VirtuAnalytics

Novel Insights Through Data & Analysis

Virtua Fighter 5 REVO · v1.10 · Region: South America

Sarah

gyoujyun

Career matches5,343
Career win rate50.2%
Round win rate47.1%
Peak rank31
Distinct opponents162
Period2026/03/26 – 2026/10/18

Elo rating

Overall, and on each character played 10+ times

1508 #1,955 of 3,686 on the Elo list →

The overall rating moves on every match, whatever was picked; a character's rating adds this player's own adjustment on it. Both run from every recorded match since v1.10; how they are worked out is on the Elo list.

Characters played — VF5's own record

Sarah315,3432,6802,66350.2%

These are the totals VF5 keeps for each character, read from the newest replay stored for it. They cover the player's whole ranked career and take no period.

Inputs per second

1,692 of 2,115 rounds counted

6.9 inputs a second (416 a minute) this season. Faster than 44% of the 4,069 regulars with enough rounds counted to compare.

By character played

Sarah6.94161,692

By opponent's character

Jacky7.0421255
Akira7.0422136
Aoi7.0419179
Wolf7.3440124
Jeffry7.4442132
Kage6.840777
Sarah6.841092
Goh6.639680
Jean6.840877
Shun6.338092
Brad7.042388
Vanessa6.840861
Eileen6.539138
El Blaze6.740269
Pai6.740262
Lion6.941445
Lau7.142436
Lei Fei7.042128
Taka6.941221

An input is any change on the controller (a new stick direction, a button pressed or released) from the bell to the moment a round is decided, over the live time of the round. Only rounds whose inputs have been decoded are counted. Who you face changes the pace too: see the inputs-per-second article under News.

Against each character

Jacky67343350.8%+11.6
Akira46182839.1%-8.0
Aoi46182839.1%-3.5
Wolf41202148.8%+3.4
Jeffry39192048.7%+2.5
Kage34151944.1%-0.4
Sarah28141450.0%+8.1
Goh27151255.6%+14.4
Jean25111444.0%-4.5
Shun25121348.0%+5.0
Brad23101343.5%+3.3
Vanessa2281436.4%-13.6
Eileen212199.5%-38.3
El Blaze2181338.1%-7.3
Pai1910952.6%+9.2
Lion1331023.1%-13.0
Lau104640.0%-0.1
Lei Fei105550.0%+2.0
Dural54180.0%+40.6
Taka51420.0%-16.3

0 of 6 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 6 questions at once; about 0.3 would by chance alone.

A matchup row is the particular people played on that character, not the character in general: one strong regular moves it as much as the matchup does.

By ring shape

Single Wall80433753.8%+11.0
Rectangle59263344.1%-1.8
Breakable Half Fence56233341.1%-0.1
Open55292652.7%+13.1
Full Fence51213041.2%-6.0
Breakable Full Fence46163034.8%-10.1
Octagon46163034.8%-9.8
Low Fence43182541.9%-0.6
Half Fence41202148.8%+4.8
Full Fence and Open2281436.4%-8.6

0 of 9 rows differ from what this player's level and their opponents' ranks predict, once the test allows for asking 9 questions at once; about 0.5 would by chance alone.

With or without walls

StagesMatchesWin %Expectedvs expected
Walls29940.8%44.2%-3.4
No walls17850.6%42.9%+7.7

Walls against open: -11.1 points (95% range -21.5 to -0.8), p 0.035 — a difference this size is unlikely to be chance.

The fence-and-open stages and Training Room are on neither side, as on the stage report.

How these are tested
  • Each match gets an expected result from the two players' ranks, read off the ladder's rank-against-rank win rates, and shifted by one number per player so the expected wins add up to the actual ones. A row's gap is how far above that expectation it sits, against the same measure over the player's other matches.
  • Matches against the same opponent are not independent, so each test is widened by how unevenly this player's results fall across the people they played. Rows under 30 decided matches or 10 different opponents on either side carry no test, and each table is corrected for the number of rows tested in it.
  • Not adjusted for: how strong an opponent is for their rank. Rank carries most of it; the rest needs a rating model.

Most played opponents

Most played opponents, most recent first

B.S.R-JP (Rank 30)2026/10/1265183.3%
獣王(設定2) (Rank 31)2026/09/2863350.0%
ふぇに (Rank 34)2026/09/28102820.0%
うめおに。 (Rank 27)2026/09/2484450.0%
orz (Rank 28)2026/09/242417770.8%
jiwoonpk (Rank 33)2026/09/0773442.9%
windowkhs (Rank 29)2026/08/3173442.9%
Phrazes_For_The_Young (Rank 33)2026/08/2485362.5%
calmknight[냠냠] (Rank 31)2026/08/24117463.6%
JeanKujo (Rank 32)2026/08/2161516.7%
gans.sk602 (Rank 31)2026/08/03126650.0%
SAMCHAY® (Rank 32)2026/08/0275271.4%
nanami.madogiwa (Rank 33)2026/08/0264266.7%
え~る (Rank 30)2026/07/0662433.3%
ルビーロマン葵 (Rank 32)2026/07/0692722.2%
BANANA (Rank 29)2026/07/0671614.3%
うをん (Rank 30)2026/06/2193633.3%
ガリバー (Rank 29)2026/06/2063350.0%
whitnes (Rank 31)2026/06/147070.0%
アルコール中学 (Rank 28)2026/06/1464266.7%
ちび-G (Rank 31)2026/06/13127558.3%
ちょいそる (Rank 32)2026/06/0483537.5%
しゅが~nsr (Rank 28)2026/05/2093633.3%
ロデム (Rank 29)2026/05/10126650.0%
寿司眼鉄 (Rank 31)2026/05/06110110.0%

Round openings

Sarah

Career
2,680–2,663 · 50.2%
This season
527 matches · 43.8%
Peak rank
31

First hit in 54.8% of 1,956 rounds. Won 50.1% of the rounds they struck first, 44.1% of the rounds they were struck first.

Significant Tells

  • In round 1: waits first in 18.9% of rounds, against 12.7% in their other rounds.
  • Against Jacky: backs off first in 33.2% of rounds, against 22.1% against everyone else.
  • In round 4 or later: opens with “P punch” in 16.4% of rounds, against 9.2% in their other rounds.
  • Against Akira: opens with “throw escape” in 17.0% of rounds, against 5.9% against everyone else.
  • On Rectangle stages: opens with “P punch” in 18.3% of rounds, against 10.3% on the other stages.
  • After winning a round: opens with “P punch” in 15.9% of rounds, against 9.7% after losing one.
  • When ahead: opens with “throw escape” in 8.2% of rounds, against 4.2% when level or behind.

How is this tested?

punchP21911.1%
Hide Side Kick (Deflect)P+K20510.4%
backdash into Crescent Heel4K+G1608.1%
throw escape1356.8%
crouch dash back into throw escape974.9%
Long Snap Side Chop3P+K884.5%
Full Spin Heel Kick9K733.7%
crouch into Long Snap Side Chop3P+K723.6%
crouch dash back into throwP+G633.2%
kickK522.6%
evade down into Crescent Heel4K+G432.2%
backdash into Switch Kick4K392.0%
crouch into Crescent Heel4K+G351.8%
no input321.6%
guardG into throw escape281.4%

178 further openings account for the other 637 rounds.

Counted from 491 of the 527 matches played. The rest were not pulled for openings.

By stage type

Record against each character on walled and open stages, as Sarah

OpponentWallsNo wallsWalls vs open, rank-adjusted, pts
Jacky10–17 · 37%17–13 · 57%too few to test
Akira8–10 · 44%6–10 · 38%too few to test
Aoi13–17 · 43%3–4 · 43%too few to test
Wolf8–16 · 33%8–5 · 62%too few to test
Jeffry12–9 · 57%6–7 · 46%too few to test
Kage7–8 · 47%5–7 · 42%too few to test
Goh4–7 · 36%11–4 · 73%too few to test
Jean7–9 · 44%3–5 · 38%too few to test
Sarah5–6 · 45%6–3 · 67%too few to test
Shun5–7 · 42%3–2 · 60%too few to test
Vanessa5–7 · 42%3–7 · 30%too few to test
Brad6–9 · 40%4–2 · 67%too few to test
El Blaze4–8 · 33%2–3 · 40%too few to test

Walls: every fence, rectangle and octagon stage. No walls: open, low fence and single-wall stages. Snow Mountain and Training Room are left out.

36 of this character's decided matches could not be matched to the round-openings pull, which is what says the character was played, and are left out of this table.

How is this tested?

How these are tested

A tell is a habit in how this player starts a round: something they do clearly more often in one situation than in the others — backing off more in round 2, say, or opening with one move more against one character. Each situation is compared with how they actually opened their rounds, and a tell is listed only if it is too strong to be a fluke even after allowing for how many situations were checked on this page. Anything weaker is left out, so a character with no tells listed may still have habits, just none the data can show for certain.

  • An opener is filed by what the player did first: attack (a named move or any button), move in (forward dash, forward movement or crouch dash forward), wait (guard, crouch or no input), back off (backdash, crouch dash back or backward movement) or evade. Each is also tested as the exact opener: the character's five most used, and the rest together.
  • Up to ten things known before a round starts are tested against the opener: which round it is, the opponent's character, the ring shape, how the player opened the round before and how the opponent did, whether they won or lost the round before, who landed the first hit of the round before, whether they go into it ahead, level or behind, and -- where a Shun is playing -- the drink points he starts it on: the player's own if they are Shun, the opponent's if they face one. Each is a chi-square test, divided by how much more alike the rounds of one match are than separate rounds would be, and never made more generous by it. Checked by shuffling the data so that nothing is there: the tests then find something no more often than chance allows.
  • Round results and drink points come from each match's round record, matched to its openers by the two players and the date. A match whose record is missing, lacks rounds the openers have, or does not add up to the match's result sits out of those four tests only. These four are compared only between rounds of the same number -- the score and the drinks follow from which round it is (every match starts level and on no drinks), so a pattern that is only “the first round is different” is not counted as one of theirs. Drawn rounds count toward neither side of the score, and the round after one has no previous result. Drink points are grouped as on the Shun report (none, 1–4, 5–9 and so on), with neighbouring groups joined where they are thin.
  • A character is tested with at least 300 rounds from 30 matches. Rare cases are pooled before testing, and a pattern is only named where it holds up after correcting for every test on this page (16 here; about 0.8 would come up by chance alone before the correction).
  • Walls against open is tested per opponent with 30+ matches and 10+ different players on each side, allowing for both players' ranks, and corrected across every player page at once: 0 of 2,552 hold up. With stages shuffled at random: 0 of 2,651–2,673.

Tests behind each character's list

  • Sarah: 7 of 16 tests hold up