VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Pai

HyruleGil

  • Aoi
  • Sarah
Career matches1,284
Career win rate55.1%
Round win rate46.0%
Peak rank27
Distinct opponents43
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1509 #1,949 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Pai2777440636852.5%
Aoi2642124317857.7%
Sarah2489593066.3%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

436 of 513 rounds counted

7.1 inputs a second (425 a minute) this season. Faster than 48% of the 4,069 regulars with enough rounds counted to compare.

By character played

Pai7.2432303
Aoi6.8410133

By opponent's character

Jeffry7.041944
Sarah6.840547
Brad7.042145
Lion7.242946
Shun6.840841
Akira7.343640
Jacky7.645524
Vanessa7.343827
Wolf8.047827
El Blaze7.243325
Pai7.042020
Lei Fei6.84067
Taka6.740218
Lau6.94167
Goh6.740211
Jean6.53887

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jeffry179852.9%+10.2
Sarah124833.3%-19.7
Brad117463.6%+23.4
Lion115645.5%-3.4
Shun102820.0%-20.2
Akira97277.8%+11.3
Jacky83537.5%-4.0
Vanessa71614.3%-19.7
Wolf73442.9%+12.8
El Blaze63350.0%+18.2
Pai64266.7%+1.7
Lei Fei51420.0%-10.9
Taka52340.0%+4.3
Aoi43175.0%+11.6
Lau41325.0%-30.7
Goh31233.3%-9.2
Jean220100.0%+63.2
Kage2020.0%-38.4

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Rectangle23131056.5%+21.2
Full Fence1971236.8%-2.9
Low Fence158753.3%+18.6
Single Wall123925.0%-17.6
Breakable Half Fence114736.4%-11.4
Octagon105550.0%-4.8
Half Fence93633.3%-29.2
Open93633.3%-10.2
Breakable Full Fence85362.5%+6.1
Full Fence and Open41325.0%+2.9

No row has what it takes to be tested: 30 decided matches and 10 different opponents on each side.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls8046.2%46.3%-0.1
No walls3638.9%39.8%-0.9

Walls against open: +0.8 points (95% range -17.9 to +19.5), p 0.932 — no measurable difference.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

AmazedArts (Rank 24)2026/10/1032166.7%
Cooljerk (Rank 24)2026/10/1032166.7%
HangryMunch (Rank 29)2026/10/1032166.7%
UltraSeBassツ (Rank 35)2026/10/0931233.3%
SugarBear (Rank 35)2026/10/0752340.0%
Guardian64 (Rank 29)2026/09/2652340.0%
robib (Rank 23)2026/09/2532166.7%
park35 (Rank 30)2026/09/2372528.6%
MashPotatoTower (Rank 27)2026/09/0632166.7%
Scorcho (Rank 28)2026/09/0432166.7%
Twonny (Rank 24)2026/09/0432166.7%
cate (Rank 26)2026/08/2831233.3%
LethalLegendK (Rank 30)2026/08/2771614.3%
Blackmore2323 (Rank 27)2026/08/2363350.0%
DDRMONKEY (Rank 27)2026/08/024040.0%
Kitetsu (Rank 26)2026/07/3087187.5%
B34TD0WN (Rank 24)2026/07/1431233.3%
Koow (Rank 24)2026/06/1031233.3%
DatDemo (Rank 28)2026/06/0631233.3%
tenpai (Rank 26)2026/05/3131233.3%
Seawolf (Rank 30)2026/05/2932166.7%
KennethParkClassof2004 (Rank 25)2026/05/183030.0%
Firebird710 (Rank 29)2026/05/1521150.0%
NOTBatman (Rank 24)2026/03/2964266.7%
DaiAndOh (Rank 27)2026/03/2831233.3%

Round openings

Every character

backdash into guardG7116.0%
backdash into backward movement276.1%
punchP184.0%
backdash into Kochoukyaku4K+G143.1%
Senchuken6P132.9%
crouch into Renka Sentai2KK122.7%
backward movement into guardG112.5%
punchP into RenshouPP112.5%
backward movement into backdash102.2%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK81.8%
Tenchi In'youP+K+G81.8%
evade up71.6%
backdash61.4%
backdash into Honshin Soukyaku1K+G61.4%
backward movement into Kochoukyaku4K+G51.1%

144 further openings account for the other 217 rounds.

Counted from 112 of the 129 matches played. The rest were not pulled for openings.

Pai

Career
406–368 · 52.5%
This season
84 matches · 45.2%
Peak rank
27

First hit in 62.7% of 295 rounds. Won 44.3% of the rounds they struck first, 48.2% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG4214.1%
backdash into backward movement186.0%
backdash into Kochoukyaku4K+G144.7%
Senchuken6P134.3%
punchP134.3%
crouch into Renka Sentai2KK124.0%
punchP into RenshouPP113.7%
Hi'en Tankyaku9K into Hi'en Rekkyaku9KK82.7%
evade up72.3%
backdash into Honshin Soukyaku1K+G62.0%
backward movement into backdash62.0%
backward movement into guardG62.0%
backdash51.7%
backward movement into Kochoukyaku4K+G51.7%
evade up into guardG51.7%

84 further openings account for the other 128 rounds.

Counted from 75 of the 84 matches played. The rest were not pulled for openings.

Aoi

Career
243–178 · 57.7%
This season
34 matches · 41.2%
Peak rank
26

First hit in 49.0% of 102 rounds. Won 52.0% of the rounds they struck first, 36.5% of the rounds they were struck first.

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG2423.5%
Tenchi In'youP+K+G87.8%
backdash into backward movement65.9%
punchP43.9%
punchP into Nirentotsu OuchuPPP43.9%
backdash into Ryusen3P+K32.9%
Chudan Hiji'ate6P22.0%
Chudan Hiji'ate6P into Tsumujisakura6PP22.0%
Hou'oushu3P22.0%
Hou'oushu3P into forward dash22.0%
backdash into ShigureK+G22.0%
backward movement into guardG22.0%
crouch into Hou'oushu3P22.0%
guardG into Kumogeri6KK22.0%
guardG into Ryusen3P+K22.0%

34 further openings account for the other 35 rounds.

Counted from 26 of the 34 matches played. The rest were not pulled for openings.

Sarah

Career
59–30 · 66.3%
This season
11 matches · 54.5%
Peak rank
24

Significant Tells

Too few rounds to test opener patterns.

How is this tested?

backdash into guardG511.6%
crouch into Snap Side Chop Double3PP511.6%
backdash into backward movement37.0%
backward movement into backdash37.0%
backward movement into guardG37.0%
Quick Knee6K into Quick Knee and Toe Kick6KK24.7%
Jackknife Kick3K into forward dash12.3%
Rising Elbow6P into Elbow Side Chop6PP12.3%
backdash12.3%
backdash into Crescent Heel4K+G12.3%
backdash into Leg Slicer2K+G12.3%
backdash into Queen Bee Needle66K+G12.3%
backdash into Quick Knee6K12.3%
backdash into Stiletto66K12.3%
backdash into Switch Kick4K12.3%

13 further openings account for the other 13 rounds.

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (0 here; about 0.0 would come up by chance alone before the correction).

Tests behind each character's list

  • Pai: not tested (too few rounds)
  • Aoi: not tested (too few rounds)
  • Sarah: not tested (too few rounds)