220100.0%
Goat_intheshell/ttv (Rank 33)2026/03/2831233.3%
Kungfuhustle99 (Rank 28)2026/03/281010.0%
WudangHazuki (Rank 28)2026/03/2873442.9%

Round openings

Pai

punchP1020.4%
crouch dash back into Soukasui3P36.1%
crouch into down-back kick1K36.1%
evade up into guardG36.1%
punchP into crouch36.1%
Enbikyaku3K+G24.1%
Ensei Haijinkyaku7K+G24.1%
Senchuken6P24.1%
Soukasui3P into Souka Rensui3PP24.1%
punchP into Ensei KatanhekiP+K24.1%
Ensei KatanhekiP+K12.0%
Enshi Soushou66P12.0%
Tenshin Oushoushou46P+K12.0%
backdash into Ensei KatanhekiP+K12.0%
backdash into Senchuken6P12.0%

12 further openings account for the other 12 rounds.